includes.h 1.2 KB

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  1. #include <functional>
  2. #include <iostream>
  3. #include <string>
  4. #include <vector>
  5. #include <chrono>
  6. #include <thread>
  7. #include <ShObjIdl.h>
  8. #include <ObjBase.h>
  9. #include <d3d11.h>
  10. #include <dxgi.h>
  11. #include <Windows.h>
  12. #include "api/imgui/ImGui/imgui.h"
  13. #include "api/imgui/ImGui/imgui_impl_win32.h"
  14. #include "api/imgui/ImGui/imgui_impl_dx11.h"
  15. #include "api/imgui/TextEditor/TextEditor.h"
  16. //#include "Themes/themes.hpp"
  17. #include "utils/LuaUtils.h"
  18. #include "utils/util.h"
  19. #include "api/json/json.hpp"
  20. //#include "Lua/luahook.h"
  21. //#include "Games/lightsout.hpp"
  22. //#include "Games/minesweeper.hpp"
  23. //#include "Games/tictactoe.hpp"
  24. //#include "Games/wordle.hpp"
  25. #include "api/imgui/TextEditor/TextEditor.h"
  26. //#include "ImGui/ImGuiNotify/imgui_notify.h"
  27. //#include "ImGui/ImGuiNotify/tahoma.h"
  28. //#include "../minty/Games/lightsout.hpp"
  29. //#include "../minty/Games/minesweeper.hpp"
  30. //#include "../minty/Games/tictactoe.hpp"
  31. //#include "../minty/Games/wordle.hpp"
  32. //#include "../minty/Lua/luahook.h"
  33. typedef HRESULT(__stdcall* Present) (IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
  34. typedef LRESULT(CALLBACK* WNDPROC)(HWND, UINT, WPARAM, LPARAM);
  35. typedef uintptr_t PTR;