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- local S
- if minetest.get_modpath("intllib") then
- S = intllib.Getter()
- else
- S = function(s) return s end
- end
- -- generate the current formspec
- local function get_formspec(player, context)
- local name = player:get_player_name()
- local skin = skins.get_player_skin(player)
- local texture = skin:get_texture()
- local m_name = skin:get_meta_string("name")
- local m_author = skin:get_meta_string("author")
- local m_license = skin:get_meta_string("license")
- -- overview page
- local formspec = "image[0,.75;1,2;"..skin:get_preview().."]"
- if texture then
- formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
- .."image[6,1;2,1;"..skin:get_texture().."]"
- end
- if m_name ~= "" then
- formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
- end
- if m_author ~= "" then
- formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
- end
- if m_license ~= "" then
- formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
- end
- local page = 1
- if context.skins_page then
- page = context.skins_page
- else
- page = skin:get_meta("inv_page") or 1
- end
- for i = (page-1)*16+1, page*16 do
- local skin = context.skins_list[i]
- if not skin then
- break
- end
- local index_p = skin:get_meta("inv_page_index")
- local x = (index_p-1) % 8
- local y
- if index_p > 8 then
- y = 5.5
- else
- y = 3.2
- end
- formspec = formspec.."image_button["..x..","..y..";1,2;"..
- skin:get_preview()..";skins_set$"..i..";]"..
- "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
- end
- if context.total_pages > 1 then
- local page_prev = page - 1
- local page_next = page + 1
- if page_prev < 1 then
- page_prev = context.total_pages
- end
- if page_next > context.total_pages then
- page_next = 1
- end
- local page_list = ""
- context.dropdown_values = {}
- for pg=1, context.total_pages do
- local pagename = S("Page").." "..pg.."/"..context.total_pages
- context.dropdown_values[pagename] = pg
- if pg > 1 then page_list = page_list.."," end
- page_list = page_list..pagename
- end
- formspec = formspec
- .."button[0,8.3;1,.5;skins_page$"..page_prev..";<<]"
- .."dropdown[1,8.16;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
- .."button[7,8.3;1,.5;skins_page$"..page_next..";>>]"
- end
- return formspec
- end
- sfinv.register_page("skins:overview", {
- title = "Skins",
- get = function(self, player, context)
- -- collect skins data
- context.skins_list = skins.get_skinlist("player:"..player:get_player_name(), true)
- context.total_pages = 1
- for i, skin in ipairs(context.skins_list ) do
- local page = math.floor((i-1) / 16)+1
- skin:set_meta("inv_page", page)
- skin:set_meta("inv_page_index", (i-1)%16+1)
- context.total_pages = page
- end
- -- generate first formspec
- return sfinv.make_formspec(player, context, get_formspec(player, context))
- end,
- on_player_receive_fields = function(self, player, context, fields)
- for field, _ in pairs(fields) do
- local current = string.split(field, "$", 2)
- if current[1] == "skins_set" then
- skins.set_player_skin(player, context.skins_list[tonumber(current[2])])
- sfinv.set_player_inventory_formspec(player)
- return
- elseif current[1] == "skins_page" then
- context.skins_page = tonumber(current[2])
- sfinv.set_player_inventory_formspec(player)
- return
- end
- end
- if fields.skins_selpg then
- context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
- sfinv.set_player_inventory_formspec(player)
- return
- end
- end
- })
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