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- #pragma once
- #include <optional>
- #include "IEntityFilter.h"
- #include "Chest.h"
- namespace cheat::game
- {
- class ChestFilter : public IEntityFilter
- {
- public:
- ChestFilter(game::Chest::ChestRarity rarity);
- ChestFilter(game::Chest::ChestState state);
- ChestFilter(game::Chest::ItemType itemType);
- bool IsValid(game::Entity* entity) const override;
- friend ChestFilter operator+(ChestFilter lFilter, const ChestFilter& rFilter);
-
- private:
- std::optional<game::Chest::ChestRarity> m_Rarity;
- std::optional<game::Chest::ChestState> m_State;
- std::optional<game::Chest::ItemType> m_ItemType;
- };
- }
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