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- minetest.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- unified_inventory.players[player_name] = {}
- unified_inventory.current_index[player_name] = 1
- unified_inventory.filtered_items_list[player_name] =
- unified_inventory.items_list
- unified_inventory.activefilter[player_name] = ""
- unified_inventory.apply_filter(player, "")
- unified_inventory.alternate[player_name] = 1
- unified_inventory.current_item[player_name] = nil
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.default)
- -- Crafting guide inventories
- local inv = minetest.create_detached_inventory(player_name.."craftrecipe", {
- allow_put = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_take = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_move = function(inv, from_list, from_index, to_list,
- to_index, count, player)
- return 0
- end,
- })
- inv:set_size("output", 1)
- -- Refill slot
- local refill = minetest.create_detached_inventory(player_name.."refill", {
- allow_put = function(inv, listname, index, stack, player)
- local player_name = player:get_player_name()
- if unified_inventory.is_creative(player_name) then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- local player_name = player:get_player_name()
- stack:set_count(stack:get_stack_max())
- inv:set_stack(listname, index, stack)
- minetest.sound_play("electricity",
- {to_player=player_name, gain = 1.0})
- end,
- })
- refill:set_size("main", 1)
- end)
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "" then
- return
- end
- local player_name = player:get_player_name()
- for i, def in pairs(unified_inventory.buttons) do
- if fields[def.name] then
- def.action(player)
- minetest.sound_play("click",
- {to_player=player_name, gain = 0.1})
- return
- end
- end
- -- Inventory page controls
- local start = math.floor(
- unified_inventory.current_index[player_name] / 80 + 1)
- local start_i = start
- local pagemax = math.floor(
- (#unified_inventory.filtered_items_list[player_name] - 1)
- / (80) + 1)
- if fields.start_list then
- minetest.sound_play("paperflip1",
- {to_player=player_name, gain = 1.0})
- start_i = 1
- end
- if fields.rewind1 then
- minetest.sound_play("paperflip1",
- {to_player=player_name, gain = 1.0})
- start_i = start_i - 1
- end
- if fields.forward1 then
- minetest.sound_play("paperflip1",
- {to_player=player_name, gain = 1.0})
- start_i = start_i + 1
- end
- if fields.rewind3 then
- minetest.sound_play("paperflip1",
- {to_player=player_name, gain = 1.0})
- start_i = start_i - 3
- end
- if fields.forward3 then
- minetest.sound_play("paperflip1",
- {to_player=player_name, gain = 1.0})
- start_i = start_i + 3
- end
- if fields.end_list then
- minetest.sound_play("paperflip1",
- {to_player=player_name, gain = 1.0})
- start_i = pagemax
- end
- if start_i < 1 then
- start_i = 1
- end
- if start_i > pagemax then
- start_i = pagemax
- end
- if not (start_i == start) then
- unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.current_page[player_name])
- end
- local clicked_item = nil
- for name, value in pairs(fields) do
- if string.sub(name, 1, 12) == "item_button_" then
- clicked_item = string.sub(name, 13)
- break
- elseif string.sub(name, 1, 11) == "item_group_" then
- minetest.sound_play("click",
- {to_player=player_name, gain = 0.1})
- unified_inventory.apply_filter(player, "group:"..string.sub(name, 12))
- return
- end
- end
- if clicked_item then
- minetest.sound_play("click",
- {to_player=player_name, gain = 0.1})
- local page = unified_inventory.current_page[player_name]
- if not unified_inventory.is_creative(player_name) then
- page = "craftguide"
- end
- if page == "craftguide" then
- unified_inventory.current_item[player_name] = clicked_item
- unified_inventory.alternate[player_name] = 1
- unified_inventory.set_inventory_formspec(player,
- "craftguide")
- else
- if unified_inventory.is_creative(player_name) then
- local inv = player:get_inventory()
- local stack = ItemStack(clicked_item)
- stack:set_count(stack:get_stack_max())
- if inv:room_for_item("main", stack) then
- inv:add_item("main", stack)
- end
- end
- end
- end
- if fields.searchbutton then
- unified_inventory.apply_filter(player, fields.searchbox)
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.current_page[player_name])
- minetest.sound_play("paperflip2",
- {to_player=player_name, gain = 1.0})
- end
- -- alternate button
- if fields.alternate then
- minetest.sound_play("click",
- {to_player=player_name, gain = 0.1})
- local item_name = unified_inventory.current_item[player_name]
- if item_name then
- local alternates = 0
- local alternate = unified_inventory.alternate[player_name]
- local crafts = unified_inventory.crafts_table[item_name]
- if crafts ~= nil then
- alternates = #crafts
- end
- if alternates > 1 then
- alternate = alternate + 1
- if alternate > alternates then
- alternate = 1
- end
- unified_inventory.alternate[player_name] = alternate
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.current_page[player_name])
- end
- end
- end
- end)
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