vmwgfx_execbuf.c 131 KB

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  1. /**************************************************************************
  2. *
  3. * Copyright © 2009 - 2015 VMware, Inc., Palo Alto, CA., USA
  4. * All Rights Reserved.
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a
  7. * copy of this software and associated documentation files (the
  8. * "Software"), to deal in the Software without restriction, including
  9. * without limitation the rights to use, copy, modify, merge, publish,
  10. * distribute, sub license, and/or sell copies of the Software, and to
  11. * permit persons to whom the Software is furnished to do so, subject to
  12. * the following conditions:
  13. *
  14. * The above copyright notice and this permission notice (including the
  15. * next paragraph) shall be included in all copies or substantial portions
  16. * of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21. * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22. * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23. * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24. * USE OR OTHER DEALINGS IN THE SOFTWARE.
  25. *
  26. **************************************************************************/
  27. #include <linux/sync_file.h>
  28. #include "vmwgfx_drv.h"
  29. #include "vmwgfx_reg.h"
  30. #include <drm/ttm/ttm_bo_api.h>
  31. #include <drm/ttm/ttm_placement.h>
  32. #include "vmwgfx_so.h"
  33. #include "vmwgfx_binding.h"
  34. #define VMW_RES_HT_ORDER 12
  35. /**
  36. * enum vmw_resource_relocation_type - Relocation type for resources
  37. *
  38. * @vmw_res_rel_normal: Traditional relocation. The resource id in the
  39. * command stream is replaced with the actual id after validation.
  40. * @vmw_res_rel_nop: NOP relocation. The command is unconditionally replaced
  41. * with a NOP.
  42. * @vmw_res_rel_cond_nop: Conditional NOP relocation. If the resource id
  43. * after validation is -1, the command is replaced with a NOP. Otherwise no
  44. * action.
  45. */
  46. enum vmw_resource_relocation_type {
  47. vmw_res_rel_normal,
  48. vmw_res_rel_nop,
  49. vmw_res_rel_cond_nop,
  50. vmw_res_rel_max
  51. };
  52. /**
  53. * struct vmw_resource_relocation - Relocation info for resources
  54. *
  55. * @head: List head for the software context's relocation list.
  56. * @res: Non-ref-counted pointer to the resource.
  57. * @offset: Offset of single byte entries into the command buffer where the
  58. * id that needs fixup is located.
  59. * @rel_type: Type of relocation.
  60. */
  61. struct vmw_resource_relocation {
  62. struct list_head head;
  63. const struct vmw_resource *res;
  64. u32 offset:29;
  65. enum vmw_resource_relocation_type rel_type:3;
  66. };
  67. /**
  68. * struct vmw_resource_val_node - Validation info for resources
  69. *
  70. * @head: List head for the software context's resource list.
  71. * @hash: Hash entry for quick resouce to val_node lookup.
  72. * @res: Ref-counted pointer to the resource.
  73. * @switch_backup: Boolean whether to switch backup buffer on unreserve.
  74. * @new_backup: Refcounted pointer to the new backup buffer.
  75. * @staged_bindings: If @res is a context, tracks bindings set up during
  76. * the command batch. Otherwise NULL.
  77. * @new_backup_offset: New backup buffer offset if @new_backup is non-NUll.
  78. * @first_usage: Set to true the first time the resource is referenced in
  79. * the command stream.
  80. * @switching_backup: The command stream provides a new backup buffer for a
  81. * resource.
  82. * @no_buffer_needed: This means @switching_backup is true on first buffer
  83. * reference. So resource reservation does not need to allocate a backup
  84. * buffer for the resource.
  85. */
  86. struct vmw_resource_val_node {
  87. struct list_head head;
  88. struct drm_hash_item hash;
  89. struct vmw_resource *res;
  90. struct vmw_dma_buffer *new_backup;
  91. struct vmw_ctx_binding_state *staged_bindings;
  92. unsigned long new_backup_offset;
  93. u32 first_usage : 1;
  94. u32 switching_backup : 1;
  95. u32 no_buffer_needed : 1;
  96. };
  97. /**
  98. * struct vmw_cmd_entry - Describe a command for the verifier
  99. *
  100. * @user_allow: Whether allowed from the execbuf ioctl.
  101. * @gb_disable: Whether disabled if guest-backed objects are available.
  102. * @gb_enable: Whether enabled iff guest-backed objects are available.
  103. */
  104. struct vmw_cmd_entry {
  105. int (*func) (struct vmw_private *, struct vmw_sw_context *,
  106. SVGA3dCmdHeader *);
  107. bool user_allow;
  108. bool gb_disable;
  109. bool gb_enable;
  110. const char *cmd_name;
  111. };
  112. #define VMW_CMD_DEF(_cmd, _func, _user_allow, _gb_disable, _gb_enable) \
  113. [(_cmd) - SVGA_3D_CMD_BASE] = {(_func), (_user_allow),\
  114. (_gb_disable), (_gb_enable), #_cmd}
  115. static int vmw_resource_context_res_add(struct vmw_private *dev_priv,
  116. struct vmw_sw_context *sw_context,
  117. struct vmw_resource *ctx);
  118. static int vmw_translate_mob_ptr(struct vmw_private *dev_priv,
  119. struct vmw_sw_context *sw_context,
  120. SVGAMobId *id,
  121. struct vmw_dma_buffer **vmw_bo_p);
  122. static int vmw_bo_to_validate_list(struct vmw_sw_context *sw_context,
  123. struct vmw_dma_buffer *vbo,
  124. bool validate_as_mob,
  125. uint32_t *p_val_node);
  126. /**
  127. * vmw_ptr_diff - Compute the offset from a to b in bytes
  128. *
  129. * @a: A starting pointer.
  130. * @b: A pointer offset in the same address space.
  131. *
  132. * Returns: The offset in bytes between the two pointers.
  133. */
  134. static size_t vmw_ptr_diff(void *a, void *b)
  135. {
  136. return (unsigned long) b - (unsigned long) a;
  137. }
  138. /**
  139. * vmw_resources_unreserve - unreserve resources previously reserved for
  140. * command submission.
  141. *
  142. * @sw_context: pointer to the software context
  143. * @backoff: Whether command submission failed.
  144. */
  145. static void vmw_resources_unreserve(struct vmw_sw_context *sw_context,
  146. bool backoff)
  147. {
  148. struct vmw_resource_val_node *val;
  149. struct list_head *list = &sw_context->resource_list;
  150. if (sw_context->dx_query_mob && !backoff)
  151. vmw_context_bind_dx_query(sw_context->dx_query_ctx,
  152. sw_context->dx_query_mob);
  153. list_for_each_entry(val, list, head) {
  154. struct vmw_resource *res = val->res;
  155. bool switch_backup =
  156. (backoff) ? false : val->switching_backup;
  157. /*
  158. * Transfer staged context bindings to the
  159. * persistent context binding tracker.
  160. */
  161. if (unlikely(val->staged_bindings)) {
  162. if (!backoff) {
  163. vmw_binding_state_commit
  164. (vmw_context_binding_state(val->res),
  165. val->staged_bindings);
  166. }
  167. if (val->staged_bindings != sw_context->staged_bindings)
  168. vmw_binding_state_free(val->staged_bindings);
  169. else
  170. sw_context->staged_bindings_inuse = false;
  171. val->staged_bindings = NULL;
  172. }
  173. vmw_resource_unreserve(res, switch_backup, val->new_backup,
  174. val->new_backup_offset);
  175. vmw_dmabuf_unreference(&val->new_backup);
  176. }
  177. }
  178. /**
  179. * vmw_cmd_ctx_first_setup - Perform the setup needed when a context is
  180. * added to the validate list.
  181. *
  182. * @dev_priv: Pointer to the device private:
  183. * @sw_context: The validation context:
  184. * @node: The validation node holding this context.
  185. */
  186. static int vmw_cmd_ctx_first_setup(struct vmw_private *dev_priv,
  187. struct vmw_sw_context *sw_context,
  188. struct vmw_resource_val_node *node)
  189. {
  190. int ret;
  191. ret = vmw_resource_context_res_add(dev_priv, sw_context, node->res);
  192. if (unlikely(ret != 0))
  193. goto out_err;
  194. if (!sw_context->staged_bindings) {
  195. sw_context->staged_bindings =
  196. vmw_binding_state_alloc(dev_priv);
  197. if (IS_ERR(sw_context->staged_bindings)) {
  198. DRM_ERROR("Failed to allocate context binding "
  199. "information.\n");
  200. ret = PTR_ERR(sw_context->staged_bindings);
  201. sw_context->staged_bindings = NULL;
  202. goto out_err;
  203. }
  204. }
  205. if (sw_context->staged_bindings_inuse) {
  206. node->staged_bindings = vmw_binding_state_alloc(dev_priv);
  207. if (IS_ERR(node->staged_bindings)) {
  208. DRM_ERROR("Failed to allocate context binding "
  209. "information.\n");
  210. ret = PTR_ERR(node->staged_bindings);
  211. node->staged_bindings = NULL;
  212. goto out_err;
  213. }
  214. } else {
  215. node->staged_bindings = sw_context->staged_bindings;
  216. sw_context->staged_bindings_inuse = true;
  217. }
  218. return 0;
  219. out_err:
  220. return ret;
  221. }
  222. /**
  223. * vmw_resource_val_add - Add a resource to the software context's
  224. * resource list if it's not already on it.
  225. *
  226. * @sw_context: Pointer to the software context.
  227. * @res: Pointer to the resource.
  228. * @p_node On successful return points to a valid pointer to a
  229. * struct vmw_resource_val_node, if non-NULL on entry.
  230. */
  231. static int vmw_resource_val_add(struct vmw_sw_context *sw_context,
  232. struct vmw_resource *res,
  233. struct vmw_resource_val_node **p_node)
  234. {
  235. struct vmw_private *dev_priv = res->dev_priv;
  236. struct vmw_resource_val_node *node;
  237. struct drm_hash_item *hash;
  238. int ret;
  239. if (likely(drm_ht_find_item(&sw_context->res_ht, (unsigned long) res,
  240. &hash) == 0)) {
  241. node = container_of(hash, struct vmw_resource_val_node, hash);
  242. node->first_usage = false;
  243. if (unlikely(p_node != NULL))
  244. *p_node = node;
  245. return 0;
  246. }
  247. node = kzalloc(sizeof(*node), GFP_KERNEL);
  248. if (unlikely(!node)) {
  249. DRM_ERROR("Failed to allocate a resource validation "
  250. "entry.\n");
  251. return -ENOMEM;
  252. }
  253. node->hash.key = (unsigned long) res;
  254. ret = drm_ht_insert_item(&sw_context->res_ht, &node->hash);
  255. if (unlikely(ret != 0)) {
  256. DRM_ERROR("Failed to initialize a resource validation "
  257. "entry.\n");
  258. kfree(node);
  259. return ret;
  260. }
  261. node->res = vmw_resource_reference(res);
  262. node->first_usage = true;
  263. if (unlikely(p_node != NULL))
  264. *p_node = node;
  265. if (!dev_priv->has_mob) {
  266. list_add_tail(&node->head, &sw_context->resource_list);
  267. return 0;
  268. }
  269. switch (vmw_res_type(res)) {
  270. case vmw_res_context:
  271. case vmw_res_dx_context:
  272. list_add(&node->head, &sw_context->ctx_resource_list);
  273. ret = vmw_cmd_ctx_first_setup(dev_priv, sw_context, node);
  274. break;
  275. case vmw_res_cotable:
  276. list_add_tail(&node->head, &sw_context->ctx_resource_list);
  277. break;
  278. default:
  279. list_add_tail(&node->head, &sw_context->resource_list);
  280. break;
  281. }
  282. return ret;
  283. }
  284. /**
  285. * vmw_view_res_val_add - Add a view and the surface it's pointing to
  286. * to the validation list
  287. *
  288. * @sw_context: The software context holding the validation list.
  289. * @view: Pointer to the view resource.
  290. *
  291. * Returns 0 if success, negative error code otherwise.
  292. */
  293. static int vmw_view_res_val_add(struct vmw_sw_context *sw_context,
  294. struct vmw_resource *view)
  295. {
  296. int ret;
  297. /*
  298. * First add the resource the view is pointing to, otherwise
  299. * it may be swapped out when the view is validated.
  300. */
  301. ret = vmw_resource_val_add(sw_context, vmw_view_srf(view), NULL);
  302. if (ret)
  303. return ret;
  304. return vmw_resource_val_add(sw_context, view, NULL);
  305. }
  306. /**
  307. * vmw_view_id_val_add - Look up a view and add it and the surface it's
  308. * pointing to to the validation list.
  309. *
  310. * @sw_context: The software context holding the validation list.
  311. * @view_type: The view type to look up.
  312. * @id: view id of the view.
  313. *
  314. * The view is represented by a view id and the DX context it's created on,
  315. * or scheduled for creation on. If there is no DX context set, the function
  316. * will return -EINVAL. Otherwise returns 0 on success and -EINVAL on failure.
  317. */
  318. static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
  319. enum vmw_view_type view_type, u32 id)
  320. {
  321. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  322. struct vmw_resource *view;
  323. int ret;
  324. if (!ctx_node) {
  325. DRM_ERROR("DX Context not set.\n");
  326. return -EINVAL;
  327. }
  328. view = vmw_view_lookup(sw_context->man, view_type, id);
  329. if (IS_ERR(view))
  330. return PTR_ERR(view);
  331. ret = vmw_view_res_val_add(sw_context, view);
  332. vmw_resource_unreference(&view);
  333. return ret;
  334. }
  335. /**
  336. * vmw_resource_context_res_add - Put resources previously bound to a context on
  337. * the validation list
  338. *
  339. * @dev_priv: Pointer to a device private structure
  340. * @sw_context: Pointer to a software context used for this command submission
  341. * @ctx: Pointer to the context resource
  342. *
  343. * This function puts all resources that were previously bound to @ctx on
  344. * the resource validation list. This is part of the context state reemission
  345. */
  346. static int vmw_resource_context_res_add(struct vmw_private *dev_priv,
  347. struct vmw_sw_context *sw_context,
  348. struct vmw_resource *ctx)
  349. {
  350. struct list_head *binding_list;
  351. struct vmw_ctx_bindinfo *entry;
  352. int ret = 0;
  353. struct vmw_resource *res;
  354. u32 i;
  355. /* Add all cotables to the validation list. */
  356. if (dev_priv->has_dx && vmw_res_type(ctx) == vmw_res_dx_context) {
  357. for (i = 0; i < SVGA_COTABLE_DX10_MAX; ++i) {
  358. res = vmw_context_cotable(ctx, i);
  359. if (IS_ERR(res))
  360. continue;
  361. ret = vmw_resource_val_add(sw_context, res, NULL);
  362. vmw_resource_unreference(&res);
  363. if (unlikely(ret != 0))
  364. return ret;
  365. }
  366. }
  367. /* Add all resources bound to the context to the validation list */
  368. mutex_lock(&dev_priv->binding_mutex);
  369. binding_list = vmw_context_binding_list(ctx);
  370. list_for_each_entry(entry, binding_list, ctx_list) {
  371. /* entry->res is not refcounted */
  372. res = vmw_resource_reference_unless_doomed(entry->res);
  373. if (unlikely(res == NULL))
  374. continue;
  375. if (vmw_res_type(entry->res) == vmw_res_view)
  376. ret = vmw_view_res_val_add(sw_context, entry->res);
  377. else
  378. ret = vmw_resource_val_add(sw_context, entry->res,
  379. NULL);
  380. vmw_resource_unreference(&res);
  381. if (unlikely(ret != 0))
  382. break;
  383. }
  384. if (dev_priv->has_dx && vmw_res_type(ctx) == vmw_res_dx_context) {
  385. struct vmw_dma_buffer *dx_query_mob;
  386. dx_query_mob = vmw_context_get_dx_query_mob(ctx);
  387. if (dx_query_mob)
  388. ret = vmw_bo_to_validate_list(sw_context,
  389. dx_query_mob,
  390. true, NULL);
  391. }
  392. mutex_unlock(&dev_priv->binding_mutex);
  393. return ret;
  394. }
  395. /**
  396. * vmw_resource_relocation_add - Add a relocation to the relocation list
  397. *
  398. * @list: Pointer to head of relocation list.
  399. * @res: The resource.
  400. * @offset: Offset into the command buffer currently being parsed where the
  401. * id that needs fixup is located. Granularity is one byte.
  402. * @rel_type: Relocation type.
  403. */
  404. static int vmw_resource_relocation_add(struct list_head *list,
  405. const struct vmw_resource *res,
  406. unsigned long offset,
  407. enum vmw_resource_relocation_type
  408. rel_type)
  409. {
  410. struct vmw_resource_relocation *rel;
  411. rel = kmalloc(sizeof(*rel), GFP_KERNEL);
  412. if (unlikely(!rel)) {
  413. DRM_ERROR("Failed to allocate a resource relocation.\n");
  414. return -ENOMEM;
  415. }
  416. rel->res = res;
  417. rel->offset = offset;
  418. rel->rel_type = rel_type;
  419. list_add_tail(&rel->head, list);
  420. return 0;
  421. }
  422. /**
  423. * vmw_resource_relocations_free - Free all relocations on a list
  424. *
  425. * @list: Pointer to the head of the relocation list.
  426. */
  427. static void vmw_resource_relocations_free(struct list_head *list)
  428. {
  429. struct vmw_resource_relocation *rel, *n;
  430. list_for_each_entry_safe(rel, n, list, head) {
  431. list_del(&rel->head);
  432. kfree(rel);
  433. }
  434. }
  435. /**
  436. * vmw_resource_relocations_apply - Apply all relocations on a list
  437. *
  438. * @cb: Pointer to the start of the command buffer bein patch. This need
  439. * not be the same buffer as the one being parsed when the relocation
  440. * list was built, but the contents must be the same modulo the
  441. * resource ids.
  442. * @list: Pointer to the head of the relocation list.
  443. */
  444. static void vmw_resource_relocations_apply(uint32_t *cb,
  445. struct list_head *list)
  446. {
  447. struct vmw_resource_relocation *rel;
  448. /* Validate the struct vmw_resource_relocation member size */
  449. BUILD_BUG_ON(SVGA_CB_MAX_SIZE >= (1 << 29));
  450. BUILD_BUG_ON(vmw_res_rel_max >= (1 << 3));
  451. list_for_each_entry(rel, list, head) {
  452. u32 *addr = (u32 *)((unsigned long) cb + rel->offset);
  453. switch (rel->rel_type) {
  454. case vmw_res_rel_normal:
  455. *addr = rel->res->id;
  456. break;
  457. case vmw_res_rel_nop:
  458. *addr = SVGA_3D_CMD_NOP;
  459. break;
  460. default:
  461. if (rel->res->id == -1)
  462. *addr = SVGA_3D_CMD_NOP;
  463. break;
  464. }
  465. }
  466. }
  467. static int vmw_cmd_invalid(struct vmw_private *dev_priv,
  468. struct vmw_sw_context *sw_context,
  469. SVGA3dCmdHeader *header)
  470. {
  471. return -EINVAL;
  472. }
  473. static int vmw_cmd_ok(struct vmw_private *dev_priv,
  474. struct vmw_sw_context *sw_context,
  475. SVGA3dCmdHeader *header)
  476. {
  477. return 0;
  478. }
  479. /**
  480. * vmw_bo_to_validate_list - add a bo to a validate list
  481. *
  482. * @sw_context: The software context used for this command submission batch.
  483. * @bo: The buffer object to add.
  484. * @validate_as_mob: Validate this buffer as a MOB.
  485. * @p_val_node: If non-NULL Will be updated with the validate node number
  486. * on return.
  487. *
  488. * Returns -EINVAL if the limit of number of buffer objects per command
  489. * submission is reached.
  490. */
  491. static int vmw_bo_to_validate_list(struct vmw_sw_context *sw_context,
  492. struct vmw_dma_buffer *vbo,
  493. bool validate_as_mob,
  494. uint32_t *p_val_node)
  495. {
  496. uint32_t val_node;
  497. struct vmw_validate_buffer *vval_buf;
  498. struct ttm_validate_buffer *val_buf;
  499. struct drm_hash_item *hash;
  500. int ret;
  501. if (likely(drm_ht_find_item(&sw_context->res_ht, (unsigned long) vbo,
  502. &hash) == 0)) {
  503. vval_buf = container_of(hash, struct vmw_validate_buffer,
  504. hash);
  505. if (unlikely(vval_buf->validate_as_mob != validate_as_mob)) {
  506. DRM_ERROR("Inconsistent buffer usage.\n");
  507. return -EINVAL;
  508. }
  509. val_buf = &vval_buf->base;
  510. val_node = vval_buf - sw_context->val_bufs;
  511. } else {
  512. val_node = sw_context->cur_val_buf;
  513. if (unlikely(val_node >= VMWGFX_MAX_VALIDATIONS)) {
  514. DRM_ERROR("Max number of DMA buffers per submission "
  515. "exceeded.\n");
  516. return -EINVAL;
  517. }
  518. vval_buf = &sw_context->val_bufs[val_node];
  519. vval_buf->hash.key = (unsigned long) vbo;
  520. ret = drm_ht_insert_item(&sw_context->res_ht, &vval_buf->hash);
  521. if (unlikely(ret != 0)) {
  522. DRM_ERROR("Failed to initialize a buffer validation "
  523. "entry.\n");
  524. return ret;
  525. }
  526. ++sw_context->cur_val_buf;
  527. val_buf = &vval_buf->base;
  528. val_buf->bo = ttm_bo_reference(&vbo->base);
  529. val_buf->shared = false;
  530. list_add_tail(&val_buf->head, &sw_context->validate_nodes);
  531. vval_buf->validate_as_mob = validate_as_mob;
  532. }
  533. if (p_val_node)
  534. *p_val_node = val_node;
  535. return 0;
  536. }
  537. /**
  538. * vmw_resources_reserve - Reserve all resources on the sw_context's
  539. * resource list.
  540. *
  541. * @sw_context: Pointer to the software context.
  542. *
  543. * Note that since vmware's command submission currently is protected by
  544. * the cmdbuf mutex, no fancy deadlock avoidance is required for resources,
  545. * since only a single thread at once will attempt this.
  546. */
  547. static int vmw_resources_reserve(struct vmw_sw_context *sw_context)
  548. {
  549. struct vmw_resource_val_node *val;
  550. int ret = 0;
  551. list_for_each_entry(val, &sw_context->resource_list, head) {
  552. struct vmw_resource *res = val->res;
  553. ret = vmw_resource_reserve(res, true, val->no_buffer_needed);
  554. if (unlikely(ret != 0))
  555. return ret;
  556. if (res->backup) {
  557. struct vmw_dma_buffer *vbo = res->backup;
  558. ret = vmw_bo_to_validate_list
  559. (sw_context, vbo,
  560. vmw_resource_needs_backup(res), NULL);
  561. if (unlikely(ret != 0))
  562. return ret;
  563. }
  564. }
  565. if (sw_context->dx_query_mob) {
  566. struct vmw_dma_buffer *expected_dx_query_mob;
  567. expected_dx_query_mob =
  568. vmw_context_get_dx_query_mob(sw_context->dx_query_ctx);
  569. if (expected_dx_query_mob &&
  570. expected_dx_query_mob != sw_context->dx_query_mob) {
  571. ret = -EINVAL;
  572. }
  573. }
  574. return ret;
  575. }
  576. /**
  577. * vmw_resources_validate - Validate all resources on the sw_context's
  578. * resource list.
  579. *
  580. * @sw_context: Pointer to the software context.
  581. *
  582. * Before this function is called, all resource backup buffers must have
  583. * been validated.
  584. */
  585. static int vmw_resources_validate(struct vmw_sw_context *sw_context)
  586. {
  587. struct vmw_resource_val_node *val;
  588. int ret;
  589. list_for_each_entry(val, &sw_context->resource_list, head) {
  590. struct vmw_resource *res = val->res;
  591. struct vmw_dma_buffer *backup = res->backup;
  592. ret = vmw_resource_validate(res);
  593. if (unlikely(ret != 0)) {
  594. if (ret != -ERESTARTSYS)
  595. DRM_ERROR("Failed to validate resource.\n");
  596. return ret;
  597. }
  598. /* Check if the resource switched backup buffer */
  599. if (backup && res->backup && (backup != res->backup)) {
  600. struct vmw_dma_buffer *vbo = res->backup;
  601. ret = vmw_bo_to_validate_list
  602. (sw_context, vbo,
  603. vmw_resource_needs_backup(res), NULL);
  604. if (ret) {
  605. ttm_bo_unreserve(&vbo->base);
  606. return ret;
  607. }
  608. }
  609. }
  610. return 0;
  611. }
  612. /**
  613. * vmw_cmd_res_reloc_add - Add a resource to a software context's
  614. * relocation- and validation lists.
  615. *
  616. * @dev_priv: Pointer to a struct vmw_private identifying the device.
  617. * @sw_context: Pointer to the software context.
  618. * @id_loc: Pointer to where the id that needs translation is located.
  619. * @res: Valid pointer to a struct vmw_resource.
  620. * @p_val: If non null, a pointer to the struct vmw_resource_validate_node
  621. * used for this resource is returned here.
  622. */
  623. static int vmw_cmd_res_reloc_add(struct vmw_private *dev_priv,
  624. struct vmw_sw_context *sw_context,
  625. uint32_t *id_loc,
  626. struct vmw_resource *res,
  627. struct vmw_resource_val_node **p_val)
  628. {
  629. int ret;
  630. struct vmw_resource_val_node *node;
  631. *p_val = NULL;
  632. ret = vmw_resource_relocation_add(&sw_context->res_relocations,
  633. res,
  634. vmw_ptr_diff(sw_context->buf_start,
  635. id_loc),
  636. vmw_res_rel_normal);
  637. if (unlikely(ret != 0))
  638. return ret;
  639. ret = vmw_resource_val_add(sw_context, res, &node);
  640. if (unlikely(ret != 0))
  641. return ret;
  642. if (p_val)
  643. *p_val = node;
  644. return 0;
  645. }
  646. /**
  647. * vmw_cmd_res_check - Check that a resource is present and if so, put it
  648. * on the resource validate list unless it's already there.
  649. *
  650. * @dev_priv: Pointer to a device private structure.
  651. * @sw_context: Pointer to the software context.
  652. * @res_type: Resource type.
  653. * @converter: User-space visisble type specific information.
  654. * @id_loc: Pointer to the location in the command buffer currently being
  655. * parsed from where the user-space resource id handle is located.
  656. * @p_val: Pointer to pointer to resource validalidation node. Populated
  657. * on exit.
  658. */
  659. static int
  660. vmw_cmd_res_check(struct vmw_private *dev_priv,
  661. struct vmw_sw_context *sw_context,
  662. enum vmw_res_type res_type,
  663. const struct vmw_user_resource_conv *converter,
  664. uint32_t *id_loc,
  665. struct vmw_resource_val_node **p_val)
  666. {
  667. struct vmw_res_cache_entry *rcache =
  668. &sw_context->res_cache[res_type];
  669. struct vmw_resource *res;
  670. struct vmw_resource_val_node *node;
  671. int ret;
  672. if (*id_loc == SVGA3D_INVALID_ID) {
  673. if (p_val)
  674. *p_val = NULL;
  675. if (res_type == vmw_res_context) {
  676. DRM_ERROR("Illegal context invalid id.\n");
  677. return -EINVAL;
  678. }
  679. return 0;
  680. }
  681. /*
  682. * Fastpath in case of repeated commands referencing the same
  683. * resource
  684. */
  685. if (likely(rcache->valid && *id_loc == rcache->handle)) {
  686. const struct vmw_resource *res = rcache->res;
  687. rcache->node->first_usage = false;
  688. if (p_val)
  689. *p_val = rcache->node;
  690. return vmw_resource_relocation_add
  691. (&sw_context->res_relocations, res,
  692. vmw_ptr_diff(sw_context->buf_start, id_loc),
  693. vmw_res_rel_normal);
  694. }
  695. ret = vmw_user_resource_lookup_handle(dev_priv,
  696. sw_context->fp->tfile,
  697. *id_loc,
  698. converter,
  699. &res);
  700. if (unlikely(ret != 0)) {
  701. DRM_ERROR("Could not find or use resource 0x%08x.\n",
  702. (unsigned) *id_loc);
  703. dump_stack();
  704. return ret;
  705. }
  706. rcache->valid = true;
  707. rcache->res = res;
  708. rcache->handle = *id_loc;
  709. ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, id_loc,
  710. res, &node);
  711. if (unlikely(ret != 0))
  712. goto out_no_reloc;
  713. rcache->node = node;
  714. if (p_val)
  715. *p_val = node;
  716. vmw_resource_unreference(&res);
  717. return 0;
  718. out_no_reloc:
  719. BUG_ON(sw_context->error_resource != NULL);
  720. sw_context->error_resource = res;
  721. return ret;
  722. }
  723. /**
  724. * vmw_rebind_dx_query - Rebind DX query associated with the context
  725. *
  726. * @ctx_res: context the query belongs to
  727. *
  728. * This function assumes binding_mutex is held.
  729. */
  730. static int vmw_rebind_all_dx_query(struct vmw_resource *ctx_res)
  731. {
  732. struct vmw_private *dev_priv = ctx_res->dev_priv;
  733. struct vmw_dma_buffer *dx_query_mob;
  734. struct {
  735. SVGA3dCmdHeader header;
  736. SVGA3dCmdDXBindAllQuery body;
  737. } *cmd;
  738. dx_query_mob = vmw_context_get_dx_query_mob(ctx_res);
  739. if (!dx_query_mob || dx_query_mob->dx_query_ctx)
  740. return 0;
  741. cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), ctx_res->id);
  742. if (cmd == NULL) {
  743. DRM_ERROR("Failed to rebind queries.\n");
  744. return -ENOMEM;
  745. }
  746. cmd->header.id = SVGA_3D_CMD_DX_BIND_ALL_QUERY;
  747. cmd->header.size = sizeof(cmd->body);
  748. cmd->body.cid = ctx_res->id;
  749. cmd->body.mobid = dx_query_mob->base.mem.start;
  750. vmw_fifo_commit(dev_priv, sizeof(*cmd));
  751. vmw_context_bind_dx_query(ctx_res, dx_query_mob);
  752. return 0;
  753. }
  754. /**
  755. * vmw_rebind_contexts - Rebind all resources previously bound to
  756. * referenced contexts.
  757. *
  758. * @sw_context: Pointer to the software context.
  759. *
  760. * Rebind context binding points that have been scrubbed because of eviction.
  761. */
  762. static int vmw_rebind_contexts(struct vmw_sw_context *sw_context)
  763. {
  764. struct vmw_resource_val_node *val;
  765. int ret;
  766. list_for_each_entry(val, &sw_context->resource_list, head) {
  767. if (unlikely(!val->staged_bindings))
  768. break;
  769. ret = vmw_binding_rebind_all
  770. (vmw_context_binding_state(val->res));
  771. if (unlikely(ret != 0)) {
  772. if (ret != -ERESTARTSYS)
  773. DRM_ERROR("Failed to rebind context.\n");
  774. return ret;
  775. }
  776. ret = vmw_rebind_all_dx_query(val->res);
  777. if (ret != 0)
  778. return ret;
  779. }
  780. return 0;
  781. }
  782. /**
  783. * vmw_view_bindings_add - Add an array of view bindings to a context
  784. * binding state tracker.
  785. *
  786. * @sw_context: The execbuf state used for this command.
  787. * @view_type: View type for the bindings.
  788. * @binding_type: Binding type for the bindings.
  789. * @shader_slot: The shader slot to user for the bindings.
  790. * @view_ids: Array of view ids to be bound.
  791. * @num_views: Number of view ids in @view_ids.
  792. * @first_slot: The binding slot to be used for the first view id in @view_ids.
  793. */
  794. static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
  795. enum vmw_view_type view_type,
  796. enum vmw_ctx_binding_type binding_type,
  797. uint32 shader_slot,
  798. uint32 view_ids[], u32 num_views,
  799. u32 first_slot)
  800. {
  801. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  802. struct vmw_cmdbuf_res_manager *man;
  803. u32 i;
  804. int ret;
  805. if (!ctx_node) {
  806. DRM_ERROR("DX Context not set.\n");
  807. return -EINVAL;
  808. }
  809. man = sw_context->man;
  810. for (i = 0; i < num_views; ++i) {
  811. struct vmw_ctx_bindinfo_view binding;
  812. struct vmw_resource *view = NULL;
  813. if (view_ids[i] != SVGA3D_INVALID_ID) {
  814. view = vmw_view_lookup(man, view_type, view_ids[i]);
  815. if (IS_ERR(view)) {
  816. DRM_ERROR("View not found.\n");
  817. return PTR_ERR(view);
  818. }
  819. ret = vmw_view_res_val_add(sw_context, view);
  820. if (ret) {
  821. DRM_ERROR("Could not add view to "
  822. "validation list.\n");
  823. vmw_resource_unreference(&view);
  824. return ret;
  825. }
  826. }
  827. binding.bi.ctx = ctx_node->res;
  828. binding.bi.res = view;
  829. binding.bi.bt = binding_type;
  830. binding.shader_slot = shader_slot;
  831. binding.slot = first_slot + i;
  832. vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
  833. shader_slot, binding.slot);
  834. if (view)
  835. vmw_resource_unreference(&view);
  836. }
  837. return 0;
  838. }
  839. /**
  840. * vmw_cmd_cid_check - Check a command header for valid context information.
  841. *
  842. * @dev_priv: Pointer to a device private structure.
  843. * @sw_context: Pointer to the software context.
  844. * @header: A command header with an embedded user-space context handle.
  845. *
  846. * Convenience function: Call vmw_cmd_res_check with the user-space context
  847. * handle embedded in @header.
  848. */
  849. static int vmw_cmd_cid_check(struct vmw_private *dev_priv,
  850. struct vmw_sw_context *sw_context,
  851. SVGA3dCmdHeader *header)
  852. {
  853. struct vmw_cid_cmd {
  854. SVGA3dCmdHeader header;
  855. uint32_t cid;
  856. } *cmd;
  857. cmd = container_of(header, struct vmw_cid_cmd, header);
  858. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  859. user_context_converter, &cmd->cid, NULL);
  860. }
  861. static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv,
  862. struct vmw_sw_context *sw_context,
  863. SVGA3dCmdHeader *header)
  864. {
  865. struct vmw_sid_cmd {
  866. SVGA3dCmdHeader header;
  867. SVGA3dCmdSetRenderTarget body;
  868. } *cmd;
  869. struct vmw_resource_val_node *ctx_node;
  870. struct vmw_resource_val_node *res_node;
  871. int ret;
  872. cmd = container_of(header, struct vmw_sid_cmd, header);
  873. if (cmd->body.type >= SVGA3D_RT_MAX) {
  874. DRM_ERROR("Illegal render target type %u.\n",
  875. (unsigned) cmd->body.type);
  876. return -EINVAL;
  877. }
  878. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  879. user_context_converter, &cmd->body.cid,
  880. &ctx_node);
  881. if (unlikely(ret != 0))
  882. return ret;
  883. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  884. user_surface_converter,
  885. &cmd->body.target.sid, &res_node);
  886. if (unlikely(ret != 0))
  887. return ret;
  888. if (dev_priv->has_mob) {
  889. struct vmw_ctx_bindinfo_view binding;
  890. binding.bi.ctx = ctx_node->res;
  891. binding.bi.res = res_node ? res_node->res : NULL;
  892. binding.bi.bt = vmw_ctx_binding_rt;
  893. binding.slot = cmd->body.type;
  894. vmw_binding_add(ctx_node->staged_bindings,
  895. &binding.bi, 0, binding.slot);
  896. }
  897. return 0;
  898. }
  899. static int vmw_cmd_surface_copy_check(struct vmw_private *dev_priv,
  900. struct vmw_sw_context *sw_context,
  901. SVGA3dCmdHeader *header)
  902. {
  903. struct vmw_sid_cmd {
  904. SVGA3dCmdHeader header;
  905. SVGA3dCmdSurfaceCopy body;
  906. } *cmd;
  907. int ret;
  908. cmd = container_of(header, struct vmw_sid_cmd, header);
  909. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  910. user_surface_converter,
  911. &cmd->body.src.sid, NULL);
  912. if (ret)
  913. return ret;
  914. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  915. user_surface_converter,
  916. &cmd->body.dest.sid, NULL);
  917. }
  918. static int vmw_cmd_buffer_copy_check(struct vmw_private *dev_priv,
  919. struct vmw_sw_context *sw_context,
  920. SVGA3dCmdHeader *header)
  921. {
  922. struct {
  923. SVGA3dCmdHeader header;
  924. SVGA3dCmdDXBufferCopy body;
  925. } *cmd;
  926. int ret;
  927. cmd = container_of(header, typeof(*cmd), header);
  928. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  929. user_surface_converter,
  930. &cmd->body.src, NULL);
  931. if (ret != 0)
  932. return ret;
  933. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  934. user_surface_converter,
  935. &cmd->body.dest, NULL);
  936. }
  937. static int vmw_cmd_pred_copy_check(struct vmw_private *dev_priv,
  938. struct vmw_sw_context *sw_context,
  939. SVGA3dCmdHeader *header)
  940. {
  941. struct {
  942. SVGA3dCmdHeader header;
  943. SVGA3dCmdDXPredCopyRegion body;
  944. } *cmd;
  945. int ret;
  946. cmd = container_of(header, typeof(*cmd), header);
  947. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  948. user_surface_converter,
  949. &cmd->body.srcSid, NULL);
  950. if (ret != 0)
  951. return ret;
  952. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  953. user_surface_converter,
  954. &cmd->body.dstSid, NULL);
  955. }
  956. static int vmw_cmd_stretch_blt_check(struct vmw_private *dev_priv,
  957. struct vmw_sw_context *sw_context,
  958. SVGA3dCmdHeader *header)
  959. {
  960. struct vmw_sid_cmd {
  961. SVGA3dCmdHeader header;
  962. SVGA3dCmdSurfaceStretchBlt body;
  963. } *cmd;
  964. int ret;
  965. cmd = container_of(header, struct vmw_sid_cmd, header);
  966. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  967. user_surface_converter,
  968. &cmd->body.src.sid, NULL);
  969. if (unlikely(ret != 0))
  970. return ret;
  971. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  972. user_surface_converter,
  973. &cmd->body.dest.sid, NULL);
  974. }
  975. static int vmw_cmd_blt_surf_screen_check(struct vmw_private *dev_priv,
  976. struct vmw_sw_context *sw_context,
  977. SVGA3dCmdHeader *header)
  978. {
  979. struct vmw_sid_cmd {
  980. SVGA3dCmdHeader header;
  981. SVGA3dCmdBlitSurfaceToScreen body;
  982. } *cmd;
  983. cmd = container_of(header, struct vmw_sid_cmd, header);
  984. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  985. user_surface_converter,
  986. &cmd->body.srcImage.sid, NULL);
  987. }
  988. static int vmw_cmd_present_check(struct vmw_private *dev_priv,
  989. struct vmw_sw_context *sw_context,
  990. SVGA3dCmdHeader *header)
  991. {
  992. struct vmw_sid_cmd {
  993. SVGA3dCmdHeader header;
  994. SVGA3dCmdPresent body;
  995. } *cmd;
  996. cmd = container_of(header, struct vmw_sid_cmd, header);
  997. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  998. user_surface_converter, &cmd->body.sid,
  999. NULL);
  1000. }
  1001. /**
  1002. * vmw_query_bo_switch_prepare - Prepare to switch pinned buffer for queries.
  1003. *
  1004. * @dev_priv: The device private structure.
  1005. * @new_query_bo: The new buffer holding query results.
  1006. * @sw_context: The software context used for this command submission.
  1007. *
  1008. * This function checks whether @new_query_bo is suitable for holding
  1009. * query results, and if another buffer currently is pinned for query
  1010. * results. If so, the function prepares the state of @sw_context for
  1011. * switching pinned buffers after successful submission of the current
  1012. * command batch.
  1013. */
  1014. static int vmw_query_bo_switch_prepare(struct vmw_private *dev_priv,
  1015. struct vmw_dma_buffer *new_query_bo,
  1016. struct vmw_sw_context *sw_context)
  1017. {
  1018. struct vmw_res_cache_entry *ctx_entry =
  1019. &sw_context->res_cache[vmw_res_context];
  1020. int ret;
  1021. BUG_ON(!ctx_entry->valid);
  1022. sw_context->last_query_ctx = ctx_entry->res;
  1023. if (unlikely(new_query_bo != sw_context->cur_query_bo)) {
  1024. if (unlikely(new_query_bo->base.num_pages > 4)) {
  1025. DRM_ERROR("Query buffer too large.\n");
  1026. return -EINVAL;
  1027. }
  1028. if (unlikely(sw_context->cur_query_bo != NULL)) {
  1029. sw_context->needs_post_query_barrier = true;
  1030. ret = vmw_bo_to_validate_list(sw_context,
  1031. sw_context->cur_query_bo,
  1032. dev_priv->has_mob, NULL);
  1033. if (unlikely(ret != 0))
  1034. return ret;
  1035. }
  1036. sw_context->cur_query_bo = new_query_bo;
  1037. ret = vmw_bo_to_validate_list(sw_context,
  1038. dev_priv->dummy_query_bo,
  1039. dev_priv->has_mob, NULL);
  1040. if (unlikely(ret != 0))
  1041. return ret;
  1042. }
  1043. return 0;
  1044. }
  1045. /**
  1046. * vmw_query_bo_switch_commit - Finalize switching pinned query buffer
  1047. *
  1048. * @dev_priv: The device private structure.
  1049. * @sw_context: The software context used for this command submission batch.
  1050. *
  1051. * This function will check if we're switching query buffers, and will then,
  1052. * issue a dummy occlusion query wait used as a query barrier. When the fence
  1053. * object following that query wait has signaled, we are sure that all
  1054. * preceding queries have finished, and the old query buffer can be unpinned.
  1055. * However, since both the new query buffer and the old one are fenced with
  1056. * that fence, we can do an asynchronus unpin now, and be sure that the
  1057. * old query buffer won't be moved until the fence has signaled.
  1058. *
  1059. * As mentioned above, both the new - and old query buffers need to be fenced
  1060. * using a sequence emitted *after* calling this function.
  1061. */
  1062. static void vmw_query_bo_switch_commit(struct vmw_private *dev_priv,
  1063. struct vmw_sw_context *sw_context)
  1064. {
  1065. /*
  1066. * The validate list should still hold references to all
  1067. * contexts here.
  1068. */
  1069. if (sw_context->needs_post_query_barrier) {
  1070. struct vmw_res_cache_entry *ctx_entry =
  1071. &sw_context->res_cache[vmw_res_context];
  1072. struct vmw_resource *ctx;
  1073. int ret;
  1074. BUG_ON(!ctx_entry->valid);
  1075. ctx = ctx_entry->res;
  1076. ret = vmw_fifo_emit_dummy_query(dev_priv, ctx->id);
  1077. if (unlikely(ret != 0))
  1078. DRM_ERROR("Out of fifo space for dummy query.\n");
  1079. }
  1080. if (dev_priv->pinned_bo != sw_context->cur_query_bo) {
  1081. if (dev_priv->pinned_bo) {
  1082. vmw_bo_pin_reserved(dev_priv->pinned_bo, false);
  1083. vmw_dmabuf_unreference(&dev_priv->pinned_bo);
  1084. }
  1085. if (!sw_context->needs_post_query_barrier) {
  1086. vmw_bo_pin_reserved(sw_context->cur_query_bo, true);
  1087. /*
  1088. * We pin also the dummy_query_bo buffer so that we
  1089. * don't need to validate it when emitting
  1090. * dummy queries in context destroy paths.
  1091. */
  1092. if (!dev_priv->dummy_query_bo_pinned) {
  1093. vmw_bo_pin_reserved(dev_priv->dummy_query_bo,
  1094. true);
  1095. dev_priv->dummy_query_bo_pinned = true;
  1096. }
  1097. BUG_ON(sw_context->last_query_ctx == NULL);
  1098. dev_priv->query_cid = sw_context->last_query_ctx->id;
  1099. dev_priv->query_cid_valid = true;
  1100. dev_priv->pinned_bo =
  1101. vmw_dmabuf_reference(sw_context->cur_query_bo);
  1102. }
  1103. }
  1104. }
  1105. /**
  1106. * vmw_translate_mob_pointer - Prepare to translate a user-space buffer
  1107. * handle to a MOB id.
  1108. *
  1109. * @dev_priv: Pointer to a device private structure.
  1110. * @sw_context: The software context used for this command batch validation.
  1111. * @id: Pointer to the user-space handle to be translated.
  1112. * @vmw_bo_p: Points to a location that, on successful return will carry
  1113. * a reference-counted pointer to the DMA buffer identified by the
  1114. * user-space handle in @id.
  1115. *
  1116. * This function saves information needed to translate a user-space buffer
  1117. * handle to a MOB id. The translation does not take place immediately, but
  1118. * during a call to vmw_apply_relocations(). This function builds a relocation
  1119. * list and a list of buffers to validate. The former needs to be freed using
  1120. * either vmw_apply_relocations() or vmw_free_relocations(). The latter
  1121. * needs to be freed using vmw_clear_validations.
  1122. */
  1123. static int vmw_translate_mob_ptr(struct vmw_private *dev_priv,
  1124. struct vmw_sw_context *sw_context,
  1125. SVGAMobId *id,
  1126. struct vmw_dma_buffer **vmw_bo_p)
  1127. {
  1128. struct vmw_dma_buffer *vmw_bo = NULL;
  1129. uint32_t handle = *id;
  1130. struct vmw_relocation *reloc;
  1131. int ret;
  1132. ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo,
  1133. NULL);
  1134. if (unlikely(ret != 0)) {
  1135. DRM_ERROR("Could not find or use MOB buffer.\n");
  1136. ret = -EINVAL;
  1137. goto out_no_reloc;
  1138. }
  1139. if (unlikely(sw_context->cur_reloc >= VMWGFX_MAX_RELOCATIONS)) {
  1140. DRM_ERROR("Max number relocations per submission"
  1141. " exceeded\n");
  1142. ret = -EINVAL;
  1143. goto out_no_reloc;
  1144. }
  1145. reloc = &sw_context->relocs[sw_context->cur_reloc++];
  1146. reloc->mob_loc = id;
  1147. reloc->location = NULL;
  1148. ret = vmw_bo_to_validate_list(sw_context, vmw_bo, true, &reloc->index);
  1149. if (unlikely(ret != 0))
  1150. goto out_no_reloc;
  1151. *vmw_bo_p = vmw_bo;
  1152. return 0;
  1153. out_no_reloc:
  1154. vmw_dmabuf_unreference(&vmw_bo);
  1155. *vmw_bo_p = NULL;
  1156. return ret;
  1157. }
  1158. /**
  1159. * vmw_translate_guest_pointer - Prepare to translate a user-space buffer
  1160. * handle to a valid SVGAGuestPtr
  1161. *
  1162. * @dev_priv: Pointer to a device private structure.
  1163. * @sw_context: The software context used for this command batch validation.
  1164. * @ptr: Pointer to the user-space handle to be translated.
  1165. * @vmw_bo_p: Points to a location that, on successful return will carry
  1166. * a reference-counted pointer to the DMA buffer identified by the
  1167. * user-space handle in @id.
  1168. *
  1169. * This function saves information needed to translate a user-space buffer
  1170. * handle to a valid SVGAGuestPtr. The translation does not take place
  1171. * immediately, but during a call to vmw_apply_relocations().
  1172. * This function builds a relocation list and a list of buffers to validate.
  1173. * The former needs to be freed using either vmw_apply_relocations() or
  1174. * vmw_free_relocations(). The latter needs to be freed using
  1175. * vmw_clear_validations.
  1176. */
  1177. static int vmw_translate_guest_ptr(struct vmw_private *dev_priv,
  1178. struct vmw_sw_context *sw_context,
  1179. SVGAGuestPtr *ptr,
  1180. struct vmw_dma_buffer **vmw_bo_p)
  1181. {
  1182. struct vmw_dma_buffer *vmw_bo = NULL;
  1183. uint32_t handle = ptr->gmrId;
  1184. struct vmw_relocation *reloc;
  1185. int ret;
  1186. ret = vmw_user_dmabuf_lookup(sw_context->fp->tfile, handle, &vmw_bo,
  1187. NULL);
  1188. if (unlikely(ret != 0)) {
  1189. DRM_ERROR("Could not find or use GMR region.\n");
  1190. ret = -EINVAL;
  1191. goto out_no_reloc;
  1192. }
  1193. if (unlikely(sw_context->cur_reloc >= VMWGFX_MAX_RELOCATIONS)) {
  1194. DRM_ERROR("Max number relocations per submission"
  1195. " exceeded\n");
  1196. ret = -EINVAL;
  1197. goto out_no_reloc;
  1198. }
  1199. reloc = &sw_context->relocs[sw_context->cur_reloc++];
  1200. reloc->location = ptr;
  1201. ret = vmw_bo_to_validate_list(sw_context, vmw_bo, false, &reloc->index);
  1202. if (unlikely(ret != 0))
  1203. goto out_no_reloc;
  1204. *vmw_bo_p = vmw_bo;
  1205. return 0;
  1206. out_no_reloc:
  1207. vmw_dmabuf_unreference(&vmw_bo);
  1208. *vmw_bo_p = NULL;
  1209. return ret;
  1210. }
  1211. /**
  1212. * vmw_cmd_dx_define_query - validate a SVGA_3D_CMD_DX_DEFINE_QUERY command.
  1213. *
  1214. * @dev_priv: Pointer to a device private struct.
  1215. * @sw_context: The software context used for this command submission.
  1216. * @header: Pointer to the command header in the command stream.
  1217. *
  1218. * This function adds the new query into the query COTABLE
  1219. */
  1220. static int vmw_cmd_dx_define_query(struct vmw_private *dev_priv,
  1221. struct vmw_sw_context *sw_context,
  1222. SVGA3dCmdHeader *header)
  1223. {
  1224. struct vmw_dx_define_query_cmd {
  1225. SVGA3dCmdHeader header;
  1226. SVGA3dCmdDXDefineQuery q;
  1227. } *cmd;
  1228. int ret;
  1229. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  1230. struct vmw_resource *cotable_res;
  1231. if (ctx_node == NULL) {
  1232. DRM_ERROR("DX Context not set for query.\n");
  1233. return -EINVAL;
  1234. }
  1235. cmd = container_of(header, struct vmw_dx_define_query_cmd, header);
  1236. if (cmd->q.type < SVGA3D_QUERYTYPE_MIN ||
  1237. cmd->q.type >= SVGA3D_QUERYTYPE_MAX)
  1238. return -EINVAL;
  1239. cotable_res = vmw_context_cotable(ctx_node->res, SVGA_COTABLE_DXQUERY);
  1240. ret = vmw_cotable_notify(cotable_res, cmd->q.queryId);
  1241. vmw_resource_unreference(&cotable_res);
  1242. return ret;
  1243. }
  1244. /**
  1245. * vmw_cmd_dx_bind_query - validate a SVGA_3D_CMD_DX_BIND_QUERY command.
  1246. *
  1247. * @dev_priv: Pointer to a device private struct.
  1248. * @sw_context: The software context used for this command submission.
  1249. * @header: Pointer to the command header in the command stream.
  1250. *
  1251. * The query bind operation will eventually associate the query ID
  1252. * with its backing MOB. In this function, we take the user mode
  1253. * MOB ID and use vmw_translate_mob_ptr() to translate it to its
  1254. * kernel mode equivalent.
  1255. */
  1256. static int vmw_cmd_dx_bind_query(struct vmw_private *dev_priv,
  1257. struct vmw_sw_context *sw_context,
  1258. SVGA3dCmdHeader *header)
  1259. {
  1260. struct vmw_dx_bind_query_cmd {
  1261. SVGA3dCmdHeader header;
  1262. SVGA3dCmdDXBindQuery q;
  1263. } *cmd;
  1264. struct vmw_dma_buffer *vmw_bo;
  1265. int ret;
  1266. cmd = container_of(header, struct vmw_dx_bind_query_cmd, header);
  1267. /*
  1268. * Look up the buffer pointed to by q.mobid, put it on the relocation
  1269. * list so its kernel mode MOB ID can be filled in later
  1270. */
  1271. ret = vmw_translate_mob_ptr(dev_priv, sw_context, &cmd->q.mobid,
  1272. &vmw_bo);
  1273. if (ret != 0)
  1274. return ret;
  1275. sw_context->dx_query_mob = vmw_bo;
  1276. sw_context->dx_query_ctx = sw_context->dx_ctx_node->res;
  1277. vmw_dmabuf_unreference(&vmw_bo);
  1278. return ret;
  1279. }
  1280. /**
  1281. * vmw_cmd_begin_gb_query - validate a SVGA_3D_CMD_BEGIN_GB_QUERY command.
  1282. *
  1283. * @dev_priv: Pointer to a device private struct.
  1284. * @sw_context: The software context used for this command submission.
  1285. * @header: Pointer to the command header in the command stream.
  1286. */
  1287. static int vmw_cmd_begin_gb_query(struct vmw_private *dev_priv,
  1288. struct vmw_sw_context *sw_context,
  1289. SVGA3dCmdHeader *header)
  1290. {
  1291. struct vmw_begin_gb_query_cmd {
  1292. SVGA3dCmdHeader header;
  1293. SVGA3dCmdBeginGBQuery q;
  1294. } *cmd;
  1295. cmd = container_of(header, struct vmw_begin_gb_query_cmd,
  1296. header);
  1297. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  1298. user_context_converter, &cmd->q.cid,
  1299. NULL);
  1300. }
  1301. /**
  1302. * vmw_cmd_begin_query - validate a SVGA_3D_CMD_BEGIN_QUERY command.
  1303. *
  1304. * @dev_priv: Pointer to a device private struct.
  1305. * @sw_context: The software context used for this command submission.
  1306. * @header: Pointer to the command header in the command stream.
  1307. */
  1308. static int vmw_cmd_begin_query(struct vmw_private *dev_priv,
  1309. struct vmw_sw_context *sw_context,
  1310. SVGA3dCmdHeader *header)
  1311. {
  1312. struct vmw_begin_query_cmd {
  1313. SVGA3dCmdHeader header;
  1314. SVGA3dCmdBeginQuery q;
  1315. } *cmd;
  1316. cmd = container_of(header, struct vmw_begin_query_cmd,
  1317. header);
  1318. if (unlikely(dev_priv->has_mob)) {
  1319. struct {
  1320. SVGA3dCmdHeader header;
  1321. SVGA3dCmdBeginGBQuery q;
  1322. } gb_cmd;
  1323. BUG_ON(sizeof(gb_cmd) != sizeof(*cmd));
  1324. gb_cmd.header.id = SVGA_3D_CMD_BEGIN_GB_QUERY;
  1325. gb_cmd.header.size = cmd->header.size;
  1326. gb_cmd.q.cid = cmd->q.cid;
  1327. gb_cmd.q.type = cmd->q.type;
  1328. memcpy(cmd, &gb_cmd, sizeof(*cmd));
  1329. return vmw_cmd_begin_gb_query(dev_priv, sw_context, header);
  1330. }
  1331. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  1332. user_context_converter, &cmd->q.cid,
  1333. NULL);
  1334. }
  1335. /**
  1336. * vmw_cmd_end_gb_query - validate a SVGA_3D_CMD_END_GB_QUERY command.
  1337. *
  1338. * @dev_priv: Pointer to a device private struct.
  1339. * @sw_context: The software context used for this command submission.
  1340. * @header: Pointer to the command header in the command stream.
  1341. */
  1342. static int vmw_cmd_end_gb_query(struct vmw_private *dev_priv,
  1343. struct vmw_sw_context *sw_context,
  1344. SVGA3dCmdHeader *header)
  1345. {
  1346. struct vmw_dma_buffer *vmw_bo;
  1347. struct vmw_query_cmd {
  1348. SVGA3dCmdHeader header;
  1349. SVGA3dCmdEndGBQuery q;
  1350. } *cmd;
  1351. int ret;
  1352. cmd = container_of(header, struct vmw_query_cmd, header);
  1353. ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
  1354. if (unlikely(ret != 0))
  1355. return ret;
  1356. ret = vmw_translate_mob_ptr(dev_priv, sw_context,
  1357. &cmd->q.mobid,
  1358. &vmw_bo);
  1359. if (unlikely(ret != 0))
  1360. return ret;
  1361. ret = vmw_query_bo_switch_prepare(dev_priv, vmw_bo, sw_context);
  1362. vmw_dmabuf_unreference(&vmw_bo);
  1363. return ret;
  1364. }
  1365. /**
  1366. * vmw_cmd_end_query - validate a SVGA_3D_CMD_END_QUERY command.
  1367. *
  1368. * @dev_priv: Pointer to a device private struct.
  1369. * @sw_context: The software context used for this command submission.
  1370. * @header: Pointer to the command header in the command stream.
  1371. */
  1372. static int vmw_cmd_end_query(struct vmw_private *dev_priv,
  1373. struct vmw_sw_context *sw_context,
  1374. SVGA3dCmdHeader *header)
  1375. {
  1376. struct vmw_dma_buffer *vmw_bo;
  1377. struct vmw_query_cmd {
  1378. SVGA3dCmdHeader header;
  1379. SVGA3dCmdEndQuery q;
  1380. } *cmd;
  1381. int ret;
  1382. cmd = container_of(header, struct vmw_query_cmd, header);
  1383. if (dev_priv->has_mob) {
  1384. struct {
  1385. SVGA3dCmdHeader header;
  1386. SVGA3dCmdEndGBQuery q;
  1387. } gb_cmd;
  1388. BUG_ON(sizeof(gb_cmd) != sizeof(*cmd));
  1389. gb_cmd.header.id = SVGA_3D_CMD_END_GB_QUERY;
  1390. gb_cmd.header.size = cmd->header.size;
  1391. gb_cmd.q.cid = cmd->q.cid;
  1392. gb_cmd.q.type = cmd->q.type;
  1393. gb_cmd.q.mobid = cmd->q.guestResult.gmrId;
  1394. gb_cmd.q.offset = cmd->q.guestResult.offset;
  1395. memcpy(cmd, &gb_cmd, sizeof(*cmd));
  1396. return vmw_cmd_end_gb_query(dev_priv, sw_context, header);
  1397. }
  1398. ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
  1399. if (unlikely(ret != 0))
  1400. return ret;
  1401. ret = vmw_translate_guest_ptr(dev_priv, sw_context,
  1402. &cmd->q.guestResult,
  1403. &vmw_bo);
  1404. if (unlikely(ret != 0))
  1405. return ret;
  1406. ret = vmw_query_bo_switch_prepare(dev_priv, vmw_bo, sw_context);
  1407. vmw_dmabuf_unreference(&vmw_bo);
  1408. return ret;
  1409. }
  1410. /**
  1411. * vmw_cmd_wait_gb_query - validate a SVGA_3D_CMD_WAIT_GB_QUERY command.
  1412. *
  1413. * @dev_priv: Pointer to a device private struct.
  1414. * @sw_context: The software context used for this command submission.
  1415. * @header: Pointer to the command header in the command stream.
  1416. */
  1417. static int vmw_cmd_wait_gb_query(struct vmw_private *dev_priv,
  1418. struct vmw_sw_context *sw_context,
  1419. SVGA3dCmdHeader *header)
  1420. {
  1421. struct vmw_dma_buffer *vmw_bo;
  1422. struct vmw_query_cmd {
  1423. SVGA3dCmdHeader header;
  1424. SVGA3dCmdWaitForGBQuery q;
  1425. } *cmd;
  1426. int ret;
  1427. cmd = container_of(header, struct vmw_query_cmd, header);
  1428. ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
  1429. if (unlikely(ret != 0))
  1430. return ret;
  1431. ret = vmw_translate_mob_ptr(dev_priv, sw_context,
  1432. &cmd->q.mobid,
  1433. &vmw_bo);
  1434. if (unlikely(ret != 0))
  1435. return ret;
  1436. vmw_dmabuf_unreference(&vmw_bo);
  1437. return 0;
  1438. }
  1439. /**
  1440. * vmw_cmd_wait_query - validate a SVGA_3D_CMD_WAIT_QUERY command.
  1441. *
  1442. * @dev_priv: Pointer to a device private struct.
  1443. * @sw_context: The software context used for this command submission.
  1444. * @header: Pointer to the command header in the command stream.
  1445. */
  1446. static int vmw_cmd_wait_query(struct vmw_private *dev_priv,
  1447. struct vmw_sw_context *sw_context,
  1448. SVGA3dCmdHeader *header)
  1449. {
  1450. struct vmw_dma_buffer *vmw_bo;
  1451. struct vmw_query_cmd {
  1452. SVGA3dCmdHeader header;
  1453. SVGA3dCmdWaitForQuery q;
  1454. } *cmd;
  1455. int ret;
  1456. cmd = container_of(header, struct vmw_query_cmd, header);
  1457. if (dev_priv->has_mob) {
  1458. struct {
  1459. SVGA3dCmdHeader header;
  1460. SVGA3dCmdWaitForGBQuery q;
  1461. } gb_cmd;
  1462. BUG_ON(sizeof(gb_cmd) != sizeof(*cmd));
  1463. gb_cmd.header.id = SVGA_3D_CMD_WAIT_FOR_GB_QUERY;
  1464. gb_cmd.header.size = cmd->header.size;
  1465. gb_cmd.q.cid = cmd->q.cid;
  1466. gb_cmd.q.type = cmd->q.type;
  1467. gb_cmd.q.mobid = cmd->q.guestResult.gmrId;
  1468. gb_cmd.q.offset = cmd->q.guestResult.offset;
  1469. memcpy(cmd, &gb_cmd, sizeof(*cmd));
  1470. return vmw_cmd_wait_gb_query(dev_priv, sw_context, header);
  1471. }
  1472. ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
  1473. if (unlikely(ret != 0))
  1474. return ret;
  1475. ret = vmw_translate_guest_ptr(dev_priv, sw_context,
  1476. &cmd->q.guestResult,
  1477. &vmw_bo);
  1478. if (unlikely(ret != 0))
  1479. return ret;
  1480. vmw_dmabuf_unreference(&vmw_bo);
  1481. return 0;
  1482. }
  1483. static int vmw_cmd_dma(struct vmw_private *dev_priv,
  1484. struct vmw_sw_context *sw_context,
  1485. SVGA3dCmdHeader *header)
  1486. {
  1487. struct vmw_dma_buffer *vmw_bo = NULL;
  1488. struct vmw_surface *srf = NULL;
  1489. struct vmw_dma_cmd {
  1490. SVGA3dCmdHeader header;
  1491. SVGA3dCmdSurfaceDMA dma;
  1492. } *cmd;
  1493. int ret;
  1494. SVGA3dCmdSurfaceDMASuffix *suffix;
  1495. uint32_t bo_size;
  1496. cmd = container_of(header, struct vmw_dma_cmd, header);
  1497. suffix = (SVGA3dCmdSurfaceDMASuffix *)((unsigned long) &cmd->dma +
  1498. header->size - sizeof(*suffix));
  1499. /* Make sure device and verifier stays in sync. */
  1500. if (unlikely(suffix->suffixSize != sizeof(*suffix))) {
  1501. DRM_ERROR("Invalid DMA suffix size.\n");
  1502. return -EINVAL;
  1503. }
  1504. ret = vmw_translate_guest_ptr(dev_priv, sw_context,
  1505. &cmd->dma.guest.ptr,
  1506. &vmw_bo);
  1507. if (unlikely(ret != 0))
  1508. return ret;
  1509. /* Make sure DMA doesn't cross BO boundaries. */
  1510. bo_size = vmw_bo->base.num_pages * PAGE_SIZE;
  1511. if (unlikely(cmd->dma.guest.ptr.offset > bo_size)) {
  1512. DRM_ERROR("Invalid DMA offset.\n");
  1513. return -EINVAL;
  1514. }
  1515. bo_size -= cmd->dma.guest.ptr.offset;
  1516. if (unlikely(suffix->maximumOffset > bo_size))
  1517. suffix->maximumOffset = bo_size;
  1518. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1519. user_surface_converter, &cmd->dma.host.sid,
  1520. NULL);
  1521. if (unlikely(ret != 0)) {
  1522. if (unlikely(ret != -ERESTARTSYS))
  1523. DRM_ERROR("could not find surface for DMA.\n");
  1524. goto out_no_surface;
  1525. }
  1526. srf = vmw_res_to_srf(sw_context->res_cache[vmw_res_surface].res);
  1527. vmw_kms_cursor_snoop(srf, sw_context->fp->tfile, &vmw_bo->base,
  1528. header);
  1529. out_no_surface:
  1530. vmw_dmabuf_unreference(&vmw_bo);
  1531. return ret;
  1532. }
  1533. static int vmw_cmd_draw(struct vmw_private *dev_priv,
  1534. struct vmw_sw_context *sw_context,
  1535. SVGA3dCmdHeader *header)
  1536. {
  1537. struct vmw_draw_cmd {
  1538. SVGA3dCmdHeader header;
  1539. SVGA3dCmdDrawPrimitives body;
  1540. } *cmd;
  1541. SVGA3dVertexDecl *decl = (SVGA3dVertexDecl *)(
  1542. (unsigned long)header + sizeof(*cmd));
  1543. SVGA3dPrimitiveRange *range;
  1544. uint32_t i;
  1545. uint32_t maxnum;
  1546. int ret;
  1547. ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
  1548. if (unlikely(ret != 0))
  1549. return ret;
  1550. cmd = container_of(header, struct vmw_draw_cmd, header);
  1551. maxnum = (header->size - sizeof(cmd->body)) / sizeof(*decl);
  1552. if (unlikely(cmd->body.numVertexDecls > maxnum)) {
  1553. DRM_ERROR("Illegal number of vertex declarations.\n");
  1554. return -EINVAL;
  1555. }
  1556. for (i = 0; i < cmd->body.numVertexDecls; ++i, ++decl) {
  1557. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1558. user_surface_converter,
  1559. &decl->array.surfaceId, NULL);
  1560. if (unlikely(ret != 0))
  1561. return ret;
  1562. }
  1563. maxnum = (header->size - sizeof(cmd->body) -
  1564. cmd->body.numVertexDecls * sizeof(*decl)) / sizeof(*range);
  1565. if (unlikely(cmd->body.numRanges > maxnum)) {
  1566. DRM_ERROR("Illegal number of index ranges.\n");
  1567. return -EINVAL;
  1568. }
  1569. range = (SVGA3dPrimitiveRange *) decl;
  1570. for (i = 0; i < cmd->body.numRanges; ++i, ++range) {
  1571. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1572. user_surface_converter,
  1573. &range->indexArray.surfaceId, NULL);
  1574. if (unlikely(ret != 0))
  1575. return ret;
  1576. }
  1577. return 0;
  1578. }
  1579. static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
  1580. struct vmw_sw_context *sw_context,
  1581. SVGA3dCmdHeader *header)
  1582. {
  1583. struct vmw_tex_state_cmd {
  1584. SVGA3dCmdHeader header;
  1585. SVGA3dCmdSetTextureState state;
  1586. } *cmd;
  1587. SVGA3dTextureState *last_state = (SVGA3dTextureState *)
  1588. ((unsigned long) header + header->size + sizeof(header));
  1589. SVGA3dTextureState *cur_state = (SVGA3dTextureState *)
  1590. ((unsigned long) header + sizeof(struct vmw_tex_state_cmd));
  1591. struct vmw_resource_val_node *ctx_node;
  1592. struct vmw_resource_val_node *res_node;
  1593. int ret;
  1594. cmd = container_of(header, struct vmw_tex_state_cmd,
  1595. header);
  1596. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  1597. user_context_converter, &cmd->state.cid,
  1598. &ctx_node);
  1599. if (unlikely(ret != 0))
  1600. return ret;
  1601. for (; cur_state < last_state; ++cur_state) {
  1602. if (likely(cur_state->name != SVGA3D_TS_BIND_TEXTURE))
  1603. continue;
  1604. if (cur_state->stage >= SVGA3D_NUM_TEXTURE_UNITS) {
  1605. DRM_ERROR("Illegal texture/sampler unit %u.\n",
  1606. (unsigned) cur_state->stage);
  1607. return -EINVAL;
  1608. }
  1609. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1610. user_surface_converter,
  1611. &cur_state->value, &res_node);
  1612. if (unlikely(ret != 0))
  1613. return ret;
  1614. if (dev_priv->has_mob) {
  1615. struct vmw_ctx_bindinfo_tex binding;
  1616. binding.bi.ctx = ctx_node->res;
  1617. binding.bi.res = res_node ? res_node->res : NULL;
  1618. binding.bi.bt = vmw_ctx_binding_tex;
  1619. binding.texture_stage = cur_state->stage;
  1620. vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
  1621. 0, binding.texture_stage);
  1622. }
  1623. }
  1624. return 0;
  1625. }
  1626. static int vmw_cmd_check_define_gmrfb(struct vmw_private *dev_priv,
  1627. struct vmw_sw_context *sw_context,
  1628. void *buf)
  1629. {
  1630. struct vmw_dma_buffer *vmw_bo;
  1631. int ret;
  1632. struct {
  1633. uint32_t header;
  1634. SVGAFifoCmdDefineGMRFB body;
  1635. } *cmd = buf;
  1636. ret = vmw_translate_guest_ptr(dev_priv, sw_context,
  1637. &cmd->body.ptr,
  1638. &vmw_bo);
  1639. if (unlikely(ret != 0))
  1640. return ret;
  1641. vmw_dmabuf_unreference(&vmw_bo);
  1642. return ret;
  1643. }
  1644. /**
  1645. * vmw_cmd_res_switch_backup - Utility function to handle backup buffer
  1646. * switching
  1647. *
  1648. * @dev_priv: Pointer to a device private struct.
  1649. * @sw_context: The software context being used for this batch.
  1650. * @val_node: The validation node representing the resource.
  1651. * @buf_id: Pointer to the user-space backup buffer handle in the command
  1652. * stream.
  1653. * @backup_offset: Offset of backup into MOB.
  1654. *
  1655. * This function prepares for registering a switch of backup buffers
  1656. * in the resource metadata just prior to unreserving. It's basically a wrapper
  1657. * around vmw_cmd_res_switch_backup with a different interface.
  1658. */
  1659. static int vmw_cmd_res_switch_backup(struct vmw_private *dev_priv,
  1660. struct vmw_sw_context *sw_context,
  1661. struct vmw_resource_val_node *val_node,
  1662. uint32_t *buf_id,
  1663. unsigned long backup_offset)
  1664. {
  1665. struct vmw_dma_buffer *dma_buf;
  1666. int ret;
  1667. ret = vmw_translate_mob_ptr(dev_priv, sw_context, buf_id, &dma_buf);
  1668. if (ret)
  1669. return ret;
  1670. val_node->switching_backup = true;
  1671. if (val_node->first_usage)
  1672. val_node->no_buffer_needed = true;
  1673. vmw_dmabuf_unreference(&val_node->new_backup);
  1674. val_node->new_backup = dma_buf;
  1675. val_node->new_backup_offset = backup_offset;
  1676. return 0;
  1677. }
  1678. /**
  1679. * vmw_cmd_switch_backup - Utility function to handle backup buffer switching
  1680. *
  1681. * @dev_priv: Pointer to a device private struct.
  1682. * @sw_context: The software context being used for this batch.
  1683. * @res_type: The resource type.
  1684. * @converter: Information about user-space binding for this resource type.
  1685. * @res_id: Pointer to the user-space resource handle in the command stream.
  1686. * @buf_id: Pointer to the user-space backup buffer handle in the command
  1687. * stream.
  1688. * @backup_offset: Offset of backup into MOB.
  1689. *
  1690. * This function prepares for registering a switch of backup buffers
  1691. * in the resource metadata just prior to unreserving. It's basically a wrapper
  1692. * around vmw_cmd_res_switch_backup with a different interface.
  1693. */
  1694. static int vmw_cmd_switch_backup(struct vmw_private *dev_priv,
  1695. struct vmw_sw_context *sw_context,
  1696. enum vmw_res_type res_type,
  1697. const struct vmw_user_resource_conv
  1698. *converter,
  1699. uint32_t *res_id,
  1700. uint32_t *buf_id,
  1701. unsigned long backup_offset)
  1702. {
  1703. struct vmw_resource_val_node *val_node;
  1704. int ret;
  1705. ret = vmw_cmd_res_check(dev_priv, sw_context, res_type,
  1706. converter, res_id, &val_node);
  1707. if (ret)
  1708. return ret;
  1709. return vmw_cmd_res_switch_backup(dev_priv, sw_context, val_node,
  1710. buf_id, backup_offset);
  1711. }
  1712. /**
  1713. * vmw_cmd_bind_gb_surface - Validate an SVGA_3D_CMD_BIND_GB_SURFACE
  1714. * command
  1715. *
  1716. * @dev_priv: Pointer to a device private struct.
  1717. * @sw_context: The software context being used for this batch.
  1718. * @header: Pointer to the command header in the command stream.
  1719. */
  1720. static int vmw_cmd_bind_gb_surface(struct vmw_private *dev_priv,
  1721. struct vmw_sw_context *sw_context,
  1722. SVGA3dCmdHeader *header)
  1723. {
  1724. struct vmw_bind_gb_surface_cmd {
  1725. SVGA3dCmdHeader header;
  1726. SVGA3dCmdBindGBSurface body;
  1727. } *cmd;
  1728. cmd = container_of(header, struct vmw_bind_gb_surface_cmd, header);
  1729. return vmw_cmd_switch_backup(dev_priv, sw_context, vmw_res_surface,
  1730. user_surface_converter,
  1731. &cmd->body.sid, &cmd->body.mobid,
  1732. 0);
  1733. }
  1734. /**
  1735. * vmw_cmd_update_gb_image - Validate an SVGA_3D_CMD_UPDATE_GB_IMAGE
  1736. * command
  1737. *
  1738. * @dev_priv: Pointer to a device private struct.
  1739. * @sw_context: The software context being used for this batch.
  1740. * @header: Pointer to the command header in the command stream.
  1741. */
  1742. static int vmw_cmd_update_gb_image(struct vmw_private *dev_priv,
  1743. struct vmw_sw_context *sw_context,
  1744. SVGA3dCmdHeader *header)
  1745. {
  1746. struct vmw_gb_surface_cmd {
  1747. SVGA3dCmdHeader header;
  1748. SVGA3dCmdUpdateGBImage body;
  1749. } *cmd;
  1750. cmd = container_of(header, struct vmw_gb_surface_cmd, header);
  1751. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1752. user_surface_converter,
  1753. &cmd->body.image.sid, NULL);
  1754. }
  1755. /**
  1756. * vmw_cmd_update_gb_surface - Validate an SVGA_3D_CMD_UPDATE_GB_SURFACE
  1757. * command
  1758. *
  1759. * @dev_priv: Pointer to a device private struct.
  1760. * @sw_context: The software context being used for this batch.
  1761. * @header: Pointer to the command header in the command stream.
  1762. */
  1763. static int vmw_cmd_update_gb_surface(struct vmw_private *dev_priv,
  1764. struct vmw_sw_context *sw_context,
  1765. SVGA3dCmdHeader *header)
  1766. {
  1767. struct vmw_gb_surface_cmd {
  1768. SVGA3dCmdHeader header;
  1769. SVGA3dCmdUpdateGBSurface body;
  1770. } *cmd;
  1771. cmd = container_of(header, struct vmw_gb_surface_cmd, header);
  1772. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1773. user_surface_converter,
  1774. &cmd->body.sid, NULL);
  1775. }
  1776. /**
  1777. * vmw_cmd_readback_gb_image - Validate an SVGA_3D_CMD_READBACK_GB_IMAGE
  1778. * command
  1779. *
  1780. * @dev_priv: Pointer to a device private struct.
  1781. * @sw_context: The software context being used for this batch.
  1782. * @header: Pointer to the command header in the command stream.
  1783. */
  1784. static int vmw_cmd_readback_gb_image(struct vmw_private *dev_priv,
  1785. struct vmw_sw_context *sw_context,
  1786. SVGA3dCmdHeader *header)
  1787. {
  1788. struct vmw_gb_surface_cmd {
  1789. SVGA3dCmdHeader header;
  1790. SVGA3dCmdReadbackGBImage body;
  1791. } *cmd;
  1792. cmd = container_of(header, struct vmw_gb_surface_cmd, header);
  1793. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1794. user_surface_converter,
  1795. &cmd->body.image.sid, NULL);
  1796. }
  1797. /**
  1798. * vmw_cmd_readback_gb_surface - Validate an SVGA_3D_CMD_READBACK_GB_SURFACE
  1799. * command
  1800. *
  1801. * @dev_priv: Pointer to a device private struct.
  1802. * @sw_context: The software context being used for this batch.
  1803. * @header: Pointer to the command header in the command stream.
  1804. */
  1805. static int vmw_cmd_readback_gb_surface(struct vmw_private *dev_priv,
  1806. struct vmw_sw_context *sw_context,
  1807. SVGA3dCmdHeader *header)
  1808. {
  1809. struct vmw_gb_surface_cmd {
  1810. SVGA3dCmdHeader header;
  1811. SVGA3dCmdReadbackGBSurface body;
  1812. } *cmd;
  1813. cmd = container_of(header, struct vmw_gb_surface_cmd, header);
  1814. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1815. user_surface_converter,
  1816. &cmd->body.sid, NULL);
  1817. }
  1818. /**
  1819. * vmw_cmd_invalidate_gb_image - Validate an SVGA_3D_CMD_INVALIDATE_GB_IMAGE
  1820. * command
  1821. *
  1822. * @dev_priv: Pointer to a device private struct.
  1823. * @sw_context: The software context being used for this batch.
  1824. * @header: Pointer to the command header in the command stream.
  1825. */
  1826. static int vmw_cmd_invalidate_gb_image(struct vmw_private *dev_priv,
  1827. struct vmw_sw_context *sw_context,
  1828. SVGA3dCmdHeader *header)
  1829. {
  1830. struct vmw_gb_surface_cmd {
  1831. SVGA3dCmdHeader header;
  1832. SVGA3dCmdInvalidateGBImage body;
  1833. } *cmd;
  1834. cmd = container_of(header, struct vmw_gb_surface_cmd, header);
  1835. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1836. user_surface_converter,
  1837. &cmd->body.image.sid, NULL);
  1838. }
  1839. /**
  1840. * vmw_cmd_invalidate_gb_surface - Validate an
  1841. * SVGA_3D_CMD_INVALIDATE_GB_SURFACE command
  1842. *
  1843. * @dev_priv: Pointer to a device private struct.
  1844. * @sw_context: The software context being used for this batch.
  1845. * @header: Pointer to the command header in the command stream.
  1846. */
  1847. static int vmw_cmd_invalidate_gb_surface(struct vmw_private *dev_priv,
  1848. struct vmw_sw_context *sw_context,
  1849. SVGA3dCmdHeader *header)
  1850. {
  1851. struct vmw_gb_surface_cmd {
  1852. SVGA3dCmdHeader header;
  1853. SVGA3dCmdInvalidateGBSurface body;
  1854. } *cmd;
  1855. cmd = container_of(header, struct vmw_gb_surface_cmd, header);
  1856. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  1857. user_surface_converter,
  1858. &cmd->body.sid, NULL);
  1859. }
  1860. /**
  1861. * vmw_cmd_shader_define - Validate an SVGA_3D_CMD_SHADER_DEFINE
  1862. * command
  1863. *
  1864. * @dev_priv: Pointer to a device private struct.
  1865. * @sw_context: The software context being used for this batch.
  1866. * @header: Pointer to the command header in the command stream.
  1867. */
  1868. static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
  1869. struct vmw_sw_context *sw_context,
  1870. SVGA3dCmdHeader *header)
  1871. {
  1872. struct vmw_shader_define_cmd {
  1873. SVGA3dCmdHeader header;
  1874. SVGA3dCmdDefineShader body;
  1875. } *cmd;
  1876. int ret;
  1877. size_t size;
  1878. struct vmw_resource_val_node *val;
  1879. cmd = container_of(header, struct vmw_shader_define_cmd,
  1880. header);
  1881. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  1882. user_context_converter, &cmd->body.cid,
  1883. &val);
  1884. if (unlikely(ret != 0))
  1885. return ret;
  1886. if (unlikely(!dev_priv->has_mob))
  1887. return 0;
  1888. size = cmd->header.size - sizeof(cmd->body);
  1889. ret = vmw_compat_shader_add(dev_priv,
  1890. vmw_context_res_man(val->res),
  1891. cmd->body.shid, cmd + 1,
  1892. cmd->body.type, size,
  1893. &sw_context->staged_cmd_res);
  1894. if (unlikely(ret != 0))
  1895. return ret;
  1896. return vmw_resource_relocation_add(&sw_context->res_relocations,
  1897. NULL,
  1898. vmw_ptr_diff(sw_context->buf_start,
  1899. &cmd->header.id),
  1900. vmw_res_rel_nop);
  1901. }
  1902. /**
  1903. * vmw_cmd_shader_destroy - Validate an SVGA_3D_CMD_SHADER_DESTROY
  1904. * command
  1905. *
  1906. * @dev_priv: Pointer to a device private struct.
  1907. * @sw_context: The software context being used for this batch.
  1908. * @header: Pointer to the command header in the command stream.
  1909. */
  1910. static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
  1911. struct vmw_sw_context *sw_context,
  1912. SVGA3dCmdHeader *header)
  1913. {
  1914. struct vmw_shader_destroy_cmd {
  1915. SVGA3dCmdHeader header;
  1916. SVGA3dCmdDestroyShader body;
  1917. } *cmd;
  1918. int ret;
  1919. struct vmw_resource_val_node *val;
  1920. cmd = container_of(header, struct vmw_shader_destroy_cmd,
  1921. header);
  1922. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  1923. user_context_converter, &cmd->body.cid,
  1924. &val);
  1925. if (unlikely(ret != 0))
  1926. return ret;
  1927. if (unlikely(!dev_priv->has_mob))
  1928. return 0;
  1929. ret = vmw_shader_remove(vmw_context_res_man(val->res),
  1930. cmd->body.shid,
  1931. cmd->body.type,
  1932. &sw_context->staged_cmd_res);
  1933. if (unlikely(ret != 0))
  1934. return ret;
  1935. return vmw_resource_relocation_add(&sw_context->res_relocations,
  1936. NULL,
  1937. vmw_ptr_diff(sw_context->buf_start,
  1938. &cmd->header.id),
  1939. vmw_res_rel_nop);
  1940. }
  1941. /**
  1942. * vmw_cmd_set_shader - Validate an SVGA_3D_CMD_SET_SHADER
  1943. * command
  1944. *
  1945. * @dev_priv: Pointer to a device private struct.
  1946. * @sw_context: The software context being used for this batch.
  1947. * @header: Pointer to the command header in the command stream.
  1948. */
  1949. static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
  1950. struct vmw_sw_context *sw_context,
  1951. SVGA3dCmdHeader *header)
  1952. {
  1953. struct vmw_set_shader_cmd {
  1954. SVGA3dCmdHeader header;
  1955. SVGA3dCmdSetShader body;
  1956. } *cmd;
  1957. struct vmw_resource_val_node *ctx_node, *res_node = NULL;
  1958. struct vmw_ctx_bindinfo_shader binding;
  1959. struct vmw_resource *res = NULL;
  1960. int ret;
  1961. cmd = container_of(header, struct vmw_set_shader_cmd,
  1962. header);
  1963. if (cmd->body.type >= SVGA3D_SHADERTYPE_PREDX_MAX) {
  1964. DRM_ERROR("Illegal shader type %u.\n",
  1965. (unsigned) cmd->body.type);
  1966. return -EINVAL;
  1967. }
  1968. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  1969. user_context_converter, &cmd->body.cid,
  1970. &ctx_node);
  1971. if (unlikely(ret != 0))
  1972. return ret;
  1973. if (!dev_priv->has_mob)
  1974. return 0;
  1975. if (cmd->body.shid != SVGA3D_INVALID_ID) {
  1976. res = vmw_shader_lookup(vmw_context_res_man(ctx_node->res),
  1977. cmd->body.shid,
  1978. cmd->body.type);
  1979. if (!IS_ERR(res)) {
  1980. ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
  1981. &cmd->body.shid, res,
  1982. &res_node);
  1983. vmw_resource_unreference(&res);
  1984. if (unlikely(ret != 0))
  1985. return ret;
  1986. }
  1987. }
  1988. if (!res_node) {
  1989. ret = vmw_cmd_res_check(dev_priv, sw_context,
  1990. vmw_res_shader,
  1991. user_shader_converter,
  1992. &cmd->body.shid, &res_node);
  1993. if (unlikely(ret != 0))
  1994. return ret;
  1995. }
  1996. binding.bi.ctx = ctx_node->res;
  1997. binding.bi.res = res_node ? res_node->res : NULL;
  1998. binding.bi.bt = vmw_ctx_binding_shader;
  1999. binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
  2000. vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
  2001. binding.shader_slot, 0);
  2002. return 0;
  2003. }
  2004. /**
  2005. * vmw_cmd_set_shader_const - Validate an SVGA_3D_CMD_SET_SHADER_CONST
  2006. * command
  2007. *
  2008. * @dev_priv: Pointer to a device private struct.
  2009. * @sw_context: The software context being used for this batch.
  2010. * @header: Pointer to the command header in the command stream.
  2011. */
  2012. static int vmw_cmd_set_shader_const(struct vmw_private *dev_priv,
  2013. struct vmw_sw_context *sw_context,
  2014. SVGA3dCmdHeader *header)
  2015. {
  2016. struct vmw_set_shader_const_cmd {
  2017. SVGA3dCmdHeader header;
  2018. SVGA3dCmdSetShaderConst body;
  2019. } *cmd;
  2020. int ret;
  2021. cmd = container_of(header, struct vmw_set_shader_const_cmd,
  2022. header);
  2023. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  2024. user_context_converter, &cmd->body.cid,
  2025. NULL);
  2026. if (unlikely(ret != 0))
  2027. return ret;
  2028. if (dev_priv->has_mob)
  2029. header->id = SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE;
  2030. return 0;
  2031. }
  2032. /**
  2033. * vmw_cmd_bind_gb_shader - Validate an SVGA_3D_CMD_BIND_GB_SHADER
  2034. * command
  2035. *
  2036. * @dev_priv: Pointer to a device private struct.
  2037. * @sw_context: The software context being used for this batch.
  2038. * @header: Pointer to the command header in the command stream.
  2039. */
  2040. static int vmw_cmd_bind_gb_shader(struct vmw_private *dev_priv,
  2041. struct vmw_sw_context *sw_context,
  2042. SVGA3dCmdHeader *header)
  2043. {
  2044. struct vmw_bind_gb_shader_cmd {
  2045. SVGA3dCmdHeader header;
  2046. SVGA3dCmdBindGBShader body;
  2047. } *cmd;
  2048. cmd = container_of(header, struct vmw_bind_gb_shader_cmd,
  2049. header);
  2050. return vmw_cmd_switch_backup(dev_priv, sw_context, vmw_res_shader,
  2051. user_shader_converter,
  2052. &cmd->body.shid, &cmd->body.mobid,
  2053. cmd->body.offsetInBytes);
  2054. }
  2055. /**
  2056. * vmw_cmd_dx_set_single_constant_buffer - Validate an
  2057. * SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER command.
  2058. *
  2059. * @dev_priv: Pointer to a device private struct.
  2060. * @sw_context: The software context being used for this batch.
  2061. * @header: Pointer to the command header in the command stream.
  2062. */
  2063. static int
  2064. vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv,
  2065. struct vmw_sw_context *sw_context,
  2066. SVGA3dCmdHeader *header)
  2067. {
  2068. struct {
  2069. SVGA3dCmdHeader header;
  2070. SVGA3dCmdDXSetSingleConstantBuffer body;
  2071. } *cmd;
  2072. struct vmw_resource_val_node *res_node = NULL;
  2073. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2074. struct vmw_ctx_bindinfo_cb binding;
  2075. int ret;
  2076. if (unlikely(ctx_node == NULL)) {
  2077. DRM_ERROR("DX Context not set.\n");
  2078. return -EINVAL;
  2079. }
  2080. cmd = container_of(header, typeof(*cmd), header);
  2081. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  2082. user_surface_converter,
  2083. &cmd->body.sid, &res_node);
  2084. if (unlikely(ret != 0))
  2085. return ret;
  2086. binding.bi.ctx = ctx_node->res;
  2087. binding.bi.res = res_node ? res_node->res : NULL;
  2088. binding.bi.bt = vmw_ctx_binding_cb;
  2089. binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
  2090. binding.offset = cmd->body.offsetInBytes;
  2091. binding.size = cmd->body.sizeInBytes;
  2092. binding.slot = cmd->body.slot;
  2093. if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||
  2094. binding.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
  2095. DRM_ERROR("Illegal const buffer shader %u slot %u.\n",
  2096. (unsigned) cmd->body.type,
  2097. (unsigned) binding.slot);
  2098. return -EINVAL;
  2099. }
  2100. vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
  2101. binding.shader_slot, binding.slot);
  2102. return 0;
  2103. }
  2104. /**
  2105. * vmw_cmd_dx_set_shader_res - Validate an
  2106. * SVGA_3D_CMD_DX_SET_SHADER_RESOURCES command
  2107. *
  2108. * @dev_priv: Pointer to a device private struct.
  2109. * @sw_context: The software context being used for this batch.
  2110. * @header: Pointer to the command header in the command stream.
  2111. */
  2112. static int vmw_cmd_dx_set_shader_res(struct vmw_private *dev_priv,
  2113. struct vmw_sw_context *sw_context,
  2114. SVGA3dCmdHeader *header)
  2115. {
  2116. struct {
  2117. SVGA3dCmdHeader header;
  2118. SVGA3dCmdDXSetShaderResources body;
  2119. } *cmd = container_of(header, typeof(*cmd), header);
  2120. u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) /
  2121. sizeof(SVGA3dShaderResourceViewId);
  2122. if ((u64) cmd->body.startView + (u64) num_sr_view >
  2123. (u64) SVGA3D_DX_MAX_SRVIEWS ||
  2124. cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
  2125. DRM_ERROR("Invalid shader binding.\n");
  2126. return -EINVAL;
  2127. }
  2128. return vmw_view_bindings_add(sw_context, vmw_view_sr,
  2129. vmw_ctx_binding_sr,
  2130. cmd->body.type - SVGA3D_SHADERTYPE_MIN,
  2131. (void *) &cmd[1], num_sr_view,
  2132. cmd->body.startView);
  2133. }
  2134. /**
  2135. * vmw_cmd_dx_set_shader - Validate an SVGA_3D_CMD_DX_SET_SHADER
  2136. * command
  2137. *
  2138. * @dev_priv: Pointer to a device private struct.
  2139. * @sw_context: The software context being used for this batch.
  2140. * @header: Pointer to the command header in the command stream.
  2141. */
  2142. static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
  2143. struct vmw_sw_context *sw_context,
  2144. SVGA3dCmdHeader *header)
  2145. {
  2146. struct {
  2147. SVGA3dCmdHeader header;
  2148. SVGA3dCmdDXSetShader body;
  2149. } *cmd;
  2150. struct vmw_resource *res = NULL;
  2151. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2152. struct vmw_ctx_bindinfo_shader binding;
  2153. int ret = 0;
  2154. if (unlikely(ctx_node == NULL)) {
  2155. DRM_ERROR("DX Context not set.\n");
  2156. return -EINVAL;
  2157. }
  2158. cmd = container_of(header, typeof(*cmd), header);
  2159. if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX ||
  2160. cmd->body.type < SVGA3D_SHADERTYPE_MIN) {
  2161. DRM_ERROR("Illegal shader type %u.\n",
  2162. (unsigned) cmd->body.type);
  2163. return -EINVAL;
  2164. }
  2165. if (cmd->body.shaderId != SVGA3D_INVALID_ID) {
  2166. res = vmw_shader_lookup(sw_context->man, cmd->body.shaderId, 0);
  2167. if (IS_ERR(res)) {
  2168. DRM_ERROR("Could not find shader for binding.\n");
  2169. return PTR_ERR(res);
  2170. }
  2171. ret = vmw_resource_val_add(sw_context, res, NULL);
  2172. if (ret)
  2173. goto out_unref;
  2174. }
  2175. binding.bi.ctx = ctx_node->res;
  2176. binding.bi.res = res;
  2177. binding.bi.bt = vmw_ctx_binding_dx_shader;
  2178. binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN;
  2179. vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
  2180. binding.shader_slot, 0);
  2181. out_unref:
  2182. if (res)
  2183. vmw_resource_unreference(&res);
  2184. return ret;
  2185. }
  2186. /**
  2187. * vmw_cmd_dx_set_vertex_buffers - Validates an
  2188. * SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS command
  2189. *
  2190. * @dev_priv: Pointer to a device private struct.
  2191. * @sw_context: The software context being used for this batch.
  2192. * @header: Pointer to the command header in the command stream.
  2193. */
  2194. static int vmw_cmd_dx_set_vertex_buffers(struct vmw_private *dev_priv,
  2195. struct vmw_sw_context *sw_context,
  2196. SVGA3dCmdHeader *header)
  2197. {
  2198. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2199. struct vmw_ctx_bindinfo_vb binding;
  2200. struct vmw_resource_val_node *res_node;
  2201. struct {
  2202. SVGA3dCmdHeader header;
  2203. SVGA3dCmdDXSetVertexBuffers body;
  2204. SVGA3dVertexBuffer buf[];
  2205. } *cmd;
  2206. int i, ret, num;
  2207. if (unlikely(ctx_node == NULL)) {
  2208. DRM_ERROR("DX Context not set.\n");
  2209. return -EINVAL;
  2210. }
  2211. cmd = container_of(header, typeof(*cmd), header);
  2212. num = (cmd->header.size - sizeof(cmd->body)) /
  2213. sizeof(SVGA3dVertexBuffer);
  2214. if ((u64)num + (u64)cmd->body.startBuffer >
  2215. (u64)SVGA3D_DX_MAX_VERTEXBUFFERS) {
  2216. DRM_ERROR("Invalid number of vertex buffers.\n");
  2217. return -EINVAL;
  2218. }
  2219. for (i = 0; i < num; i++) {
  2220. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  2221. user_surface_converter,
  2222. &cmd->buf[i].sid, &res_node);
  2223. if (unlikely(ret != 0))
  2224. return ret;
  2225. binding.bi.ctx = ctx_node->res;
  2226. binding.bi.bt = vmw_ctx_binding_vb;
  2227. binding.bi.res = ((res_node) ? res_node->res : NULL);
  2228. binding.offset = cmd->buf[i].offset;
  2229. binding.stride = cmd->buf[i].stride;
  2230. binding.slot = i + cmd->body.startBuffer;
  2231. vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
  2232. 0, binding.slot);
  2233. }
  2234. return 0;
  2235. }
  2236. /**
  2237. * vmw_cmd_dx_ia_set_vertex_buffers - Validate an
  2238. * SVGA_3D_CMD_DX_IA_SET_INDEX_BUFFER command.
  2239. *
  2240. * @dev_priv: Pointer to a device private struct.
  2241. * @sw_context: The software context being used for this batch.
  2242. * @header: Pointer to the command header in the command stream.
  2243. */
  2244. static int vmw_cmd_dx_set_index_buffer(struct vmw_private *dev_priv,
  2245. struct vmw_sw_context *sw_context,
  2246. SVGA3dCmdHeader *header)
  2247. {
  2248. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2249. struct vmw_ctx_bindinfo_ib binding;
  2250. struct vmw_resource_val_node *res_node;
  2251. struct {
  2252. SVGA3dCmdHeader header;
  2253. SVGA3dCmdDXSetIndexBuffer body;
  2254. } *cmd;
  2255. int ret;
  2256. if (unlikely(ctx_node == NULL)) {
  2257. DRM_ERROR("DX Context not set.\n");
  2258. return -EINVAL;
  2259. }
  2260. cmd = container_of(header, typeof(*cmd), header);
  2261. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  2262. user_surface_converter,
  2263. &cmd->body.sid, &res_node);
  2264. if (unlikely(ret != 0))
  2265. return ret;
  2266. binding.bi.ctx = ctx_node->res;
  2267. binding.bi.res = ((res_node) ? res_node->res : NULL);
  2268. binding.bi.bt = vmw_ctx_binding_ib;
  2269. binding.offset = cmd->body.offset;
  2270. binding.format = cmd->body.format;
  2271. vmw_binding_add(ctx_node->staged_bindings, &binding.bi, 0, 0);
  2272. return 0;
  2273. }
  2274. /**
  2275. * vmw_cmd_dx_set_rendertarget - Validate an
  2276. * SVGA_3D_CMD_DX_SET_RENDERTARGETS command
  2277. *
  2278. * @dev_priv: Pointer to a device private struct.
  2279. * @sw_context: The software context being used for this batch.
  2280. * @header: Pointer to the command header in the command stream.
  2281. */
  2282. static int vmw_cmd_dx_set_rendertargets(struct vmw_private *dev_priv,
  2283. struct vmw_sw_context *sw_context,
  2284. SVGA3dCmdHeader *header)
  2285. {
  2286. struct {
  2287. SVGA3dCmdHeader header;
  2288. SVGA3dCmdDXSetRenderTargets body;
  2289. } *cmd = container_of(header, typeof(*cmd), header);
  2290. int ret;
  2291. u32 num_rt_view = (cmd->header.size - sizeof(cmd->body)) /
  2292. sizeof(SVGA3dRenderTargetViewId);
  2293. if (num_rt_view > SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS) {
  2294. DRM_ERROR("Invalid DX Rendertarget binding.\n");
  2295. return -EINVAL;
  2296. }
  2297. ret = vmw_view_bindings_add(sw_context, vmw_view_ds,
  2298. vmw_ctx_binding_ds, 0,
  2299. &cmd->body.depthStencilViewId, 1, 0);
  2300. if (ret)
  2301. return ret;
  2302. return vmw_view_bindings_add(sw_context, vmw_view_rt,
  2303. vmw_ctx_binding_dx_rt, 0,
  2304. (void *)&cmd[1], num_rt_view, 0);
  2305. }
  2306. /**
  2307. * vmw_cmd_dx_clear_rendertarget_view - Validate an
  2308. * SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW command
  2309. *
  2310. * @dev_priv: Pointer to a device private struct.
  2311. * @sw_context: The software context being used for this batch.
  2312. * @header: Pointer to the command header in the command stream.
  2313. */
  2314. static int vmw_cmd_dx_clear_rendertarget_view(struct vmw_private *dev_priv,
  2315. struct vmw_sw_context *sw_context,
  2316. SVGA3dCmdHeader *header)
  2317. {
  2318. struct {
  2319. SVGA3dCmdHeader header;
  2320. SVGA3dCmdDXClearRenderTargetView body;
  2321. } *cmd = container_of(header, typeof(*cmd), header);
  2322. return vmw_view_id_val_add(sw_context, vmw_view_rt,
  2323. cmd->body.renderTargetViewId);
  2324. }
  2325. /**
  2326. * vmw_cmd_dx_clear_rendertarget_view - Validate an
  2327. * SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW command
  2328. *
  2329. * @dev_priv: Pointer to a device private struct.
  2330. * @sw_context: The software context being used for this batch.
  2331. * @header: Pointer to the command header in the command stream.
  2332. */
  2333. static int vmw_cmd_dx_clear_depthstencil_view(struct vmw_private *dev_priv,
  2334. struct vmw_sw_context *sw_context,
  2335. SVGA3dCmdHeader *header)
  2336. {
  2337. struct {
  2338. SVGA3dCmdHeader header;
  2339. SVGA3dCmdDXClearDepthStencilView body;
  2340. } *cmd = container_of(header, typeof(*cmd), header);
  2341. return vmw_view_id_val_add(sw_context, vmw_view_ds,
  2342. cmd->body.depthStencilViewId);
  2343. }
  2344. static int vmw_cmd_dx_view_define(struct vmw_private *dev_priv,
  2345. struct vmw_sw_context *sw_context,
  2346. SVGA3dCmdHeader *header)
  2347. {
  2348. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2349. struct vmw_resource_val_node *srf_node;
  2350. struct vmw_resource *res;
  2351. enum vmw_view_type view_type;
  2352. int ret;
  2353. /*
  2354. * This is based on the fact that all affected define commands have
  2355. * the same initial command body layout.
  2356. */
  2357. struct {
  2358. SVGA3dCmdHeader header;
  2359. uint32 defined_id;
  2360. uint32 sid;
  2361. } *cmd;
  2362. if (unlikely(ctx_node == NULL)) {
  2363. DRM_ERROR("DX Context not set.\n");
  2364. return -EINVAL;
  2365. }
  2366. view_type = vmw_view_cmd_to_type(header->id);
  2367. if (view_type == vmw_view_max)
  2368. return -EINVAL;
  2369. cmd = container_of(header, typeof(*cmd), header);
  2370. if (unlikely(cmd->sid == SVGA3D_INVALID_ID)) {
  2371. DRM_ERROR("Invalid surface id.\n");
  2372. return -EINVAL;
  2373. }
  2374. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  2375. user_surface_converter,
  2376. &cmd->sid, &srf_node);
  2377. if (unlikely(ret != 0))
  2378. return ret;
  2379. res = vmw_context_cotable(ctx_node->res, vmw_view_cotables[view_type]);
  2380. ret = vmw_cotable_notify(res, cmd->defined_id);
  2381. vmw_resource_unreference(&res);
  2382. if (unlikely(ret != 0))
  2383. return ret;
  2384. return vmw_view_add(sw_context->man,
  2385. ctx_node->res,
  2386. srf_node->res,
  2387. view_type,
  2388. cmd->defined_id,
  2389. header,
  2390. header->size + sizeof(*header),
  2391. &sw_context->staged_cmd_res);
  2392. }
  2393. /**
  2394. * vmw_cmd_dx_set_so_targets - Validate an
  2395. * SVGA_3D_CMD_DX_SET_SOTARGETS command.
  2396. *
  2397. * @dev_priv: Pointer to a device private struct.
  2398. * @sw_context: The software context being used for this batch.
  2399. * @header: Pointer to the command header in the command stream.
  2400. */
  2401. static int vmw_cmd_dx_set_so_targets(struct vmw_private *dev_priv,
  2402. struct vmw_sw_context *sw_context,
  2403. SVGA3dCmdHeader *header)
  2404. {
  2405. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2406. struct vmw_ctx_bindinfo_so binding;
  2407. struct vmw_resource_val_node *res_node;
  2408. struct {
  2409. SVGA3dCmdHeader header;
  2410. SVGA3dCmdDXSetSOTargets body;
  2411. SVGA3dSoTarget targets[];
  2412. } *cmd;
  2413. int i, ret, num;
  2414. if (unlikely(ctx_node == NULL)) {
  2415. DRM_ERROR("DX Context not set.\n");
  2416. return -EINVAL;
  2417. }
  2418. cmd = container_of(header, typeof(*cmd), header);
  2419. num = (cmd->header.size - sizeof(cmd->body)) /
  2420. sizeof(SVGA3dSoTarget);
  2421. if (num > SVGA3D_DX_MAX_SOTARGETS) {
  2422. DRM_ERROR("Invalid DX SO binding.\n");
  2423. return -EINVAL;
  2424. }
  2425. for (i = 0; i < num; i++) {
  2426. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  2427. user_surface_converter,
  2428. &cmd->targets[i].sid, &res_node);
  2429. if (unlikely(ret != 0))
  2430. return ret;
  2431. binding.bi.ctx = ctx_node->res;
  2432. binding.bi.res = ((res_node) ? res_node->res : NULL);
  2433. binding.bi.bt = vmw_ctx_binding_so,
  2434. binding.offset = cmd->targets[i].offset;
  2435. binding.size = cmd->targets[i].sizeInBytes;
  2436. binding.slot = i;
  2437. vmw_binding_add(ctx_node->staged_bindings, &binding.bi,
  2438. 0, binding.slot);
  2439. }
  2440. return 0;
  2441. }
  2442. static int vmw_cmd_dx_so_define(struct vmw_private *dev_priv,
  2443. struct vmw_sw_context *sw_context,
  2444. SVGA3dCmdHeader *header)
  2445. {
  2446. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2447. struct vmw_resource *res;
  2448. /*
  2449. * This is based on the fact that all affected define commands have
  2450. * the same initial command body layout.
  2451. */
  2452. struct {
  2453. SVGA3dCmdHeader header;
  2454. uint32 defined_id;
  2455. } *cmd;
  2456. enum vmw_so_type so_type;
  2457. int ret;
  2458. if (unlikely(ctx_node == NULL)) {
  2459. DRM_ERROR("DX Context not set.\n");
  2460. return -EINVAL;
  2461. }
  2462. so_type = vmw_so_cmd_to_type(header->id);
  2463. res = vmw_context_cotable(ctx_node->res, vmw_so_cotables[so_type]);
  2464. cmd = container_of(header, typeof(*cmd), header);
  2465. ret = vmw_cotable_notify(res, cmd->defined_id);
  2466. vmw_resource_unreference(&res);
  2467. return ret;
  2468. }
  2469. /**
  2470. * vmw_cmd_dx_check_subresource - Validate an
  2471. * SVGA_3D_CMD_DX_[X]_SUBRESOURCE command
  2472. *
  2473. * @dev_priv: Pointer to a device private struct.
  2474. * @sw_context: The software context being used for this batch.
  2475. * @header: Pointer to the command header in the command stream.
  2476. */
  2477. static int vmw_cmd_dx_check_subresource(struct vmw_private *dev_priv,
  2478. struct vmw_sw_context *sw_context,
  2479. SVGA3dCmdHeader *header)
  2480. {
  2481. struct {
  2482. SVGA3dCmdHeader header;
  2483. union {
  2484. SVGA3dCmdDXReadbackSubResource r_body;
  2485. SVGA3dCmdDXInvalidateSubResource i_body;
  2486. SVGA3dCmdDXUpdateSubResource u_body;
  2487. SVGA3dSurfaceId sid;
  2488. };
  2489. } *cmd;
  2490. BUILD_BUG_ON(offsetof(typeof(*cmd), r_body.sid) !=
  2491. offsetof(typeof(*cmd), sid));
  2492. BUILD_BUG_ON(offsetof(typeof(*cmd), i_body.sid) !=
  2493. offsetof(typeof(*cmd), sid));
  2494. BUILD_BUG_ON(offsetof(typeof(*cmd), u_body.sid) !=
  2495. offsetof(typeof(*cmd), sid));
  2496. cmd = container_of(header, typeof(*cmd), header);
  2497. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  2498. user_surface_converter,
  2499. &cmd->sid, NULL);
  2500. }
  2501. static int vmw_cmd_dx_cid_check(struct vmw_private *dev_priv,
  2502. struct vmw_sw_context *sw_context,
  2503. SVGA3dCmdHeader *header)
  2504. {
  2505. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2506. if (unlikely(ctx_node == NULL)) {
  2507. DRM_ERROR("DX Context not set.\n");
  2508. return -EINVAL;
  2509. }
  2510. return 0;
  2511. }
  2512. /**
  2513. * vmw_cmd_dx_view_remove - validate a view remove command and
  2514. * schedule the view resource for removal.
  2515. *
  2516. * @dev_priv: Pointer to a device private struct.
  2517. * @sw_context: The software context being used for this batch.
  2518. * @header: Pointer to the command header in the command stream.
  2519. *
  2520. * Check that the view exists, and if it was not created using this
  2521. * command batch, conditionally make this command a NOP.
  2522. */
  2523. static int vmw_cmd_dx_view_remove(struct vmw_private *dev_priv,
  2524. struct vmw_sw_context *sw_context,
  2525. SVGA3dCmdHeader *header)
  2526. {
  2527. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2528. struct {
  2529. SVGA3dCmdHeader header;
  2530. union vmw_view_destroy body;
  2531. } *cmd = container_of(header, typeof(*cmd), header);
  2532. enum vmw_view_type view_type = vmw_view_cmd_to_type(header->id);
  2533. struct vmw_resource *view;
  2534. int ret;
  2535. if (!ctx_node) {
  2536. DRM_ERROR("DX Context not set.\n");
  2537. return -EINVAL;
  2538. }
  2539. ret = vmw_view_remove(sw_context->man,
  2540. cmd->body.view_id, view_type,
  2541. &sw_context->staged_cmd_res,
  2542. &view);
  2543. if (ret || !view)
  2544. return ret;
  2545. /*
  2546. * If the view wasn't created during this command batch, it might
  2547. * have been removed due to a context swapout, so add a
  2548. * relocation to conditionally make this command a NOP to avoid
  2549. * device errors.
  2550. */
  2551. return vmw_resource_relocation_add(&sw_context->res_relocations,
  2552. view,
  2553. vmw_ptr_diff(sw_context->buf_start,
  2554. &cmd->header.id),
  2555. vmw_res_rel_cond_nop);
  2556. }
  2557. /**
  2558. * vmw_cmd_dx_define_shader - Validate an SVGA_3D_CMD_DX_DEFINE_SHADER
  2559. * command
  2560. *
  2561. * @dev_priv: Pointer to a device private struct.
  2562. * @sw_context: The software context being used for this batch.
  2563. * @header: Pointer to the command header in the command stream.
  2564. */
  2565. static int vmw_cmd_dx_define_shader(struct vmw_private *dev_priv,
  2566. struct vmw_sw_context *sw_context,
  2567. SVGA3dCmdHeader *header)
  2568. {
  2569. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2570. struct vmw_resource *res;
  2571. struct {
  2572. SVGA3dCmdHeader header;
  2573. SVGA3dCmdDXDefineShader body;
  2574. } *cmd = container_of(header, typeof(*cmd), header);
  2575. int ret;
  2576. if (!ctx_node) {
  2577. DRM_ERROR("DX Context not set.\n");
  2578. return -EINVAL;
  2579. }
  2580. res = vmw_context_cotable(ctx_node->res, SVGA_COTABLE_DXSHADER);
  2581. ret = vmw_cotable_notify(res, cmd->body.shaderId);
  2582. vmw_resource_unreference(&res);
  2583. if (ret)
  2584. return ret;
  2585. return vmw_dx_shader_add(sw_context->man, ctx_node->res,
  2586. cmd->body.shaderId, cmd->body.type,
  2587. &sw_context->staged_cmd_res);
  2588. }
  2589. /**
  2590. * vmw_cmd_dx_destroy_shader - Validate an SVGA_3D_CMD_DX_DESTROY_SHADER
  2591. * command
  2592. *
  2593. * @dev_priv: Pointer to a device private struct.
  2594. * @sw_context: The software context being used for this batch.
  2595. * @header: Pointer to the command header in the command stream.
  2596. */
  2597. static int vmw_cmd_dx_destroy_shader(struct vmw_private *dev_priv,
  2598. struct vmw_sw_context *sw_context,
  2599. SVGA3dCmdHeader *header)
  2600. {
  2601. struct vmw_resource_val_node *ctx_node = sw_context->dx_ctx_node;
  2602. struct {
  2603. SVGA3dCmdHeader header;
  2604. SVGA3dCmdDXDestroyShader body;
  2605. } *cmd = container_of(header, typeof(*cmd), header);
  2606. int ret;
  2607. if (!ctx_node) {
  2608. DRM_ERROR("DX Context not set.\n");
  2609. return -EINVAL;
  2610. }
  2611. ret = vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0,
  2612. &sw_context->staged_cmd_res);
  2613. if (ret)
  2614. DRM_ERROR("Could not find shader to remove.\n");
  2615. return ret;
  2616. }
  2617. /**
  2618. * vmw_cmd_dx_bind_shader - Validate an SVGA_3D_CMD_DX_BIND_SHADER
  2619. * command
  2620. *
  2621. * @dev_priv: Pointer to a device private struct.
  2622. * @sw_context: The software context being used for this batch.
  2623. * @header: Pointer to the command header in the command stream.
  2624. */
  2625. static int vmw_cmd_dx_bind_shader(struct vmw_private *dev_priv,
  2626. struct vmw_sw_context *sw_context,
  2627. SVGA3dCmdHeader *header)
  2628. {
  2629. struct vmw_resource_val_node *ctx_node;
  2630. struct vmw_resource_val_node *res_node;
  2631. struct vmw_resource *res;
  2632. struct {
  2633. SVGA3dCmdHeader header;
  2634. SVGA3dCmdDXBindShader body;
  2635. } *cmd = container_of(header, typeof(*cmd), header);
  2636. int ret;
  2637. if (cmd->body.cid != SVGA3D_INVALID_ID) {
  2638. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
  2639. user_context_converter,
  2640. &cmd->body.cid, &ctx_node);
  2641. if (ret)
  2642. return ret;
  2643. } else {
  2644. ctx_node = sw_context->dx_ctx_node;
  2645. if (!ctx_node) {
  2646. DRM_ERROR("DX Context not set.\n");
  2647. return -EINVAL;
  2648. }
  2649. }
  2650. res = vmw_shader_lookup(vmw_context_res_man(ctx_node->res),
  2651. cmd->body.shid, 0);
  2652. if (IS_ERR(res)) {
  2653. DRM_ERROR("Could not find shader to bind.\n");
  2654. return PTR_ERR(res);
  2655. }
  2656. ret = vmw_resource_val_add(sw_context, res, &res_node);
  2657. if (ret) {
  2658. DRM_ERROR("Error creating resource validation node.\n");
  2659. goto out_unref;
  2660. }
  2661. ret = vmw_cmd_res_switch_backup(dev_priv, sw_context, res_node,
  2662. &cmd->body.mobid,
  2663. cmd->body.offsetInBytes);
  2664. out_unref:
  2665. vmw_resource_unreference(&res);
  2666. return ret;
  2667. }
  2668. /**
  2669. * vmw_cmd_dx_genmips - Validate an SVGA_3D_CMD_DX_GENMIPS command
  2670. *
  2671. * @dev_priv: Pointer to a device private struct.
  2672. * @sw_context: The software context being used for this batch.
  2673. * @header: Pointer to the command header in the command stream.
  2674. */
  2675. static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv,
  2676. struct vmw_sw_context *sw_context,
  2677. SVGA3dCmdHeader *header)
  2678. {
  2679. struct {
  2680. SVGA3dCmdHeader header;
  2681. SVGA3dCmdDXGenMips body;
  2682. } *cmd = container_of(header, typeof(*cmd), header);
  2683. return vmw_view_id_val_add(sw_context, vmw_view_sr,
  2684. cmd->body.shaderResourceViewId);
  2685. }
  2686. /**
  2687. * vmw_cmd_dx_transfer_from_buffer -
  2688. * Validate an SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command
  2689. *
  2690. * @dev_priv: Pointer to a device private struct.
  2691. * @sw_context: The software context being used for this batch.
  2692. * @header: Pointer to the command header in the command stream.
  2693. */
  2694. static int vmw_cmd_dx_transfer_from_buffer(struct vmw_private *dev_priv,
  2695. struct vmw_sw_context *sw_context,
  2696. SVGA3dCmdHeader *header)
  2697. {
  2698. struct {
  2699. SVGA3dCmdHeader header;
  2700. SVGA3dCmdDXTransferFromBuffer body;
  2701. } *cmd = container_of(header, typeof(*cmd), header);
  2702. int ret;
  2703. ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  2704. user_surface_converter,
  2705. &cmd->body.srcSid, NULL);
  2706. if (ret != 0)
  2707. return ret;
  2708. return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
  2709. user_surface_converter,
  2710. &cmd->body.destSid, NULL);
  2711. }
  2712. static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
  2713. struct vmw_sw_context *sw_context,
  2714. void *buf, uint32_t *size)
  2715. {
  2716. uint32_t size_remaining = *size;
  2717. uint32_t cmd_id;
  2718. cmd_id = ((uint32_t *)buf)[0];
  2719. switch (cmd_id) {
  2720. case SVGA_CMD_UPDATE:
  2721. *size = sizeof(uint32_t) + sizeof(SVGAFifoCmdUpdate);
  2722. break;
  2723. case SVGA_CMD_DEFINE_GMRFB:
  2724. *size = sizeof(uint32_t) + sizeof(SVGAFifoCmdDefineGMRFB);
  2725. break;
  2726. case SVGA_CMD_BLIT_GMRFB_TO_SCREEN:
  2727. *size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
  2728. break;
  2729. case SVGA_CMD_BLIT_SCREEN_TO_GMRFB:
  2730. *size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
  2731. break;
  2732. default:
  2733. DRM_ERROR("Unsupported SVGA command: %u.\n", cmd_id);
  2734. return -EINVAL;
  2735. }
  2736. if (*size > size_remaining) {
  2737. DRM_ERROR("Invalid SVGA command (size mismatch):"
  2738. " %u.\n", cmd_id);
  2739. return -EINVAL;
  2740. }
  2741. if (unlikely(!sw_context->kernel)) {
  2742. DRM_ERROR("Kernel only SVGA command: %u.\n", cmd_id);
  2743. return -EPERM;
  2744. }
  2745. if (cmd_id == SVGA_CMD_DEFINE_GMRFB)
  2746. return vmw_cmd_check_define_gmrfb(dev_priv, sw_context, buf);
  2747. return 0;
  2748. }
  2749. static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
  2750. VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DEFINE, &vmw_cmd_invalid,
  2751. false, false, false),
  2752. VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DESTROY, &vmw_cmd_invalid,
  2753. false, false, false),
  2754. VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_COPY, &vmw_cmd_surface_copy_check,
  2755. true, false, false),
  2756. VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_STRETCHBLT, &vmw_cmd_stretch_blt_check,
  2757. true, false, false),
  2758. VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DMA, &vmw_cmd_dma,
  2759. true, false, false),
  2760. VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DEFINE, &vmw_cmd_invalid,
  2761. false, false, false),
  2762. VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DESTROY, &vmw_cmd_invalid,
  2763. false, false, false),
  2764. VMW_CMD_DEF(SVGA_3D_CMD_SETTRANSFORM, &vmw_cmd_cid_check,
  2765. true, false, false),
  2766. VMW_CMD_DEF(SVGA_3D_CMD_SETZRANGE, &vmw_cmd_cid_check,
  2767. true, false, false),
  2768. VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERSTATE, &vmw_cmd_cid_check,
  2769. true, false, false),
  2770. VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERTARGET,
  2771. &vmw_cmd_set_render_target_check, true, false, false),
  2772. VMW_CMD_DEF(SVGA_3D_CMD_SETTEXTURESTATE, &vmw_cmd_tex_state,
  2773. true, false, false),
  2774. VMW_CMD_DEF(SVGA_3D_CMD_SETMATERIAL, &vmw_cmd_cid_check,
  2775. true, false, false),
  2776. VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTDATA, &vmw_cmd_cid_check,
  2777. true, false, false),
  2778. VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTENABLED, &vmw_cmd_cid_check,
  2779. true, false, false),
  2780. VMW_CMD_DEF(SVGA_3D_CMD_SETVIEWPORT, &vmw_cmd_cid_check,
  2781. true, false, false),
  2782. VMW_CMD_DEF(SVGA_3D_CMD_SETCLIPPLANE, &vmw_cmd_cid_check,
  2783. true, false, false),
  2784. VMW_CMD_DEF(SVGA_3D_CMD_CLEAR, &vmw_cmd_cid_check,
  2785. true, false, false),
  2786. VMW_CMD_DEF(SVGA_3D_CMD_PRESENT, &vmw_cmd_present_check,
  2787. false, false, false),
  2788. VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_shader_define,
  2789. true, false, false),
  2790. VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_shader_destroy,
  2791. true, false, false),
  2792. VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader,
  2793. true, false, false),
  2794. VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const,
  2795. true, false, false),
  2796. VMW_CMD_DEF(SVGA_3D_CMD_DRAW_PRIMITIVES, &vmw_cmd_draw,
  2797. true, false, false),
  2798. VMW_CMD_DEF(SVGA_3D_CMD_SETSCISSORRECT, &vmw_cmd_cid_check,
  2799. true, false, false),
  2800. VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_QUERY, &vmw_cmd_begin_query,
  2801. true, false, false),
  2802. VMW_CMD_DEF(SVGA_3D_CMD_END_QUERY, &vmw_cmd_end_query,
  2803. true, false, false),
  2804. VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_QUERY, &vmw_cmd_wait_query,
  2805. true, false, false),
  2806. VMW_CMD_DEF(SVGA_3D_CMD_PRESENT_READBACK, &vmw_cmd_ok,
  2807. true, false, false),
  2808. VMW_CMD_DEF(SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN,
  2809. &vmw_cmd_blt_surf_screen_check, false, false, false),
  2810. VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DEFINE_V2, &vmw_cmd_invalid,
  2811. false, false, false),
  2812. VMW_CMD_DEF(SVGA_3D_CMD_GENERATE_MIPMAPS, &vmw_cmd_invalid,
  2813. false, false, false),
  2814. VMW_CMD_DEF(SVGA_3D_CMD_ACTIVATE_SURFACE, &vmw_cmd_invalid,
  2815. false, false, false),
  2816. VMW_CMD_DEF(SVGA_3D_CMD_DEACTIVATE_SURFACE, &vmw_cmd_invalid,
  2817. false, false, false),
  2818. VMW_CMD_DEF(SVGA_3D_CMD_SCREEN_DMA, &vmw_cmd_invalid,
  2819. false, false, false),
  2820. VMW_CMD_DEF(SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE, &vmw_cmd_invalid,
  2821. false, false, false),
  2822. VMW_CMD_DEF(SVGA_3D_CMD_OPEN_CONTEXT_SURFACE, &vmw_cmd_invalid,
  2823. false, false, false),
  2824. VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_BITBLT, &vmw_cmd_invalid,
  2825. false, false, false),
  2826. VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_TRANSBLT, &vmw_cmd_invalid,
  2827. false, false, false),
  2828. VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_STRETCHBLT, &vmw_cmd_invalid,
  2829. false, false, false),
  2830. VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_COLORFILL, &vmw_cmd_invalid,
  2831. false, false, false),
  2832. VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_ALPHABLEND, &vmw_cmd_invalid,
  2833. false, false, false),
  2834. VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND, &vmw_cmd_invalid,
  2835. false, false, false),
  2836. VMW_CMD_DEF(SVGA_3D_CMD_SET_OTABLE_BASE, &vmw_cmd_invalid,
  2837. false, false, true),
  2838. VMW_CMD_DEF(SVGA_3D_CMD_READBACK_OTABLE, &vmw_cmd_invalid,
  2839. false, false, true),
  2840. VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_MOB, &vmw_cmd_invalid,
  2841. false, false, true),
  2842. VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_MOB, &vmw_cmd_invalid,
  2843. false, false, true),
  2844. VMW_CMD_DEF(SVGA_3D_CMD_REDEFINE_GB_MOB64, &vmw_cmd_invalid,
  2845. false, false, true),
  2846. VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING, &vmw_cmd_invalid,
  2847. false, false, true),
  2848. VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE, &vmw_cmd_invalid,
  2849. false, false, true),
  2850. VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SURFACE, &vmw_cmd_invalid,
  2851. false, false, true),
  2852. VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SURFACE, &vmw_cmd_bind_gb_surface,
  2853. true, false, true),
  2854. VMW_CMD_DEF(SVGA_3D_CMD_COND_BIND_GB_SURFACE, &vmw_cmd_invalid,
  2855. false, false, true),
  2856. VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_IMAGE, &vmw_cmd_update_gb_image,
  2857. true, false, true),
  2858. VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_SURFACE,
  2859. &vmw_cmd_update_gb_surface, true, false, true),
  2860. VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_IMAGE,
  2861. &vmw_cmd_readback_gb_image, true, false, true),
  2862. VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_SURFACE,
  2863. &vmw_cmd_readback_gb_surface, true, false, true),
  2864. VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_IMAGE,
  2865. &vmw_cmd_invalidate_gb_image, true, false, true),
  2866. VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_SURFACE,
  2867. &vmw_cmd_invalidate_gb_surface, true, false, true),
  2868. VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_CONTEXT, &vmw_cmd_invalid,
  2869. false, false, true),
  2870. VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_CONTEXT, &vmw_cmd_invalid,
  2871. false, false, true),
  2872. VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_CONTEXT, &vmw_cmd_invalid,
  2873. false, false, true),
  2874. VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_CONTEXT, &vmw_cmd_invalid,
  2875. false, false, true),
  2876. VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_CONTEXT, &vmw_cmd_invalid,
  2877. false, false, true),
  2878. VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SHADER, &vmw_cmd_invalid,
  2879. false, false, true),
  2880. VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SHADER, &vmw_cmd_bind_gb_shader,
  2881. true, false, true),
  2882. VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SHADER, &vmw_cmd_invalid,
  2883. false, false, true),
  2884. VMW_CMD_DEF(SVGA_3D_CMD_SET_OTABLE_BASE64, &vmw_cmd_invalid,
  2885. false, false, false),
  2886. VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_GB_QUERY, &vmw_cmd_begin_gb_query,
  2887. true, false, true),
  2888. VMW_CMD_DEF(SVGA_3D_CMD_END_GB_QUERY, &vmw_cmd_end_gb_query,
  2889. true, false, true),
  2890. VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_GB_QUERY, &vmw_cmd_wait_gb_query,
  2891. true, false, true),
  2892. VMW_CMD_DEF(SVGA_3D_CMD_NOP, &vmw_cmd_ok,
  2893. true, false, true),
  2894. VMW_CMD_DEF(SVGA_3D_CMD_NOP_ERROR, &vmw_cmd_ok,
  2895. true, false, true),
  2896. VMW_CMD_DEF(SVGA_3D_CMD_ENABLE_GART, &vmw_cmd_invalid,
  2897. false, false, true),
  2898. VMW_CMD_DEF(SVGA_3D_CMD_DISABLE_GART, &vmw_cmd_invalid,
  2899. false, false, true),
  2900. VMW_CMD_DEF(SVGA_3D_CMD_MAP_MOB_INTO_GART, &vmw_cmd_invalid,
  2901. false, false, true),
  2902. VMW_CMD_DEF(SVGA_3D_CMD_UNMAP_GART_RANGE, &vmw_cmd_invalid,
  2903. false, false, true),
  2904. VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SCREENTARGET, &vmw_cmd_invalid,
  2905. false, false, true),
  2906. VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SCREENTARGET, &vmw_cmd_invalid,
  2907. false, false, true),
  2908. VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SCREENTARGET, &vmw_cmd_invalid,
  2909. false, false, true),
  2910. VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_SCREENTARGET, &vmw_cmd_invalid,
  2911. false, false, true),
  2912. VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL, &vmw_cmd_invalid,
  2913. false, false, true),
  2914. VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL, &vmw_cmd_invalid,
  2915. false, false, true),
  2916. VMW_CMD_DEF(SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE, &vmw_cmd_cid_check,
  2917. true, false, true),
  2918. VMW_CMD_DEF(SVGA_3D_CMD_GB_SCREEN_DMA, &vmw_cmd_invalid,
  2919. false, false, true),
  2920. VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH, &vmw_cmd_invalid,
  2921. false, false, true),
  2922. VMW_CMD_DEF(SVGA_3D_CMD_GB_MOB_FENCE, &vmw_cmd_invalid,
  2923. false, false, true),
  2924. VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE_V2, &vmw_cmd_invalid,
  2925. false, false, true),
  2926. /*
  2927. * DX commands
  2928. */
  2929. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_CONTEXT, &vmw_cmd_invalid,
  2930. false, false, true),
  2931. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_CONTEXT, &vmw_cmd_invalid,
  2932. false, false, true),
  2933. VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_CONTEXT, &vmw_cmd_invalid,
  2934. false, false, true),
  2935. VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_CONTEXT, &vmw_cmd_invalid,
  2936. false, false, true),
  2937. VMW_CMD_DEF(SVGA_3D_CMD_DX_INVALIDATE_CONTEXT, &vmw_cmd_invalid,
  2938. false, false, true),
  2939. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER,
  2940. &vmw_cmd_dx_set_single_constant_buffer, true, false, true),
  2941. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SHADER_RESOURCES,
  2942. &vmw_cmd_dx_set_shader_res, true, false, true),
  2943. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SHADER, &vmw_cmd_dx_set_shader,
  2944. true, false, true),
  2945. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SAMPLERS, &vmw_cmd_dx_cid_check,
  2946. true, false, true),
  2947. VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW, &vmw_cmd_dx_cid_check,
  2948. true, false, true),
  2949. VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INDEXED, &vmw_cmd_dx_cid_check,
  2950. true, false, true),
  2951. VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INSTANCED, &vmw_cmd_dx_cid_check,
  2952. true, false, true),
  2953. VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED,
  2954. &vmw_cmd_dx_cid_check, true, false, true),
  2955. VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_AUTO, &vmw_cmd_dx_cid_check,
  2956. true, false, true),
  2957. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS,
  2958. &vmw_cmd_dx_set_vertex_buffers, true, false, true),
  2959. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_INDEX_BUFFER,
  2960. &vmw_cmd_dx_set_index_buffer, true, false, true),
  2961. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_RENDERTARGETS,
  2962. &vmw_cmd_dx_set_rendertargets, true, false, true),
  2963. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_BLEND_STATE, &vmw_cmd_dx_cid_check,
  2964. true, false, true),
  2965. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE,
  2966. &vmw_cmd_dx_cid_check, true, false, true),
  2967. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_RASTERIZER_STATE,
  2968. &vmw_cmd_dx_cid_check, true, false, true),
  2969. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_QUERY, &vmw_cmd_dx_define_query,
  2970. true, false, true),
  2971. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_QUERY, &vmw_cmd_dx_cid_check,
  2972. true, false, true),
  2973. VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_QUERY, &vmw_cmd_dx_bind_query,
  2974. true, false, true),
  2975. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_QUERY_OFFSET,
  2976. &vmw_cmd_dx_cid_check, true, false, true),
  2977. VMW_CMD_DEF(SVGA_3D_CMD_DX_BEGIN_QUERY, &vmw_cmd_dx_cid_check,
  2978. true, false, true),
  2979. VMW_CMD_DEF(SVGA_3D_CMD_DX_END_QUERY, &vmw_cmd_dx_cid_check,
  2980. true, false, true),
  2981. VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_QUERY, &vmw_cmd_invalid,
  2982. true, false, true),
  2983. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_PREDICATION, &vmw_cmd_dx_cid_check,
  2984. true, false, true),
  2985. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VIEWPORTS, &vmw_cmd_dx_cid_check,
  2986. true, false, true),
  2987. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SCISSORRECTS, &vmw_cmd_dx_cid_check,
  2988. true, false, true),
  2989. VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW,
  2990. &vmw_cmd_dx_clear_rendertarget_view, true, false, true),
  2991. VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW,
  2992. &vmw_cmd_dx_clear_depthstencil_view, true, false, true),
  2993. VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY, &vmw_cmd_invalid,
  2994. true, false, true),
  2995. VMW_CMD_DEF(SVGA_3D_CMD_DX_GENMIPS, &vmw_cmd_dx_genmips,
  2996. true, false, true),
  2997. VMW_CMD_DEF(SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE,
  2998. &vmw_cmd_dx_check_subresource, true, false, true),
  2999. VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_SUBRESOURCE,
  3000. &vmw_cmd_dx_check_subresource, true, false, true),
  3001. VMW_CMD_DEF(SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE,
  3002. &vmw_cmd_dx_check_subresource, true, false, true),
  3003. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW,
  3004. &vmw_cmd_dx_view_define, true, false, true),
  3005. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW,
  3006. &vmw_cmd_dx_view_remove, true, false, true),
  3007. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW,
  3008. &vmw_cmd_dx_view_define, true, false, true),
  3009. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW,
  3010. &vmw_cmd_dx_view_remove, true, false, true),
  3011. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW,
  3012. &vmw_cmd_dx_view_define, true, false, true),
  3013. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW,
  3014. &vmw_cmd_dx_view_remove, true, false, true),
  3015. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT,
  3016. &vmw_cmd_dx_so_define, true, false, true),
  3017. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT,
  3018. &vmw_cmd_dx_cid_check, true, false, true),
  3019. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_BLEND_STATE,
  3020. &vmw_cmd_dx_so_define, true, false, true),
  3021. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_BLEND_STATE,
  3022. &vmw_cmd_dx_cid_check, true, false, true),
  3023. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE,
  3024. &vmw_cmd_dx_so_define, true, false, true),
  3025. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE,
  3026. &vmw_cmd_dx_cid_check, true, false, true),
  3027. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE,
  3028. &vmw_cmd_dx_so_define, true, false, true),
  3029. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE,
  3030. &vmw_cmd_dx_cid_check, true, false, true),
  3031. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE,
  3032. &vmw_cmd_dx_so_define, true, false, true),
  3033. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE,
  3034. &vmw_cmd_dx_cid_check, true, false, true),
  3035. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SHADER,
  3036. &vmw_cmd_dx_define_shader, true, false, true),
  3037. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SHADER,
  3038. &vmw_cmd_dx_destroy_shader, true, false, true),
  3039. VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_SHADER,
  3040. &vmw_cmd_dx_bind_shader, true, false, true),
  3041. VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT,
  3042. &vmw_cmd_dx_so_define, true, false, true),
  3043. VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT,
  3044. &vmw_cmd_dx_cid_check, true, false, true),
  3045. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_STREAMOUTPUT, &vmw_cmd_dx_cid_check,
  3046. true, false, true),
  3047. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SOTARGETS,
  3048. &vmw_cmd_dx_set_so_targets, true, false, true),
  3049. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_INPUT_LAYOUT,
  3050. &vmw_cmd_dx_cid_check, true, false, true),
  3051. VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_TOPOLOGY,
  3052. &vmw_cmd_dx_cid_check, true, false, true),
  3053. VMW_CMD_DEF(SVGA_3D_CMD_DX_BUFFER_COPY,
  3054. &vmw_cmd_buffer_copy_check, true, false, true),
  3055. VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY_REGION,
  3056. &vmw_cmd_pred_copy_check, true, false, true),
  3057. VMW_CMD_DEF(SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER,
  3058. &vmw_cmd_dx_transfer_from_buffer,
  3059. true, false, true),
  3060. };
  3061. bool vmw_cmd_describe(const void *buf, u32 *size, char const **cmd)
  3062. {
  3063. u32 cmd_id = ((u32 *) buf)[0];
  3064. if (cmd_id >= SVGA_CMD_MAX) {
  3065. SVGA3dCmdHeader *header = (SVGA3dCmdHeader *) buf;
  3066. const struct vmw_cmd_entry *entry;
  3067. *size = header->size + sizeof(SVGA3dCmdHeader);
  3068. cmd_id = header->id;
  3069. if (cmd_id >= SVGA_3D_CMD_MAX)
  3070. return false;
  3071. cmd_id -= SVGA_3D_CMD_BASE;
  3072. entry = &vmw_cmd_entries[cmd_id];
  3073. *cmd = entry->cmd_name;
  3074. return true;
  3075. }
  3076. switch (cmd_id) {
  3077. case SVGA_CMD_UPDATE:
  3078. *cmd = "SVGA_CMD_UPDATE";
  3079. *size = sizeof(u32) + sizeof(SVGAFifoCmdUpdate);
  3080. break;
  3081. case SVGA_CMD_DEFINE_GMRFB:
  3082. *cmd = "SVGA_CMD_DEFINE_GMRFB";
  3083. *size = sizeof(u32) + sizeof(SVGAFifoCmdDefineGMRFB);
  3084. break;
  3085. case SVGA_CMD_BLIT_GMRFB_TO_SCREEN:
  3086. *cmd = "SVGA_CMD_BLIT_GMRFB_TO_SCREEN";
  3087. *size = sizeof(u32) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
  3088. break;
  3089. case SVGA_CMD_BLIT_SCREEN_TO_GMRFB:
  3090. *cmd = "SVGA_CMD_BLIT_SCREEN_TO_GMRFB";
  3091. *size = sizeof(u32) + sizeof(SVGAFifoCmdBlitGMRFBToScreen);
  3092. break;
  3093. default:
  3094. *cmd = "UNKNOWN";
  3095. *size = 0;
  3096. return false;
  3097. }
  3098. return true;
  3099. }
  3100. static int vmw_cmd_check(struct vmw_private *dev_priv,
  3101. struct vmw_sw_context *sw_context,
  3102. void *buf, uint32_t *size)
  3103. {
  3104. uint32_t cmd_id;
  3105. uint32_t size_remaining = *size;
  3106. SVGA3dCmdHeader *header = (SVGA3dCmdHeader *) buf;
  3107. int ret;
  3108. const struct vmw_cmd_entry *entry;
  3109. bool gb = dev_priv->capabilities & SVGA_CAP_GBOBJECTS;
  3110. cmd_id = ((uint32_t *)buf)[0];
  3111. /* Handle any none 3D commands */
  3112. if (unlikely(cmd_id < SVGA_CMD_MAX))
  3113. return vmw_cmd_check_not_3d(dev_priv, sw_context, buf, size);
  3114. cmd_id = header->id;
  3115. *size = header->size + sizeof(SVGA3dCmdHeader);
  3116. cmd_id -= SVGA_3D_CMD_BASE;
  3117. if (unlikely(*size > size_remaining))
  3118. goto out_invalid;
  3119. if (unlikely(cmd_id >= SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE))
  3120. goto out_invalid;
  3121. entry = &vmw_cmd_entries[cmd_id];
  3122. if (unlikely(!entry->func))
  3123. goto out_invalid;
  3124. if (unlikely(!entry->user_allow && !sw_context->kernel))
  3125. goto out_privileged;
  3126. if (unlikely(entry->gb_disable && gb))
  3127. goto out_old;
  3128. if (unlikely(entry->gb_enable && !gb))
  3129. goto out_new;
  3130. ret = entry->func(dev_priv, sw_context, header);
  3131. if (unlikely(ret != 0))
  3132. goto out_invalid;
  3133. return 0;
  3134. out_invalid:
  3135. DRM_ERROR("Invalid SVGA3D command: %d\n",
  3136. cmd_id + SVGA_3D_CMD_BASE);
  3137. return -EINVAL;
  3138. out_privileged:
  3139. DRM_ERROR("Privileged SVGA3D command: %d\n",
  3140. cmd_id + SVGA_3D_CMD_BASE);
  3141. return -EPERM;
  3142. out_old:
  3143. DRM_ERROR("Deprecated (disallowed) SVGA3D command: %d\n",
  3144. cmd_id + SVGA_3D_CMD_BASE);
  3145. return -EINVAL;
  3146. out_new:
  3147. DRM_ERROR("SVGA3D command: %d not supported by virtual hardware.\n",
  3148. cmd_id + SVGA_3D_CMD_BASE);
  3149. return -EINVAL;
  3150. }
  3151. static int vmw_cmd_check_all(struct vmw_private *dev_priv,
  3152. struct vmw_sw_context *sw_context,
  3153. void *buf,
  3154. uint32_t size)
  3155. {
  3156. int32_t cur_size = size;
  3157. int ret;
  3158. sw_context->buf_start = buf;
  3159. while (cur_size > 0) {
  3160. size = cur_size;
  3161. ret = vmw_cmd_check(dev_priv, sw_context, buf, &size);
  3162. if (unlikely(ret != 0))
  3163. return ret;
  3164. buf = (void *)((unsigned long) buf + size);
  3165. cur_size -= size;
  3166. }
  3167. if (unlikely(cur_size != 0)) {
  3168. DRM_ERROR("Command verifier out of sync.\n");
  3169. return -EINVAL;
  3170. }
  3171. return 0;
  3172. }
  3173. static void vmw_free_relocations(struct vmw_sw_context *sw_context)
  3174. {
  3175. sw_context->cur_reloc = 0;
  3176. }
  3177. static void vmw_apply_relocations(struct vmw_sw_context *sw_context)
  3178. {
  3179. uint32_t i;
  3180. struct vmw_relocation *reloc;
  3181. struct ttm_validate_buffer *validate;
  3182. struct ttm_buffer_object *bo;
  3183. for (i = 0; i < sw_context->cur_reloc; ++i) {
  3184. reloc = &sw_context->relocs[i];
  3185. validate = &sw_context->val_bufs[reloc->index].base;
  3186. bo = validate->bo;
  3187. switch (bo->mem.mem_type) {
  3188. case TTM_PL_VRAM:
  3189. reloc->location->offset += bo->offset;
  3190. reloc->location->gmrId = SVGA_GMR_FRAMEBUFFER;
  3191. break;
  3192. case VMW_PL_GMR:
  3193. reloc->location->gmrId = bo->mem.start;
  3194. break;
  3195. case VMW_PL_MOB:
  3196. *reloc->mob_loc = bo->mem.start;
  3197. break;
  3198. default:
  3199. BUG();
  3200. }
  3201. }
  3202. vmw_free_relocations(sw_context);
  3203. }
  3204. /**
  3205. * vmw_resource_list_unrefererence - Free up a resource list and unreference
  3206. * all resources referenced by it.
  3207. *
  3208. * @list: The resource list.
  3209. */
  3210. static void vmw_resource_list_unreference(struct vmw_sw_context *sw_context,
  3211. struct list_head *list)
  3212. {
  3213. struct vmw_resource_val_node *val, *val_next;
  3214. /*
  3215. * Drop references to resources held during command submission.
  3216. */
  3217. list_for_each_entry_safe(val, val_next, list, head) {
  3218. list_del_init(&val->head);
  3219. vmw_resource_unreference(&val->res);
  3220. if (val->staged_bindings) {
  3221. if (val->staged_bindings != sw_context->staged_bindings)
  3222. vmw_binding_state_free(val->staged_bindings);
  3223. else
  3224. sw_context->staged_bindings_inuse = false;
  3225. val->staged_bindings = NULL;
  3226. }
  3227. kfree(val);
  3228. }
  3229. }
  3230. static void vmw_clear_validations(struct vmw_sw_context *sw_context)
  3231. {
  3232. struct vmw_validate_buffer *entry, *next;
  3233. struct vmw_resource_val_node *val;
  3234. /*
  3235. * Drop references to DMA buffers held during command submission.
  3236. */
  3237. list_for_each_entry_safe(entry, next, &sw_context->validate_nodes,
  3238. base.head) {
  3239. list_del(&entry->base.head);
  3240. ttm_bo_unref(&entry->base.bo);
  3241. (void) drm_ht_remove_item(&sw_context->res_ht, &entry->hash);
  3242. sw_context->cur_val_buf--;
  3243. }
  3244. BUG_ON(sw_context->cur_val_buf != 0);
  3245. list_for_each_entry(val, &sw_context->resource_list, head)
  3246. (void) drm_ht_remove_item(&sw_context->res_ht, &val->hash);
  3247. }
  3248. int vmw_validate_single_buffer(struct vmw_private *dev_priv,
  3249. struct ttm_buffer_object *bo,
  3250. bool interruptible,
  3251. bool validate_as_mob)
  3252. {
  3253. struct vmw_dma_buffer *vbo = container_of(bo, struct vmw_dma_buffer,
  3254. base);
  3255. int ret;
  3256. if (vbo->pin_count > 0)
  3257. return 0;
  3258. if (validate_as_mob)
  3259. return ttm_bo_validate(bo, &vmw_mob_placement, interruptible,
  3260. false);
  3261. /**
  3262. * Put BO in VRAM if there is space, otherwise as a GMR.
  3263. * If there is no space in VRAM and GMR ids are all used up,
  3264. * start evicting GMRs to make room. If the DMA buffer can't be
  3265. * used as a GMR, this will return -ENOMEM.
  3266. */
  3267. ret = ttm_bo_validate(bo, &vmw_vram_gmr_placement, interruptible,
  3268. false);
  3269. if (likely(ret == 0 || ret == -ERESTARTSYS))
  3270. return ret;
  3271. /**
  3272. * If that failed, try VRAM again, this time evicting
  3273. * previous contents.
  3274. */
  3275. ret = ttm_bo_validate(bo, &vmw_vram_placement, interruptible, false);
  3276. return ret;
  3277. }
  3278. static int vmw_validate_buffers(struct vmw_private *dev_priv,
  3279. struct vmw_sw_context *sw_context)
  3280. {
  3281. struct vmw_validate_buffer *entry;
  3282. int ret;
  3283. list_for_each_entry(entry, &sw_context->validate_nodes, base.head) {
  3284. ret = vmw_validate_single_buffer(dev_priv, entry->base.bo,
  3285. true,
  3286. entry->validate_as_mob);
  3287. if (unlikely(ret != 0))
  3288. return ret;
  3289. }
  3290. return 0;
  3291. }
  3292. static int vmw_resize_cmd_bounce(struct vmw_sw_context *sw_context,
  3293. uint32_t size)
  3294. {
  3295. if (likely(sw_context->cmd_bounce_size >= size))
  3296. return 0;
  3297. if (sw_context->cmd_bounce_size == 0)
  3298. sw_context->cmd_bounce_size = VMWGFX_CMD_BOUNCE_INIT_SIZE;
  3299. while (sw_context->cmd_bounce_size < size) {
  3300. sw_context->cmd_bounce_size =
  3301. PAGE_ALIGN(sw_context->cmd_bounce_size +
  3302. (sw_context->cmd_bounce_size >> 1));
  3303. }
  3304. vfree(sw_context->cmd_bounce);
  3305. sw_context->cmd_bounce = vmalloc(sw_context->cmd_bounce_size);
  3306. if (sw_context->cmd_bounce == NULL) {
  3307. DRM_ERROR("Failed to allocate command bounce buffer.\n");
  3308. sw_context->cmd_bounce_size = 0;
  3309. return -ENOMEM;
  3310. }
  3311. return 0;
  3312. }
  3313. /**
  3314. * vmw_execbuf_fence_commands - create and submit a command stream fence
  3315. *
  3316. * Creates a fence object and submits a command stream marker.
  3317. * If this fails for some reason, We sync the fifo and return NULL.
  3318. * It is then safe to fence buffers with a NULL pointer.
  3319. *
  3320. * If @p_handle is not NULL @file_priv must also not be NULL. Creates
  3321. * a userspace handle if @p_handle is not NULL, otherwise not.
  3322. */
  3323. int vmw_execbuf_fence_commands(struct drm_file *file_priv,
  3324. struct vmw_private *dev_priv,
  3325. struct vmw_fence_obj **p_fence,
  3326. uint32_t *p_handle)
  3327. {
  3328. uint32_t sequence;
  3329. int ret;
  3330. bool synced = false;
  3331. /* p_handle implies file_priv. */
  3332. BUG_ON(p_handle != NULL && file_priv == NULL);
  3333. ret = vmw_fifo_send_fence(dev_priv, &sequence);
  3334. if (unlikely(ret != 0)) {
  3335. DRM_ERROR("Fence submission error. Syncing.\n");
  3336. synced = true;
  3337. }
  3338. if (p_handle != NULL)
  3339. ret = vmw_user_fence_create(file_priv, dev_priv->fman,
  3340. sequence, p_fence, p_handle);
  3341. else
  3342. ret = vmw_fence_create(dev_priv->fman, sequence, p_fence);
  3343. if (unlikely(ret != 0 && !synced)) {
  3344. (void) vmw_fallback_wait(dev_priv, false, false,
  3345. sequence, false,
  3346. VMW_FENCE_WAIT_TIMEOUT);
  3347. *p_fence = NULL;
  3348. }
  3349. return ret;
  3350. }
  3351. /**
  3352. * vmw_execbuf_copy_fence_user - copy fence object information to
  3353. * user-space.
  3354. *
  3355. * @dev_priv: Pointer to a vmw_private struct.
  3356. * @vmw_fp: Pointer to the struct vmw_fpriv representing the calling file.
  3357. * @ret: Return value from fence object creation.
  3358. * @user_fence_rep: User space address of a struct drm_vmw_fence_rep to
  3359. * which the information should be copied.
  3360. * @fence: Pointer to the fenc object.
  3361. * @fence_handle: User-space fence handle.
  3362. * @out_fence_fd: exported file descriptor for the fence. -1 if not used
  3363. * @sync_file: Only used to clean up in case of an error in this function.
  3364. *
  3365. * This function copies fence information to user-space. If copying fails,
  3366. * The user-space struct drm_vmw_fence_rep::error member is hopefully
  3367. * left untouched, and if it's preloaded with an -EFAULT by user-space,
  3368. * the error will hopefully be detected.
  3369. * Also if copying fails, user-space will be unable to signal the fence
  3370. * object so we wait for it immediately, and then unreference the
  3371. * user-space reference.
  3372. */
  3373. void
  3374. vmw_execbuf_copy_fence_user(struct vmw_private *dev_priv,
  3375. struct vmw_fpriv *vmw_fp,
  3376. int ret,
  3377. struct drm_vmw_fence_rep __user *user_fence_rep,
  3378. struct vmw_fence_obj *fence,
  3379. uint32_t fence_handle,
  3380. int32_t out_fence_fd,
  3381. struct sync_file *sync_file)
  3382. {
  3383. struct drm_vmw_fence_rep fence_rep;
  3384. if (user_fence_rep == NULL)
  3385. return;
  3386. memset(&fence_rep, 0, sizeof(fence_rep));
  3387. fence_rep.error = ret;
  3388. fence_rep.fd = out_fence_fd;
  3389. if (ret == 0) {
  3390. BUG_ON(fence == NULL);
  3391. fence_rep.handle = fence_handle;
  3392. fence_rep.seqno = fence->base.seqno;
  3393. vmw_update_seqno(dev_priv, &dev_priv->fifo);
  3394. fence_rep.passed_seqno = dev_priv->last_read_seqno;
  3395. }
  3396. /*
  3397. * copy_to_user errors will be detected by user space not
  3398. * seeing fence_rep::error filled in. Typically
  3399. * user-space would have pre-set that member to -EFAULT.
  3400. */
  3401. ret = copy_to_user(user_fence_rep, &fence_rep,
  3402. sizeof(fence_rep));
  3403. /*
  3404. * User-space lost the fence object. We need to sync
  3405. * and unreference the handle.
  3406. */
  3407. if (unlikely(ret != 0) && (fence_rep.error == 0)) {
  3408. if (sync_file)
  3409. fput(sync_file->file);
  3410. if (fence_rep.fd != -1) {
  3411. put_unused_fd(fence_rep.fd);
  3412. fence_rep.fd = -1;
  3413. }
  3414. ttm_ref_object_base_unref(vmw_fp->tfile,
  3415. fence_handle, TTM_REF_USAGE);
  3416. DRM_ERROR("Fence copy error. Syncing.\n");
  3417. (void) vmw_fence_obj_wait(fence, false, false,
  3418. VMW_FENCE_WAIT_TIMEOUT);
  3419. }
  3420. }
  3421. /**
  3422. * vmw_execbuf_submit_fifo - Patch a command batch and submit it using
  3423. * the fifo.
  3424. *
  3425. * @dev_priv: Pointer to a device private structure.
  3426. * @kernel_commands: Pointer to the unpatched command batch.
  3427. * @command_size: Size of the unpatched command batch.
  3428. * @sw_context: Structure holding the relocation lists.
  3429. *
  3430. * Side effects: If this function returns 0, then the command batch
  3431. * pointed to by @kernel_commands will have been modified.
  3432. */
  3433. static int vmw_execbuf_submit_fifo(struct vmw_private *dev_priv,
  3434. void *kernel_commands,
  3435. u32 command_size,
  3436. struct vmw_sw_context *sw_context)
  3437. {
  3438. void *cmd;
  3439. if (sw_context->dx_ctx_node)
  3440. cmd = vmw_fifo_reserve_dx(dev_priv, command_size,
  3441. sw_context->dx_ctx_node->res->id);
  3442. else
  3443. cmd = vmw_fifo_reserve(dev_priv, command_size);
  3444. if (!cmd) {
  3445. DRM_ERROR("Failed reserving fifo space for commands.\n");
  3446. return -ENOMEM;
  3447. }
  3448. vmw_apply_relocations(sw_context);
  3449. memcpy(cmd, kernel_commands, command_size);
  3450. vmw_resource_relocations_apply(cmd, &sw_context->res_relocations);
  3451. vmw_resource_relocations_free(&sw_context->res_relocations);
  3452. vmw_fifo_commit(dev_priv, command_size);
  3453. return 0;
  3454. }
  3455. /**
  3456. * vmw_execbuf_submit_cmdbuf - Patch a command batch and submit it using
  3457. * the command buffer manager.
  3458. *
  3459. * @dev_priv: Pointer to a device private structure.
  3460. * @header: Opaque handle to the command buffer allocation.
  3461. * @command_size: Size of the unpatched command batch.
  3462. * @sw_context: Structure holding the relocation lists.
  3463. *
  3464. * Side effects: If this function returns 0, then the command buffer
  3465. * represented by @header will have been modified.
  3466. */
  3467. static int vmw_execbuf_submit_cmdbuf(struct vmw_private *dev_priv,
  3468. struct vmw_cmdbuf_header *header,
  3469. u32 command_size,
  3470. struct vmw_sw_context *sw_context)
  3471. {
  3472. u32 id = ((sw_context->dx_ctx_node) ? sw_context->dx_ctx_node->res->id :
  3473. SVGA3D_INVALID_ID);
  3474. void *cmd = vmw_cmdbuf_reserve(dev_priv->cman, command_size,
  3475. id, false, header);
  3476. vmw_apply_relocations(sw_context);
  3477. vmw_resource_relocations_apply(cmd, &sw_context->res_relocations);
  3478. vmw_resource_relocations_free(&sw_context->res_relocations);
  3479. vmw_cmdbuf_commit(dev_priv->cman, command_size, header, false);
  3480. return 0;
  3481. }
  3482. /**
  3483. * vmw_execbuf_cmdbuf - Prepare, if possible, a user-space command batch for
  3484. * submission using a command buffer.
  3485. *
  3486. * @dev_priv: Pointer to a device private structure.
  3487. * @user_commands: User-space pointer to the commands to be submitted.
  3488. * @command_size: Size of the unpatched command batch.
  3489. * @header: Out parameter returning the opaque pointer to the command buffer.
  3490. *
  3491. * This function checks whether we can use the command buffer manager for
  3492. * submission and if so, creates a command buffer of suitable size and
  3493. * copies the user data into that buffer.
  3494. *
  3495. * On successful return, the function returns a pointer to the data in the
  3496. * command buffer and *@header is set to non-NULL.
  3497. * If command buffers could not be used, the function will return the value
  3498. * of @kernel_commands on function call. That value may be NULL. In that case,
  3499. * the value of *@header will be set to NULL.
  3500. * If an error is encountered, the function will return a pointer error value.
  3501. * If the function is interrupted by a signal while sleeping, it will return
  3502. * -ERESTARTSYS casted to a pointer error value.
  3503. */
  3504. static void *vmw_execbuf_cmdbuf(struct vmw_private *dev_priv,
  3505. void __user *user_commands,
  3506. void *kernel_commands,
  3507. u32 command_size,
  3508. struct vmw_cmdbuf_header **header)
  3509. {
  3510. size_t cmdbuf_size;
  3511. int ret;
  3512. *header = NULL;
  3513. if (command_size > SVGA_CB_MAX_SIZE) {
  3514. DRM_ERROR("Command buffer is too large.\n");
  3515. return ERR_PTR(-EINVAL);
  3516. }
  3517. if (!dev_priv->cman || kernel_commands)
  3518. return kernel_commands;
  3519. /* If possible, add a little space for fencing. */
  3520. cmdbuf_size = command_size + 512;
  3521. cmdbuf_size = min_t(size_t, cmdbuf_size, SVGA_CB_MAX_SIZE);
  3522. kernel_commands = vmw_cmdbuf_alloc(dev_priv->cman, cmdbuf_size,
  3523. true, header);
  3524. if (IS_ERR(kernel_commands))
  3525. return kernel_commands;
  3526. ret = copy_from_user(kernel_commands, user_commands,
  3527. command_size);
  3528. if (ret) {
  3529. DRM_ERROR("Failed copying commands.\n");
  3530. vmw_cmdbuf_header_free(*header);
  3531. *header = NULL;
  3532. return ERR_PTR(-EFAULT);
  3533. }
  3534. return kernel_commands;
  3535. }
  3536. static int vmw_execbuf_tie_context(struct vmw_private *dev_priv,
  3537. struct vmw_sw_context *sw_context,
  3538. uint32_t handle)
  3539. {
  3540. struct vmw_resource_val_node *ctx_node;
  3541. struct vmw_resource *res;
  3542. int ret;
  3543. if (handle == SVGA3D_INVALID_ID)
  3544. return 0;
  3545. ret = vmw_user_resource_lookup_handle(dev_priv, sw_context->fp->tfile,
  3546. handle, user_context_converter,
  3547. &res);
  3548. if (unlikely(ret != 0)) {
  3549. DRM_ERROR("Could not find or user DX context 0x%08x.\n",
  3550. (unsigned) handle);
  3551. return ret;
  3552. }
  3553. ret = vmw_resource_val_add(sw_context, res, &ctx_node);
  3554. if (unlikely(ret != 0))
  3555. goto out_err;
  3556. sw_context->dx_ctx_node = ctx_node;
  3557. sw_context->man = vmw_context_res_man(res);
  3558. out_err:
  3559. vmw_resource_unreference(&res);
  3560. return ret;
  3561. }
  3562. int vmw_execbuf_process(struct drm_file *file_priv,
  3563. struct vmw_private *dev_priv,
  3564. void __user *user_commands,
  3565. void *kernel_commands,
  3566. uint32_t command_size,
  3567. uint64_t throttle_us,
  3568. uint32_t dx_context_handle,
  3569. struct drm_vmw_fence_rep __user *user_fence_rep,
  3570. struct vmw_fence_obj **out_fence,
  3571. uint32_t flags)
  3572. {
  3573. struct vmw_sw_context *sw_context = &dev_priv->ctx;
  3574. struct vmw_fence_obj *fence = NULL;
  3575. struct vmw_resource *error_resource;
  3576. struct list_head resource_list;
  3577. struct vmw_cmdbuf_header *header;
  3578. struct ww_acquire_ctx ticket;
  3579. uint32_t handle;
  3580. int ret;
  3581. int32_t out_fence_fd = -1;
  3582. struct sync_file *sync_file = NULL;
  3583. if (flags & DRM_VMW_EXECBUF_FLAG_EXPORT_FENCE_FD) {
  3584. out_fence_fd = get_unused_fd_flags(O_CLOEXEC);
  3585. if (out_fence_fd < 0) {
  3586. DRM_ERROR("Failed to get a fence file descriptor.\n");
  3587. return out_fence_fd;
  3588. }
  3589. }
  3590. if (throttle_us) {
  3591. ret = vmw_wait_lag(dev_priv, &dev_priv->fifo.marker_queue,
  3592. throttle_us);
  3593. if (ret)
  3594. goto out_free_fence_fd;
  3595. }
  3596. kernel_commands = vmw_execbuf_cmdbuf(dev_priv, user_commands,
  3597. kernel_commands, command_size,
  3598. &header);
  3599. if (IS_ERR(kernel_commands)) {
  3600. ret = PTR_ERR(kernel_commands);
  3601. goto out_free_fence_fd;
  3602. }
  3603. ret = mutex_lock_interruptible(&dev_priv->cmdbuf_mutex);
  3604. if (ret) {
  3605. ret = -ERESTARTSYS;
  3606. goto out_free_header;
  3607. }
  3608. sw_context->kernel = false;
  3609. if (kernel_commands == NULL) {
  3610. ret = vmw_resize_cmd_bounce(sw_context, command_size);
  3611. if (unlikely(ret != 0))
  3612. goto out_unlock;
  3613. ret = copy_from_user(sw_context->cmd_bounce,
  3614. user_commands, command_size);
  3615. if (unlikely(ret != 0)) {
  3616. ret = -EFAULT;
  3617. DRM_ERROR("Failed copying commands.\n");
  3618. goto out_unlock;
  3619. }
  3620. kernel_commands = sw_context->cmd_bounce;
  3621. } else if (!header)
  3622. sw_context->kernel = true;
  3623. sw_context->fp = vmw_fpriv(file_priv);
  3624. sw_context->cur_reloc = 0;
  3625. sw_context->cur_val_buf = 0;
  3626. INIT_LIST_HEAD(&sw_context->resource_list);
  3627. INIT_LIST_HEAD(&sw_context->ctx_resource_list);
  3628. sw_context->cur_query_bo = dev_priv->pinned_bo;
  3629. sw_context->last_query_ctx = NULL;
  3630. sw_context->needs_post_query_barrier = false;
  3631. sw_context->dx_ctx_node = NULL;
  3632. sw_context->dx_query_mob = NULL;
  3633. sw_context->dx_query_ctx = NULL;
  3634. memset(sw_context->res_cache, 0, sizeof(sw_context->res_cache));
  3635. INIT_LIST_HEAD(&sw_context->validate_nodes);
  3636. INIT_LIST_HEAD(&sw_context->res_relocations);
  3637. if (sw_context->staged_bindings)
  3638. vmw_binding_state_reset(sw_context->staged_bindings);
  3639. if (!sw_context->res_ht_initialized) {
  3640. ret = drm_ht_create(&sw_context->res_ht, VMW_RES_HT_ORDER);
  3641. if (unlikely(ret != 0))
  3642. goto out_unlock;
  3643. sw_context->res_ht_initialized = true;
  3644. }
  3645. INIT_LIST_HEAD(&sw_context->staged_cmd_res);
  3646. INIT_LIST_HEAD(&resource_list);
  3647. ret = vmw_execbuf_tie_context(dev_priv, sw_context, dx_context_handle);
  3648. if (unlikely(ret != 0)) {
  3649. list_splice_init(&sw_context->ctx_resource_list,
  3650. &sw_context->resource_list);
  3651. goto out_err_nores;
  3652. }
  3653. ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
  3654. command_size);
  3655. /*
  3656. * Merge the resource lists before checking the return status
  3657. * from vmd_cmd_check_all so that all the open hashtabs will
  3658. * be handled properly even if vmw_cmd_check_all fails.
  3659. */
  3660. list_splice_init(&sw_context->ctx_resource_list,
  3661. &sw_context->resource_list);
  3662. if (unlikely(ret != 0))
  3663. goto out_err_nores;
  3664. ret = vmw_resources_reserve(sw_context);
  3665. if (unlikely(ret != 0))
  3666. goto out_err_nores;
  3667. ret = ttm_eu_reserve_buffers(&ticket, &sw_context->validate_nodes,
  3668. true, NULL);
  3669. if (unlikely(ret != 0))
  3670. goto out_err_nores;
  3671. ret = vmw_validate_buffers(dev_priv, sw_context);
  3672. if (unlikely(ret != 0))
  3673. goto out_err;
  3674. ret = vmw_resources_validate(sw_context);
  3675. if (unlikely(ret != 0))
  3676. goto out_err;
  3677. ret = mutex_lock_interruptible(&dev_priv->binding_mutex);
  3678. if (unlikely(ret != 0)) {
  3679. ret = -ERESTARTSYS;
  3680. goto out_err;
  3681. }
  3682. if (dev_priv->has_mob) {
  3683. ret = vmw_rebind_contexts(sw_context);
  3684. if (unlikely(ret != 0))
  3685. goto out_unlock_binding;
  3686. }
  3687. if (!header) {
  3688. ret = vmw_execbuf_submit_fifo(dev_priv, kernel_commands,
  3689. command_size, sw_context);
  3690. } else {
  3691. ret = vmw_execbuf_submit_cmdbuf(dev_priv, header, command_size,
  3692. sw_context);
  3693. header = NULL;
  3694. }
  3695. mutex_unlock(&dev_priv->binding_mutex);
  3696. if (ret)
  3697. goto out_err;
  3698. vmw_query_bo_switch_commit(dev_priv, sw_context);
  3699. ret = vmw_execbuf_fence_commands(file_priv, dev_priv,
  3700. &fence,
  3701. (user_fence_rep) ? &handle : NULL);
  3702. /*
  3703. * This error is harmless, because if fence submission fails,
  3704. * vmw_fifo_send_fence will sync. The error will be propagated to
  3705. * user-space in @fence_rep
  3706. */
  3707. if (ret != 0)
  3708. DRM_ERROR("Fence submission error. Syncing.\n");
  3709. vmw_resources_unreserve(sw_context, false);
  3710. ttm_eu_fence_buffer_objects(&ticket, &sw_context->validate_nodes,
  3711. (void *) fence);
  3712. if (unlikely(dev_priv->pinned_bo != NULL &&
  3713. !dev_priv->query_cid_valid))
  3714. __vmw_execbuf_release_pinned_bo(dev_priv, fence);
  3715. vmw_clear_validations(sw_context);
  3716. /*
  3717. * If anything fails here, give up trying to export the fence
  3718. * and do a sync since the user mode will not be able to sync
  3719. * the fence itself. This ensures we are still functionally
  3720. * correct.
  3721. */
  3722. if (flags & DRM_VMW_EXECBUF_FLAG_EXPORT_FENCE_FD) {
  3723. sync_file = sync_file_create(&fence->base);
  3724. if (!sync_file) {
  3725. DRM_ERROR("Unable to create sync file for fence\n");
  3726. put_unused_fd(out_fence_fd);
  3727. out_fence_fd = -1;
  3728. (void) vmw_fence_obj_wait(fence, false, false,
  3729. VMW_FENCE_WAIT_TIMEOUT);
  3730. } else {
  3731. /* Link the fence with the FD created earlier */
  3732. fd_install(out_fence_fd, sync_file->file);
  3733. }
  3734. }
  3735. vmw_execbuf_copy_fence_user(dev_priv, vmw_fpriv(file_priv), ret,
  3736. user_fence_rep, fence, handle,
  3737. out_fence_fd, sync_file);
  3738. /* Don't unreference when handing fence out */
  3739. if (unlikely(out_fence != NULL)) {
  3740. *out_fence = fence;
  3741. fence = NULL;
  3742. } else if (likely(fence != NULL)) {
  3743. vmw_fence_obj_unreference(&fence);
  3744. }
  3745. list_splice_init(&sw_context->resource_list, &resource_list);
  3746. vmw_cmdbuf_res_commit(&sw_context->staged_cmd_res);
  3747. mutex_unlock(&dev_priv->cmdbuf_mutex);
  3748. /*
  3749. * Unreference resources outside of the cmdbuf_mutex to
  3750. * avoid deadlocks in resource destruction paths.
  3751. */
  3752. vmw_resource_list_unreference(sw_context, &resource_list);
  3753. return 0;
  3754. out_unlock_binding:
  3755. mutex_unlock(&dev_priv->binding_mutex);
  3756. out_err:
  3757. ttm_eu_backoff_reservation(&ticket, &sw_context->validate_nodes);
  3758. out_err_nores:
  3759. vmw_resources_unreserve(sw_context, true);
  3760. vmw_resource_relocations_free(&sw_context->res_relocations);
  3761. vmw_free_relocations(sw_context);
  3762. vmw_clear_validations(sw_context);
  3763. if (unlikely(dev_priv->pinned_bo != NULL &&
  3764. !dev_priv->query_cid_valid))
  3765. __vmw_execbuf_release_pinned_bo(dev_priv, NULL);
  3766. out_unlock:
  3767. list_splice_init(&sw_context->resource_list, &resource_list);
  3768. error_resource = sw_context->error_resource;
  3769. sw_context->error_resource = NULL;
  3770. vmw_cmdbuf_res_revert(&sw_context->staged_cmd_res);
  3771. mutex_unlock(&dev_priv->cmdbuf_mutex);
  3772. /*
  3773. * Unreference resources outside of the cmdbuf_mutex to
  3774. * avoid deadlocks in resource destruction paths.
  3775. */
  3776. vmw_resource_list_unreference(sw_context, &resource_list);
  3777. if (unlikely(error_resource != NULL))
  3778. vmw_resource_unreference(&error_resource);
  3779. out_free_header:
  3780. if (header)
  3781. vmw_cmdbuf_header_free(header);
  3782. out_free_fence_fd:
  3783. if (out_fence_fd >= 0)
  3784. put_unused_fd(out_fence_fd);
  3785. return ret;
  3786. }
  3787. /**
  3788. * vmw_execbuf_unpin_panic - Idle the fifo and unpin the query buffer.
  3789. *
  3790. * @dev_priv: The device private structure.
  3791. *
  3792. * This function is called to idle the fifo and unpin the query buffer
  3793. * if the normal way to do this hits an error, which should typically be
  3794. * extremely rare.
  3795. */
  3796. static void vmw_execbuf_unpin_panic(struct vmw_private *dev_priv)
  3797. {
  3798. DRM_ERROR("Can't unpin query buffer. Trying to recover.\n");
  3799. (void) vmw_fallback_wait(dev_priv, false, true, 0, false, 10*HZ);
  3800. vmw_bo_pin_reserved(dev_priv->pinned_bo, false);
  3801. if (dev_priv->dummy_query_bo_pinned) {
  3802. vmw_bo_pin_reserved(dev_priv->dummy_query_bo, false);
  3803. dev_priv->dummy_query_bo_pinned = false;
  3804. }
  3805. }
  3806. /**
  3807. * __vmw_execbuf_release_pinned_bo - Flush queries and unpin the pinned
  3808. * query bo.
  3809. *
  3810. * @dev_priv: The device private structure.
  3811. * @fence: If non-NULL should point to a struct vmw_fence_obj issued
  3812. * _after_ a query barrier that flushes all queries touching the current
  3813. * buffer pointed to by @dev_priv->pinned_bo
  3814. *
  3815. * This function should be used to unpin the pinned query bo, or
  3816. * as a query barrier when we need to make sure that all queries have
  3817. * finished before the next fifo command. (For example on hardware
  3818. * context destructions where the hardware may otherwise leak unfinished
  3819. * queries).
  3820. *
  3821. * This function does not return any failure codes, but make attempts
  3822. * to do safe unpinning in case of errors.
  3823. *
  3824. * The function will synchronize on the previous query barrier, and will
  3825. * thus not finish until that barrier has executed.
  3826. *
  3827. * the @dev_priv->cmdbuf_mutex needs to be held by the current thread
  3828. * before calling this function.
  3829. */
  3830. void __vmw_execbuf_release_pinned_bo(struct vmw_private *dev_priv,
  3831. struct vmw_fence_obj *fence)
  3832. {
  3833. int ret = 0;
  3834. struct list_head validate_list;
  3835. struct ttm_validate_buffer pinned_val, query_val;
  3836. struct vmw_fence_obj *lfence = NULL;
  3837. struct ww_acquire_ctx ticket;
  3838. if (dev_priv->pinned_bo == NULL)
  3839. goto out_unlock;
  3840. INIT_LIST_HEAD(&validate_list);
  3841. pinned_val.bo = ttm_bo_reference(&dev_priv->pinned_bo->base);
  3842. pinned_val.shared = false;
  3843. list_add_tail(&pinned_val.head, &validate_list);
  3844. query_val.bo = ttm_bo_reference(&dev_priv->dummy_query_bo->base);
  3845. query_val.shared = false;
  3846. list_add_tail(&query_val.head, &validate_list);
  3847. ret = ttm_eu_reserve_buffers(&ticket, &validate_list,
  3848. false, NULL);
  3849. if (unlikely(ret != 0)) {
  3850. vmw_execbuf_unpin_panic(dev_priv);
  3851. goto out_no_reserve;
  3852. }
  3853. if (dev_priv->query_cid_valid) {
  3854. BUG_ON(fence != NULL);
  3855. ret = vmw_fifo_emit_dummy_query(dev_priv, dev_priv->query_cid);
  3856. if (unlikely(ret != 0)) {
  3857. vmw_execbuf_unpin_panic(dev_priv);
  3858. goto out_no_emit;
  3859. }
  3860. dev_priv->query_cid_valid = false;
  3861. }
  3862. vmw_bo_pin_reserved(dev_priv->pinned_bo, false);
  3863. if (dev_priv->dummy_query_bo_pinned) {
  3864. vmw_bo_pin_reserved(dev_priv->dummy_query_bo, false);
  3865. dev_priv->dummy_query_bo_pinned = false;
  3866. }
  3867. if (fence == NULL) {
  3868. (void) vmw_execbuf_fence_commands(NULL, dev_priv, &lfence,
  3869. NULL);
  3870. fence = lfence;
  3871. }
  3872. ttm_eu_fence_buffer_objects(&ticket, &validate_list, (void *) fence);
  3873. if (lfence != NULL)
  3874. vmw_fence_obj_unreference(&lfence);
  3875. ttm_bo_unref(&query_val.bo);
  3876. ttm_bo_unref(&pinned_val.bo);
  3877. vmw_dmabuf_unreference(&dev_priv->pinned_bo);
  3878. out_unlock:
  3879. return;
  3880. out_no_emit:
  3881. ttm_eu_backoff_reservation(&ticket, &validate_list);
  3882. out_no_reserve:
  3883. ttm_bo_unref(&query_val.bo);
  3884. ttm_bo_unref(&pinned_val.bo);
  3885. vmw_dmabuf_unreference(&dev_priv->pinned_bo);
  3886. }
  3887. /**
  3888. * vmw_execbuf_release_pinned_bo - Flush queries and unpin the pinned
  3889. * query bo.
  3890. *
  3891. * @dev_priv: The device private structure.
  3892. *
  3893. * This function should be used to unpin the pinned query bo, or
  3894. * as a query barrier when we need to make sure that all queries have
  3895. * finished before the next fifo command. (For example on hardware
  3896. * context destructions where the hardware may otherwise leak unfinished
  3897. * queries).
  3898. *
  3899. * This function does not return any failure codes, but make attempts
  3900. * to do safe unpinning in case of errors.
  3901. *
  3902. * The function will synchronize on the previous query barrier, and will
  3903. * thus not finish until that barrier has executed.
  3904. */
  3905. void vmw_execbuf_release_pinned_bo(struct vmw_private *dev_priv)
  3906. {
  3907. mutex_lock(&dev_priv->cmdbuf_mutex);
  3908. if (dev_priv->query_cid_valid)
  3909. __vmw_execbuf_release_pinned_bo(dev_priv, NULL);
  3910. mutex_unlock(&dev_priv->cmdbuf_mutex);
  3911. }
  3912. int vmw_execbuf_ioctl(struct drm_device *dev, unsigned long data,
  3913. struct drm_file *file_priv, size_t size)
  3914. {
  3915. struct vmw_private *dev_priv = vmw_priv(dev);
  3916. struct drm_vmw_execbuf_arg arg;
  3917. int ret;
  3918. static const size_t copy_offset[] = {
  3919. offsetof(struct drm_vmw_execbuf_arg, context_handle),
  3920. sizeof(struct drm_vmw_execbuf_arg)};
  3921. struct dma_fence *in_fence = NULL;
  3922. if (unlikely(size < copy_offset[0])) {
  3923. DRM_ERROR("Invalid command size, ioctl %d\n",
  3924. DRM_VMW_EXECBUF);
  3925. return -EINVAL;
  3926. }
  3927. if (copy_from_user(&arg, (void __user *) data, copy_offset[0]) != 0)
  3928. return -EFAULT;
  3929. /*
  3930. * Extend the ioctl argument while
  3931. * maintaining backwards compatibility:
  3932. * We take different code paths depending on the value of
  3933. * arg.version.
  3934. */
  3935. if (unlikely(arg.version > DRM_VMW_EXECBUF_VERSION ||
  3936. arg.version == 0)) {
  3937. DRM_ERROR("Incorrect execbuf version.\n");
  3938. return -EINVAL;
  3939. }
  3940. if (arg.version > 1 &&
  3941. copy_from_user(&arg.context_handle,
  3942. (void __user *) (data + copy_offset[0]),
  3943. copy_offset[arg.version - 1] -
  3944. copy_offset[0]) != 0)
  3945. return -EFAULT;
  3946. switch (arg.version) {
  3947. case 1:
  3948. arg.context_handle = (uint32_t) -1;
  3949. break;
  3950. case 2:
  3951. default:
  3952. break;
  3953. }
  3954. /* If imported a fence FD from elsewhere, then wait on it */
  3955. if (arg.flags & DRM_VMW_EXECBUF_FLAG_IMPORT_FENCE_FD) {
  3956. in_fence = sync_file_get_fence(arg.imported_fence_fd);
  3957. if (!in_fence) {
  3958. DRM_ERROR("Cannot get imported fence\n");
  3959. return -EINVAL;
  3960. }
  3961. ret = vmw_wait_dma_fence(dev_priv->fman, in_fence);
  3962. if (ret)
  3963. goto out;
  3964. }
  3965. ret = ttm_read_lock(&dev_priv->reservation_sem, true);
  3966. if (unlikely(ret != 0))
  3967. return ret;
  3968. ret = vmw_execbuf_process(file_priv, dev_priv,
  3969. (void __user *)(unsigned long)arg.commands,
  3970. NULL, arg.command_size, arg.throttle_us,
  3971. arg.context_handle,
  3972. (void __user *)(unsigned long)arg.fence_rep,
  3973. NULL,
  3974. arg.flags);
  3975. ttm_read_unlock(&dev_priv->reservation_sem);
  3976. if (unlikely(ret != 0))
  3977. goto out;
  3978. vmw_kms_cursor_post_execbuf(dev_priv);
  3979. out:
  3980. if (in_fence)
  3981. dma_fence_put(in_fence);
  3982. return ret;
  3983. }