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- unified_inventory.hud_colors = {
- {"#FFFFFF", 0xFFFFFF, "White"},
- {"#DBBB00", 0xf1d32c, "Yellow"},
- {"#DD0000", 0xDD0000, "Red"},
- {"#2cf136", 0x2cf136, "Green"},
- {"#2c4df1", 0x2c4df1, "Blue"},
- }
- unified_inventory.hud_colors_max = #unified_inventory.hud_colors
-
- unified_inventory.register_page("waypoints", {
- get_formspec = function(player)
- local waypoints = datastorage.get_container (player, "waypoints")
- local formspec = "background[0,4.5;8,4;ui_main_inventory.png]"..
- "image[0,0;1,1;ui_waypoints_icon.png]"..
- "label[1,0;Waypoints]"
- -- Tabs buttons:
- local i
- for i = 1, 5, 1 do
- if i == waypoints.selected then
- formspec = formspec ..
- "image_button[0.0,".. 0.2 + i*0.7 ..";.8,.8;ui_blue_icon_background.png^ui_"..
- i .."_icon.png;select_waypoint".. i .. ";]"
- else
- formspec = formspec ..
- "image_button[0.0,".. 0.2 + i*0.7 ..";.8,.8;ui_"..
- i .."_icon.png;select_waypoint".. i .. ";]"
- end
- end
-
- i = waypoints.selected
-
- -- Main buttons:
- formspec = formspec ..
- "image_button[4.5,3.7;.8,.8;ui_waypoint_set_icon.png;set_waypoint".. i .. ";]"
- if waypoints[i].active then
- formspec = formspec ..
- "image_button[5.2,3.7;.8,.8;ui_on_icon.png;toggle_waypoint".. i .. ";]"
- else
- formspec = formspec ..
- "image_button[5.2,3.7;.8,.8;ui_off_icon.png;toggle_waypoint".. i .. ";]"
- end
- if waypoints[i].display_pos then
- formspec = formspec ..
- "image_button[5.9,3.7;.8,.8;ui_green_icon_background.png^ui_xyz_icon.png;toggle_display_pos".. i .. ";]"
- else
- formspec = formspec ..
- "image_button[5.9,3.7;.8,.8;ui_red_icon_background.png^ui_xyz_icon.png;toggle_display_pos".. i .. ";]"
- end
- formspec = formspec ..
- "image_button[6.6,3.7;.8,.8;ui_circular_arrows_icon.png;toggle_color".. i .. ";]"..
- "image_button[7.3,3.7;.8,.8;ui_pencil_icon.png;rename_waypoint".. i .. ";]"
-
- -- Waypoint's info:
- if waypoints[i].active then
- formspec = formspec .. "label[1,0.8;Waypoint active]"
- else
- formspec = formspec .. "label[1,0.8;Waypoint inactive]"
- end
- formspec = formspec .. "label[1,1.3;World position: " ..
- minetest.pos_to_string(waypoints[i].world_pos) .. "]" ..
- "label[1,1.8;Name: ]".. waypoints[i].name .. "]" ..
- "label[1,2.3;Hud text color: " ..
- unified_inventory.hud_colors[waypoints[i].color][3] .. "]"
-
- return {formspec=formspec}
- end,
- })
- unified_inventory.register_button("waypoints", {
- type = "image",
- image = "ui_waypoints_icon.png",
- })
- unified_inventory.update_hud = function (player, waypoint)
- local name
- if waypoint.display_pos then
- name = "("..
- waypoint.world_pos.x .. "," ..
- waypoint.world_pos.y .. "," ..
- waypoint.world_pos.z .. ")"
- if waypoint.name ~= "" then
- name = name .. ", " ..
- waypoint.name
- end
- else
- name = waypoint.name
- end
- if waypoint.active then
- player:hud_remove(waypoint.hud)
- waypoint.hud = player:hud_add({
- hud_elem_type = "waypoint",
- number = unified_inventory.hud_colors[waypoint.color][2] ,
- name = name,
- text = "m",
- world_pos = waypoint.world_pos
- })
- else
- if waypoint.hud ~= nil then
- player:hud_remove(waypoint.hud)
- waypoint.hud = nil
- end
- end
- end
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "" then
- return
- end
- local update_formspec = false
- local update_hud = false
-
- local waypoints = datastorage.get_container (player, "waypoints")
- for i = 1, 5, 1 do
- if fields["select_waypoint"..i] then
- waypoints.selected = i
- update_formspec = true
- end
- if fields["toggle_waypoint"..i] then
- waypoints[i].active = not (waypoints[i].active)
- update_hud = true
- update_formspec = true
- end
-
- if fields["set_waypoint"..i] then
- local pos = player:getpos()
- pos.x = math.floor(pos.x)
- pos.y = math.floor(pos.y)
- pos.z = math.floor(pos.z)
- waypoints[i].world_pos = pos
- update_hud = true
- update_formspec = true
- end
-
- if fields["rename_waypoint"..i] then
- waypoints[i].edit = true
- update_formspec = true
- end
- if fields["toggle_display_pos"..i] then
- waypoints[i].display_pos = not waypoints[i].display_pos
- update_hud = true
- update_formspec = true
- end
- if fields["toggle_color"..i] then
- local color = waypoints[i].color
- color = color + 1
- if color > unified_inventory.hud_colors_max then
- color = 1
- end
- waypoints[i].color = color
- update_hud = true
- update_formspec = true
- end
- if fields["confirm_rename"..i] then
- waypoints[i].edit = false
- waypoints[i].name = fields["rename_box"..i]
- update_hud = true
- update_formspec = true
- end
- if update_hud then
- unified_inventory.update_hud (player, waypoints[i])
- end
-
- if update_formspec then
- unified_inventory.set_inventory_formspec(player, "waypoints")
- end
-
- end
- end)
- minetest.register_on_joinplayer(function(player)
- local waypoints = datastorage.get_container (player, "waypoints")
- -- Create new waypoints data
- if waypoints[1] == nil then
- for i = 1, 5, 1 do
- waypoints[i] = {
- edit = false,
- active = false,
- display_pos = true,
- color = 2,
- name = "Waypoint ".. i,
- world_pos = {x = 0, y = 0, z = 0},
- }
- end
- datastorage.save_container(player)
- end
- -- Initialize waypoints
- minetest.after(0.5, function()
- waypoints.selected = 1
- for i = 1, 5, 1 do
- waypoints[i].edit = false
- unified_inventory.update_hud (player, waypoints[i])
- end
- end)
- end)
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