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- local update_time = 2 -- number of seconds between wielditem updates
- local bone = "Armature_Wield_Item"
- dofile(minetest.get_modpath(minetest.get_current_modname()).."/rotation.lua")
- minetest.register_item("wield3d:hand", {
- type = "none",
- wield_image = "wield3d_trans.png",
- })
- minetest.register_entity("wield3d:wield_entity", {
- initial_properties = {
- physical = false,
- collisionbox = {x=0, y=0, z=0},
- visual = "wielditem",
- visual_size = {x=0.25, y=0.25},
- },
- wield_item = nil,
- player = nil,
- timer = 0,
- rotation = 0,
- on_step = function(self, dtime)
- local player = self.player
- if player == nil then
- self.object:remove()
- return
- end
- self.timer = self.timer + dtime
- if self.timer < update_time then
- return
- end
- self.timer = 0
- if minetest.env:get_player_by_name(player:get_player_name()) == nil then
- self.object:remove()
- return
- end
- local stack = player:get_wielded_item()
- local item = stack:get_name()
- if item == self.wield_item then
- return
- end
- self.wield_item = item
- if item == "" then
- item = "wield3d:hand"
- end
- local rotation = wield3d_rotation[item] or 0
- if rotation ~= self.rotation then
- self.object:setpos(player:getpos())
- self.object:set_detach()
- self.object:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=rotation})
- self.rotation = rotation
- end
- self.object:set_properties({textures={item}})
- end,
- })
- minetest.register_on_joinplayer(function(player)
- minetest.after(1, function(player)
- player:set_properties({
- visual = "mesh",
- mesh = "wield3d_character.x",
- visual_size = {x=1, y=1},
- })
- local pos = player:getpos()
- local entity = minetest.env:add_entity(pos, "wield3d:wield_entity")
- if entity ~= nil then
- entity:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=0})
- entity = entity:get_luaentity()
- entity.player = player
- end
- end, player)
- end)
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