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- ; This configuration file was automatically generated by Luma3DS v12.0
- [meta]
- ; Do not edit these two lines.
- config_version_major = 3
- config_version_minor = 5
- [boot]
- ; Options appearing on the Luma3DS initial boot menu
- ; (save for 'splash_duration_ms').
- ; If enabled (= 1), the selected emuNAND will be launched
- ; on boot. Otherwise, sysNAND will be launched instead.
- ; Hold L on boot to switch between sysNAND and emuNAND.
- ; Hold Up/Right/Down/Left to select emuNAND no. 1/2/3/4.
- autoboot_emunand = 0
- ; If enabled, when holding R on boot, sysNAND will be
- ; booted with the FIRM of the selected emuNANDs.
- ; Otherwise, the selected emuNAND will be booted using
- ; the sysNAND's FIRM.
- ; Use directional keys to select between emuNANDs
- ; (see above). Additionally hold 'A' if you happen to
- ; have a matching payload in /luma/payloads.
- use_emunand_firm_if_r_pressed = 0
- ; Enable loading external FIRMs and system modules from
- ; Luma3DS's folders. Usually not needed. Refer to wiki
- ; for further details.
- enable_external_firm_and_modules = 0
- ; Enable multiple game patching functions: locale
- ; emulation, IPS support, LayeredFS, and more.
- enable_game_patching = 0
- ; Redirect application threads that would spawn on core1,
- ; to core2 (which is an extra CPU core for applications
- ; that usually remains unused). New 3DS only.
- ; This improves the performance of very demanding games (those
- ; that use 3x clockrate and L2C by default), like Pokémon US/UM
- ; by about 10%. Can break some games and other applications.
- ; Context: core1 is the core where all sysmodules (device drivers,
- ; etc.) except head tracking run on. Applications can request to
- ; run threads on that core a percentage of the total CPU time,
- ; but this reduces the time sysmodules can run. This patch
- ; prevents this from happening.
- app_syscore_threads_on_core_2 = 0
- ; Enables showing the current NAND in System Settings:
- ; - Sys = sysNAND
- ; - Emu = emuNAND 1
- ; - EmuX = emuNAND X
- ; - SysE = sysNAND with emuNAND 1 FIRM
- ; - SyEX = sysNAND with emuNAND X FIRM
- ; - EmuS = emuNAND 1 with sysNAND FIRM
- ; - EmXS = emuNAND X with sysNAND FIRM
- ; You can also opt to display your own custom string
- ; (max 19 characters) by creating and writing to the
- ; following files: /luma/customversion_NANDtype.txt
- ; where NANDtype is one of: sys, emu, emu2, emu3, emu4.
- show_system_settings_string = 1
- ; Enables showing the GBA boot animation when launching
- ; GBA games.
- show_gba_boot_screen = 0
- ; Force routing audio output to headphones.
- ; Currently only for NATIVE_FIRM.
- ; Due to software limitations, this gets undone if you actually
- ; insert then remove HPs (just enter then exit sleep mode if
- ; this happens).
- ; Also gets bypassed for camera shutter sound.
- force_headphone_output = 0
- ; Default emuNAND number (1 to 4) to be booted when
- ; no directional buttons are pressed.
- default_emunand_number = 1
- ; Brightness level the Luma3DS boot menu should use
- ; (1 to 4).
- brightness_level = 4
- ; When to display the splash screen. One of:
- ; "off", "before payloads", "after payloads".
- splash_position = off
- ; The duration of the splash screen, in milliseconds.
- splash_duration_ms = 3000
- ; Number of PIN digits (0, 4, 6, 8).
- pin_lock_num_digits = 0
- ; N3DS mode to use when launching applications. One of:
- ; "off", "clock", "l2", "clock+l2". Does not apply to New 3DS
- ; exclusive/enhanced games. Clock+L2 can cause issues as
- ; it can reveal hidden bugs within some games.
- app_launch_new_3ds_cpu = off
- ; Autoboot mode:
- ; - 0: disabled (boot normally)
- ; - 1: boot into the 3DS title specfied by hbldr_3dsx_titleid
- ; - 2: boot into the DSi title specified by autoboot_dsi_titleid
- autoboot_mode = 0
- [rosalina]
- ; Rosalina options
- ; Title ID of the application to take over when launching
- ; boot.3dsx.
- hbldr_3dsx_titleid = 000400000d921e00
- ; Button combo to open the Rosalina menu.
- rosalina_menu_combo = X+Y
- ; NTP timezone offset, in minutes (-779 to 899).
- ntp_tz_offset_min = 0
- [screen_filters]
- ; For screen filters, we use the GPU's color correction lookup
- ; tables (one LUT for each color component).
- ; These LUTs replace each color intensity by the corresponding
- ; value in the LUT (0 to 255).
- ; The following formula is used:
- ; y_c = (contrast * whitepoint_c(cct) * x_c + brightness) ^ gamma
- ; where:
- ; * x_c = intensity_c / 255, or x = 1 - (intensity_c / 255),
- ; depending on whether or not colors are to be inverted
- ; * gamma is skipped if polynomial output is <= 0
- ; * output is multiplied by 255, rounded, and clamped
- ; Correlated Color Temperature (CCT) for the screen filters
- ; (1000 to 25100).
- screen_filters_top_cct = 6500
- screen_filters_bot_cct = 6500
- ; Gamma adjustment for the screen filters (0 to 1411).
- ; Increasing this above 1 will make colors look more saturated.
- screen_filters_top_gamma = 1
- screen_filters_bot_gamma = 1
- ; Contrast adjustment for the screen filters (0 to 255).
- screen_filters_top_contrast = 1
- screen_filters_bot_contrast = 1
- ; Brightness adjustment for the screen filters (-1 to 1).
- screen_filters_top_brightness = 0
- screen_filters_bot_brightness = 0
- ; Whether or not the screen filters should invert colors.
- screen_filters_top_invert = 0
- screen_filters_bot_invert = 0
- [autoboot]
- ; Autoboot options
- ; DSi title ID of the application to use when autobooting
- ; into DSi mode. The title must be installed on NAND.
- autoboot_dsi_titleid = 0003000448424c41
- ; Memory layout to use when autobooting into 3DS homebrew:
- ; - 0: Normal memory layout (64 MB of application memory on O3DS,
- ; 124 MB on N3DS)
- ; - 1: Dev1 memory layout (96 MB / 178 MB)
- ; - 2: Dev2 memory layout (80 MB / 124 MB)
- ; - 3: Dev3 memory layout (72 MB / 124 MB)
- ; - 4: Dev4 memory layout (32 MB / 124 MB)
- ; Please note that using anything other than the normal memory
- ; layout here will cause Home Menu to crash if it launched
- ; (usually via the HOME button or the POWER button - just
- ; use the poweroff/reboot option from Rosalina menu instead).
- autoboot_3ds_app_mem_type = 0
- [misc]
- ; "Hidden" miscellaneous options.
- ; Make the console be always detected as a development unit,
- ; and conversely (Arm11-side only).
- ; This breaks online features, amiibo and retail CIAs, but
- ; allows installing and booting some developer software.
- ; Only enable this if you know what you are doing!
- use_dev_unitinfo = 0
- ; Disables the fatal error exception handlers for the Arm11
- ; CPU. Disabling this will disqualify you from submitting
- ; issues to the Luma3DS repository.
- disable_arm11_exception_handlers = 0
- ; Enables Rosalina, the kernel ext. and sysmodule reimpls
- ; on SAFE_FIRM (New 3DS only). Also suppresses QTM error
- ; 0xF96183FE, allowing to use 8.1-11.3 N3DS on New 2DS XL
- ; consoles.
- ; Only select this if you know what you are doing!
- enable_safe_firm_rosalina = 0
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