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- #include "NoFog.h"
- namespace cheat {
- static void onUpdate_5(app::GameManager* __this, app::MethodInfo* method);
- NoFog::NoFog() : Function() {
- f_Enabled = config::getValue("functions:NoFog", "enabled", false);
- f_Hotkey = Hotkey("functions:NoFog");
- HookManager::install(app::GameManager_Update, onUpdate_5);
- }
- NoFog& NoFog::getInstance() {
- static NoFog instance;
- return instance;
- }
- void NoFog::GUI() {
- ConfigCheckbox(_("NO_FOG_TITLE"), f_Enabled, _("NO_FOG_DESCRIPTION"));
- if (f_Enabled.getValue()) {
- ImGui::Indent();
- f_Hotkey.Draw();
- ImGui::Unindent();
- }
- }
- void NoFog::Outer() {
- if (f_Hotkey.IsPressed())
- f_Enabled.setValue(!f_Enabled.getValue());
- }
- void NoFog::Status() {
- if (f_Enabled.getValue())
- ImGui::Text(_("NO_FOG_TITLE"));
- }
- std::string NoFog::getModule() {
- return _("MODULE_VISUALS");
- }
- static bool _prevEnabledState = false;
- void onUpdate_5(app::GameManager* __this, app::MethodInfo* method) {
- auto& noFog = NoFog::getInstance();
- bool enabled = noFog.f_Enabled.getValue();
- if (_prevEnabledState != enabled) {
- app::RenderSettings_set_fog(!enabled);
- _prevEnabledState = enabled;
- }
- CALL_ORIGIN(onUpdate_5, __this, method);
- }
- }
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