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- --[[
- Torch mod - formerly mod "Torches"
- ======================
- (c) Copyright BlockMen (2013-2015)
- (C) Copyright sofar <sofar@foo-projects.org> (2016)
- This mod changes the default torch drawtype from "torchlike" to "mesh",
- giving the torch a three dimensional appearance. The mesh contains the
- proper pixel mapping to make the animation appear as a particle above
- the torch, while in fact the animation is just the texture of the mesh.
- License:
- ~~~~~~~~
- (c) Copyright BlockMen (2013-2015)
- Textures and Meshes/Models:
- CC-BY 3.0 BlockMen
- Note that the models were entirely done from scratch by sofar.
- Code:
- Licensed under the GNU LGPL version 2.1 or higher.
- You can redistribute it and/or modify it under
- the terms of the GNU Lesser General Public License
- as published by the Free Software Foundation;
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
- --]]
- minetest.register_node("default:torch", {
- description = "Torch",
- drawtype = "mesh",
- mesh = "torch_floor.obj",
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- tiles = {{
- name = "default_torch_on_floor_animated.png",
- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
- }},
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- liquids_pointable = false,
- light_source = 12,
- groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
- drop = "default:torch",
- selection_box = {
- type = "wallmounted",
- wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
- },
- sounds = default.node_sound_wood_defaults(),
- on_place = function(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local def = minetest.registered_nodes[node.name]
- if def and def.on_rightclick and
- ((not placer) or (placer and not placer:get_player_control().sneak)) then
- return def.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- local above = pointed_thing.above
- local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
- local fakestack = itemstack
- if wdir == 0 then
- fakestack:set_name("default:torch_ceiling")
- elseif wdir == 1 then
- fakestack:set_name("default:torch")
- else
- fakestack:set_name("default:torch_wall")
- end
- itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
- itemstack:set_name("default:torch")
- return itemstack
- end
- })
- minetest.register_node("default:torch_wall", {
- drawtype = "mesh",
- mesh = "torch_wall.obj",
- tiles = {{
- name = "default_torch_on_floor_animated.png",
- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
- }},
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- light_source = 12,
- groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
- drop = "default:torch",
- selection_box = {
- type = "wallmounted",
- wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
- },
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_node("default:torch_ceiling", {
- drawtype = "mesh",
- mesh = "torch_ceiling.obj",
- tiles = {{
- name = "default_torch_on_floor_animated.png",
- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
- }},
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- light_source = 12,
- groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
- drop = "default:torch",
- selection_box = {
- type = "wallmounted",
- wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
- },
- sounds = default.node_sound_wood_defaults(),
- })
- minetest.register_lbm({
- name = "default:3dtorch",
- nodenames = {"default:torch", "torches:floor", "torches:wall"},
- action = function(pos, node)
- if node.param2 == 0 then
- minetest.set_node(pos, {name = "default:torch_ceiling",
- param2 = node.param2})
- elseif node.param2 == 1 then
- minetest.set_node(pos, {name = "default:torch",
- param2 = node.param2})
- else
- minetest.set_node(pos, {name = "default:torch_wall",
- param2 = node.param2})
- end
- end
- })
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