Jaidyn Ann e9c446c42c Init | 6 years ago | |
---|---|---|
.. | ||
irc | 6 years ago | |
.gitignore | 6 years ago | |
.gitmodules | 6 years ago | |
.luacheckrc | 6 years ago | |
API.md | 6 years ago | |
LICENSE.txt | 6 years ago | |
README.md | 6 years ago | |
botcmds.lua | 6 years ago | |
callback.lua | 6 years ago | |
chatcmds.lua | 6 years ago | |
config.lua | 6 years ago | |
description.txt | 6 years ago | |
hooks.lua | 6 years ago | |
init.lua | 6 years ago | |
messages.lua | 6 years ago | |
mod.conf | 6 years ago | |
player_part.lua | 6 years ago | |
settingtypes.txt | 6 years ago |
This mod is just a glue between IRC and Minetest. It provides two-way communication between the in-game chat, and an arbitrary IRC channel.
The forum topic is here.
Quick one line install for Linux:
cd <Mods directory> && git clone --recursive https://github.com/minetest-mods/irc.git
Please change <Mods directory>
to fit your installation of Minetest.
For more information, see the wiki.
The IRC mod's git repository uses submodules, therefore you will have to run
git submodule init
when first installing the mod (unless you used
--recursive
as above), and git submodule update
every time that a submodule
is updated. These steps can be combined into git submodule update --init
.
You'll need to install LuaSocket. You can do so with your package manager on many distributions, for example:
# # On Arch Linux:
# pacman -S lua51-socket
# # On Debian/Ubuntu:
# # Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks.
# apt-get install luarocks
# luarocks install luasocket
You will also need to add IRC to your trusted mods if you haven't disabled mod security. Here's an example configuration line:
secure.trusted_mods = irc
All settings are changed in minetest.conf
. If any of these settings
are not set, the default value is used.
irc.server
(string):
The address of the IRC server to connect to.
irc.channel
(string):
The IRC channel to join.
irc.interval
(number, default 2.0):
This prevents the server from flooding. It should be at
least 2.0 but can be higher. After four messages this much
time must pass between folowing messages.
irc.nick
(string):
Nickname the server uses when it connects to IRC.
irc.password
(string, default nil):
Password to use when connecting to the server.
irc.NSPass
(string, default nil):
NickServ password. Don't set this if you use SASL authentication.
irc.sasl.pass
(string, default nil):
SASL password, same as nickserv password.
You should use this instead of NickServ authentication
if the server supports it.
irc.sasl.user
(string, default irc.nick
):
The SASL username. This should normaly be set to your
NickServ account name.
irc.debug
(boolean, default false):
Whether to output debug information.
irc.disable_auto_connect
(boolean, default false):
If false, the bot is connected by default. If true, a player with
the 'irc_admin' privilege has to use the /irc_connect
command to
connect to the server.
irc.disable_auto_join
(boolean, default false):
If false, players join the channel automatically upon entering the
game. If true, each user must manually use the /join
command to
join the channel. In any case, the players may use the /part
command to opt-out of being in the channel.
irc.send_join_part
(boolean, default true):
Determines whether to send player join and part messages to the channel.
Once the game is connected to the IRC channel, chatting in-game will send messages to the channel, and will be visible by anyone. Also, messages sent to the channel will be visible in-game.
Messages that begin with [off]
from in-game or IRC are not sent to the
other side.
This mod also adds a few chat commands:
/irc_msg <nick> <message>
:
Send a private message to a IRC user.
/join
:
Join the IRC chat.
/part
:
Part the IRC chat.
/irc_connect
:
Connect the bot manually to the IRC network.
/irc_disconnect
:
Disconnect the bot manually from the IRC network (this does not
shutdown the game).
/irc_reconnect
:
Equivalent to /irc_disconnect
followed by /irc_connect
.
You can also send private messages from IRC to in-game players
by sending a private message to the bot (set with the irc.nick
option above), in the following format:
@playername message
For example, if there's a player named mtuser
, you can send him/her
a private message from IRC with:
/msg server_nick @mtuser Hello!
The bot also supports some basic commands, which are invoked by saying
the bot name followed by either a colon or a comma and the command, or
sending a private message to it. For example: ServerBot: help whereis
.
help [<command>]
:
Prints help about a command, or a list of supported commands if no
command is given.
uptime
:
Prints the server's running time.
whereis <player>
:
Prints the coordinates of the given player.
players
:
Lists players currently in the server.
I'd like to thank the users who supported this mod both on the Minetest
Forums and on the #minetest
channel. In no particular order:
0gb.us, ShadowNinja, Shaun/kizeren, RAPHAEL, DARGON, Calinou, Exio, vortexlabs/mrtux, marveidemanis, marktraceur, jmf/john_minetest, sdzen/Muadtralk, VanessaE, PilzAdam, sfan5, celeron55, KikaRz, OldCoder, RealBadAngel, and all the people who commented in the forum topic. Thanks to you all!
See LICENSE.txt
for details.
The files in the irc
directory are part of the LuaIRC project.
See irc/LICENSE.txt
for details.