progress.c 1.3 KB

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  1. #include "../cache.h"
  2. #include "../progress.h"
  3. #include "../libslang.h"
  4. #include "../ui.h"
  5. #include "tui.h"
  6. #include "../browser.h"
  7. static void tui_progress__update(struct ui_progress *p)
  8. {
  9. int bar, y;
  10. /*
  11. * FIXME: We should have a per UI backend way of showing progress,
  12. * stdio will just show a percentage as NN%, etc.
  13. */
  14. if (use_browser <= 0)
  15. return;
  16. if (p->total == 0)
  17. return;
  18. ui__refresh_dimensions(false);
  19. pthread_mutex_lock(&ui__lock);
  20. y = SLtt_Screen_Rows / 2 - 2;
  21. SLsmg_set_color(0);
  22. SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
  23. SLsmg_gotorc(y++, 1);
  24. SLsmg_write_string((char *)p->title);
  25. SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
  26. SLsmg_set_color(HE_COLORSET_SELECTED);
  27. bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
  28. SLsmg_fill_region(y, 1, 1, bar, ' ');
  29. SLsmg_refresh();
  30. pthread_mutex_unlock(&ui__lock);
  31. }
  32. static void tui_progress__finish(void)
  33. {
  34. int y;
  35. if (use_browser <= 0)
  36. return;
  37. ui__refresh_dimensions(false);
  38. pthread_mutex_lock(&ui__lock);
  39. y = SLtt_Screen_Rows / 2 - 2;
  40. SLsmg_set_color(0);
  41. SLsmg_fill_region(y, 0, 3, SLtt_Screen_Cols, ' ');
  42. SLsmg_refresh();
  43. pthread_mutex_unlock(&ui__lock);
  44. }
  45. static struct ui_progress_ops tui_progress__ops =
  46. {
  47. .update = tui_progress__update,
  48. .finish = tui_progress__finish,
  49. };
  50. void tui_progress__init(void)
  51. {
  52. ui_progress__ops = &tui_progress__ops;
  53. }