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- #pragma once
- #include "../FunctionIncludes.h"
- #include "../../game/filters.h"
- #include "../../game/SimpleFilter.h"
- #include "ESPRender.h"
- namespace cheat
- {
- class ESP : public Function {
- public:
- ConfigField<bool> f_Enabled;
- ConfigField<bool> f_DrawTracer;
- ConfigField<float> f_OutlineThickness;
- ConfigField<float> f_TracerSize;
- ConfigField<bool> f_DrawBox;
- ConfigField<float> f_FillTransparency;
- ConfigField<bool> f_DrawDistance;
- ConfigField<bool> f_DrawName;
- ConfigField<int> f_FontSize;
- ConfigField<float> f_FontOutlineSize;
- ConfigField<float> f_Range;
- ImColor GlobalBoxColor;
- ImColor GlobalLineColor;
- ImColor GlobalTextColor;
- ConfigField<std::vector<float>> f_GlobalBoxColor;
- ConfigField<std::vector<float>> f_GlobalLineColor;
- ConfigField<std::vector<float>> f_GlobalTextColor;
- Hotkey f_Hotkey;
- game::EntityManager* entityManager;
- ImColor m_FontContrastColor;
- void Outer() override;
- void GUI() override;
- void Status() override;
- std::string getModule() override;
- static ESP& getInstance();
- ESP();
- };
- }
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