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- 1,114c1,5
- < A chisel that allows you to shape blocks.
- < If technic mod is present the chisel will be rechargeable.
- <
- < To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool.
- < (different recipe for technic device)
- <
- < Once you have your chisel you can set the style by right clicking.
- <
- < There are 5 styles to choose from(default)
- < - horizontal groove
- < - vertical groove
- < - cross groves (this matches up with the vertical and horizontal grooves
- < - square
- < - 4 edges
- <
- < Right click until you see the style you want in the chat then point at the node and left click.
- < Each node can be cut 4 times. Each time you chisel the groove will get a little deeper.
- <
- < Shift right click to change the supported mod. Here the list of supported mods:
- < default (mychisel mod) 5 styles
- < facade 10 styles
- <
- < Only certain nodes can be chiseled. Here are the supported nodes
- <
- <
- < Cobble
- < Sandstone
- < Clay
- < Coal Block
- < Stone
- < Desert Stone"
- < Wood
- < Acacia Wood
- < Aspen Wood
- < Pine Wood
- < Desert Cobble
- < Jungle Wood
- < Sandstone Brick
- < Stone Brick
- < Desert Stone Brick
- <
- < Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104
- <
- <
- <
- < *************************************************************************
- < *************************************************************************
- < *** added 01/2018 by Gundul ***
- < *** chiselapi: ***
- < *************************************************************************
- < *************************************************************************
- <
- < Fist init your mod with mychisel:
- <
- < chisel.add_mod(modname,number)
- <
- < modname = the name of your mod
- < number = number of different styles for each node
- <
- <
- < Then register your nodes with mychisel:
- <
- < chisel.register_node(modname, prefix, raw, design)
- <
- < modname = the name of your node
- < prefix = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:"
- < raw = name of the raw material for example "default:stone"
- < design = name of your nodestyle after beeing chiseled
- <
- <
- < Naming your nodes:
- <
- < In your mod the nodes should be named like this: modname..":"..prefix.."_"..design
- <
- <
- <
- < depends.txt:
- <
- < In your modfolder add this line to your depends.txt: mychisel?
- <
- <
- <
- <
- <
- < Example: you made a mod named "pillar" with 3 different pillar designs
- <
- < first register your mod: chisel.add_mod(pillar,3)
- <
- <
- < then register each node of it:
- <
- < chisel.register_node("pillar", "stone", "default:stone", "round")
- < chisel.register_node("pillar", "stone", "default:stone", "square")
- < chisel.register_node("pillar", "stone", "default:stone", "hexagon")
- <
- <
- < Do this for every material your mod supports:
- <
- < chisel.register_node("pillar", "sandstone", "default:sandstone", "round")
- < chisel.register_node("pillar", "sandstone", "default:sandstone", "square")
- < chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon")
- < ...
- <
- <
- < In your mod the nodes should have names like:
- <
- < pillar:stone_round
- < pillar:stone_square
- < pillar:stone_hexagon
- < pillar:sandstone_round
- < ...
- <
- <
- <
- \ No newline at end of file
- ---
- > Mychisel
- > =====================================================================
- > Main: Donbatman
- > Lisc: WTFPL
- > Link: https://github.com/minetest-mods/mychisel/
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