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- -- This uses a trick: you can first define the recipes using all of the base
- -- colors, and then some recipes using more specific colors for a few non-base
- -- colors available. When crafting, the last recipes will be checked first.
- local dyes = {
- {"white", "White", "basecolor_white"},
- {"grey", "Grey", "basecolor_grey"},
- {"black", "Black", "basecolor_black"},
- {"red", "Red", "basecolor_red"},
- {"yellow", "Yellow", "basecolor_yellow"},
- {"green", "Green", "basecolor_green"},
- {"cyan", "Cyan", "basecolor_cyan"},
- {"blue", "Blue", "basecolor_blue"},
- {"magenta", "Magenta", "basecolor_magenta"},
- {"orange", "Orange", "excolor_orange"},
- {"violet", "Violet", "excolor_violet"},
- {"brown", "Brown", "unicolor_dark_orange"},
- {"pink", "Pink", "unicolor_light_red"},
- {"dark_grey", "Dark Grey", "unicolor_darkgrey"},
- {"dark_green", "Dark Green", "unicolor_dark_green"},
- }
- for i = 1, #dyes do
- local name, desc, craft_color_group = unpack(dyes[i])
- minetest.register_node("wool:" .. name, {
- description = desc .. " Wool",
- tiles = {"wool_" .. name .. ".png"},
- is_ground_content = false,
- groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
- flammable = 3, wool = 1},
- sounds = default.node_sound_defaults(),
- })
- minetest.register_craft{
- type = "shapeless",
- output = "wool:" .. name,
- recipe = {"group:dye," .. craft_color_group, "group:wool"},
- }
- end
- -- legacy
- -- Backwards compatibility with jordach's 16-color wool mod
- minetest.register_alias("wool:dark_blue", "wool:blue")
- minetest.register_alias("wool:gold", "wool:yellow")
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