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- #include "../cache.h"
- #include "../progress.h"
- #include "../libslang.h"
- #include "../ui.h"
- #include "tui.h"
- #include "../browser.h"
- static void tui_progress__update(struct ui_progress *p)
- {
- int bar, y;
- /*
- * FIXME: We should have a per UI backend way of showing progress,
- * stdio will just show a percentage as NN%, etc.
- */
- if (use_browser <= 0)
- return;
- if (p->total == 0)
- return;
- ui__refresh_dimensions(false);
- pthread_mutex_lock(&ui__lock);
- y = SLtt_Screen_Rows / 2 - 2;
- SLsmg_set_color(0);
- SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
- SLsmg_gotorc(y++, 1);
- SLsmg_write_string((char *)p->title);
- SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
- SLsmg_set_color(HE_COLORSET_SELECTED);
- bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
- SLsmg_fill_region(y, 1, 1, bar, ' ');
- SLsmg_refresh();
- pthread_mutex_unlock(&ui__lock);
- }
- static void tui_progress__finish(void)
- {
- int y;
- if (use_browser <= 0)
- return;
- ui__refresh_dimensions(false);
- pthread_mutex_lock(&ui__lock);
- y = SLtt_Screen_Rows / 2 - 2;
- SLsmg_set_color(0);
- SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' ');
- SLsmg_refresh();
- pthread_mutex_unlock(&ui__lock);
- }
- static struct ui_progress_ops tui_progress__ops =
- {
- .update = tui_progress__update,
- .finish = tui_progress__finish,
- };
- void tui_progress__init(void)
- {
- ui_progress__ops = &tui_progress__ops;
- }
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