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- /*
- * Fast and scalable bitmaps.
- *
- * Copyright (C) 2016 Facebook
- * Copyright (C) 2013-2014 Jens Axboe
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public
- * License v2 as published by the Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- #ifndef __LINUX_SCALE_BITMAP_H
- #define __LINUX_SCALE_BITMAP_H
- #include <linux/kernel.h>
- #include <linux/slab.h>
- /**
- * struct sbitmap_word - Word in a &struct sbitmap.
- */
- struct sbitmap_word {
- /**
- * @word: The bitmap word itself.
- */
- unsigned long word;
- /**
- * @depth: Number of bits being used in @word.
- */
- unsigned long depth;
- } ____cacheline_aligned_in_smp;
- /**
- * struct sbitmap - Scalable bitmap.
- *
- * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
- * trades off higher memory usage for better scalability.
- */
- struct sbitmap {
- /**
- * @depth: Number of bits used in the whole bitmap.
- */
- unsigned int depth;
- /**
- * @shift: log2(number of bits used per word)
- */
- unsigned int shift;
- /**
- * @map_nr: Number of words (cachelines) being used for the bitmap.
- */
- unsigned int map_nr;
- /**
- * @map: Allocated bitmap.
- */
- struct sbitmap_word *map;
- };
- #define SBQ_WAIT_QUEUES 8
- #define SBQ_WAKE_BATCH 8
- /**
- * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
- */
- struct sbq_wait_state {
- /**
- * @wait_cnt: Number of frees remaining before we wake up.
- */
- atomic_t wait_cnt;
- /**
- * @wait: Wait queue.
- */
- wait_queue_head_t wait;
- } ____cacheline_aligned_in_smp;
- /**
- * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
- * bits.
- *
- * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
- * avoid contention on the wait queue spinlock. This ensures that we don't hit a
- * scalability wall when we run out of free bits and have to start putting tasks
- * to sleep.
- */
- struct sbitmap_queue {
- /**
- * @sb: Scalable bitmap.
- */
- struct sbitmap sb;
- /*
- * @alloc_hint: Cache of last successfully allocated or freed bit.
- *
- * This is per-cpu, which allows multiple users to stick to different
- * cachelines until the map is exhausted.
- */
- unsigned int __percpu *alloc_hint;
- /**
- * @wake_batch: Number of bits which must be freed before we wake up any
- * waiters.
- */
- unsigned int wake_batch;
- /**
- * @wake_index: Next wait queue in @ws to wake up.
- */
- atomic_t wake_index;
- /**
- * @ws: Wait queues.
- */
- struct sbq_wait_state *ws;
- /**
- * @round_robin: Allocate bits in strict round-robin order.
- */
- bool round_robin;
- };
- /**
- * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
- * @sb: Bitmap to initialize.
- * @depth: Number of bits to allocate.
- * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
- * given, a good default is chosen.
- * @flags: Allocation flags.
- * @node: Memory node to allocate on.
- *
- * Return: Zero on success or negative errno on failure.
- */
- int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
- gfp_t flags, int node);
- /**
- * sbitmap_free() - Free memory used by a &struct sbitmap.
- * @sb: Bitmap to free.
- */
- static inline void sbitmap_free(struct sbitmap *sb)
- {
- kfree(sb->map);
- sb->map = NULL;
- }
- /**
- * sbitmap_resize() - Resize a &struct sbitmap.
- * @sb: Bitmap to resize.
- * @depth: New number of bits to resize to.
- *
- * Doesn't reallocate anything. It's up to the caller to ensure that the new
- * depth doesn't exceed the depth that the sb was initialized with.
- */
- void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
- /**
- * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
- * @sb: Bitmap to allocate from.
- * @alloc_hint: Hint for where to start searching for a free bit.
- * @round_robin: If true, be stricter about allocation order; always allocate
- * starting from the last allocated bit. This is less efficient
- * than the default behavior (false).
- *
- * Return: Non-negative allocated bit number if successful, -1 otherwise.
- */
- int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
- /**
- * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
- * @sb: Bitmap to check.
- *
- * Return: true if any bit in the bitmap is set, false otherwise.
- */
- bool sbitmap_any_bit_set(const struct sbitmap *sb);
- /**
- * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
- * sbitmap.
- * @sb: Bitmap to check.
- *
- * Return: true if any bit in the bitmap is clear, false otherwise.
- */
- bool sbitmap_any_bit_clear(const struct sbitmap *sb);
- typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
- /**
- * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
- * @sb: Bitmap to iterate over.
- * @fn: Callback. Should return true to continue or false to break early.
- * @data: Pointer to pass to callback.
- *
- * This is inline even though it's non-trivial so that the function calls to the
- * callback will hopefully get optimized away.
- */
- static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
- void *data)
- {
- unsigned int i;
- for (i = 0; i < sb->map_nr; i++) {
- struct sbitmap_word *word = &sb->map[i];
- unsigned int off, nr;
- if (!word->word)
- continue;
- nr = 0;
- off = i << sb->shift;
- while (1) {
- nr = find_next_bit(&word->word, word->depth, nr);
- if (nr >= word->depth)
- break;
- if (!fn(sb, off + nr, data))
- return;
- nr++;
- }
- }
- }
- #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
- #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
- static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
- unsigned int bitnr)
- {
- return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
- }
- /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
- static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
- {
- set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
- }
- static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
- {
- clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
- }
- static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
- {
- return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
- }
- unsigned int sbitmap_weight(const struct sbitmap *sb);
- /**
- * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
- * memory node.
- * @sbq: Bitmap queue to initialize.
- * @depth: See sbitmap_init_node().
- * @shift: See sbitmap_init_node().
- * @round_robin: See sbitmap_get().
- * @flags: Allocation flags.
- * @node: Memory node to allocate on.
- *
- * Return: Zero on success or negative errno on failure.
- */
- int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
- int shift, bool round_robin, gfp_t flags, int node);
- /**
- * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
- *
- * @sbq: Bitmap queue to free.
- */
- static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
- {
- kfree(sbq->ws);
- free_percpu(sbq->alloc_hint);
- sbitmap_free(&sbq->sb);
- }
- /**
- * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
- * @sbq: Bitmap queue to resize.
- * @depth: New number of bits to resize to.
- *
- * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
- * some extra work on the &struct sbitmap_queue, so it's not safe to just
- * resize the underlying &struct sbitmap.
- */
- void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
- /**
- * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
- * sbitmap_queue with preemption already disabled.
- * @sbq: Bitmap queue to allocate from.
- *
- * Return: Non-negative allocated bit number if successful, -1 otherwise.
- */
- int __sbitmap_queue_get(struct sbitmap_queue *sbq);
- /**
- * sbitmap_queue_get() - Try to allocate a free bit from a &struct
- * sbitmap_queue.
- * @sbq: Bitmap queue to allocate from.
- * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
- * sbitmap_queue_clear()).
- *
- * Return: Non-negative allocated bit number if successful, -1 otherwise.
- */
- static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
- unsigned int *cpu)
- {
- int nr;
- *cpu = get_cpu();
- nr = __sbitmap_queue_get(sbq);
- put_cpu();
- return nr;
- }
- /**
- * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
- * &struct sbitmap_queue.
- * @sbq: Bitmap to free from.
- * @nr: Bit number to free.
- * @cpu: CPU the bit was allocated on.
- */
- void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
- unsigned int cpu);
- static inline int sbq_index_inc(int index)
- {
- return (index + 1) & (SBQ_WAIT_QUEUES - 1);
- }
- static inline void sbq_index_atomic_inc(atomic_t *index)
- {
- int old = atomic_read(index);
- int new = sbq_index_inc(old);
- atomic_cmpxchg(index, old, new);
- }
- /**
- * sbq_wait_ptr() - Get the next wait queue to use for a &struct
- * sbitmap_queue.
- * @sbq: Bitmap queue to wait on.
- * @wait_index: A counter per "user" of @sbq.
- */
- static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
- atomic_t *wait_index)
- {
- struct sbq_wait_state *ws;
- ws = &sbq->ws[atomic_read(wait_index)];
- sbq_index_atomic_inc(wait_index);
- return ws;
- }
- /**
- * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
- * sbitmap_queue.
- * @sbq: Bitmap queue to wake up.
- */
- void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
- #endif /* __LINUX_SCALE_BITMAP_H */
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