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- /*
- * Copyright (C) 2015 Free Electrons
- * Copyright (C) 2015 NextThing Co
- *
- * Maxime Ripard <maxime.ripard@free-electrons.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- */
- #include <drm/drm_atomic_helper.h>
- #include <drm/drm_crtc.h>
- #include <drm/drm_plane_helper.h>
- #include <drm/drmP.h>
- #include "sun4i_backend.h"
- #include "sun4i_drv.h"
- #include "sun4i_layer.h"
- struct sun4i_plane_desc {
- enum drm_plane_type type;
- u8 pipe;
- const uint32_t *formats;
- uint32_t nformats;
- };
- static int sun4i_backend_layer_atomic_check(struct drm_plane *plane,
- struct drm_plane_state *state)
- {
- return 0;
- }
- static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane,
- struct drm_plane_state *old_state)
- {
- struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
- struct sun4i_drv *drv = layer->drv;
- struct sun4i_backend *backend = drv->backend;
- sun4i_backend_layer_enable(backend, layer->id, false);
- }
- static void sun4i_backend_layer_atomic_update(struct drm_plane *plane,
- struct drm_plane_state *old_state)
- {
- struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
- struct sun4i_drv *drv = layer->drv;
- struct sun4i_backend *backend = drv->backend;
- sun4i_backend_update_layer_coord(backend, layer->id, plane);
- sun4i_backend_update_layer_formats(backend, layer->id, plane);
- sun4i_backend_update_layer_buffer(backend, layer->id, plane);
- sun4i_backend_layer_enable(backend, layer->id, true);
- }
- static struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = {
- .atomic_check = sun4i_backend_layer_atomic_check,
- .atomic_disable = sun4i_backend_layer_atomic_disable,
- .atomic_update = sun4i_backend_layer_atomic_update,
- };
- static const struct drm_plane_funcs sun4i_backend_layer_funcs = {
- .atomic_destroy_state = drm_atomic_helper_plane_destroy_state,
- .atomic_duplicate_state = drm_atomic_helper_plane_duplicate_state,
- .destroy = drm_plane_cleanup,
- .disable_plane = drm_atomic_helper_disable_plane,
- .reset = drm_atomic_helper_plane_reset,
- .update_plane = drm_atomic_helper_update_plane,
- };
- static const uint32_t sun4i_backend_layer_formats_primary[] = {
- DRM_FORMAT_ARGB8888,
- DRM_FORMAT_RGB888,
- DRM_FORMAT_XRGB8888,
- };
- static const uint32_t sun4i_backend_layer_formats_overlay[] = {
- DRM_FORMAT_ARGB8888,
- DRM_FORMAT_RGB888,
- DRM_FORMAT_XRGB8888,
- };
- static const struct sun4i_plane_desc sun4i_backend_planes[] = {
- {
- .type = DRM_PLANE_TYPE_PRIMARY,
- .pipe = 0,
- .formats = sun4i_backend_layer_formats_primary,
- .nformats = ARRAY_SIZE(sun4i_backend_layer_formats_primary),
- },
- {
- .type = DRM_PLANE_TYPE_OVERLAY,
- .pipe = 1,
- .formats = sun4i_backend_layer_formats_overlay,
- .nformats = ARRAY_SIZE(sun4i_backend_layer_formats_overlay),
- },
- };
- static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm,
- const struct sun4i_plane_desc *plane)
- {
- struct sun4i_drv *drv = drm->dev_private;
- struct sun4i_layer *layer;
- int ret;
- layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL);
- if (!layer)
- return ERR_PTR(-ENOMEM);
- ret = drm_universal_plane_init(drm, &layer->plane, BIT(0),
- &sun4i_backend_layer_funcs,
- plane->formats, plane->nformats,
- plane->type, NULL);
- if (ret) {
- dev_err(drm->dev, "Couldn't initialize layer\n");
- return ERR_PTR(ret);
- }
- drm_plane_helper_add(&layer->plane,
- &sun4i_backend_layer_helper_funcs);
- layer->drv = drv;
- if (plane->type == DRM_PLANE_TYPE_PRIMARY)
- drv->primary = &layer->plane;
- return layer;
- }
- struct sun4i_layer **sun4i_layers_init(struct drm_device *drm)
- {
- struct sun4i_drv *drv = drm->dev_private;
- struct sun4i_layer **layers;
- int i;
- layers = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes),
- sizeof(**layers), GFP_KERNEL);
- if (!layers)
- return ERR_PTR(-ENOMEM);
- /*
- * The hardware is a bit unusual here.
- *
- * Even though it supports 4 layers, it does the composition
- * in two separate steps.
- *
- * The first one is assigning a layer to one of its two
- * pipes. If more that 1 layer is assigned to the same pipe,
- * and if pixels overlaps, the pipe will take the pixel from
- * the layer with the highest priority.
- *
- * The second step is the actual alpha blending, that takes
- * the two pipes as input, and uses the eventual alpha
- * component to do the transparency between the two.
- *
- * This two steps scenario makes us unable to guarantee a
- * robust alpha blending between the 4 layers in all
- * situations. So we just expose two layers, one per pipe. On
- * SoCs that support it, sprites could fill the need for more
- * layers.
- */
- for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
- const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
- struct sun4i_layer *layer = layers[i];
- layer = sun4i_layer_init_one(drm, plane);
- if (IS_ERR(layer)) {
- dev_err(drm->dev, "Couldn't initialize %s plane\n",
- i ? "overlay" : "primary");
- return ERR_CAST(layer);
- };
- DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
- i ? "overlay" : "primary", plane->pipe);
- regmap_update_bits(drv->backend->regs, SUN4I_BACKEND_ATTCTL_REG0(i),
- SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK,
- SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));
- layer->id = i;
- };
- return layers;
- }
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