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- /**************************************************************************
- *
- * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
- /*
- * This file implements the vmwgfx context binding manager,
- * The sole reason for having to use this code is that vmware guest
- * backed contexts can be swapped out to their backing mobs by the device
- * at any time, also swapped in at any time. At swapin time, the device
- * validates the context bindings to make sure they point to valid resources.
- * It's this outside-of-drawcall validation (that can happen at any time),
- * that makes this code necessary.
- *
- * We therefore need to kill any context bindings pointing to a resource
- * when the resource is swapped out. Furthermore, if the vmwgfx driver has
- * swapped out the context we can't swap it in again to kill bindings because
- * of backing mob reservation lockdep violations, so as part of
- * context swapout, also kill all bindings of a context, so that they are
- * already killed if a resource to which a binding points
- * needs to be swapped out.
- *
- * Note that a resource can be pointed to by bindings from multiple contexts,
- * Therefore we can't easily protect this data by a per context mutex
- * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
- * to protect all binding manager data.
- *
- * Finally, any association between a context and a global resource
- * (surface, shader or even DX query) is conceptually a context binding that
- * needs to be tracked by this code.
- */
- #include "vmwgfx_drv.h"
- #include "vmwgfx_binding.h"
- #include "device_include/svga3d_reg.h"
- #define VMW_BINDING_RT_BIT 0
- #define VMW_BINDING_PS_BIT 1
- #define VMW_BINDING_SO_BIT 2
- #define VMW_BINDING_VB_BIT 3
- #define VMW_BINDING_NUM_BITS 4
- #define VMW_BINDING_PS_SR_BIT 0
- /**
- * struct vmw_ctx_binding_state - per context binding state
- *
- * @dev_priv: Pointer to device private structure.
- * @list: linked list of individual active bindings.
- * @render_targets: Render target bindings.
- * @texture_units: Texture units bindings.
- * @ds_view: Depth-stencil view binding.
- * @so_targets: StreamOutput target bindings.
- * @vertex_buffers: Vertex buffer bindings.
- * @index_buffer: Index buffer binding.
- * @per_shader: Per shader-type bindings.
- * @dirty: Bitmap tracking per binding-type changes that have not yet
- * been emitted to the device.
- * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
- * have not yet been emitted to the device.
- * @bind_cmd_buffer: Scratch space used to construct binding commands.
- * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
- * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
- * device binding slot of the first command data entry in @bind_cmd_buffer.
- *
- * Note that this structure also provides storage space for the individual
- * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
- * for individual bindings.
- *
- */
- struct vmw_ctx_binding_state {
- struct vmw_private *dev_priv;
- struct list_head list;
- struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
- struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
- struct vmw_ctx_bindinfo_view ds_view;
- struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
- struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
- struct vmw_ctx_bindinfo_ib index_buffer;
- struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
- unsigned long dirty;
- DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
- u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
- u32 bind_cmd_count;
- u32 bind_first_slot;
- };
- static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
- static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
- bool rebind);
- static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
- static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
- static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
- static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
- static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
- static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
- static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
- bool rebind);
- static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
- static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
- static void vmw_binding_build_asserts(void) __attribute__ ((unused));
- typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
- /**
- * struct vmw_binding_info - Per binding type information for the binding
- * manager
- *
- * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
- * @offsets: array[shader_slot] of offsets to the array[slot]
- * of struct bindings for the binding type.
- * @scrub_func: Pointer to the scrub function for this binding type.
- *
- * Holds static information to help optimize the binding manager and avoid
- * an excessive amount of switch statements.
- */
- struct vmw_binding_info {
- size_t size;
- const size_t *offsets;
- vmw_scrub_func scrub_func;
- };
- /*
- * A number of static variables that help determine the scrub func and the
- * location of the struct vmw_ctx_bindinfo slots for each binding type.
- */
- static const size_t vmw_binding_shader_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
- offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
- offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
- };
- static const size_t vmw_binding_rt_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, render_targets),
- };
- static const size_t vmw_binding_tex_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, texture_units),
- };
- static const size_t vmw_binding_cb_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
- offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
- offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
- };
- static const size_t vmw_binding_dx_ds_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, ds_view),
- };
- static const size_t vmw_binding_sr_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
- offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
- offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
- };
- static const size_t vmw_binding_so_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, so_targets),
- };
- static const size_t vmw_binding_vb_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, vertex_buffers),
- };
- static const size_t vmw_binding_ib_offsets[] = {
- offsetof(struct vmw_ctx_binding_state, index_buffer),
- };
- static const struct vmw_binding_info vmw_binding_infos[] = {
- [vmw_ctx_binding_shader] = {
- .size = sizeof(struct vmw_ctx_bindinfo_shader),
- .offsets = vmw_binding_shader_offsets,
- .scrub_func = vmw_binding_scrub_shader},
- [vmw_ctx_binding_rt] = {
- .size = sizeof(struct vmw_ctx_bindinfo_view),
- .offsets = vmw_binding_rt_offsets,
- .scrub_func = vmw_binding_scrub_render_target},
- [vmw_ctx_binding_tex] = {
- .size = sizeof(struct vmw_ctx_bindinfo_tex),
- .offsets = vmw_binding_tex_offsets,
- .scrub_func = vmw_binding_scrub_texture},
- [vmw_ctx_binding_cb] = {
- .size = sizeof(struct vmw_ctx_bindinfo_cb),
- .offsets = vmw_binding_cb_offsets,
- .scrub_func = vmw_binding_scrub_cb},
- [vmw_ctx_binding_dx_shader] = {
- .size = sizeof(struct vmw_ctx_bindinfo_shader),
- .offsets = vmw_binding_shader_offsets,
- .scrub_func = vmw_binding_scrub_dx_shader},
- [vmw_ctx_binding_dx_rt] = {
- .size = sizeof(struct vmw_ctx_bindinfo_view),
- .offsets = vmw_binding_rt_offsets,
- .scrub_func = vmw_binding_scrub_dx_rt},
- [vmw_ctx_binding_sr] = {
- .size = sizeof(struct vmw_ctx_bindinfo_view),
- .offsets = vmw_binding_sr_offsets,
- .scrub_func = vmw_binding_scrub_sr},
- [vmw_ctx_binding_ds] = {
- .size = sizeof(struct vmw_ctx_bindinfo_view),
- .offsets = vmw_binding_dx_ds_offsets,
- .scrub_func = vmw_binding_scrub_dx_rt},
- [vmw_ctx_binding_so] = {
- .size = sizeof(struct vmw_ctx_bindinfo_so),
- .offsets = vmw_binding_so_offsets,
- .scrub_func = vmw_binding_scrub_so},
- [vmw_ctx_binding_vb] = {
- .size = sizeof(struct vmw_ctx_bindinfo_vb),
- .offsets = vmw_binding_vb_offsets,
- .scrub_func = vmw_binding_scrub_vb},
- [vmw_ctx_binding_ib] = {
- .size = sizeof(struct vmw_ctx_bindinfo_ib),
- .offsets = vmw_binding_ib_offsets,
- .scrub_func = vmw_binding_scrub_ib},
- };
- /**
- * vmw_cbs_context - Return a pointer to the context resource of a
- * context binding state tracker.
- *
- * @cbs: The context binding state tracker.
- *
- * Provided there are any active bindings, this function will return an
- * unreferenced pointer to the context resource that owns the context
- * binding state tracker. If there are no active bindings, this function
- * will return NULL. Note that the caller must somehow ensure that a reference
- * is held on the context resource prior to calling this function.
- */
- static const struct vmw_resource *
- vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
- {
- if (list_empty(&cbs->list))
- return NULL;
- return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
- ctx_list)->ctx;
- }
- /**
- * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
- *
- * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
- * @bt: The binding type.
- * @shader_slot: The shader slot of the binding. If none, then set to 0.
- * @slot: The slot of the binding.
- */
- static struct vmw_ctx_bindinfo *
- vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
- enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
- {
- const struct vmw_binding_info *b = &vmw_binding_infos[bt];
- size_t offset = b->offsets[shader_slot] + b->size*slot;
- return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
- }
- /**
- * vmw_binding_drop: Stop tracking a context binding
- *
- * @bi: Pointer to binding tracker storage.
- *
- * Stops tracking a context binding, and re-initializes its storage.
- * Typically used when the context binding is replaced with a binding to
- * another (or the same, for that matter) resource.
- */
- static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
- {
- list_del(&bi->ctx_list);
- if (!list_empty(&bi->res_list))
- list_del(&bi->res_list);
- bi->ctx = NULL;
- }
- /**
- * vmw_binding_add: Start tracking a context binding
- *
- * @cbs: Pointer to the context binding state tracker.
- * @bi: Information about the binding to track.
- *
- * Starts tracking the binding in the context binding
- * state structure @cbs.
- */
- void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_bindinfo *bi,
- u32 shader_slot, u32 slot)
- {
- struct vmw_ctx_bindinfo *loc =
- vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
- const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
- if (loc->ctx != NULL)
- vmw_binding_drop(loc);
- memcpy(loc, bi, b->size);
- loc->scrubbed = false;
- list_add(&loc->ctx_list, &cbs->list);
- INIT_LIST_HEAD(&loc->res_list);
- }
- /**
- * vmw_binding_transfer: Transfer a context binding tracking entry.
- *
- * @cbs: Pointer to the persistent context binding state tracker.
- * @bi: Information about the binding to track.
- *
- */
- static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_binding_state *from,
- const struct vmw_ctx_bindinfo *bi)
- {
- size_t offset = (unsigned long)bi - (unsigned long)from;
- struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
- ((unsigned long) cbs + offset);
- if (loc->ctx != NULL) {
- WARN_ON(bi->scrubbed);
- vmw_binding_drop(loc);
- }
- if (bi->res != NULL) {
- memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
- list_add_tail(&loc->ctx_list, &cbs->list);
- list_add_tail(&loc->res_list, &loc->res->binding_head);
- }
- }
- /**
- * vmw_binding_state_kill - Kill all bindings associated with a
- * struct vmw_ctx_binding state structure, and re-initialize the structure.
- *
- * @cbs: Pointer to the context binding state tracker.
- *
- * Emits commands to scrub all bindings associated with the
- * context binding state tracker. Then re-initializes the whole structure.
- */
- void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
- {
- struct vmw_ctx_bindinfo *entry, *next;
- vmw_binding_state_scrub(cbs);
- list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
- vmw_binding_drop(entry);
- }
- /**
- * vmw_binding_state_scrub - Scrub all bindings associated with a
- * struct vmw_ctx_binding state structure.
- *
- * @cbs: Pointer to the context binding state tracker.
- *
- * Emits commands to scrub all bindings associated with the
- * context binding state tracker.
- */
- void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
- {
- struct vmw_ctx_bindinfo *entry;
- list_for_each_entry(entry, &cbs->list, ctx_list) {
- if (!entry->scrubbed) {
- (void) vmw_binding_infos[entry->bt].scrub_func
- (entry, false);
- entry->scrubbed = true;
- }
- }
- (void) vmw_binding_emit_dirty(cbs);
- }
- /**
- * vmw_binding_res_list_kill - Kill all bindings on a
- * resource binding list
- *
- * @head: list head of resource binding list
- *
- * Kills all bindings associated with a specific resource. Typically
- * called before the resource is destroyed.
- */
- void vmw_binding_res_list_kill(struct list_head *head)
- {
- struct vmw_ctx_bindinfo *entry, *next;
- vmw_binding_res_list_scrub(head);
- list_for_each_entry_safe(entry, next, head, res_list)
- vmw_binding_drop(entry);
- }
- /**
- * vmw_binding_res_list_scrub - Scrub all bindings on a
- * resource binding list
- *
- * @head: list head of resource binding list
- *
- * Scrub all bindings associated with a specific resource. Typically
- * called before the resource is evicted.
- */
- void vmw_binding_res_list_scrub(struct list_head *head)
- {
- struct vmw_ctx_bindinfo *entry;
- list_for_each_entry(entry, head, res_list) {
- if (!entry->scrubbed) {
- (void) vmw_binding_infos[entry->bt].scrub_func
- (entry, false);
- entry->scrubbed = true;
- }
- }
- list_for_each_entry(entry, head, res_list) {
- struct vmw_ctx_binding_state *cbs =
- vmw_context_binding_state(entry->ctx);
- (void) vmw_binding_emit_dirty(cbs);
- }
- }
- /**
- * vmw_binding_state_commit - Commit staged binding info
- *
- * @ctx: Pointer to context to commit the staged binding info to.
- * @from: Staged binding info built during execbuf.
- * @scrubbed: Transfer only scrubbed bindings.
- *
- * Transfers binding info from a temporary structure
- * (typically used by execbuf) to the persistent
- * structure in the context. This can be done once commands have been
- * submitted to hardware
- */
- void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
- struct vmw_ctx_binding_state *from)
- {
- struct vmw_ctx_bindinfo *entry, *next;
- list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
- vmw_binding_transfer(to, from, entry);
- vmw_binding_drop(entry);
- }
- }
- /**
- * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
- *
- * @ctx: The context resource
- *
- * Walks through the context binding list and rebinds all scrubbed
- * resources.
- */
- int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
- {
- struct vmw_ctx_bindinfo *entry;
- int ret;
- list_for_each_entry(entry, &cbs->list, ctx_list) {
- if (likely(!entry->scrubbed))
- continue;
- if ((entry->res == NULL || entry->res->id ==
- SVGA3D_INVALID_ID))
- continue;
- ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
- if (unlikely(ret != 0))
- return ret;
- entry->scrubbed = false;
- }
- return vmw_binding_emit_dirty(cbs);
- }
- /**
- * vmw_binding_scrub_shader - scrub a shader binding from a context.
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
- {
- struct vmw_ctx_bindinfo_shader *binding =
- container_of(bi, typeof(*binding), bi);
- struct vmw_private *dev_priv = bi->ctx->dev_priv;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdSetShader body;
- } *cmd;
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for shader "
- "unbinding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_SET_SHADER;
- cmd->header.size = sizeof(cmd->body);
- cmd->body.cid = bi->ctx->id;
- cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
- cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
- return 0;
- }
- /**
- * vmw_binding_scrub_render_target - scrub a render target binding
- * from a context.
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
- bool rebind)
- {
- struct vmw_ctx_bindinfo_view *binding =
- container_of(bi, typeof(*binding), bi);
- struct vmw_private *dev_priv = bi->ctx->dev_priv;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdSetRenderTarget body;
- } *cmd;
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for render target "
- "unbinding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
- cmd->header.size = sizeof(cmd->body);
- cmd->body.cid = bi->ctx->id;
- cmd->body.type = binding->slot;
- cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
- cmd->body.target.face = 0;
- cmd->body.target.mipmap = 0;
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
- return 0;
- }
- /**
- * vmw_binding_scrub_texture - scrub a texture binding from a context.
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- *
- * TODO: Possibly complement this function with a function that takes
- * a list of texture bindings and combines them to a single command.
- */
- static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
- bool rebind)
- {
- struct vmw_ctx_bindinfo_tex *binding =
- container_of(bi, typeof(*binding), bi);
- struct vmw_private *dev_priv = bi->ctx->dev_priv;
- struct {
- SVGA3dCmdHeader header;
- struct {
- SVGA3dCmdSetTextureState c;
- SVGA3dTextureState s1;
- } body;
- } *cmd;
- cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for texture "
- "unbinding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
- cmd->header.size = sizeof(cmd->body);
- cmd->body.c.cid = bi->ctx->id;
- cmd->body.s1.stage = binding->texture_stage;
- cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
- cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
- return 0;
- }
- /**
- * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
- {
- struct vmw_ctx_bindinfo_shader *binding =
- container_of(bi, typeof(*binding), bi);
- struct vmw_private *dev_priv = bi->ctx->dev_priv;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdDXSetShader body;
- } *cmd;
- cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX shader "
- "unbinding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
- cmd->header.size = sizeof(cmd->body);
- cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
- cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
- return 0;
- }
- /**
- * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
- {
- struct vmw_ctx_bindinfo_cb *binding =
- container_of(bi, typeof(*binding), bi);
- struct vmw_private *dev_priv = bi->ctx->dev_priv;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdDXSetSingleConstantBuffer body;
- } *cmd;
- cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX shader "
- "unbinding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
- cmd->header.size = sizeof(cmd->body);
- cmd->body.slot = binding->slot;
- cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
- if (rebind) {
- cmd->body.offsetInBytes = binding->offset;
- cmd->body.sizeInBytes = binding->size;
- cmd->body.sid = bi->res->id;
- } else {
- cmd->body.offsetInBytes = 0;
- cmd->body.sizeInBytes = 0;
- cmd->body.sid = SVGA3D_INVALID_ID;
- }
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
- return 0;
- }
- /**
- * vmw_collect_view_ids - Build view id data for a view binding command
- * without checking which bindings actually need to be emitted
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- * @bi: Pointer to where the binding info array is stored in @cbs
- * @max_num: Maximum number of entries in the @bi array.
- *
- * Scans the @bi array for bindings and builds a buffer of view id data.
- * Stops at the first non-existing binding in the @bi array.
- * On output, @cbs->bind_cmd_count contains the number of bindings to be
- * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
- * contains the command data.
- */
- static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_bindinfo *bi,
- u32 max_num)
- {
- const struct vmw_ctx_bindinfo_view *biv =
- container_of(bi, struct vmw_ctx_bindinfo_view, bi);
- unsigned long i;
- cbs->bind_cmd_count = 0;
- cbs->bind_first_slot = 0;
- for (i = 0; i < max_num; ++i, ++biv) {
- if (!biv->bi.ctx)
- break;
- cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
- ((biv->bi.scrubbed) ?
- SVGA3D_INVALID_ID : biv->bi.res->id);
- }
- }
- /**
- * vmw_collect_dirty_view_ids - Build view id data for a view binding command
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- * @bi: Pointer to where the binding info array is stored in @cbs
- * @dirty: Bitmap indicating which bindings need to be emitted.
- * @max_num: Maximum number of entries in the @bi array.
- *
- * Scans the @bi array for bindings that need to be emitted and
- * builds a buffer of view id data.
- * On output, @cbs->bind_cmd_count contains the number of bindings to be
- * emitted, @cbs->bind_first_slot indicates the index of the first emitted
- * binding, and @cbs->bind_cmd_buffer contains the command data.
- */
- static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_bindinfo *bi,
- unsigned long *dirty,
- u32 max_num)
- {
- const struct vmw_ctx_bindinfo_view *biv =
- container_of(bi, struct vmw_ctx_bindinfo_view, bi);
- unsigned long i, next_bit;
- cbs->bind_cmd_count = 0;
- i = find_first_bit(dirty, max_num);
- next_bit = i;
- cbs->bind_first_slot = i;
- biv += i;
- for (; i < max_num; ++i, ++biv) {
- cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
- ((!biv->bi.ctx || biv->bi.scrubbed) ?
- SVGA3D_INVALID_ID : biv->bi.res->id);
- if (next_bit == i) {
- next_bit = find_next_bit(dirty, max_num, i + 1);
- if (next_bit >= max_num)
- break;
- }
- }
- }
- /**
- * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- */
- static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
- int shader_slot)
- {
- const struct vmw_ctx_bindinfo *loc =
- &cbs->per_shader[shader_slot].shader_res[0].bi;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdDXSetShaderResources body;
- } *cmd;
- size_t cmd_size, view_id_size;
- const struct vmw_resource *ctx = vmw_cbs_context(cbs);
- vmw_collect_dirty_view_ids(cbs, loc,
- cbs->per_shader[shader_slot].dirty_sr,
- SVGA3D_DX_MAX_SRVIEWS);
- if (cbs->bind_cmd_count == 0)
- return 0;
- view_id_size = cbs->bind_cmd_count*sizeof(uint32);
- cmd_size = sizeof(*cmd) + view_id_size;
- cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX shader"
- " resource binding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
- cmd->header.size = sizeof(cmd->body) + view_id_size;
- cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
- cmd->body.startView = cbs->bind_first_slot;
- memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
- vmw_fifo_commit(ctx->dev_priv, cmd_size);
- bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
- cbs->bind_first_slot, cbs->bind_cmd_count);
- return 0;
- }
- /**
- * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- */
- static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
- {
- const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdDXSetRenderTargets body;
- } *cmd;
- size_t cmd_size, view_id_size;
- const struct vmw_resource *ctx = vmw_cbs_context(cbs);
- vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
- view_id_size = cbs->bind_cmd_count*sizeof(uint32);
- cmd_size = sizeof(*cmd) + view_id_size;
- cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX render-target"
- " binding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
- cmd->header.size = sizeof(cmd->body) + view_id_size;
- if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
- cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
- else
- cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
- memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
- vmw_fifo_commit(ctx->dev_priv, cmd_size);
- return 0;
- }
- /**
- * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
- * without checking which bindings actually need to be emitted
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- * @bi: Pointer to where the binding info array is stored in @cbs
- * @max_num: Maximum number of entries in the @bi array.
- *
- * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
- * Stops at the first non-existing binding in the @bi array.
- * On output, @cbs->bind_cmd_count contains the number of bindings to be
- * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
- * contains the command data.
- */
- static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_bindinfo *bi,
- u32 max_num)
- {
- const struct vmw_ctx_bindinfo_so *biso =
- container_of(bi, struct vmw_ctx_bindinfo_so, bi);
- unsigned long i;
- SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
- cbs->bind_cmd_count = 0;
- cbs->bind_first_slot = 0;
- for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
- ++cbs->bind_cmd_count) {
- if (!biso->bi.ctx)
- break;
- if (!biso->bi.scrubbed) {
- so_buffer->sid = biso->bi.res->id;
- so_buffer->offset = biso->offset;
- so_buffer->sizeInBytes = biso->size;
- } else {
- so_buffer->sid = SVGA3D_INVALID_ID;
- so_buffer->offset = 0;
- so_buffer->sizeInBytes = 0;
- }
- }
- }
- /**
- * vmw_binding_emit_set_so - Issue delayed streamout binding commands
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- */
- static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
- {
- const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdDXSetSOTargets body;
- } *cmd;
- size_t cmd_size, so_target_size;
- const struct vmw_resource *ctx = vmw_cbs_context(cbs);
- vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
- if (cbs->bind_cmd_count == 0)
- return 0;
- so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
- cmd_size = sizeof(*cmd) + so_target_size;
- cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX SO target"
- " binding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
- cmd->header.size = sizeof(cmd->body) + so_target_size;
- memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
- vmw_fifo_commit(ctx->dev_priv, cmd_size);
- return 0;
- }
- /**
- * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- *
- */
- static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
- {
- struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
- u32 i;
- int ret;
- for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
- if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
- continue;
- ret = vmw_emit_set_sr(cbs, i);
- if (ret)
- break;
- __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
- }
- return 0;
- }
- /**
- * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
- * SVGA3dCmdDXSetVertexBuffers command
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- * @bi: Pointer to where the binding info array is stored in @cbs
- * @dirty: Bitmap indicating which bindings need to be emitted.
- * @max_num: Maximum number of entries in the @bi array.
- *
- * Scans the @bi array for bindings that need to be emitted and
- * builds a buffer of SVGA3dVertexBuffer data.
- * On output, @cbs->bind_cmd_count contains the number of bindings to be
- * emitted, @cbs->bind_first_slot indicates the index of the first emitted
- * binding, and @cbs->bind_cmd_buffer contains the command data.
- */
- static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
- const struct vmw_ctx_bindinfo *bi,
- unsigned long *dirty,
- u32 max_num)
- {
- const struct vmw_ctx_bindinfo_vb *biv =
- container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
- unsigned long i, next_bit;
- SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
- cbs->bind_cmd_count = 0;
- i = find_first_bit(dirty, max_num);
- next_bit = i;
- cbs->bind_first_slot = i;
- biv += i;
- for (; i < max_num; ++i, ++biv, ++vbs) {
- if (!biv->bi.ctx || biv->bi.scrubbed) {
- vbs->sid = SVGA3D_INVALID_ID;
- vbs->stride = 0;
- vbs->offset = 0;
- } else {
- vbs->sid = biv->bi.res->id;
- vbs->stride = biv->stride;
- vbs->offset = biv->offset;
- }
- cbs->bind_cmd_count++;
- if (next_bit == i) {
- next_bit = find_next_bit(dirty, max_num, i + 1);
- if (next_bit >= max_num)
- break;
- }
- }
- }
- /**
- * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- *
- */
- static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
- {
- const struct vmw_ctx_bindinfo *loc =
- &cbs->vertex_buffers[0].bi;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdDXSetVertexBuffers body;
- } *cmd;
- size_t cmd_size, set_vb_size;
- const struct vmw_resource *ctx = vmw_cbs_context(cbs);
- vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
- SVGA3D_DX_MAX_VERTEXBUFFERS);
- if (cbs->bind_cmd_count == 0)
- return 0;
- set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
- cmd_size = sizeof(*cmd) + set_vb_size;
- cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX vertex buffer"
- " binding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
- cmd->header.size = sizeof(cmd->body) + set_vb_size;
- cmd->body.startBuffer = cbs->bind_first_slot;
- memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
- vmw_fifo_commit(ctx->dev_priv, cmd_size);
- bitmap_clear(cbs->dirty_vb,
- cbs->bind_first_slot, cbs->bind_cmd_count);
- return 0;
- }
- /**
- * vmw_binding_emit_dirty - Issue delayed binding commands
- *
- * @cbs: Pointer to the context's struct vmw_ctx_binding_state
- *
- * This function issues the delayed binding commands that arise from
- * previous scrub / unscrub calls. These binding commands are typically
- * commands that batch a number of bindings and therefore it makes sense
- * to delay them.
- */
- static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
- {
- int ret = 0;
- unsigned long hit = 0;
- while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
- < VMW_BINDING_NUM_BITS) {
- switch (hit) {
- case VMW_BINDING_RT_BIT:
- ret = vmw_emit_set_rt(cbs);
- break;
- case VMW_BINDING_PS_BIT:
- ret = vmw_binding_emit_dirty_ps(cbs);
- break;
- case VMW_BINDING_SO_BIT:
- ret = vmw_emit_set_so(cbs);
- break;
- case VMW_BINDING_VB_BIT:
- ret = vmw_emit_set_vb(cbs);
- break;
- default:
- BUG();
- }
- if (ret)
- return ret;
- __clear_bit(hit, &cbs->dirty);
- hit++;
- }
- return 0;
- }
- /**
- * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
- * scrub from a context
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
- {
- struct vmw_ctx_bindinfo_view *biv =
- container_of(bi, struct vmw_ctx_bindinfo_view, bi);
- struct vmw_ctx_binding_state *cbs =
- vmw_context_binding_state(bi->ctx);
- __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
- __set_bit(VMW_BINDING_PS_SR_BIT,
- &cbs->per_shader[biv->shader_slot].dirty);
- __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
- return 0;
- }
- /**
- * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
- * scrub from a context
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
- {
- struct vmw_ctx_binding_state *cbs =
- vmw_context_binding_state(bi->ctx);
- __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
- return 0;
- }
- /**
- * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
- * scrub from a context
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
- {
- struct vmw_ctx_binding_state *cbs =
- vmw_context_binding_state(bi->ctx);
- __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
- return 0;
- }
- /**
- * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
- * scrub from a context
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
- {
- struct vmw_ctx_bindinfo_vb *bivb =
- container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
- struct vmw_ctx_binding_state *cbs =
- vmw_context_binding_state(bi->ctx);
- __set_bit(bivb->slot, cbs->dirty_vb);
- __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
- return 0;
- }
- /**
- * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
- *
- * @bi: single binding information.
- * @rebind: Whether to issue a bind instead of scrub command.
- */
- static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
- {
- struct vmw_ctx_bindinfo_ib *binding =
- container_of(bi, typeof(*binding), bi);
- struct vmw_private *dev_priv = bi->ctx->dev_priv;
- struct {
- SVGA3dCmdHeader header;
- SVGA3dCmdDXSetIndexBuffer body;
- } *cmd;
- cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
- if (unlikely(cmd == NULL)) {
- DRM_ERROR("Failed reserving FIFO space for DX index buffer "
- "binding.\n");
- return -ENOMEM;
- }
- cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
- cmd->header.size = sizeof(cmd->body);
- if (rebind) {
- cmd->body.sid = bi->res->id;
- cmd->body.format = binding->format;
- cmd->body.offset = binding->offset;
- } else {
- cmd->body.sid = SVGA3D_INVALID_ID;
- cmd->body.format = 0;
- cmd->body.offset = 0;
- }
- vmw_fifo_commit(dev_priv, sizeof(*cmd));
- return 0;
- }
- /**
- * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
- * memory accounting.
- *
- * @dev_priv: Pointer to a device private structure.
- *
- * Returns a pointer to a newly allocated struct or an error pointer on error.
- */
- struct vmw_ctx_binding_state *
- vmw_binding_state_alloc(struct vmw_private *dev_priv)
- {
- struct vmw_ctx_binding_state *cbs;
- int ret;
- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
- false, false);
- if (ret)
- return ERR_PTR(ret);
- cbs = vzalloc(sizeof(*cbs));
- if (!cbs) {
- ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
- return ERR_PTR(-ENOMEM);
- }
- cbs->dev_priv = dev_priv;
- INIT_LIST_HEAD(&cbs->list);
- return cbs;
- }
- /**
- * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
- * memory accounting info.
- *
- * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
- */
- void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
- {
- struct vmw_private *dev_priv = cbs->dev_priv;
- vfree(cbs);
- ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
- }
- /**
- * vmw_binding_state_list - Get the binding list of a
- * struct vmw_ctx_binding_state
- *
- * @cbs: Pointer to the struct vmw_ctx_binding_state
- *
- * Returns the binding list which can be used to traverse through the bindings
- * and access the resource information of all bindings.
- */
- struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
- {
- return &cbs->list;
- }
- /**
- * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
- *
- * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
- *
- * Drops all bindings registered in @cbs. No device binding actions are
- * performed.
- */
- void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
- {
- struct vmw_ctx_bindinfo *entry, *next;
- list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
- vmw_binding_drop(entry);
- }
- /*
- * This function is unused at run-time, and only used to hold various build
- * asserts important for code optimization assumptions.
- */
- static void vmw_binding_build_asserts(void)
- {
- BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
- BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
- BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
- /*
- * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
- * view id arrays.
- */
- BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
- BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
- BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
- /*
- * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
- * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
- */
- BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
- VMW_MAX_VIEW_BINDINGS*sizeof(u32));
- BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
- VMW_MAX_VIEW_BINDINGS*sizeof(u32));
- }
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