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- #pragma once
- #include <map>
- #include <mutex>
- #include "Entity.h"
- #include "IEntityFilter.h"
- namespace cheat::game {
- class EntityManager {
- public:
- static EntityManager& getInstance();
- Entity* entity(app::BaseEntity*);
- Entity* entity(uint32_t runtimeID, bool unsafe = false);
- Entity* avatar();
- std::vector<app::BaseEntity*> rawEntities();
- std::vector<Entity*> entities();
- std::vector<Entity*> entities(const IEntityFilter& filter);
- typedef bool (*Validator)(game::Entity* entity);
- std::vector<Entity*> entities(Validator validator);
- app::CameraEntity* mainCamera();
- private:
- EntityManager();
- std::mutex m_EntityCacheLock;
- std::map<app::BaseEntity*, std::pair<Entity*, uint32_t>> m_EntityCache;
- Entity m_AvatarEntity;
- inline static Entity* s_EmptyEntity = new Entity(nullptr);
- };
- }
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