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- #include "../Functions/About/About.h"
- #include "../Functions/Player/GodMode.h"
- #include "../Functions/Player/InfiniteEnergy.h"
- #include "../Functions/Player/InfiniteStamina.h"
- #include "../Functions/Player/MultiHit.h"
- #include "../Functions/Player/NoClip.h"
- #include "../Functions/Player/NoCooldown.h"
- #include "../Functions/Settings/Settings.h"
- #include "../Functions/Visuals/CameraZoom.h"
- #include "../Functions/Visuals/FovChanger.h"
- #include "../Functions/Visuals/HideDamage.h"
- #include "../Functions/Visuals/HideReaction.h"
- #include "../Functions/Visuals/HideUI.h"
- #include "../Functions/Visuals/NoFog.h"
- #include "../Functions/Visuals/Peeking.h"
- #include "../Functions/Visuals/ProfileChanger.h"
- #include "../Functions/Visuals/ShowIndicators.h"
- #include "../Functions/Visuals/UnlockFPS.h"
- #include "../Functions/Visuals/GraphicsChanger.h"
- #include "../Functions/Lua/LuaConsole.h"
- #include "../Functions/World/PickupRange.h"
- #include "../Functions/World/AutoTalk.h"
- #include "../Functions/World/VacuumLoot.h"
- #include "../Functions/World/CutsceneSkip.h"
- #include "../Functions/World/DumbEnemies.h"
- #include "../Functions/World/ElementalSight.h"
- #include "../Functions/World/GameSpeed.h"
- #include "../Functions/World/ESP.h"
- //#include "../Functions/World/OpenTeamImmediately.h"
- //#include "../Functions/World/AutoDestroy.h"
- //#include "../Functions/World/AutoChallenge.h"
- //#include "../Functions/World/AutoLoot.h"
- //#include "../Functions/World/AutoTP.h"
- //#include "../Functions/World/MobVacuum.h"
- std::vector<std::string> ModuleOrder = {
- _("MODULE_PLAYER"),
- _("MODULE_WORLD"),
- _("MODULE_VISUALS"),
- _("MODULE_LUA"),
- _("MODULE_SETTINGS"),
- _("MODULE_ABOUT")
- };
- void Init() {
- // Player
- INIT_FUNC(GodMode);
- INIT_FUNC(InfiniteEnergy);
- INIT_FUNC(InfiniteStamina);
- INIT_FUNC(MultiHit);
- INIT_FUNC(NoClip);
- INIT_FUNC(NoCooldown);
- // World
- INIT_FUNC(CameraZoom);
- //INIT_FUNC(FovChanger);
- INIT_FUNC(GraphicsChanger);
- INIT_FUNC(HideDamage);
- INIT_FUNC(HideReaction);
- INIT_FUNC(HideUI);
- INIT_FUNC(NoFog);
- INIT_FUNC(Peeking);
- INIT_FUNC(ProfileChanger);
- INIT_FUNC(ShowIndicators);
- INIT_FUNC(UnlockFPS);
- // Lua
- INIT_FUNC(LuaConsole);
- // World
- INIT_FUNC(AutoTalk);
- INIT_FUNC(CutsceneSkip);
- INIT_FUNC(DumbEnemies);
- INIT_FUNC(ElementalSight);
- INIT_FUNC(GameSpeed);
- //INIT_FUNC(MobVacuum);
- INIT_FUNC(PickupRange);
- INIT_FUNC(VacuumLoot);
- INIT_FUNC(ESP);
- //INIT_FUNC(AutoLoot);
- //INIT_FUNC(AutoChallenge);
- //INIT_FUNC(AutoDestroy);
- //INIT_FUNC(OpenTeamImmediately);
- //INIT_FUNC(AutoTP);
- // Settings
- INIT_FUNC(Settings);
- // About
- INIT_FUNC(About);
- }
- void Outer() {
- for (auto& func : functions)
- func->Outer();
- }
- void Status() {
- auto& settings = cheat::Settings::getInstance();
- if (!settings.f_Status.getValue())
- return;
- ImGuiWindowFlags flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
- ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing;
- if (!settings.f_StatusMove.getValue())
- flags |= ImGuiWindowFlags_NoMove;
- ImGui::Begin("Status", nullptr, flags);
- auto windowWidth = ImGui::GetWindowSize().x;
- auto& about = cheat::About::getInstance();
- std::string version = about.mVersion;
- ImGui::PushStyleColor(ImGuiCol_Text, { 0.17f, 0.63f, 0.45f, 1.00f });
- ImGui::Text("Minty-GI %s", version);
- ImGui::PopStyleColor();
- ImGui::Separator();
- for (auto& feature : functions)
- feature->Status();
- ImGui::End();
- }
- void DrawSection(const std::string& moduleName) {
- for (auto& func : functions) {
- if (func->getModule() != moduleName)
- continue;
- func->GUI();
- }
- }
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