vc4_bo.c 14 KB

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  1. /*
  2. * Copyright © 2015 Broadcom
  3. *
  4. * This program is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License version 2 as
  6. * published by the Free Software Foundation.
  7. */
  8. /* DOC: VC4 GEM BO management support.
  9. *
  10. * The VC4 GPU architecture (both scanout and rendering) has direct
  11. * access to system memory with no MMU in between. To support it, we
  12. * use the GEM CMA helper functions to allocate contiguous ranges of
  13. * physical memory for our BOs.
  14. *
  15. * Since the CMA allocator is very slow, we keep a cache of recently
  16. * freed BOs around so that the kernel's allocation of objects for 3D
  17. * rendering can return quickly.
  18. */
  19. #include "vc4_drv.h"
  20. #include "uapi/drm/vc4_drm.h"
  21. static void vc4_bo_stats_dump(struct vc4_dev *vc4)
  22. {
  23. DRM_INFO("num bos allocated: %d\n",
  24. vc4->bo_stats.num_allocated);
  25. DRM_INFO("size bos allocated: %dkb\n",
  26. vc4->bo_stats.size_allocated / 1024);
  27. DRM_INFO("num bos used: %d\n",
  28. vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
  29. DRM_INFO("size bos used: %dkb\n",
  30. (vc4->bo_stats.size_allocated -
  31. vc4->bo_stats.size_cached) / 1024);
  32. DRM_INFO("num bos cached: %d\n",
  33. vc4->bo_stats.num_cached);
  34. DRM_INFO("size bos cached: %dkb\n",
  35. vc4->bo_stats.size_cached / 1024);
  36. }
  37. #ifdef CONFIG_DEBUG_FS
  38. int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
  39. {
  40. struct drm_info_node *node = (struct drm_info_node *)m->private;
  41. struct drm_device *dev = node->minor->dev;
  42. struct vc4_dev *vc4 = to_vc4_dev(dev);
  43. struct vc4_bo_stats stats;
  44. /* Take a snapshot of the current stats with the lock held. */
  45. mutex_lock(&vc4->bo_lock);
  46. stats = vc4->bo_stats;
  47. mutex_unlock(&vc4->bo_lock);
  48. seq_printf(m, "num bos allocated: %d\n",
  49. stats.num_allocated);
  50. seq_printf(m, "size bos allocated: %dkb\n",
  51. stats.size_allocated / 1024);
  52. seq_printf(m, "num bos used: %d\n",
  53. stats.num_allocated - stats.num_cached);
  54. seq_printf(m, "size bos used: %dkb\n",
  55. (stats.size_allocated - stats.size_cached) / 1024);
  56. seq_printf(m, "num bos cached: %d\n",
  57. stats.num_cached);
  58. seq_printf(m, "size bos cached: %dkb\n",
  59. stats.size_cached / 1024);
  60. return 0;
  61. }
  62. #endif
  63. static uint32_t bo_page_index(size_t size)
  64. {
  65. return (size / PAGE_SIZE) - 1;
  66. }
  67. /* Must be called with bo_lock held. */
  68. static void vc4_bo_destroy(struct vc4_bo *bo)
  69. {
  70. struct drm_gem_object *obj = &bo->base.base;
  71. struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
  72. if (bo->validated_shader) {
  73. kfree(bo->validated_shader->uniform_addr_offsets);
  74. kfree(bo->validated_shader->texture_samples);
  75. kfree(bo->validated_shader);
  76. bo->validated_shader = NULL;
  77. }
  78. vc4->bo_stats.num_allocated--;
  79. vc4->bo_stats.size_allocated -= obj->size;
  80. drm_gem_cma_free_object(obj);
  81. }
  82. /* Must be called with bo_lock held. */
  83. static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
  84. {
  85. struct drm_gem_object *obj = &bo->base.base;
  86. struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
  87. vc4->bo_stats.num_cached--;
  88. vc4->bo_stats.size_cached -= obj->size;
  89. list_del(&bo->unref_head);
  90. list_del(&bo->size_head);
  91. }
  92. static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
  93. size_t size)
  94. {
  95. struct vc4_dev *vc4 = to_vc4_dev(dev);
  96. uint32_t page_index = bo_page_index(size);
  97. if (vc4->bo_cache.size_list_size <= page_index) {
  98. uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
  99. page_index + 1);
  100. struct list_head *new_list;
  101. uint32_t i;
  102. new_list = kmalloc_array(new_size, sizeof(struct list_head),
  103. GFP_KERNEL);
  104. if (!new_list)
  105. return NULL;
  106. /* Rebase the old cached BO lists to their new list
  107. * head locations.
  108. */
  109. for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
  110. struct list_head *old_list =
  111. &vc4->bo_cache.size_list[i];
  112. if (list_empty(old_list))
  113. INIT_LIST_HEAD(&new_list[i]);
  114. else
  115. list_replace(old_list, &new_list[i]);
  116. }
  117. /* And initialize the brand new BO list heads. */
  118. for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
  119. INIT_LIST_HEAD(&new_list[i]);
  120. kfree(vc4->bo_cache.size_list);
  121. vc4->bo_cache.size_list = new_list;
  122. vc4->bo_cache.size_list_size = new_size;
  123. }
  124. return &vc4->bo_cache.size_list[page_index];
  125. }
  126. static void vc4_bo_cache_purge(struct drm_device *dev)
  127. {
  128. struct vc4_dev *vc4 = to_vc4_dev(dev);
  129. mutex_lock(&vc4->bo_lock);
  130. while (!list_empty(&vc4->bo_cache.time_list)) {
  131. struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
  132. struct vc4_bo, unref_head);
  133. vc4_bo_remove_from_cache(bo);
  134. vc4_bo_destroy(bo);
  135. }
  136. mutex_unlock(&vc4->bo_lock);
  137. }
  138. static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
  139. uint32_t size)
  140. {
  141. struct vc4_dev *vc4 = to_vc4_dev(dev);
  142. uint32_t page_index = bo_page_index(size);
  143. struct vc4_bo *bo = NULL;
  144. size = roundup(size, PAGE_SIZE);
  145. mutex_lock(&vc4->bo_lock);
  146. if (page_index >= vc4->bo_cache.size_list_size)
  147. goto out;
  148. if (list_empty(&vc4->bo_cache.size_list[page_index]))
  149. goto out;
  150. bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
  151. struct vc4_bo, size_head);
  152. vc4_bo_remove_from_cache(bo);
  153. kref_init(&bo->base.base.refcount);
  154. out:
  155. mutex_unlock(&vc4->bo_lock);
  156. return bo;
  157. }
  158. /**
  159. * vc4_gem_create_object - Implementation of driver->gem_create_object.
  160. *
  161. * This lets the CMA helpers allocate object structs for us, and keep
  162. * our BO stats correct.
  163. */
  164. struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
  165. {
  166. struct vc4_dev *vc4 = to_vc4_dev(dev);
  167. struct vc4_bo *bo;
  168. bo = kzalloc(sizeof(*bo), GFP_KERNEL);
  169. if (!bo)
  170. return ERR_PTR(-ENOMEM);
  171. mutex_lock(&vc4->bo_lock);
  172. vc4->bo_stats.num_allocated++;
  173. vc4->bo_stats.size_allocated += size;
  174. mutex_unlock(&vc4->bo_lock);
  175. return &bo->base.base;
  176. }
  177. struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
  178. bool from_cache)
  179. {
  180. size_t size = roundup(unaligned_size, PAGE_SIZE);
  181. struct vc4_dev *vc4 = to_vc4_dev(dev);
  182. struct drm_gem_cma_object *cma_obj;
  183. if (size == 0)
  184. return ERR_PTR(-EINVAL);
  185. /* First, try to get a vc4_bo from the kernel BO cache. */
  186. if (from_cache) {
  187. struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
  188. if (bo)
  189. return bo;
  190. }
  191. cma_obj = drm_gem_cma_create(dev, size);
  192. if (IS_ERR(cma_obj)) {
  193. /*
  194. * If we've run out of CMA memory, kill the cache of
  195. * CMA allocations we've got laying around and try again.
  196. */
  197. vc4_bo_cache_purge(dev);
  198. cma_obj = drm_gem_cma_create(dev, size);
  199. if (IS_ERR(cma_obj)) {
  200. DRM_ERROR("Failed to allocate from CMA:\n");
  201. vc4_bo_stats_dump(vc4);
  202. return ERR_PTR(-ENOMEM);
  203. }
  204. }
  205. return to_vc4_bo(&cma_obj->base);
  206. }
  207. int vc4_dumb_create(struct drm_file *file_priv,
  208. struct drm_device *dev,
  209. struct drm_mode_create_dumb *args)
  210. {
  211. int min_pitch = DIV_ROUND_UP(args->width * args->bpp, 8);
  212. struct vc4_bo *bo = NULL;
  213. int ret;
  214. if (args->pitch < min_pitch)
  215. args->pitch = min_pitch;
  216. if (args->size < args->pitch * args->height)
  217. args->size = args->pitch * args->height;
  218. bo = vc4_bo_create(dev, args->size, false);
  219. if (IS_ERR(bo))
  220. return PTR_ERR(bo);
  221. ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
  222. drm_gem_object_unreference_unlocked(&bo->base.base);
  223. return ret;
  224. }
  225. /* Must be called with bo_lock held. */
  226. static void vc4_bo_cache_free_old(struct drm_device *dev)
  227. {
  228. struct vc4_dev *vc4 = to_vc4_dev(dev);
  229. unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
  230. while (!list_empty(&vc4->bo_cache.time_list)) {
  231. struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
  232. struct vc4_bo, unref_head);
  233. if (time_before(expire_time, bo->free_time)) {
  234. mod_timer(&vc4->bo_cache.time_timer,
  235. round_jiffies_up(jiffies +
  236. msecs_to_jiffies(1000)));
  237. return;
  238. }
  239. vc4_bo_remove_from_cache(bo);
  240. vc4_bo_destroy(bo);
  241. }
  242. }
  243. /* Called on the last userspace/kernel unreference of the BO. Returns
  244. * it to the BO cache if possible, otherwise frees it.
  245. */
  246. void vc4_free_object(struct drm_gem_object *gem_bo)
  247. {
  248. struct drm_device *dev = gem_bo->dev;
  249. struct vc4_dev *vc4 = to_vc4_dev(dev);
  250. struct vc4_bo *bo = to_vc4_bo(gem_bo);
  251. struct list_head *cache_list;
  252. mutex_lock(&vc4->bo_lock);
  253. /* If the object references someone else's memory, we can't cache it.
  254. */
  255. if (gem_bo->import_attach) {
  256. vc4_bo_destroy(bo);
  257. goto out;
  258. }
  259. /* Don't cache if it was publicly named. */
  260. if (gem_bo->name) {
  261. vc4_bo_destroy(bo);
  262. goto out;
  263. }
  264. /* If this object was partially constructed but CMA allocation
  265. * had failed, just free it.
  266. */
  267. if (!bo->base.vaddr) {
  268. vc4_bo_destroy(bo);
  269. goto out;
  270. }
  271. cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
  272. if (!cache_list) {
  273. vc4_bo_destroy(bo);
  274. goto out;
  275. }
  276. if (bo->validated_shader) {
  277. kfree(bo->validated_shader->uniform_addr_offsets);
  278. kfree(bo->validated_shader->texture_samples);
  279. kfree(bo->validated_shader);
  280. bo->validated_shader = NULL;
  281. }
  282. bo->free_time = jiffies;
  283. list_add(&bo->size_head, cache_list);
  284. list_add(&bo->unref_head, &vc4->bo_cache.time_list);
  285. vc4->bo_stats.num_cached++;
  286. vc4->bo_stats.size_cached += gem_bo->size;
  287. vc4_bo_cache_free_old(dev);
  288. out:
  289. mutex_unlock(&vc4->bo_lock);
  290. }
  291. static void vc4_bo_cache_time_work(struct work_struct *work)
  292. {
  293. struct vc4_dev *vc4 =
  294. container_of(work, struct vc4_dev, bo_cache.time_work);
  295. struct drm_device *dev = vc4->dev;
  296. mutex_lock(&vc4->bo_lock);
  297. vc4_bo_cache_free_old(dev);
  298. mutex_unlock(&vc4->bo_lock);
  299. }
  300. static void vc4_bo_cache_time_timer(unsigned long data)
  301. {
  302. struct drm_device *dev = (struct drm_device *)data;
  303. struct vc4_dev *vc4 = to_vc4_dev(dev);
  304. schedule_work(&vc4->bo_cache.time_work);
  305. }
  306. struct dma_buf *
  307. vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
  308. {
  309. struct vc4_bo *bo = to_vc4_bo(obj);
  310. if (bo->validated_shader) {
  311. DRM_ERROR("Attempting to export shader BO\n");
  312. return ERR_PTR(-EINVAL);
  313. }
  314. return drm_gem_prime_export(dev, obj, flags);
  315. }
  316. int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
  317. {
  318. struct drm_gem_object *gem_obj;
  319. struct vc4_bo *bo;
  320. int ret;
  321. ret = drm_gem_mmap(filp, vma);
  322. if (ret)
  323. return ret;
  324. gem_obj = vma->vm_private_data;
  325. bo = to_vc4_bo(gem_obj);
  326. if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
  327. DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
  328. return -EINVAL;
  329. }
  330. /*
  331. * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
  332. * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
  333. * the whole buffer.
  334. */
  335. vma->vm_flags &= ~VM_PFNMAP;
  336. vma->vm_pgoff = 0;
  337. ret = dma_mmap_wc(bo->base.base.dev->dev, vma, bo->base.vaddr,
  338. bo->base.paddr, vma->vm_end - vma->vm_start);
  339. if (ret)
  340. drm_gem_vm_close(vma);
  341. return ret;
  342. }
  343. int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
  344. {
  345. struct vc4_bo *bo = to_vc4_bo(obj);
  346. if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
  347. DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
  348. return -EINVAL;
  349. }
  350. return drm_gem_cma_prime_mmap(obj, vma);
  351. }
  352. void *vc4_prime_vmap(struct drm_gem_object *obj)
  353. {
  354. struct vc4_bo *bo = to_vc4_bo(obj);
  355. if (bo->validated_shader) {
  356. DRM_ERROR("mmaping of shader BOs not allowed.\n");
  357. return ERR_PTR(-EINVAL);
  358. }
  359. return drm_gem_cma_prime_vmap(obj);
  360. }
  361. int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
  362. struct drm_file *file_priv)
  363. {
  364. struct drm_vc4_create_bo *args = data;
  365. struct vc4_bo *bo = NULL;
  366. int ret;
  367. /*
  368. * We can't allocate from the BO cache, because the BOs don't
  369. * get zeroed, and that might leak data between users.
  370. */
  371. bo = vc4_bo_create(dev, args->size, false);
  372. if (IS_ERR(bo))
  373. return PTR_ERR(bo);
  374. ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
  375. drm_gem_object_unreference_unlocked(&bo->base.base);
  376. return ret;
  377. }
  378. int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
  379. struct drm_file *file_priv)
  380. {
  381. struct drm_vc4_mmap_bo *args = data;
  382. struct drm_gem_object *gem_obj;
  383. gem_obj = drm_gem_object_lookup(file_priv, args->handle);
  384. if (!gem_obj) {
  385. DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
  386. return -EINVAL;
  387. }
  388. /* The mmap offset was set up at BO allocation time. */
  389. args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
  390. drm_gem_object_unreference_unlocked(gem_obj);
  391. return 0;
  392. }
  393. int
  394. vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
  395. struct drm_file *file_priv)
  396. {
  397. struct drm_vc4_create_shader_bo *args = data;
  398. struct vc4_bo *bo = NULL;
  399. int ret;
  400. if (args->size == 0)
  401. return -EINVAL;
  402. if (args->size % sizeof(u64) != 0)
  403. return -EINVAL;
  404. if (args->flags != 0) {
  405. DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
  406. return -EINVAL;
  407. }
  408. if (args->pad != 0) {
  409. DRM_INFO("Pad set: 0x%08x\n", args->pad);
  410. return -EINVAL;
  411. }
  412. bo = vc4_bo_create(dev, args->size, true);
  413. if (IS_ERR(bo))
  414. return PTR_ERR(bo);
  415. if (copy_from_user(bo->base.vaddr,
  416. (void __user *)(uintptr_t)args->data,
  417. args->size)) {
  418. ret = -EFAULT;
  419. goto fail;
  420. }
  421. /* Clear the rest of the memory from allocating from the BO
  422. * cache.
  423. */
  424. memset(bo->base.vaddr + args->size, 0,
  425. bo->base.base.size - args->size);
  426. bo->validated_shader = vc4_validate_shader(&bo->base);
  427. if (!bo->validated_shader) {
  428. ret = -EINVAL;
  429. goto fail;
  430. }
  431. /* We have to create the handle after validation, to avoid
  432. * races for users to do doing things like mmap the shader BO.
  433. */
  434. ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
  435. fail:
  436. drm_gem_object_unreference_unlocked(&bo->base.base);
  437. return ret;
  438. }
  439. void vc4_bo_cache_init(struct drm_device *dev)
  440. {
  441. struct vc4_dev *vc4 = to_vc4_dev(dev);
  442. mutex_init(&vc4->bo_lock);
  443. INIT_LIST_HEAD(&vc4->bo_cache.time_list);
  444. INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
  445. setup_timer(&vc4->bo_cache.time_timer,
  446. vc4_bo_cache_time_timer,
  447. (unsigned long)dev);
  448. }
  449. void vc4_bo_cache_destroy(struct drm_device *dev)
  450. {
  451. struct vc4_dev *vc4 = to_vc4_dev(dev);
  452. del_timer(&vc4->bo_cache.time_timer);
  453. cancel_work_sync(&vc4->bo_cache.time_work);
  454. vc4_bo_cache_purge(dev);
  455. if (vc4->bo_stats.num_allocated) {
  456. DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
  457. vc4_bo_stats_dump(vc4);
  458. }
  459. }