PWS.cbp 3.4 KB

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  1. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
  2. <CodeBlocks_project_file>
  3. <FileVersion major="1" minor="6" />
  4. <Project>
  5. <Option title="PWS" />
  6. <Option pch_mode="2" />
  7. <Option compiler="gcc" />
  8. <Build>
  9. <Target title="Debug">
  10. <Option output="bin/Debug/PWS" prefix_auto="1" extension_auto="1" />
  11. <Option object_output="obj/Debug/" />
  12. <Option type="1" />
  13. <Option compiler="gcc" />
  14. <Compiler>
  15. <Add option="-g" />
  16. <Add directory="Headers" />
  17. <Add directory="headers" />
  18. <Add directory="include" />
  19. </Compiler>
  20. <Linker>
  21. <Add library="sfml-graphics" />
  22. <Add library="sfml-window" />
  23. <Add library="sfml-system" />
  24. </Linker>
  25. </Target>
  26. <Target title="Release">
  27. <Option output="bin/Release/PWS" prefix_auto="1" extension_auto="1" />
  28. <Option object_output="obj/Release/" />
  29. <Option type="1" />
  30. <Option compiler="gcc" />
  31. <Compiler>
  32. <Add option="-O2" />
  33. <Add directory="include" />
  34. </Compiler>
  35. <Linker>
  36. <Add option="-s" />
  37. </Linker>
  38. </Target>
  39. </Build>
  40. <Compiler>
  41. <Add option="-Wall" />
  42. </Compiler>
  43. <Linker>
  44. <Add library="sfml-graphics" />
  45. <Add library="sfml-window" />
  46. <Add library="sfml-system" />
  47. </Linker>
  48. <Unit filename="headers/biomeGenerator.h" />
  49. <Unit filename="headers/button.h" />
  50. <Unit filename="headers/diamondsquare.h" />
  51. <Unit filename="headers/fractalNoise.h" />
  52. <Unit filename="headers/guiFrontend.h" />
  53. <Unit filename="headers/heatMap.h" />
  54. <Unit filename="headers/humidityMap.h" />
  55. <Unit filename="headers/islandHeightmapGenerator.h" />
  56. <Unit filename="headers/landMap.h" />
  57. <Unit filename="headers/lightingGenerator.h" />
  58. <Unit filename="headers/mapDisplay.h" />
  59. <Unit filename="headers/markovNames.h" />
  60. <Unit filename="headers/normalizer.h" />
  61. <Unit filename="headers/perlinNoise.h" />
  62. <Unit filename="headers/progressWindow.h" />
  63. <Unit filename="headers/river.h" />
  64. <Unit filename="headers/sfmlFrontend.h" />
  65. <Unit filename="headers/textBox.h" />
  66. <Unit filename="headers/waterGenerator.h" />
  67. <Unit filename="headers/windMap.h" />
  68. <Unit filename="include/River.h" />
  69. <Unit filename="src/biomeGenerator.cpp" />
  70. <Unit filename="src/button.cpp" />
  71. <Unit filename="src/diamondsquare.cpp" />
  72. <Unit filename="src/fractalNoise.cpp" />
  73. <Unit filename="src/gui.cpp" />
  74. <Unit filename="src/guiFrontend.cpp" />
  75. <Unit filename="src/heatMap.cpp" />
  76. <Unit filename="src/humidityMap.cpp" />
  77. <Unit filename="src/islandHeightmapGenerator.cpp" />
  78. <Unit filename="src/landMap.cpp" />
  79. <Unit filename="src/lightingGenerator.cpp" />
  80. <Unit filename="src/main.cpp">
  81. <Option compile="0" />
  82. <Option link="0" />
  83. </Unit>
  84. <Unit filename="src/mapDisplay.cpp" />
  85. <Unit filename="src/markovNames.cpp" />
  86. <Unit filename="src/normalizer.cpp" />
  87. <Unit filename="src/perlinNoise.cpp" />
  88. <Unit filename="src/progressWindow.cpp" />
  89. <Unit filename="src/river.cpp" />
  90. <Unit filename="src/sfmlFrontend.cpp">
  91. <Option compile="0" />
  92. <Option link="0" />
  93. </Unit>
  94. <Unit filename="src/tester.cpp">
  95. <Option compile="0" />
  96. <Option link="0" />
  97. </Unit>
  98. <Unit filename="src/textBox.cpp" />
  99. <Unit filename="src/waterGenerator.cpp" />
  100. <Unit filename="src/windMap.cpp" />
  101. <Extensions>
  102. <code_completion />
  103. <envvars />
  104. <debugger />
  105. <lib_finder disable_auto="1" />
  106. </Extensions>
  107. </Project>
  108. </CodeBlocks_project_file>