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- #pragma once
- #include "IEntityFilter.h"
- #include <vector>
- #include "../il2cpp/il2cpp-appdata.h"
- namespace cheat::game
- {
- class SimpleFilter :
- public IEntityFilter
- {
- public:
- SimpleFilter(app::EntityType__Enum_1 type, std::initializer_list<std::string> names = {}) : m_Type(type), m_Names{ names } {}
- SimpleFilter(app::EntityType__Enum_1 type, const std::string& name) : SimpleFilter(type, {name}) {}
- SimpleFilter(std::initializer_list<SimpleFilter> lst);
- bool IsValid(Entity* entity) const override;
- protected:
- app::EntityType__Enum_1 m_Type;
- std::vector<std::string> m_Names;
- };
- }
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