cmdstream.xml.h 9.6 KB

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  1. #ifndef CMDSTREAM_XML
  2. #define CMDSTREAM_XML
  3. /* Autogenerated file, DO NOT EDIT manually!
  4. This file was generated by the rules-ng-ng headergen tool in this git repository:
  5. http://0x04.net/cgit/index.cgi/rules-ng-ng
  6. git clone git://0x04.net/rules-ng-ng
  7. The rules-ng-ng source files this header was generated from are:
  8. - cmdstream.xml ( 12589 bytes, from 2014-02-17 14:57:56)
  9. - common.xml ( 18437 bytes, from 2015-03-25 11:27:41)
  10. Copyright (C) 2014
  11. */
  12. #define FE_OPCODE_LOAD_STATE 0x00000001
  13. #define FE_OPCODE_END 0x00000002
  14. #define FE_OPCODE_NOP 0x00000003
  15. #define FE_OPCODE_DRAW_2D 0x00000004
  16. #define FE_OPCODE_DRAW_PRIMITIVES 0x00000005
  17. #define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006
  18. #define FE_OPCODE_WAIT 0x00000007
  19. #define FE_OPCODE_LINK 0x00000008
  20. #define FE_OPCODE_STALL 0x00000009
  21. #define FE_OPCODE_CALL 0x0000000a
  22. #define FE_OPCODE_RETURN 0x0000000b
  23. #define FE_OPCODE_CHIP_SELECT 0x0000000d
  24. #define PRIMITIVE_TYPE_POINTS 0x00000001
  25. #define PRIMITIVE_TYPE_LINES 0x00000002
  26. #define PRIMITIVE_TYPE_LINE_STRIP 0x00000003
  27. #define PRIMITIVE_TYPE_TRIANGLES 0x00000004
  28. #define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005
  29. #define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006
  30. #define PRIMITIVE_TYPE_LINE_LOOP 0x00000007
  31. #define PRIMITIVE_TYPE_QUADS 0x00000008
  32. #define VIV_FE_LOAD_STATE 0x00000000
  33. #define VIV_FE_LOAD_STATE_HEADER 0x00000000
  34. #define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000
  35. #define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27
  36. #define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000
  37. #define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000
  38. #define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000
  39. #define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16
  40. #define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
  41. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff
  42. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0
  43. #define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
  44. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2
  45. #define VIV_FE_END 0x00000000
  46. #define VIV_FE_END_HEADER 0x00000000
  47. #define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f
  48. #define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0
  49. #define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
  50. #define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100
  51. #define VIV_FE_END_HEADER_OP__MASK 0xf8000000
  52. #define VIV_FE_END_HEADER_OP__SHIFT 27
  53. #define VIV_FE_END_HEADER_OP_END 0x10000000
  54. #define VIV_FE_NOP 0x00000000
  55. #define VIV_FE_NOP_HEADER 0x00000000
  56. #define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000
  57. #define VIV_FE_NOP_HEADER_OP__SHIFT 27
  58. #define VIV_FE_NOP_HEADER_OP_NOP 0x18000000
  59. #define VIV_FE_DRAW_2D 0x00000000
  60. #define VIV_FE_DRAW_2D_HEADER 0x00000000
  61. #define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00
  62. #define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8
  63. #define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
  64. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000
  65. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16
  66. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
  67. #define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000
  68. #define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27
  69. #define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000
  70. #define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008
  71. #define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff
  72. #define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0
  73. #define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
  74. #define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000
  75. #define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16
  76. #define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)
  77. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c
  78. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff
  79. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0
  80. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
  81. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000
  82. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16
  83. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)
  84. #define VIV_FE_DRAW_PRIMITIVES 0x00000000
  85. #define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000
  86. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000
  87. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27
  88. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000
  89. #define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004
  90. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
  91. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0
  92. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)
  93. #define VIV_FE_DRAW_PRIMITIVES_START 0x00000008
  94. #define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c
  95. #define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000
  96. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000
  97. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000
  98. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27
  99. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000
  100. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004
  101. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
  102. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0
  103. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)
  104. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008
  105. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c
  106. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010
  107. #define VIV_FE_WAIT 0x00000000
  108. #define VIV_FE_WAIT_HEADER 0x00000000
  109. #define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff
  110. #define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0
  111. #define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
  112. #define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000
  113. #define VIV_FE_WAIT_HEADER_OP__SHIFT 27
  114. #define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000
  115. #define VIV_FE_LINK 0x00000000
  116. #define VIV_FE_LINK_HEADER 0x00000000
  117. #define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff
  118. #define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0
  119. #define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
  120. #define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000
  121. #define VIV_FE_LINK_HEADER_OP__SHIFT 27
  122. #define VIV_FE_LINK_HEADER_OP_LINK 0x40000000
  123. #define VIV_FE_LINK_ADDRESS 0x00000004
  124. #define VIV_FE_STALL 0x00000000
  125. #define VIV_FE_STALL_HEADER 0x00000000
  126. #define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000
  127. #define VIV_FE_STALL_HEADER_OP__SHIFT 27
  128. #define VIV_FE_STALL_HEADER_OP_STALL 0x48000000
  129. #define VIV_FE_STALL_TOKEN 0x00000004
  130. #define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f
  131. #define VIV_FE_STALL_TOKEN_FROM__SHIFT 0
  132. #define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
  133. #define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00
  134. #define VIV_FE_STALL_TOKEN_TO__SHIFT 8
  135. #define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
  136. #define VIV_FE_CALL 0x00000000
  137. #define VIV_FE_CALL_HEADER 0x00000000
  138. #define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff
  139. #define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0
  140. #define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
  141. #define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000
  142. #define VIV_FE_CALL_HEADER_OP__SHIFT 27
  143. #define VIV_FE_CALL_HEADER_OP_CALL 0x50000000
  144. #define VIV_FE_CALL_ADDRESS 0x00000004
  145. #define VIV_FE_CALL_RETURN_PREFETCH 0x00000008
  146. #define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c
  147. #define VIV_FE_RETURN 0x00000000
  148. #define VIV_FE_RETURN_HEADER 0x00000000
  149. #define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000
  150. #define VIV_FE_RETURN_HEADER_OP__SHIFT 27
  151. #define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000
  152. #define VIV_FE_CHIP_SELECT 0x00000000
  153. #define VIV_FE_CHIP_SELECT_HEADER 0x00000000
  154. #define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000
  155. #define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27
  156. #define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000
  157. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000
  158. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000
  159. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000
  160. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000
  161. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800
  162. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400
  163. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200
  164. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100
  165. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080
  166. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040
  167. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020
  168. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010
  169. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008
  170. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004
  171. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
  172. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
  173. #endif /* CMDSTREAM_XML */