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- #include "HideUI.h"
- namespace cheat {
- static void onUpdate_4(app::GameManager* __this, app::MethodInfo* method);
- HideUI::HideUI() : Function() {
- f_Enabled = config::getValue("functions:HideUI", "enabled", false);
- f_Hotkey = Hotkey("functions:HideUI");
- HookManager::install(app::GameManager_Update, onUpdate_4);
- }
- HideUI& HideUI::getInstance() {
- static HideUI instance;
- return instance;
- }
- void HideUI::GUI() {
- ConfigCheckbox(_("HIDE_UI_TITLE"), f_Enabled, _("HIDE_UI_DESCRIPTION"));
- if (f_Enabled.getValue()) {
- ImGui::Indent();
- f_Hotkey.Draw();
- ImGui::Unindent();
- }
- }
- void HideUI::Outer() {
- if (f_Hotkey.IsPressed())
- f_Enabled.setValue(!f_Enabled.getValue());
- }
- void HideUI::Status() {
- if (f_Enabled.getValue())
- ImGui::Text(_("HIDE_UI_TITLE"));
- }
- std::string HideUI::getModule() {
- return _("MODULE_VISUALS");
- }
- app::GameObject* ui_camera{};
- void onUpdate_4(app::GameManager* __this, app::MethodInfo* method) {
- auto& hideUI = HideUI::getInstance();
- if (hideUI.f_Enabled.getValue()) {
- if (ui_camera == nullptr)
- ui_camera = app::GameObject_Find(string_to_il2cppi("/UICamera"));
- if (ui_camera->fields._.m_CachedPtr != nullptr)
- app::GameObject_SetActive(ui_camera, false);
- }
- else {
- if (ui_camera) {
- if (ui_camera->fields._.m_CachedPtr != nullptr)
- app::GameObject_SetActive(ui_camera, true);
- ui_camera = nullptr;
- }
- }
- CALL_ORIGIN(onUpdate_4, __this, method);
- }
- }
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