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- /*
- * Hierarchical Budget Worst-case Fair Weighted Fair Queueing
- * (B-WF2Q+): hierarchical scheduling algorithm by which the BFQ I/O
- * scheduler schedules generic entities. The latter can represent
- * either single bfq queues (associated with processes) or groups of
- * bfq queues (associated with cgroups).
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- */
- #include "bfq-iosched.h"
- /**
- * bfq_gt - compare two timestamps.
- * @a: first ts.
- * @b: second ts.
- *
- * Return @a > @b, dealing with wrapping correctly.
- */
- static int bfq_gt(u64 a, u64 b)
- {
- return (s64)(a - b) > 0;
- }
- static struct bfq_entity *bfq_root_active_entity(struct rb_root *tree)
- {
- struct rb_node *node = tree->rb_node;
- return rb_entry(node, struct bfq_entity, rb_node);
- }
- static unsigned int bfq_class_idx(struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- return bfqq ? bfqq->ioprio_class - 1 :
- BFQ_DEFAULT_GRP_CLASS - 1;
- }
- static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
- bool expiration);
- static bool bfq_update_parent_budget(struct bfq_entity *next_in_service);
- /**
- * bfq_update_next_in_service - update sd->next_in_service
- * @sd: sched_data for which to perform the update.
- * @new_entity: if not NULL, pointer to the entity whose activation,
- * requeueing or repositionig triggered the invocation of
- * this function.
- * @expiration: id true, this function is being invoked after the
- * expiration of the in-service entity
- *
- * This function is called to update sd->next_in_service, which, in
- * its turn, may change as a consequence of the insertion or
- * extraction of an entity into/from one of the active trees of
- * sd. These insertions/extractions occur as a consequence of
- * activations/deactivations of entities, with some activations being
- * 'true' activations, and other activations being requeueings (i.e.,
- * implementing the second, requeueing phase of the mechanism used to
- * reposition an entity in its active tree; see comments on
- * __bfq_activate_entity and __bfq_requeue_entity for details). In
- * both the last two activation sub-cases, new_entity points to the
- * just activated or requeued entity.
- *
- * Returns true if sd->next_in_service changes in such a way that
- * entity->parent may become the next_in_service for its parent
- * entity.
- */
- static bool bfq_update_next_in_service(struct bfq_sched_data *sd,
- struct bfq_entity *new_entity,
- bool expiration)
- {
- struct bfq_entity *next_in_service = sd->next_in_service;
- bool parent_sched_may_change = false;
- bool change_without_lookup = false;
- /*
- * If this update is triggered by the activation, requeueing
- * or repositiong of an entity that does not coincide with
- * sd->next_in_service, then a full lookup in the active tree
- * can be avoided. In fact, it is enough to check whether the
- * just-modified entity has the same priority as
- * sd->next_in_service, is eligible and has a lower virtual
- * finish time than sd->next_in_service. If this compound
- * condition holds, then the new entity becomes the new
- * next_in_service. Otherwise no change is needed.
- */
- if (new_entity && new_entity != sd->next_in_service) {
- /*
- * Flag used to decide whether to replace
- * sd->next_in_service with new_entity. Tentatively
- * set to true, and left as true if
- * sd->next_in_service is NULL.
- */
- change_without_lookup = true;
- /*
- * If there is already a next_in_service candidate
- * entity, then compare timestamps to decide whether
- * to replace sd->service_tree with new_entity.
- */
- if (next_in_service) {
- unsigned int new_entity_class_idx =
- bfq_class_idx(new_entity);
- struct bfq_service_tree *st =
- sd->service_tree + new_entity_class_idx;
- change_without_lookup =
- (new_entity_class_idx ==
- bfq_class_idx(next_in_service)
- &&
- !bfq_gt(new_entity->start, st->vtime)
- &&
- bfq_gt(next_in_service->finish,
- new_entity->finish));
- }
- if (change_without_lookup)
- next_in_service = new_entity;
- }
- if (!change_without_lookup) /* lookup needed */
- next_in_service = bfq_lookup_next_entity(sd, expiration);
- if (next_in_service)
- parent_sched_may_change = !sd->next_in_service ||
- bfq_update_parent_budget(next_in_service);
- sd->next_in_service = next_in_service;
- if (!next_in_service)
- return parent_sched_may_change;
- return parent_sched_may_change;
- }
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- struct bfq_group *bfq_bfqq_to_bfqg(struct bfq_queue *bfqq)
- {
- struct bfq_entity *group_entity = bfqq->entity.parent;
- if (!group_entity)
- group_entity = &bfqq->bfqd->root_group->entity;
- return container_of(group_entity, struct bfq_group, entity);
- }
- /*
- * Returns true if this budget changes may let next_in_service->parent
- * become the next_in_service entity for its parent entity.
- */
- static bool bfq_update_parent_budget(struct bfq_entity *next_in_service)
- {
- struct bfq_entity *bfqg_entity;
- struct bfq_group *bfqg;
- struct bfq_sched_data *group_sd;
- bool ret = false;
- group_sd = next_in_service->sched_data;
- bfqg = container_of(group_sd, struct bfq_group, sched_data);
- /*
- * bfq_group's my_entity field is not NULL only if the group
- * is not the root group. We must not touch the root entity
- * as it must never become an in-service entity.
- */
- bfqg_entity = bfqg->my_entity;
- if (bfqg_entity) {
- if (bfqg_entity->budget > next_in_service->budget)
- ret = true;
- bfqg_entity->budget = next_in_service->budget;
- }
- return ret;
- }
- /*
- * This function tells whether entity stops being a candidate for next
- * service, according to the restrictive definition of the field
- * next_in_service. In particular, this function is invoked for an
- * entity that is about to be set in service.
- *
- * If entity is a queue, then the entity is no longer a candidate for
- * next service according to the that definition, because entity is
- * about to become the in-service queue. This function then returns
- * true if entity is a queue.
- *
- * In contrast, entity could still be a candidate for next service if
- * it is not a queue, and has more than one active child. In fact,
- * even if one of its children is about to be set in service, other
- * active children may still be the next to serve, for the parent
- * entity, even according to the above definition. As a consequence, a
- * non-queue entity is not a candidate for next-service only if it has
- * only one active child. And only if this condition holds, then this
- * function returns true for a non-queue entity.
- */
- static bool bfq_no_longer_next_in_service(struct bfq_entity *entity)
- {
- struct bfq_group *bfqg;
- if (bfq_entity_to_bfqq(entity))
- return true;
- bfqg = container_of(entity, struct bfq_group, entity);
- /*
- * The field active_entities does not always contain the
- * actual number of active children entities: it happens to
- * not account for the in-service entity in case the latter is
- * removed from its active tree (which may get done after
- * invoking the function bfq_no_longer_next_in_service in
- * bfq_get_next_queue). Fortunately, here, i.e., while
- * bfq_no_longer_next_in_service is not yet completed in
- * bfq_get_next_queue, bfq_active_extract has not yet been
- * invoked, and thus active_entities still coincides with the
- * actual number of active entities.
- */
- if (bfqg->active_entities == 1)
- return true;
- return false;
- }
- #else /* CONFIG_BFQ_GROUP_IOSCHED */
- struct bfq_group *bfq_bfqq_to_bfqg(struct bfq_queue *bfqq)
- {
- return bfqq->bfqd->root_group;
- }
- static bool bfq_update_parent_budget(struct bfq_entity *next_in_service)
- {
- return false;
- }
- static bool bfq_no_longer_next_in_service(struct bfq_entity *entity)
- {
- return true;
- }
- #endif /* CONFIG_BFQ_GROUP_IOSCHED */
- /*
- * Shift for timestamp calculations. This actually limits the maximum
- * service allowed in one timestamp delta (small shift values increase it),
- * the maximum total weight that can be used for the queues in the system
- * (big shift values increase it), and the period of virtual time
- * wraparounds.
- */
- #define WFQ_SERVICE_SHIFT 22
- struct bfq_queue *bfq_entity_to_bfqq(struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = NULL;
- if (!entity->my_sched_data)
- bfqq = container_of(entity, struct bfq_queue, entity);
- return bfqq;
- }
- /**
- * bfq_delta - map service into the virtual time domain.
- * @service: amount of service.
- * @weight: scale factor (weight of an entity or weight sum).
- */
- static u64 bfq_delta(unsigned long service, unsigned long weight)
- {
- u64 d = (u64)service << WFQ_SERVICE_SHIFT;
- do_div(d, weight);
- return d;
- }
- /**
- * bfq_calc_finish - assign the finish time to an entity.
- * @entity: the entity to act upon.
- * @service: the service to be charged to the entity.
- */
- static void bfq_calc_finish(struct bfq_entity *entity, unsigned long service)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- entity->finish = entity->start +
- bfq_delta(service, entity->weight);
- if (bfqq) {
- bfq_log_bfqq(bfqq->bfqd, bfqq,
- "calc_finish: serv %lu, w %d",
- service, entity->weight);
- bfq_log_bfqq(bfqq->bfqd, bfqq,
- "calc_finish: start %llu, finish %llu, delta %llu",
- entity->start, entity->finish,
- bfq_delta(service, entity->weight));
- }
- }
- /**
- * bfq_entity_of - get an entity from a node.
- * @node: the node field of the entity.
- *
- * Convert a node pointer to the relative entity. This is used only
- * to simplify the logic of some functions and not as the generic
- * conversion mechanism because, e.g., in the tree walking functions,
- * the check for a %NULL value would be redundant.
- */
- struct bfq_entity *bfq_entity_of(struct rb_node *node)
- {
- struct bfq_entity *entity = NULL;
- if (node)
- entity = rb_entry(node, struct bfq_entity, rb_node);
- return entity;
- }
- /**
- * bfq_extract - remove an entity from a tree.
- * @root: the tree root.
- * @entity: the entity to remove.
- */
- static void bfq_extract(struct rb_root *root, struct bfq_entity *entity)
- {
- entity->tree = NULL;
- rb_erase(&entity->rb_node, root);
- }
- /**
- * bfq_idle_extract - extract an entity from the idle tree.
- * @st: the service tree of the owning @entity.
- * @entity: the entity being removed.
- */
- static void bfq_idle_extract(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct rb_node *next;
- if (entity == st->first_idle) {
- next = rb_next(&entity->rb_node);
- st->first_idle = bfq_entity_of(next);
- }
- if (entity == st->last_idle) {
- next = rb_prev(&entity->rb_node);
- st->last_idle = bfq_entity_of(next);
- }
- bfq_extract(&st->idle, entity);
- if (bfqq)
- list_del(&bfqq->bfqq_list);
- }
- /**
- * bfq_insert - generic tree insertion.
- * @root: tree root.
- * @entity: entity to insert.
- *
- * This is used for the idle and the active tree, since they are both
- * ordered by finish time.
- */
- static void bfq_insert(struct rb_root *root, struct bfq_entity *entity)
- {
- struct bfq_entity *entry;
- struct rb_node **node = &root->rb_node;
- struct rb_node *parent = NULL;
- while (*node) {
- parent = *node;
- entry = rb_entry(parent, struct bfq_entity, rb_node);
- if (bfq_gt(entry->finish, entity->finish))
- node = &parent->rb_left;
- else
- node = &parent->rb_right;
- }
- rb_link_node(&entity->rb_node, parent, node);
- rb_insert_color(&entity->rb_node, root);
- entity->tree = root;
- }
- /**
- * bfq_update_min - update the min_start field of a entity.
- * @entity: the entity to update.
- * @node: one of its children.
- *
- * This function is called when @entity may store an invalid value for
- * min_start due to updates to the active tree. The function assumes
- * that the subtree rooted at @node (which may be its left or its right
- * child) has a valid min_start value.
- */
- static void bfq_update_min(struct bfq_entity *entity, struct rb_node *node)
- {
- struct bfq_entity *child;
- if (node) {
- child = rb_entry(node, struct bfq_entity, rb_node);
- if (bfq_gt(entity->min_start, child->min_start))
- entity->min_start = child->min_start;
- }
- }
- /**
- * bfq_update_active_node - recalculate min_start.
- * @node: the node to update.
- *
- * @node may have changed position or one of its children may have moved,
- * this function updates its min_start value. The left and right subtrees
- * are assumed to hold a correct min_start value.
- */
- static void bfq_update_active_node(struct rb_node *node)
- {
- struct bfq_entity *entity = rb_entry(node, struct bfq_entity, rb_node);
- entity->min_start = entity->start;
- bfq_update_min(entity, node->rb_right);
- bfq_update_min(entity, node->rb_left);
- }
- /**
- * bfq_update_active_tree - update min_start for the whole active tree.
- * @node: the starting node.
- *
- * @node must be the deepest modified node after an update. This function
- * updates its min_start using the values held by its children, assuming
- * that they did not change, and then updates all the nodes that may have
- * changed in the path to the root. The only nodes that may have changed
- * are the ones in the path or their siblings.
- */
- static void bfq_update_active_tree(struct rb_node *node)
- {
- struct rb_node *parent;
- up:
- bfq_update_active_node(node);
- parent = rb_parent(node);
- if (!parent)
- return;
- if (node == parent->rb_left && parent->rb_right)
- bfq_update_active_node(parent->rb_right);
- else if (parent->rb_left)
- bfq_update_active_node(parent->rb_left);
- node = parent;
- goto up;
- }
- /**
- * bfq_active_insert - insert an entity in the active tree of its
- * group/device.
- * @st: the service tree of the entity.
- * @entity: the entity being inserted.
- *
- * The active tree is ordered by finish time, but an extra key is kept
- * per each node, containing the minimum value for the start times of
- * its children (and the node itself), so it's possible to search for
- * the eligible node with the lowest finish time in logarithmic time.
- */
- static void bfq_active_insert(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct rb_node *node = &entity->rb_node;
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- struct bfq_sched_data *sd = NULL;
- struct bfq_group *bfqg = NULL;
- struct bfq_data *bfqd = NULL;
- #endif
- bfq_insert(&st->active, entity);
- if (node->rb_left)
- node = node->rb_left;
- else if (node->rb_right)
- node = node->rb_right;
- bfq_update_active_tree(node);
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- sd = entity->sched_data;
- bfqg = container_of(sd, struct bfq_group, sched_data);
- bfqd = (struct bfq_data *)bfqg->bfqd;
- #endif
- if (bfqq)
- list_add(&bfqq->bfqq_list, &bfqq->bfqd->active_list);
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- else /* bfq_group */
- bfq_weights_tree_add(bfqd, entity, &bfqd->group_weights_tree);
- if (bfqg != bfqd->root_group)
- bfqg->active_entities++;
- #endif
- }
- /**
- * bfq_ioprio_to_weight - calc a weight from an ioprio.
- * @ioprio: the ioprio value to convert.
- */
- unsigned short bfq_ioprio_to_weight(int ioprio)
- {
- return (IOPRIO_BE_NR - ioprio) * BFQ_WEIGHT_CONVERSION_COEFF;
- }
- /**
- * bfq_weight_to_ioprio - calc an ioprio from a weight.
- * @weight: the weight value to convert.
- *
- * To preserve as much as possible the old only-ioprio user interface,
- * 0 is used as an escape ioprio value for weights (numerically) equal or
- * larger than IOPRIO_BE_NR * BFQ_WEIGHT_CONVERSION_COEFF.
- */
- static unsigned short bfq_weight_to_ioprio(int weight)
- {
- return max_t(int, 0,
- IOPRIO_BE_NR * BFQ_WEIGHT_CONVERSION_COEFF - weight);
- }
- static void bfq_get_entity(struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- if (bfqq) {
- bfqq->ref++;
- bfq_log_bfqq(bfqq->bfqd, bfqq, "get_entity: %p %d",
- bfqq, bfqq->ref);
- }
- }
- /**
- * bfq_find_deepest - find the deepest node that an extraction can modify.
- * @node: the node being removed.
- *
- * Do the first step of an extraction in an rb tree, looking for the
- * node that will replace @node, and returning the deepest node that
- * the following modifications to the tree can touch. If @node is the
- * last node in the tree return %NULL.
- */
- static struct rb_node *bfq_find_deepest(struct rb_node *node)
- {
- struct rb_node *deepest;
- if (!node->rb_right && !node->rb_left)
- deepest = rb_parent(node);
- else if (!node->rb_right)
- deepest = node->rb_left;
- else if (!node->rb_left)
- deepest = node->rb_right;
- else {
- deepest = rb_next(node);
- if (deepest->rb_right)
- deepest = deepest->rb_right;
- else if (rb_parent(deepest) != node)
- deepest = rb_parent(deepest);
- }
- return deepest;
- }
- /**
- * bfq_active_extract - remove an entity from the active tree.
- * @st: the service_tree containing the tree.
- * @entity: the entity being removed.
- */
- static void bfq_active_extract(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct rb_node *node;
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- struct bfq_sched_data *sd = NULL;
- struct bfq_group *bfqg = NULL;
- struct bfq_data *bfqd = NULL;
- #endif
- node = bfq_find_deepest(&entity->rb_node);
- bfq_extract(&st->active, entity);
- if (node)
- bfq_update_active_tree(node);
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- sd = entity->sched_data;
- bfqg = container_of(sd, struct bfq_group, sched_data);
- bfqd = (struct bfq_data *)bfqg->bfqd;
- #endif
- if (bfqq)
- list_del(&bfqq->bfqq_list);
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- else /* bfq_group */
- bfq_weights_tree_remove(bfqd, entity,
- &bfqd->group_weights_tree);
- if (bfqg != bfqd->root_group)
- bfqg->active_entities--;
- #endif
- }
- /**
- * bfq_idle_insert - insert an entity into the idle tree.
- * @st: the service tree containing the tree.
- * @entity: the entity to insert.
- */
- static void bfq_idle_insert(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct bfq_entity *first_idle = st->first_idle;
- struct bfq_entity *last_idle = st->last_idle;
- if (!first_idle || bfq_gt(first_idle->finish, entity->finish))
- st->first_idle = entity;
- if (!last_idle || bfq_gt(entity->finish, last_idle->finish))
- st->last_idle = entity;
- bfq_insert(&st->idle, entity);
- if (bfqq)
- list_add(&bfqq->bfqq_list, &bfqq->bfqd->idle_list);
- }
- /**
- * bfq_forget_entity - do not consider entity any longer for scheduling
- * @st: the service tree.
- * @entity: the entity being removed.
- * @is_in_service: true if entity is currently the in-service entity.
- *
- * Forget everything about @entity. In addition, if entity represents
- * a queue, and the latter is not in service, then release the service
- * reference to the queue (the one taken through bfq_get_entity). In
- * fact, in this case, there is really no more service reference to
- * the queue, as the latter is also outside any service tree. If,
- * instead, the queue is in service, then __bfq_bfqd_reset_in_service
- * will take care of putting the reference when the queue finally
- * stops being served.
- */
- static void bfq_forget_entity(struct bfq_service_tree *st,
- struct bfq_entity *entity,
- bool is_in_service)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- entity->on_st = false;
- st->wsum -= entity->weight;
- if (bfqq && !is_in_service)
- bfq_put_queue(bfqq);
- }
- /**
- * bfq_put_idle_entity - release the idle tree ref of an entity.
- * @st: service tree for the entity.
- * @entity: the entity being released.
- */
- void bfq_put_idle_entity(struct bfq_service_tree *st, struct bfq_entity *entity)
- {
- bfq_idle_extract(st, entity);
- bfq_forget_entity(st, entity,
- entity == entity->sched_data->in_service_entity);
- }
- /**
- * bfq_forget_idle - update the idle tree if necessary.
- * @st: the service tree to act upon.
- *
- * To preserve the global O(log N) complexity we only remove one entry here;
- * as the idle tree will not grow indefinitely this can be done safely.
- */
- static void bfq_forget_idle(struct bfq_service_tree *st)
- {
- struct bfq_entity *first_idle = st->first_idle;
- struct bfq_entity *last_idle = st->last_idle;
- if (RB_EMPTY_ROOT(&st->active) && last_idle &&
- !bfq_gt(last_idle->finish, st->vtime)) {
- /*
- * Forget the whole idle tree, increasing the vtime past
- * the last finish time of idle entities.
- */
- st->vtime = last_idle->finish;
- }
- if (first_idle && !bfq_gt(first_idle->finish, st->vtime))
- bfq_put_idle_entity(st, first_idle);
- }
- struct bfq_service_tree *bfq_entity_service_tree(struct bfq_entity *entity)
- {
- struct bfq_sched_data *sched_data = entity->sched_data;
- unsigned int idx = bfq_class_idx(entity);
- return sched_data->service_tree + idx;
- }
- /*
- * Update weight and priority of entity. If update_class_too is true,
- * then update the ioprio_class of entity too.
- *
- * The reason why the update of ioprio_class is controlled through the
- * last parameter is as follows. Changing the ioprio class of an
- * entity implies changing the destination service trees for that
- * entity. If such a change occurred when the entity is already on one
- * of the service trees for its previous class, then the state of the
- * entity would become more complex: none of the new possible service
- * trees for the entity, according to bfq_entity_service_tree(), would
- * match any of the possible service trees on which the entity
- * is. Complex operations involving these trees, such as entity
- * activations and deactivations, should take into account this
- * additional complexity. To avoid this issue, this function is
- * invoked with update_class_too unset in the points in the code where
- * entity may happen to be on some tree.
- */
- struct bfq_service_tree *
- __bfq_entity_update_weight_prio(struct bfq_service_tree *old_st,
- struct bfq_entity *entity,
- bool update_class_too)
- {
- struct bfq_service_tree *new_st = old_st;
- if (entity->prio_changed) {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- unsigned int prev_weight, new_weight;
- struct bfq_data *bfqd = NULL;
- struct rb_root *root;
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- struct bfq_sched_data *sd;
- struct bfq_group *bfqg;
- #endif
- if (bfqq)
- bfqd = bfqq->bfqd;
- #ifdef CONFIG_BFQ_GROUP_IOSCHED
- else {
- sd = entity->my_sched_data;
- bfqg = container_of(sd, struct bfq_group, sched_data);
- bfqd = (struct bfq_data *)bfqg->bfqd;
- }
- #endif
- old_st->wsum -= entity->weight;
- if (entity->new_weight != entity->orig_weight) {
- if (entity->new_weight < BFQ_MIN_WEIGHT ||
- entity->new_weight > BFQ_MAX_WEIGHT) {
- pr_crit("update_weight_prio: new_weight %d\n",
- entity->new_weight);
- if (entity->new_weight < BFQ_MIN_WEIGHT)
- entity->new_weight = BFQ_MIN_WEIGHT;
- else
- entity->new_weight = BFQ_MAX_WEIGHT;
- }
- entity->orig_weight = entity->new_weight;
- if (bfqq)
- bfqq->ioprio =
- bfq_weight_to_ioprio(entity->orig_weight);
- }
- if (bfqq && update_class_too)
- bfqq->ioprio_class = bfqq->new_ioprio_class;
- /*
- * Reset prio_changed only if the ioprio_class change
- * is not pending any longer.
- */
- if (!bfqq || bfqq->ioprio_class == bfqq->new_ioprio_class)
- entity->prio_changed = 0;
- /*
- * NOTE: here we may be changing the weight too early,
- * this will cause unfairness. The correct approach
- * would have required additional complexity to defer
- * weight changes to the proper time instants (i.e.,
- * when entity->finish <= old_st->vtime).
- */
- new_st = bfq_entity_service_tree(entity);
- prev_weight = entity->weight;
- new_weight = entity->orig_weight *
- (bfqq ? bfqq->wr_coeff : 1);
- /*
- * If the weight of the entity changes, remove the entity
- * from its old weight counter (if there is a counter
- * associated with the entity), and add it to the counter
- * associated with its new weight.
- */
- if (prev_weight != new_weight) {
- root = bfqq ? &bfqd->queue_weights_tree :
- &bfqd->group_weights_tree;
- bfq_weights_tree_remove(bfqd, entity, root);
- }
- entity->weight = new_weight;
- /*
- * Add the entity to its weights tree only if it is
- * not associated with a weight-raised queue.
- */
- if (prev_weight != new_weight &&
- (bfqq ? bfqq->wr_coeff == 1 : 1))
- /* If we get here, root has been initialized. */
- bfq_weights_tree_add(bfqd, entity, root);
- new_st->wsum += entity->weight;
- if (new_st != old_st)
- entity->start = new_st->vtime;
- }
- return new_st;
- }
- /**
- * bfq_bfqq_served - update the scheduler status after selection for
- * service.
- * @bfqq: the queue being served.
- * @served: bytes to transfer.
- *
- * NOTE: this can be optimized, as the timestamps of upper level entities
- * are synchronized every time a new bfqq is selected for service. By now,
- * we keep it to better check consistency.
- */
- void bfq_bfqq_served(struct bfq_queue *bfqq, int served)
- {
- struct bfq_entity *entity = &bfqq->entity;
- struct bfq_service_tree *st;
- for_each_entity(entity) {
- st = bfq_entity_service_tree(entity);
- entity->service += served;
- st->vtime += bfq_delta(served, st->wsum);
- bfq_forget_idle(st);
- }
- bfqg_stats_set_start_empty_time(bfqq_group(bfqq));
- bfq_log_bfqq(bfqq->bfqd, bfqq, "bfqq_served %d secs", served);
- }
- /**
- * bfq_bfqq_charge_time - charge an amount of service equivalent to the length
- * of the time interval during which bfqq has been in
- * service.
- * @bfqd: the device
- * @bfqq: the queue that needs a service update.
- * @time_ms: the amount of time during which the queue has received service
- *
- * If a queue does not consume its budget fast enough, then providing
- * the queue with service fairness may impair throughput, more or less
- * severely. For this reason, queues that consume their budget slowly
- * are provided with time fairness instead of service fairness. This
- * goal is achieved through the BFQ scheduling engine, even if such an
- * engine works in the service, and not in the time domain. The trick
- * is charging these queues with an inflated amount of service, equal
- * to the amount of service that they would have received during their
- * service slot if they had been fast, i.e., if their requests had
- * been dispatched at a rate equal to the estimated peak rate.
- *
- * It is worth noting that time fairness can cause important
- * distortions in terms of bandwidth distribution, on devices with
- * internal queueing. The reason is that I/O requests dispatched
- * during the service slot of a queue may be served after that service
- * slot is finished, and may have a total processing time loosely
- * correlated with the duration of the service slot. This is
- * especially true for short service slots.
- */
- void bfq_bfqq_charge_time(struct bfq_data *bfqd, struct bfq_queue *bfqq,
- unsigned long time_ms)
- {
- struct bfq_entity *entity = &bfqq->entity;
- int tot_serv_to_charge = entity->service;
- unsigned int timeout_ms = jiffies_to_msecs(bfq_timeout);
- if (time_ms > 0 && time_ms < timeout_ms)
- tot_serv_to_charge =
- (bfqd->bfq_max_budget * time_ms) / timeout_ms;
- if (tot_serv_to_charge < entity->service)
- tot_serv_to_charge = entity->service;
- /* Increase budget to avoid inconsistencies */
- if (tot_serv_to_charge > entity->budget)
- entity->budget = tot_serv_to_charge;
- bfq_bfqq_served(bfqq,
- max_t(int, 0, tot_serv_to_charge - entity->service));
- }
- static void bfq_update_fin_time_enqueue(struct bfq_entity *entity,
- struct bfq_service_tree *st,
- bool backshifted)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- /*
- * When this function is invoked, entity is not in any service
- * tree, then it is safe to invoke next function with the last
- * parameter set (see the comments on the function).
- */
- st = __bfq_entity_update_weight_prio(st, entity, true);
- bfq_calc_finish(entity, entity->budget);
- /*
- * If some queues enjoy backshifting for a while, then their
- * (virtual) finish timestamps may happen to become lower and
- * lower than the system virtual time. In particular, if
- * these queues often happen to be idle for short time
- * periods, and during such time periods other queues with
- * higher timestamps happen to be busy, then the backshifted
- * timestamps of the former queues can become much lower than
- * the system virtual time. In fact, to serve the queues with
- * higher timestamps while the ones with lower timestamps are
- * idle, the system virtual time may be pushed-up to much
- * higher values than the finish timestamps of the idle
- * queues. As a consequence, the finish timestamps of all new
- * or newly activated queues may end up being much larger than
- * those of lucky queues with backshifted timestamps. The
- * latter queues may then monopolize the device for a lot of
- * time. This would simply break service guarantees.
- *
- * To reduce this problem, push up a little bit the
- * backshifted timestamps of the queue associated with this
- * entity (only a queue can happen to have the backshifted
- * flag set): just enough to let the finish timestamp of the
- * queue be equal to the current value of the system virtual
- * time. This may introduce a little unfairness among queues
- * with backshifted timestamps, but it does not break
- * worst-case fairness guarantees.
- *
- * As a special case, if bfqq is weight-raised, push up
- * timestamps much less, to keep very low the probability that
- * this push up causes the backshifted finish timestamps of
- * weight-raised queues to become higher than the backshifted
- * finish timestamps of non weight-raised queues.
- */
- if (backshifted && bfq_gt(st->vtime, entity->finish)) {
- unsigned long delta = st->vtime - entity->finish;
- if (bfqq)
- delta /= bfqq->wr_coeff;
- entity->start += delta;
- entity->finish += delta;
- }
- bfq_active_insert(st, entity);
- }
- /**
- * __bfq_activate_entity - handle activation of entity.
- * @entity: the entity being activated.
- * @non_blocking_wait_rq: true if entity was waiting for a request
- *
- * Called for a 'true' activation, i.e., if entity is not active and
- * one of its children receives a new request.
- *
- * Basically, this function updates the timestamps of entity and
- * inserts entity into its active tree, ater possibly extracting it
- * from its idle tree.
- */
- static void __bfq_activate_entity(struct bfq_entity *entity,
- bool non_blocking_wait_rq)
- {
- struct bfq_service_tree *st = bfq_entity_service_tree(entity);
- bool backshifted = false;
- unsigned long long min_vstart;
- /* See comments on bfq_fqq_update_budg_for_activation */
- if (non_blocking_wait_rq && bfq_gt(st->vtime, entity->finish)) {
- backshifted = true;
- min_vstart = entity->finish;
- } else
- min_vstart = st->vtime;
- if (entity->tree == &st->idle) {
- /*
- * Must be on the idle tree, bfq_idle_extract() will
- * check for that.
- */
- bfq_idle_extract(st, entity);
- entity->start = bfq_gt(min_vstart, entity->finish) ?
- min_vstart : entity->finish;
- } else {
- /*
- * The finish time of the entity may be invalid, and
- * it is in the past for sure, otherwise the queue
- * would have been on the idle tree.
- */
- entity->start = min_vstart;
- st->wsum += entity->weight;
- /*
- * entity is about to be inserted into a service tree,
- * and then set in service: get a reference to make
- * sure entity does not disappear until it is no
- * longer in service or scheduled for service.
- */
- bfq_get_entity(entity);
- entity->on_st = true;
- }
- bfq_update_fin_time_enqueue(entity, st, backshifted);
- }
- /**
- * __bfq_requeue_entity - handle requeueing or repositioning of an entity.
- * @entity: the entity being requeued or repositioned.
- *
- * Requeueing is needed if this entity stops being served, which
- * happens if a leaf descendant entity has expired. On the other hand,
- * repositioning is needed if the next_inservice_entity for the child
- * entity has changed. See the comments inside the function for
- * details.
- *
- * Basically, this function: 1) removes entity from its active tree if
- * present there, 2) updates the timestamps of entity and 3) inserts
- * entity back into its active tree (in the new, right position for
- * the new values of the timestamps).
- */
- static void __bfq_requeue_entity(struct bfq_entity *entity)
- {
- struct bfq_sched_data *sd = entity->sched_data;
- struct bfq_service_tree *st = bfq_entity_service_tree(entity);
- if (entity == sd->in_service_entity) {
- /*
- * We are requeueing the current in-service entity,
- * which may have to be done for one of the following
- * reasons:
- * - entity represents the in-service queue, and the
- * in-service queue is being requeued after an
- * expiration;
- * - entity represents a group, and its budget has
- * changed because one of its child entities has
- * just been either activated or requeued for some
- * reason; the timestamps of the entity need then to
- * be updated, and the entity needs to be enqueued
- * or repositioned accordingly.
- *
- * In particular, before requeueing, the start time of
- * the entity must be moved forward to account for the
- * service that the entity has received while in
- * service. This is done by the next instructions. The
- * finish time will then be updated according to this
- * new value of the start time, and to the budget of
- * the entity.
- */
- bfq_calc_finish(entity, entity->service);
- entity->start = entity->finish;
- /*
- * In addition, if the entity had more than one child
- * when set in service, then it was not extracted from
- * the active tree. This implies that the position of
- * the entity in the active tree may need to be
- * changed now, because we have just updated the start
- * time of the entity, and we will update its finish
- * time in a moment (the requeueing is then, more
- * precisely, a repositioning in this case). To
- * implement this repositioning, we: 1) dequeue the
- * entity here, 2) update the finish time and requeue
- * the entity according to the new timestamps below.
- */
- if (entity->tree)
- bfq_active_extract(st, entity);
- } else { /* The entity is already active, and not in service */
- /*
- * In this case, this function gets called only if the
- * next_in_service entity below this entity has
- * changed, and this change has caused the budget of
- * this entity to change, which, finally implies that
- * the finish time of this entity must be
- * updated. Such an update may cause the scheduling,
- * i.e., the position in the active tree, of this
- * entity to change. We handle this change by: 1)
- * dequeueing the entity here, 2) updating the finish
- * time and requeueing the entity according to the new
- * timestamps below. This is the same approach as the
- * non-extracted-entity sub-case above.
- */
- bfq_active_extract(st, entity);
- }
- bfq_update_fin_time_enqueue(entity, st, false);
- }
- static void __bfq_activate_requeue_entity(struct bfq_entity *entity,
- struct bfq_sched_data *sd,
- bool non_blocking_wait_rq)
- {
- struct bfq_service_tree *st = bfq_entity_service_tree(entity);
- if (sd->in_service_entity == entity || entity->tree == &st->active)
- /*
- * in service or already queued on the active tree,
- * requeue or reposition
- */
- __bfq_requeue_entity(entity);
- else
- /*
- * Not in service and not queued on its active tree:
- * the activity is idle and this is a true activation.
- */
- __bfq_activate_entity(entity, non_blocking_wait_rq);
- }
- /**
- * bfq_activate_requeue_entity - activate or requeue an entity representing a
- * bfq_queue, and activate, requeue or reposition
- * all ancestors for which such an update becomes
- * necessary.
- * @entity: the entity to activate.
- * @non_blocking_wait_rq: true if this entity was waiting for a request
- * @requeue: true if this is a requeue, which implies that bfqq is
- * being expired; thus ALL its ancestors stop being served and must
- * therefore be requeued
- * @expiration: true if this function is being invoked in the expiration path
- * of the in-service queue
- */
- static void bfq_activate_requeue_entity(struct bfq_entity *entity,
- bool non_blocking_wait_rq,
- bool requeue, bool expiration)
- {
- struct bfq_sched_data *sd;
- for_each_entity(entity) {
- sd = entity->sched_data;
- __bfq_activate_requeue_entity(entity, sd, non_blocking_wait_rq);
- if (!bfq_update_next_in_service(sd, entity, expiration) &&
- !requeue)
- break;
- }
- }
- /**
- * __bfq_deactivate_entity - deactivate an entity from its service tree.
- * @entity: the entity to deactivate.
- * @ins_into_idle_tree: if false, the entity will not be put into the
- * idle tree.
- *
- * Deactivates an entity, independently of its previous state. Must
- * be invoked only if entity is on a service tree. Extracts the entity
- * from that tree, and if necessary and allowed, puts it into the idle
- * tree.
- */
- bool __bfq_deactivate_entity(struct bfq_entity *entity, bool ins_into_idle_tree)
- {
- struct bfq_sched_data *sd = entity->sched_data;
- struct bfq_service_tree *st;
- bool is_in_service;
- if (!entity->on_st) /* entity never activated, or already inactive */
- return false;
- /*
- * If we get here, then entity is active, which implies that
- * bfq_group_set_parent has already been invoked for the group
- * represented by entity. Therefore, the field
- * entity->sched_data has been set, and we can safely use it.
- */
- st = bfq_entity_service_tree(entity);
- is_in_service = entity == sd->in_service_entity;
- bfq_calc_finish(entity, entity->service);
- if (is_in_service)
- sd->in_service_entity = NULL;
- else
- /*
- * Non in-service entity: nobody will take care of
- * resetting its service counter on expiration. Do it
- * now.
- */
- entity->service = 0;
- if (entity->tree == &st->active)
- bfq_active_extract(st, entity);
- else if (!is_in_service && entity->tree == &st->idle)
- bfq_idle_extract(st, entity);
- if (!ins_into_idle_tree || !bfq_gt(entity->finish, st->vtime))
- bfq_forget_entity(st, entity, is_in_service);
- else
- bfq_idle_insert(st, entity);
- return true;
- }
- /**
- * bfq_deactivate_entity - deactivate an entity representing a bfq_queue.
- * @entity: the entity to deactivate.
- * @ins_into_idle_tree: true if the entity can be put into the idle tree
- * @expiration: true if this function is being invoked in the expiration path
- * of the in-service queue
- */
- static void bfq_deactivate_entity(struct bfq_entity *entity,
- bool ins_into_idle_tree,
- bool expiration)
- {
- struct bfq_sched_data *sd;
- struct bfq_entity *parent = NULL;
- for_each_entity_safe(entity, parent) {
- sd = entity->sched_data;
- if (!__bfq_deactivate_entity(entity, ins_into_idle_tree)) {
- /*
- * entity is not in any tree any more, so
- * this deactivation is a no-op, and there is
- * nothing to change for upper-level entities
- * (in case of expiration, this can never
- * happen).
- */
- return;
- }
- if (sd->next_in_service == entity)
- /*
- * entity was the next_in_service entity,
- * then, since entity has just been
- * deactivated, a new one must be found.
- */
- bfq_update_next_in_service(sd, NULL, expiration);
- if (sd->next_in_service || sd->in_service_entity) {
- /*
- * The parent entity is still active, because
- * either next_in_service or in_service_entity
- * is not NULL. So, no further upwards
- * deactivation must be performed. Yet,
- * next_in_service has changed. Then the
- * schedule does need to be updated upwards.
- *
- * NOTE If in_service_entity is not NULL, then
- * next_in_service may happen to be NULL,
- * although the parent entity is evidently
- * active. This happens if 1) the entity
- * pointed by in_service_entity is the only
- * active entity in the parent entity, and 2)
- * according to the definition of
- * next_in_service, the in_service_entity
- * cannot be considered as
- * next_in_service. See the comments on the
- * definition of next_in_service for details.
- */
- break;
- }
- /*
- * If we get here, then the parent is no more
- * backlogged and we need to propagate the
- * deactivation upwards. Thus let the loop go on.
- */
- /*
- * Also let parent be queued into the idle tree on
- * deactivation, to preserve service guarantees, and
- * assuming that who invoked this function does not
- * need parent entities too to be removed completely.
- */
- ins_into_idle_tree = true;
- }
- /*
- * If the deactivation loop is fully executed, then there are
- * no more entities to touch and next loop is not executed at
- * all. Otherwise, requeue remaining entities if they are
- * about to stop receiving service, or reposition them if this
- * is not the case.
- */
- entity = parent;
- for_each_entity(entity) {
- /*
- * Invoke __bfq_requeue_entity on entity, even if
- * already active, to requeue/reposition it in the
- * active tree (because sd->next_in_service has
- * changed)
- */
- __bfq_requeue_entity(entity);
- sd = entity->sched_data;
- if (!bfq_update_next_in_service(sd, entity, expiration) &&
- !expiration)
- /*
- * next_in_service unchanged or not causing
- * any change in entity->parent->sd, and no
- * requeueing needed for expiration: stop
- * here.
- */
- break;
- }
- }
- /**
- * bfq_calc_vtime_jump - compute the value to which the vtime should jump,
- * if needed, to have at least one entity eligible.
- * @st: the service tree to act upon.
- *
- * Assumes that st is not empty.
- */
- static u64 bfq_calc_vtime_jump(struct bfq_service_tree *st)
- {
- struct bfq_entity *root_entity = bfq_root_active_entity(&st->active);
- if (bfq_gt(root_entity->min_start, st->vtime))
- return root_entity->min_start;
- return st->vtime;
- }
- static void bfq_update_vtime(struct bfq_service_tree *st, u64 new_value)
- {
- if (new_value > st->vtime) {
- st->vtime = new_value;
- bfq_forget_idle(st);
- }
- }
- /**
- * bfq_first_active_entity - find the eligible entity with
- * the smallest finish time
- * @st: the service tree to select from.
- * @vtime: the system virtual to use as a reference for eligibility
- *
- * This function searches the first schedulable entity, starting from the
- * root of the tree and going on the left every time on this side there is
- * a subtree with at least one eligible (start <= vtime) entity. The path on
- * the right is followed only if a) the left subtree contains no eligible
- * entities and b) no eligible entity has been found yet.
- */
- static struct bfq_entity *bfq_first_active_entity(struct bfq_service_tree *st,
- u64 vtime)
- {
- struct bfq_entity *entry, *first = NULL;
- struct rb_node *node = st->active.rb_node;
- while (node) {
- entry = rb_entry(node, struct bfq_entity, rb_node);
- left:
- if (!bfq_gt(entry->start, vtime))
- first = entry;
- if (node->rb_left) {
- entry = rb_entry(node->rb_left,
- struct bfq_entity, rb_node);
- if (!bfq_gt(entry->min_start, vtime)) {
- node = node->rb_left;
- goto left;
- }
- }
- if (first)
- break;
- node = node->rb_right;
- }
- return first;
- }
- /**
- * __bfq_lookup_next_entity - return the first eligible entity in @st.
- * @st: the service tree.
- *
- * If there is no in-service entity for the sched_data st belongs to,
- * then return the entity that will be set in service if:
- * 1) the parent entity this st belongs to is set in service;
- * 2) no entity belonging to such parent entity undergoes a state change
- * that would influence the timestamps of the entity (e.g., becomes idle,
- * becomes backlogged, changes its budget, ...).
- *
- * In this first case, update the virtual time in @st too (see the
- * comments on this update inside the function).
- *
- * In constrast, if there is an in-service entity, then return the
- * entity that would be set in service if not only the above
- * conditions, but also the next one held true: the currently
- * in-service entity, on expiration,
- * 1) gets a finish time equal to the current one, or
- * 2) is not eligible any more, or
- * 3) is idle.
- */
- static struct bfq_entity *
- __bfq_lookup_next_entity(struct bfq_service_tree *st, bool in_service)
- {
- struct bfq_entity *entity;
- u64 new_vtime;
- if (RB_EMPTY_ROOT(&st->active))
- return NULL;
- /*
- * Get the value of the system virtual time for which at
- * least one entity is eligible.
- */
- new_vtime = bfq_calc_vtime_jump(st);
- /*
- * If there is no in-service entity for the sched_data this
- * active tree belongs to, then push the system virtual time
- * up to the value that guarantees that at least one entity is
- * eligible. If, instead, there is an in-service entity, then
- * do not make any such update, because there is already an
- * eligible entity, namely the in-service one (even if the
- * entity is not on st, because it was extracted when set in
- * service).
- */
- if (!in_service)
- bfq_update_vtime(st, new_vtime);
- entity = bfq_first_active_entity(st, new_vtime);
- return entity;
- }
- /**
- * bfq_lookup_next_entity - return the first eligible entity in @sd.
- * @sd: the sched_data.
- * @expiration: true if we are on the expiration path of the in-service queue
- *
- * This function is invoked when there has been a change in the trees
- * for sd, and we need to know what is the new next entity to serve
- * after this change.
- */
- static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
- bool expiration)
- {
- struct bfq_service_tree *st = sd->service_tree;
- struct bfq_service_tree *idle_class_st = st + (BFQ_IOPRIO_CLASSES - 1);
- struct bfq_entity *entity = NULL;
- int class_idx = 0;
- /*
- * Choose from idle class, if needed to guarantee a minimum
- * bandwidth to this class (and if there is some active entity
- * in idle class). This should also mitigate
- * priority-inversion problems in case a low priority task is
- * holding file system resources.
- */
- if (time_is_before_jiffies(sd->bfq_class_idle_last_service +
- BFQ_CL_IDLE_TIMEOUT)) {
- if (!RB_EMPTY_ROOT(&idle_class_st->active))
- class_idx = BFQ_IOPRIO_CLASSES - 1;
- /* About to be served if backlogged, or not yet backlogged */
- sd->bfq_class_idle_last_service = jiffies;
- }
- /*
- * Find the next entity to serve for the highest-priority
- * class, unless the idle class needs to be served.
- */
- for (; class_idx < BFQ_IOPRIO_CLASSES; class_idx++) {
- /*
- * If expiration is true, then bfq_lookup_next_entity
- * is being invoked as a part of the expiration path
- * of the in-service queue. In this case, even if
- * sd->in_service_entity is not NULL,
- * sd->in_service_entiy at this point is actually not
- * in service any more, and, if needed, has already
- * been properly queued or requeued into the right
- * tree. The reason why sd->in_service_entity is still
- * not NULL here, even if expiration is true, is that
- * sd->in_service_entiy is reset as a last step in the
- * expiration path. So, if expiration is true, tell
- * __bfq_lookup_next_entity that there is no
- * sd->in_service_entity.
- */
- entity = __bfq_lookup_next_entity(st + class_idx,
- sd->in_service_entity &&
- !expiration);
- if (entity)
- break;
- }
- if (!entity)
- return NULL;
- return entity;
- }
- bool next_queue_may_preempt(struct bfq_data *bfqd)
- {
- struct bfq_sched_data *sd = &bfqd->root_group->sched_data;
- return sd->next_in_service != sd->in_service_entity;
- }
- /*
- * Get next queue for service.
- */
- struct bfq_queue *bfq_get_next_queue(struct bfq_data *bfqd)
- {
- struct bfq_entity *entity = NULL;
- struct bfq_sched_data *sd;
- struct bfq_queue *bfqq;
- if (bfqd->busy_queues == 0)
- return NULL;
- /*
- * Traverse the path from the root to the leaf entity to
- * serve. Set in service all the entities visited along the
- * way.
- */
- sd = &bfqd->root_group->sched_data;
- for (; sd ; sd = entity->my_sched_data) {
- /*
- * WARNING. We are about to set the in-service entity
- * to sd->next_in_service, i.e., to the (cached) value
- * returned by bfq_lookup_next_entity(sd) the last
- * time it was invoked, i.e., the last time when the
- * service order in sd changed as a consequence of the
- * activation or deactivation of an entity. In this
- * respect, if we execute bfq_lookup_next_entity(sd)
- * in this very moment, it may, although with low
- * probability, yield a different entity than that
- * pointed to by sd->next_in_service. This rare event
- * happens in case there was no CLASS_IDLE entity to
- * serve for sd when bfq_lookup_next_entity(sd) was
- * invoked for the last time, while there is now one
- * such entity.
- *
- * If the above event happens, then the scheduling of
- * such entity in CLASS_IDLE is postponed until the
- * service of the sd->next_in_service entity
- * finishes. In fact, when the latter is expired,
- * bfq_lookup_next_entity(sd) gets called again,
- * exactly to update sd->next_in_service.
- */
- /* Make next_in_service entity become in_service_entity */
- entity = sd->next_in_service;
- sd->in_service_entity = entity;
- /*
- * Reset the accumulator of the amount of service that
- * the entity is about to receive.
- */
- entity->service = 0;
- /*
- * If entity is no longer a candidate for next
- * service, then it must be extracted from its active
- * tree, so as to make sure that it won't be
- * considered when computing next_in_service. See the
- * comments on the function
- * bfq_no_longer_next_in_service() for details.
- */
- if (bfq_no_longer_next_in_service(entity))
- bfq_active_extract(bfq_entity_service_tree(entity),
- entity);
- /*
- * Even if entity is not to be extracted according to
- * the above check, a descendant entity may get
- * extracted in one of the next iterations of this
- * loop. Such an event could cause a change in
- * next_in_service for the level of the descendant
- * entity, and thus possibly back to this level.
- *
- * However, we cannot perform the resulting needed
- * update of next_in_service for this level before the
- * end of the whole loop, because, to know which is
- * the correct next-to-serve candidate entity for each
- * level, we need first to find the leaf entity to set
- * in service. In fact, only after we know which is
- * the next-to-serve leaf entity, we can discover
- * whether the parent entity of the leaf entity
- * becomes the next-to-serve, and so on.
- */
- }
- bfqq = bfq_entity_to_bfqq(entity);
- /*
- * We can finally update all next-to-serve entities along the
- * path from the leaf entity just set in service to the root.
- */
- for_each_entity(entity) {
- struct bfq_sched_data *sd = entity->sched_data;
- if (!bfq_update_next_in_service(sd, NULL, false))
- break;
- }
- return bfqq;
- }
- void __bfq_bfqd_reset_in_service(struct bfq_data *bfqd)
- {
- struct bfq_queue *in_serv_bfqq = bfqd->in_service_queue;
- struct bfq_entity *in_serv_entity = &in_serv_bfqq->entity;
- struct bfq_entity *entity = in_serv_entity;
- bfq_clear_bfqq_wait_request(in_serv_bfqq);
- hrtimer_try_to_cancel(&bfqd->idle_slice_timer);
- bfqd->in_service_queue = NULL;
- /*
- * When this function is called, all in-service entities have
- * been properly deactivated or requeued, so we can safely
- * execute the final step: reset in_service_entity along the
- * path from entity to the root.
- */
- for_each_entity(entity)
- entity->sched_data->in_service_entity = NULL;
- /*
- * in_serv_entity is no longer in service, so, if it is in no
- * service tree either, then release the service reference to
- * the queue it represents (taken with bfq_get_entity).
- */
- if (!in_serv_entity->on_st)
- bfq_put_queue(in_serv_bfqq);
- }
- void bfq_deactivate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq,
- bool ins_into_idle_tree, bool expiration)
- {
- struct bfq_entity *entity = &bfqq->entity;
- bfq_deactivate_entity(entity, ins_into_idle_tree, expiration);
- }
- void bfq_activate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq)
- {
- struct bfq_entity *entity = &bfqq->entity;
- bfq_activate_requeue_entity(entity, bfq_bfqq_non_blocking_wait_rq(bfqq),
- false, false);
- bfq_clear_bfqq_non_blocking_wait_rq(bfqq);
- }
- void bfq_requeue_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq,
- bool expiration)
- {
- struct bfq_entity *entity = &bfqq->entity;
- bfq_activate_requeue_entity(entity, false,
- bfqq == bfqd->in_service_queue, expiration);
- }
- /*
- * Called when the bfqq no longer has requests pending, remove it from
- * the service tree. As a special case, it can be invoked during an
- * expiration.
- */
- void bfq_del_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq,
- bool expiration)
- {
- bfq_log_bfqq(bfqd, bfqq, "del from busy");
- bfq_clear_bfqq_busy(bfqq);
- bfqd->busy_queues--;
- if (!bfqq->dispatched)
- bfq_weights_tree_remove(bfqd, &bfqq->entity,
- &bfqd->queue_weights_tree);
- if (bfqq->wr_coeff > 1)
- bfqd->wr_busy_queues--;
- bfqg_stats_update_dequeue(bfqq_group(bfqq));
- bfq_deactivate_bfqq(bfqd, bfqq, true, expiration);
- }
- /*
- * Called when an inactive queue receives a new request.
- */
- void bfq_add_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq)
- {
- bfq_log_bfqq(bfqd, bfqq, "add to busy");
- bfq_activate_bfqq(bfqd, bfqq);
- bfq_mark_bfqq_busy(bfqq);
- bfqd->busy_queues++;
- if (!bfqq->dispatched)
- if (bfqq->wr_coeff == 1)
- bfq_weights_tree_add(bfqd, &bfqq->entity,
- &bfqd->queue_weights_tree);
- if (bfqq->wr_coeff > 1)
- bfqd->wr_busy_queues++;
- }
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