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- #include <Windows.h>
- #include <d3d11.h>
- #pragma comment(lib, "d3d11.lib")
- #include <sstream>
- #include <iostream>
- #include <filesystem>
- #include <optional>
- #include <fstream>
- #include <commdlg.h>
- #include <tchar.h>
- #include "../minty/api/json/json.hpp"
- namespace fs = std::filesystem;
- std::string mobileMode = "use_mobile_platform -is_cloud 1 -platform_type CLOUD_THIRD_PARTY_MOBILE";
- bool InjectStandard(HANDLE hTarget, const char* dllpath) {
- LPVOID loadlib = GetProcAddress(GetModuleHandle(L"kernel32"), "LoadLibraryA");
- LPVOID dllPathAddr = VirtualAllocEx(hTarget, nullptr, strlen(dllpath) + 1, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
- if (dllPathAddr == nullptr) {
- std::cout << "Failed allocating memory in the target process. GetLastError(): " << GetLastError() << "\n";
- return false;
- }
- if (!WriteProcessMemory(hTarget, dllPathAddr, dllpath, strlen(dllpath) + 1, nullptr)) {
- std::cout << "Failed writing to process. GetLastError(): " << GetLastError() << "\n";
- return false;
- }
- HANDLE hThread = CreateRemoteThread(hTarget, nullptr, NULL, (LPTHREAD_START_ROUTINE)loadlib, dllPathAddr, NULL, nullptr);
- if (hThread == nullptr) {
- std::cout << "Failed to create a thread in the target process. GetLastError(): " << GetLastError() << "\n";
- return false;
- }
- WaitForSingleObject(hThread, INFINITE);
- DWORD exit_code = 0;
- GetExitCodeThread(hThread, &exit_code);
- VirtualFreeEx(hTarget, dllPathAddr, 0, MEM_RELEASE);
- CloseHandle(hThread);
- if (exit_code == 0) {
- std::cout << "LoadLibrary failed with exit code 0.\n";
- return false;
- }
- return true;
- }
- std::optional<std::string> read_whole_file(const fs::path& file) {
- try {
- std::ifstream ifs(file);
- if (!ifs.is_open())
- return std::nullopt;
- ifs.exceptions(std::ios::failbit);
- std::stringstream buf;
- buf << ifs.rdbuf();
- return buf.str();
- }
- catch (const std::ios::failure&) {
- return std::nullopt;
- }
- }
- std::optional<fs::path> this_dir() {
- HMODULE mod = nullptr;
- TCHAR path[MAX_PATH]{};
- if (!GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, (LPCTSTR)&this_dir, &mod)) {
- printf("GetModuleHandleEx failed (%i)\n", GetLastError());
- return std::nullopt;
- }
- if (!GetModuleFileName(mod, path, MAX_PATH)) {
- printf("GetModuleFileName failed (%i)\n", GetLastError());
- return std::nullopt;
- }
- return fs::path(path).remove_filename();
- }
- void StartAndInject(std::string exe_path, std::filesystem::path dll_path, std::string startupArguments) {
- PROCESS_INFORMATION proc_info{};
- STARTUPINFOA startup_info{};
-
- std::string command_line = exe_path + " " + startupArguments;
- if (CreateProcessA(nullptr, const_cast<char*>(command_line.c_str()), nullptr, nullptr, FALSE, 0, nullptr, nullptr, &startup_info, &proc_info)) {
- InjectStandard(proc_info.hProcess, dll_path.string().c_str());
- ResumeThread(proc_info.hThread);
- CloseHandle(proc_info.hThread);
- CloseHandle(proc_info.hProcess);
- }
- }
- // Data
- static ID3D11Device* g_pd3dDevice = nullptr;
- static ID3D11DeviceContext* g_pd3dDeviceContext = nullptr;
- static IDXGISwapChain* g_pSwapChain = nullptr;
- static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
- static ID3D11RenderTargetView* g_mainRenderTargetView = nullptr;
- // Forward declarations of helper functions
- bool CreateDeviceD3D(HWND hWnd);
- void CleanupDeviceD3D();
- void CreateRenderTarget();
- void CleanupRenderTarget();
- LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
- int main() {
- nlohmann::json cfg;
- std::optional<fs::path> current_dir = this_dir();
- std::filesystem::path dll_path = current_dir.value() / "minty.dll";
- if (!fs::is_regular_file(dll_path)) {
- printf("minty.dll not found\n");
- system("pause");
- return 0;
- }
- std::string exe_path;
- std::string startupArguments = "";
- fs::path settings_path = fs::current_path() / "minty.json";
- std::ifstream settings_file(settings_path);
- if (!fs::exists(settings_path)) {
- std::ofstream settings_file(settings_path);
- if (settings_file.is_open()) {
- // Write the executable path to the settings file
- cfg["general"]["execPath"] = exe_path;
- cfg["functions"]["Settings"]["startupArguments"] = "";
-
- settings_file << cfg.dump(4) << std::endl;
- exe_path = cfg["general"]["execPath"];
- if (!fs::is_regular_file(exe_path)) {
- std::cout << "File path in minty.json invalid" << std::endl;
- std::cout << "Please select your Game Executable" << std::endl;
- OPENFILENAMEA ofn{};
- char szFile[260]{};
- ZeroMemory(&ofn, sizeof(ofn));
- ofn.lStructSize = sizeof(ofn);
- ofn.lpstrFile = szFile;
- ofn.lpstrFile[0] = '\0';
- ofn.hwndOwner = NULL;
- ofn.nMaxFile = sizeof(szFile);
- ofn.lpstrFilter = "Executable\0GenshinImpact.exe;YuanShen.exe";
- ofn.nFilterIndex = 1;
- ofn.lpstrTitle = "Select Genshin Impact game executable";
- ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
- if (GetOpenFileNameA(&ofn)) {
- std::string(exe_path) = ofn.lpstrFile;
- std::ofstream settings_file("minty.json", std::ios_base::out);
- if (settings_file.is_open()) {
- cfg["general"]["execPath"] = exe_path;
- settings_file << cfg.dump(4) << std::endl;
- settings_file.close();
- } else {
- std::cout << "Error: Unable to open settings file." << std::endl;
- return 1;
- }
- } else {
- std::cout << "Error: Unable to open file dialog." << std::endl;
- return 1;
- }
- exe_path = cfg["general"]["execPath"];
- startupArguments = cfg["functions"]["Settings"]["startupArguments"];
- if (cfg["functions"]["Settings"]["mobileMode"] == true)
- StartAndInject(exe_path, dll_path, mobileMode + " " + startupArguments);
- else
- StartAndInject(exe_path, dll_path, startupArguments);
- return 0;
- }
- } else {
- std::cout << "Error: Unable to create config file." << std::endl;
- }
- }
- settings_file >> cfg;
- if (!read_whole_file(settings_path))
- printf("Failed reading config\n");
- exe_path = cfg["general"]["execPath"];
- if (cfg["functions"]["Settings"].find("startupArguments") != cfg["functions"]["Settings"].end())
- startupArguments = cfg["functions"]["Settings"]["startupArguments"];
- if (!fs::is_regular_file(exe_path)) {
- std::cout << "File path in minty.json invalid" << std::endl;
- std::cout << "Please select your Game Executable" << std::endl;
- OPENFILENAMEA ofn{};
- char szFile[260]{};
- ZeroMemory(&ofn, sizeof(ofn));
- ofn.lStructSize = sizeof(ofn);
- ofn.lpstrFile = szFile;
- ofn.lpstrFile[0] = '\0';
- ofn.hwndOwner = NULL;
- ofn.nMaxFile = sizeof(szFile);
- ofn.lpstrFilter = "Executable\0GenshinImpact.exe;YuanShen.exe";
- ofn.nFilterIndex = 1;
- ofn.lpstrTitle = "Select Genshin Impact game executable";
- ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
- if (GetOpenFileNameA(&ofn)) {
- std::string(exe_path) = ofn.lpstrFile;
- std::ofstream settings_file("minty.json", std::ios_base::out);
- if (settings_file.is_open()) {
- cfg["general"]["execPath"] = exe_path;
- settings_file << cfg.dump(4) << std::endl;
- settings_file.close();
- } else {
- std::cout << "Error: Unable to open settings file." << std::endl;
- return 1;
- }
- } else {
- std::cout << "Error: Unable to open file dialog." << std::endl;
- return 1;
- }
- exe_path = cfg["general"]["execPath"];
- }
- if (cfg["functions"]["Settings"]["mobileMode"] == true)
- StartAndInject(exe_path, dll_path, mobileMode + " " + startupArguments);
- else
- StartAndInject(exe_path, dll_path, startupArguments);
- return 0;
- }
- // Helper functions
- bool CreateDeviceD3D(HWND hWnd) {
- // Setup swap chain
- DXGI_SWAP_CHAIN_DESC sd;
- ZeroMemory(&sd, sizeof(sd));
- sd.BufferCount = 2;
- sd.BufferDesc.Width = 0;
- sd.BufferDesc.Height = 0;
- sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- sd.BufferDesc.RefreshRate.Numerator = 60;
- sd.BufferDesc.RefreshRate.Denominator = 1;
- sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- sd.OutputWindow = hWnd;
- sd.SampleDesc.Count = 1;
- sd.SampleDesc.Quality = 0;
- sd.Windowed = TRUE;
- sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- UINT createDeviceFlags = 0;
- //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
- D3D_FEATURE_LEVEL featureLevel;
- const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
- HRESULT res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
- // Try high-performance WARP software driver if hardware is not available.
- if (res == DXGI_ERROR_UNSUPPORTED)
- res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_WARP, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
-
- if (res != S_OK)
- return false;
- CreateRenderTarget();
- return true;
- }
- void CleanupDeviceD3D() {
- CleanupRenderTarget();
- if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = nullptr; }
- if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = nullptr; }
- if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
- }
- void CreateRenderTarget() {
- ID3D11Texture2D* pBackBuffer;
- g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
- g_pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &g_mainRenderTargetView);
- pBackBuffer->Release();
- }
- void CleanupRenderTarget() {
- if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = nullptr; }
- }
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