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- local S = unified_inventory.gettext
- local hud_colors = {
- {"#FFFFFF", 0xFFFFFF, S("White")},
- {"#DBBB00", 0xf1d32c, S("Yellow")},
- {"#DD0000", 0xDD0000, S("Red")},
- {"#2cf136", 0x2cf136, S("Green")},
- {"#2c4df1", 0x2c4df1, S("Blue")},
- }
- local hud_colors_max = #hud_colors
- -- Stores temporary player data (persists until player leaves)
- local waypoints_temp = {}
- unified_inventory.register_page("waypoints", {
- get_formspec = function(player)
- local player_name = player:get_player_name()
- -- build a "fake" temp entry if the server took too long
- -- during sign-on and returned an empty entry
- if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
- local waypoints = datastorage.get(player_name, "waypoints")
- local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
- "image[0,0;1,1;ui_waypoints_icon.png]" ..
- "label[1,0;" .. S("Waypoints") .. "]"
- -- Tabs buttons:
- for i = 1, 5, 1 do
- formspec = formspec ..
- "image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
- (i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
- "ui_" .. i .. "_icon.png;" ..
- "select_waypoint" .. i .. ";]" ..
- "tooltip[select_waypoint" .. i .. ";"
- .. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
- end
- local i = waypoints.selected or 1
- local waypoint = waypoints[i] or {}
- local temp = waypoints_temp[player_name][i] or {}
- local default_name = "Waypoint "..i
- -- Main buttons:
- formspec = formspec ..
- "image_button[4.5,3.7;.8,.8;"..
- "ui_waypoint_set_icon.png;"..
- "set_waypoint"..i..";]"..
- "tooltip[set_waypoint" .. i .. ";"
- .. minetest.formspec_escape(S("Set waypoint to current location")).."]"
- formspec = formspec ..
- "image_button[5.2,3.7;.8,.8;"..
- (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
- "toggle_waypoint"..i..";]"..
- "tooltip[toggle_waypoint" .. i .. ";"
- .. minetest.formspec_escape(S("Make waypoint "
- ..(waypoint.active and "invisible" or "visible"))).."]"
- formspec = formspec ..
- "image_button[5.9,3.7;.8,.8;"..
- (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
- "toggle_display_pos" .. i .. ";]"..
- "tooltip[toggle_display_pos" .. i .. ";"
- .. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
- .." display of waypoint coordinates")).."]"
- formspec = formspec ..
- "image_button[6.6,3.7;.8,.8;"..
- "ui_circular_arrows_icon.png;"..
- "toggle_color"..i..";]"..
- "tooltip[toggle_color" .. i .. ";"
- .. minetest.formspec_escape(S("Change color of waypoint display")).."]"
- formspec = formspec ..
- "image_button[7.3,3.7;.8,.8;"..
- "ui_pencil_icon.png;"..
- "rename_waypoint"..i..";]"..
- "tooltip[rename_waypoint" .. i .. ";"
- .. minetest.formspec_escape(S("Edit waypoint name")).."]"
- -- Waypoint's info:
- if waypoint.active then
- formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
- else
- formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
- end
- if temp.edit then
- formspec = formspec ..
- "field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
- ..(waypoint.name or default_name).."]" ..
- "image_button[7.3,2.9;.8,.8;"..
- "ui_ok_icon.png;"..
- "confirm_rename"..i.. ";]"..
- "tooltip[confirm_rename" .. i .. ";"
- .. minetest.formspec_escape(S("Finish editing")).."]"
- end
- formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
- minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
- "label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
- "label[1,2.3;"..S("HUD text color")..": " ..
- hud_colors[waypoint.color or 1][3] .. "]"
- return {formspec=formspec}
- end,
- })
- unified_inventory.register_button("waypoints", {
- type = "image",
- image = "ui_waypoints_icon.png",
- tooltip = S("Waypoints"),
- hide_lite=true
- })
- local function update_hud(player, waypoints, temp, i)
- local waypoint = waypoints[i]
- if not waypoint then return end
- temp[i] = temp[i] or {}
- temp = temp[i]
- local pos = waypoint.world_pos or vector.new()
- local name
- if waypoint.display_pos then
- name = minetest.pos_to_string(pos)
- if waypoint.name then
- name = name..", "..waypoint.name
- end
- else
- name = waypoint.name or "Waypoint "..i
- end
- if temp.hud then
- player:hud_remove(temp.hud)
- end
- if waypoint.active then
- temp.hud = player:hud_add({
- hud_elem_type = "waypoint",
- number = hud_colors[waypoint.color or 1][2] ,
- name = name,
- text = "m",
- world_pos = pos
- })
- else
- temp.hud = nil
- end
- end
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "" then return end
- local player_name = player:get_player_name()
- local update_formspec = false
- local need_update_hud = false
- local hit = false
- local waypoints = datastorage.get(player_name, "waypoints")
- local temp = waypoints_temp[player_name]
- for i = 1, 5, 1 do
- if fields["select_waypoint"..i] then
- hit = true
- waypoints.selected = i
- update_formspec = true
- end
- if fields["toggle_waypoint"..i] then
- hit = true
- waypoints[i] = waypoints[i] or {}
- waypoints[i].active = not (waypoints[i].active)
- need_update_hud = true
- update_formspec = true
- end
- if fields["set_waypoint"..i] then
- hit = true
- local pos = player:getpos()
- pos.x = math.floor(pos.x)
- pos.y = math.floor(pos.y)
- pos.z = math.floor(pos.z)
- waypoints[i] = waypoints[i] or {}
- waypoints[i].world_pos = pos
- need_update_hud = true
- update_formspec = true
- end
- if fields["rename_waypoint"..i] then
- hit = true
- temp[i] = temp[i] or {}
- temp[i].edit = true
- update_formspec = true
- end
- if fields["toggle_display_pos"..i] then
- hit = true
- waypoints[i] = waypoints[i] or {}
- waypoints[i].display_pos = not waypoints[i].display_pos
- need_update_hud = true
- update_formspec = true
- end
- if fields["toggle_color"..i] then
- hit = true
- waypoints[i] = waypoints[i] or {}
- local color = waypoints[i].color or 1
- color = color + 1
- if color > hud_colors_max then
- color = 1
- end
- waypoints[i].color = color
- need_update_hud = true
- update_formspec = true
- end
- if fields["confirm_rename"..i] then
- hit = true
- waypoints[i] = waypoints[i] or {}
- temp[i].edit = false
- waypoints[i].name = fields["rename_box"..i]
- need_update_hud = true
- update_formspec = true
- end
- if need_update_hud then
- update_hud(player, waypoints, temp, i)
- end
- if update_formspec then
- unified_inventory.set_inventory_formspec(player, "waypoints")
- end
- if hit then return end
- end
- end)
- minetest.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- local waypoints = datastorage.get(player_name, "waypoints")
- local temp = {}
- waypoints_temp[player_name] = temp
- for i = 1, 5 do
- update_hud(player, waypoints, temp, i)
- end
- end)
- minetest.register_on_leaveplayer(function(player)
- waypoints_temp[player:get_player_name()] = nil
- end)
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