dn_timer.c 3.1 KB

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  1. /*
  2. * DECnet An implementation of the DECnet protocol suite for the LINUX
  3. * operating system. DECnet is implemented using the BSD Socket
  4. * interface as the means of communication with the user level.
  5. *
  6. * DECnet Socket Timer Functions
  7. *
  8. * Author: Steve Whitehouse <SteveW@ACM.org>
  9. *
  10. *
  11. * Changes:
  12. * Steve Whitehouse : Made keepalive timer part of the same
  13. * timer idea.
  14. * Steve Whitehouse : Added checks for sk->sock_readers
  15. * David S. Miller : New socket locking
  16. * Steve Whitehouse : Timer grabs socket ref.
  17. */
  18. #include <linux/net.h>
  19. #include <linux/socket.h>
  20. #include <linux/skbuff.h>
  21. #include <linux/netdevice.h>
  22. #include <linux/timer.h>
  23. #include <linux/spinlock.h>
  24. #include <net/sock.h>
  25. #include <linux/atomic.h>
  26. #include <linux/jiffies.h>
  27. #include <net/flow.h>
  28. #include <net/dn.h>
  29. /*
  30. * Slow timer is for everything else (n * 500mS)
  31. */
  32. #define SLOW_INTERVAL (HZ/2)
  33. static void dn_slow_timer(unsigned long arg);
  34. void dn_start_slow_timer(struct sock *sk)
  35. {
  36. setup_timer(&sk->sk_timer, dn_slow_timer, (unsigned long)sk);
  37. sk_reset_timer(sk, &sk->sk_timer, jiffies + SLOW_INTERVAL);
  38. }
  39. void dn_stop_slow_timer(struct sock *sk)
  40. {
  41. sk_stop_timer(sk, &sk->sk_timer);
  42. }
  43. static void dn_slow_timer(unsigned long arg)
  44. {
  45. struct sock *sk = (struct sock *)arg;
  46. struct dn_scp *scp = DN_SK(sk);
  47. bh_lock_sock(sk);
  48. if (sock_owned_by_user(sk)) {
  49. sk_reset_timer(sk, &sk->sk_timer, jiffies + HZ / 10);
  50. goto out;
  51. }
  52. /*
  53. * The persist timer is the standard slow timer used for retransmits
  54. * in both connection establishment and disconnection as well as
  55. * in the RUN state. The different states are catered for by changing
  56. * the function pointer in the socket. Setting the timer to a value
  57. * of zero turns it off. We allow the persist_fxn to turn the
  58. * timer off in a permant way by returning non-zero, so that
  59. * timer based routines may remove sockets. This is why we have a
  60. * sock_hold()/sock_put() around the timer to prevent the socket
  61. * going away in the middle.
  62. */
  63. if (scp->persist && scp->persist_fxn) {
  64. if (scp->persist <= SLOW_INTERVAL) {
  65. scp->persist = 0;
  66. if (scp->persist_fxn(sk))
  67. goto out;
  68. } else {
  69. scp->persist -= SLOW_INTERVAL;
  70. }
  71. }
  72. /*
  73. * Check for keepalive timeout. After the other timer 'cos if
  74. * the previous timer caused a retransmit, we don't need to
  75. * do this. scp->stamp is the last time that we sent a packet.
  76. * The keepalive function sends a link service packet to the
  77. * other end. If it remains unacknowledged, the standard
  78. * socket timers will eventually shut the socket down. Each
  79. * time we do this, scp->stamp will be updated, thus
  80. * we won't try and send another until scp->keepalive has passed
  81. * since the last successful transmission.
  82. */
  83. if (scp->keepalive && scp->keepalive_fxn && (scp->state == DN_RUN)) {
  84. if (time_after_eq(jiffies, scp->stamp + scp->keepalive))
  85. scp->keepalive_fxn(sk);
  86. }
  87. sk_reset_timer(sk, &sk->sk_timer, jiffies + SLOW_INTERVAL);
  88. out:
  89. bh_unlock_sock(sk);
  90. sock_put(sk);
  91. }