123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566 |
- /*
- * Copyright © 2015 Broadcom
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License version 2 as
- * published by the Free Software Foundation.
- */
- /* DOC: VC4 GEM BO management support.
- *
- * The VC4 GPU architecture (both scanout and rendering) has direct
- * access to system memory with no MMU in between. To support it, we
- * use the GEM CMA helper functions to allocate contiguous ranges of
- * physical memory for our BOs.
- *
- * Since the CMA allocator is very slow, we keep a cache of recently
- * freed BOs around so that the kernel's allocation of objects for 3D
- * rendering can return quickly.
- */
- #include "vc4_drv.h"
- #include "uapi/drm/vc4_drm.h"
- static void vc4_bo_stats_dump(struct vc4_dev *vc4)
- {
- DRM_INFO("num bos allocated: %d\n",
- vc4->bo_stats.num_allocated);
- DRM_INFO("size bos allocated: %dkb\n",
- vc4->bo_stats.size_allocated / 1024);
- DRM_INFO("num bos used: %d\n",
- vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
- DRM_INFO("size bos used: %dkb\n",
- (vc4->bo_stats.size_allocated -
- vc4->bo_stats.size_cached) / 1024);
- DRM_INFO("num bos cached: %d\n",
- vc4->bo_stats.num_cached);
- DRM_INFO("size bos cached: %dkb\n",
- vc4->bo_stats.size_cached / 1024);
- }
- #ifdef CONFIG_DEBUG_FS
- int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
- {
- struct drm_info_node *node = (struct drm_info_node *)m->private;
- struct drm_device *dev = node->minor->dev;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_bo_stats stats;
- /* Take a snapshot of the current stats with the lock held. */
- mutex_lock(&vc4->bo_lock);
- stats = vc4->bo_stats;
- mutex_unlock(&vc4->bo_lock);
- seq_printf(m, "num bos allocated: %d\n",
- stats.num_allocated);
- seq_printf(m, "size bos allocated: %dkb\n",
- stats.size_allocated / 1024);
- seq_printf(m, "num bos used: %d\n",
- stats.num_allocated - stats.num_cached);
- seq_printf(m, "size bos used: %dkb\n",
- (stats.size_allocated - stats.size_cached) / 1024);
- seq_printf(m, "num bos cached: %d\n",
- stats.num_cached);
- seq_printf(m, "size bos cached: %dkb\n",
- stats.size_cached / 1024);
- return 0;
- }
- #endif
- static uint32_t bo_page_index(size_t size)
- {
- return (size / PAGE_SIZE) - 1;
- }
- /* Must be called with bo_lock held. */
- static void vc4_bo_destroy(struct vc4_bo *bo)
- {
- struct drm_gem_object *obj = &bo->base.base;
- struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
- if (bo->validated_shader) {
- kfree(bo->validated_shader->uniform_addr_offsets);
- kfree(bo->validated_shader->texture_samples);
- kfree(bo->validated_shader);
- bo->validated_shader = NULL;
- }
- vc4->bo_stats.num_allocated--;
- vc4->bo_stats.size_allocated -= obj->size;
- drm_gem_cma_free_object(obj);
- }
- /* Must be called with bo_lock held. */
- static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
- {
- struct drm_gem_object *obj = &bo->base.base;
- struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
- vc4->bo_stats.num_cached--;
- vc4->bo_stats.size_cached -= obj->size;
- list_del(&bo->unref_head);
- list_del(&bo->size_head);
- }
- static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
- size_t size)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint32_t page_index = bo_page_index(size);
- if (vc4->bo_cache.size_list_size <= page_index) {
- uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
- page_index + 1);
- struct list_head *new_list;
- uint32_t i;
- new_list = kmalloc_array(new_size, sizeof(struct list_head),
- GFP_KERNEL);
- if (!new_list)
- return NULL;
- /* Rebase the old cached BO lists to their new list
- * head locations.
- */
- for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
- struct list_head *old_list =
- &vc4->bo_cache.size_list[i];
- if (list_empty(old_list))
- INIT_LIST_HEAD(&new_list[i]);
- else
- list_replace(old_list, &new_list[i]);
- }
- /* And initialize the brand new BO list heads. */
- for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
- INIT_LIST_HEAD(&new_list[i]);
- kfree(vc4->bo_cache.size_list);
- vc4->bo_cache.size_list = new_list;
- vc4->bo_cache.size_list_size = new_size;
- }
- return &vc4->bo_cache.size_list[page_index];
- }
- static void vc4_bo_cache_purge(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- mutex_lock(&vc4->bo_lock);
- while (!list_empty(&vc4->bo_cache.time_list)) {
- struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
- struct vc4_bo, unref_head);
- vc4_bo_remove_from_cache(bo);
- vc4_bo_destroy(bo);
- }
- mutex_unlock(&vc4->bo_lock);
- }
- static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
- uint32_t size)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint32_t page_index = bo_page_index(size);
- struct vc4_bo *bo = NULL;
- size = roundup(size, PAGE_SIZE);
- mutex_lock(&vc4->bo_lock);
- if (page_index >= vc4->bo_cache.size_list_size)
- goto out;
- if (list_empty(&vc4->bo_cache.size_list[page_index]))
- goto out;
- bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
- struct vc4_bo, size_head);
- vc4_bo_remove_from_cache(bo);
- kref_init(&bo->base.base.refcount);
- out:
- mutex_unlock(&vc4->bo_lock);
- return bo;
- }
- /**
- * vc4_gem_create_object - Implementation of driver->gem_create_object.
- *
- * This lets the CMA helpers allocate object structs for us, and keep
- * our BO stats correct.
- */
- struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_bo *bo;
- bo = kzalloc(sizeof(*bo), GFP_KERNEL);
- if (!bo)
- return ERR_PTR(-ENOMEM);
- mutex_lock(&vc4->bo_lock);
- vc4->bo_stats.num_allocated++;
- vc4->bo_stats.size_allocated += size;
- mutex_unlock(&vc4->bo_lock);
- return &bo->base.base;
- }
- struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
- bool from_cache)
- {
- size_t size = roundup(unaligned_size, PAGE_SIZE);
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct drm_gem_cma_object *cma_obj;
- if (size == 0)
- return ERR_PTR(-EINVAL);
- /* First, try to get a vc4_bo from the kernel BO cache. */
- if (from_cache) {
- struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
- if (bo)
- return bo;
- }
- cma_obj = drm_gem_cma_create(dev, size);
- if (IS_ERR(cma_obj)) {
- /*
- * If we've run out of CMA memory, kill the cache of
- * CMA allocations we've got laying around and try again.
- */
- vc4_bo_cache_purge(dev);
- cma_obj = drm_gem_cma_create(dev, size);
- if (IS_ERR(cma_obj)) {
- DRM_ERROR("Failed to allocate from CMA:\n");
- vc4_bo_stats_dump(vc4);
- return ERR_PTR(-ENOMEM);
- }
- }
- return to_vc4_bo(&cma_obj->base);
- }
- int vc4_dumb_create(struct drm_file *file_priv,
- struct drm_device *dev,
- struct drm_mode_create_dumb *args)
- {
- int min_pitch = DIV_ROUND_UP(args->width * args->bpp, 8);
- struct vc4_bo *bo = NULL;
- int ret;
- if (args->pitch < min_pitch)
- args->pitch = min_pitch;
- if (args->size < args->pitch * args->height)
- args->size = args->pitch * args->height;
- bo = vc4_bo_create(dev, args->size, false);
- if (IS_ERR(bo))
- return PTR_ERR(bo);
- ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
- drm_gem_object_unreference_unlocked(&bo->base.base);
- return ret;
- }
- /* Must be called with bo_lock held. */
- static void vc4_bo_cache_free_old(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
- while (!list_empty(&vc4->bo_cache.time_list)) {
- struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
- struct vc4_bo, unref_head);
- if (time_before(expire_time, bo->free_time)) {
- mod_timer(&vc4->bo_cache.time_timer,
- round_jiffies_up(jiffies +
- msecs_to_jiffies(1000)));
- return;
- }
- vc4_bo_remove_from_cache(bo);
- vc4_bo_destroy(bo);
- }
- }
- /* Called on the last userspace/kernel unreference of the BO. Returns
- * it to the BO cache if possible, otherwise frees it.
- */
- void vc4_free_object(struct drm_gem_object *gem_bo)
- {
- struct drm_device *dev = gem_bo->dev;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_bo *bo = to_vc4_bo(gem_bo);
- struct list_head *cache_list;
- mutex_lock(&vc4->bo_lock);
- /* If the object references someone else's memory, we can't cache it.
- */
- if (gem_bo->import_attach) {
- vc4_bo_destroy(bo);
- goto out;
- }
- /* Don't cache if it was publicly named. */
- if (gem_bo->name) {
- vc4_bo_destroy(bo);
- goto out;
- }
- /* If this object was partially constructed but CMA allocation
- * had failed, just free it.
- */
- if (!bo->base.vaddr) {
- vc4_bo_destroy(bo);
- goto out;
- }
- cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
- if (!cache_list) {
- vc4_bo_destroy(bo);
- goto out;
- }
- if (bo->validated_shader) {
- kfree(bo->validated_shader->uniform_addr_offsets);
- kfree(bo->validated_shader->texture_samples);
- kfree(bo->validated_shader);
- bo->validated_shader = NULL;
- }
- bo->free_time = jiffies;
- list_add(&bo->size_head, cache_list);
- list_add(&bo->unref_head, &vc4->bo_cache.time_list);
- vc4->bo_stats.num_cached++;
- vc4->bo_stats.size_cached += gem_bo->size;
- vc4_bo_cache_free_old(dev);
- out:
- mutex_unlock(&vc4->bo_lock);
- }
- static void vc4_bo_cache_time_work(struct work_struct *work)
- {
- struct vc4_dev *vc4 =
- container_of(work, struct vc4_dev, bo_cache.time_work);
- struct drm_device *dev = vc4->dev;
- mutex_lock(&vc4->bo_lock);
- vc4_bo_cache_free_old(dev);
- mutex_unlock(&vc4->bo_lock);
- }
- static void vc4_bo_cache_time_timer(unsigned long data)
- {
- struct drm_device *dev = (struct drm_device *)data;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- schedule_work(&vc4->bo_cache.time_work);
- }
- struct dma_buf *
- vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
- {
- struct vc4_bo *bo = to_vc4_bo(obj);
- if (bo->validated_shader) {
- DRM_ERROR("Attempting to export shader BO\n");
- return ERR_PTR(-EINVAL);
- }
- return drm_gem_prime_export(dev, obj, flags);
- }
- int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
- {
- struct drm_gem_object *gem_obj;
- struct vc4_bo *bo;
- int ret;
- ret = drm_gem_mmap(filp, vma);
- if (ret)
- return ret;
- gem_obj = vma->vm_private_data;
- bo = to_vc4_bo(gem_obj);
- if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
- DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
- return -EINVAL;
- }
- /*
- * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
- * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
- * the whole buffer.
- */
- vma->vm_flags &= ~VM_PFNMAP;
- vma->vm_pgoff = 0;
- ret = dma_mmap_wc(bo->base.base.dev->dev, vma, bo->base.vaddr,
- bo->base.paddr, vma->vm_end - vma->vm_start);
- if (ret)
- drm_gem_vm_close(vma);
- return ret;
- }
- int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
- {
- struct vc4_bo *bo = to_vc4_bo(obj);
- if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
- DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
- return -EINVAL;
- }
- return drm_gem_cma_prime_mmap(obj, vma);
- }
- void *vc4_prime_vmap(struct drm_gem_object *obj)
- {
- struct vc4_bo *bo = to_vc4_bo(obj);
- if (bo->validated_shader) {
- DRM_ERROR("mmaping of shader BOs not allowed.\n");
- return ERR_PTR(-EINVAL);
- }
- return drm_gem_cma_prime_vmap(obj);
- }
- int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct drm_vc4_create_bo *args = data;
- struct vc4_bo *bo = NULL;
- int ret;
- /*
- * We can't allocate from the BO cache, because the BOs don't
- * get zeroed, and that might leak data between users.
- */
- bo = vc4_bo_create(dev, args->size, false);
- if (IS_ERR(bo))
- return PTR_ERR(bo);
- ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
- drm_gem_object_unreference_unlocked(&bo->base.base);
- return ret;
- }
- int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct drm_vc4_mmap_bo *args = data;
- struct drm_gem_object *gem_obj;
- gem_obj = drm_gem_object_lookup(file_priv, args->handle);
- if (!gem_obj) {
- DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
- return -EINVAL;
- }
- /* The mmap offset was set up at BO allocation time. */
- args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
- drm_gem_object_unreference_unlocked(gem_obj);
- return 0;
- }
- int
- vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct drm_vc4_create_shader_bo *args = data;
- struct vc4_bo *bo = NULL;
- int ret;
- if (args->size == 0)
- return -EINVAL;
- if (args->size % sizeof(u64) != 0)
- return -EINVAL;
- if (args->flags != 0) {
- DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
- return -EINVAL;
- }
- if (args->pad != 0) {
- DRM_INFO("Pad set: 0x%08x\n", args->pad);
- return -EINVAL;
- }
- bo = vc4_bo_create(dev, args->size, true);
- if (IS_ERR(bo))
- return PTR_ERR(bo);
- if (copy_from_user(bo->base.vaddr,
- (void __user *)(uintptr_t)args->data,
- args->size)) {
- ret = -EFAULT;
- goto fail;
- }
- /* Clear the rest of the memory from allocating from the BO
- * cache.
- */
- memset(bo->base.vaddr + args->size, 0,
- bo->base.base.size - args->size);
- bo->validated_shader = vc4_validate_shader(&bo->base);
- if (!bo->validated_shader) {
- ret = -EINVAL;
- goto fail;
- }
- /* We have to create the handle after validation, to avoid
- * races for users to do doing things like mmap the shader BO.
- */
- ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
- fail:
- drm_gem_object_unreference_unlocked(&bo->base.base);
- return ret;
- }
- void vc4_bo_cache_init(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- mutex_init(&vc4->bo_lock);
- INIT_LIST_HEAD(&vc4->bo_cache.time_list);
- INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
- setup_timer(&vc4->bo_cache.time_timer,
- vc4_bo_cache_time_timer,
- (unsigned long)dev);
- }
- void vc4_bo_cache_destroy(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- del_timer(&vc4->bo_cache.time_timer);
- cancel_work_sync(&vc4->bo_cache.time_work);
- vc4_bo_cache_purge(dev);
- if (vc4->bo_stats.num_allocated) {
- DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
- vc4_bo_stats_dump(vc4);
- }
- }
|