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- local function default_refill(stack)
- stack:set_count(stack:get_stack_max())
- local itemdef = minetest.registered_items[stack:get_name()]
- if itemdef
- and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear"
- and stack:get_wear() ~= 0 then
- stack:set_wear(0)
- end
- return stack
- end
- minetest.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- unified_inventory.players[player_name] = {}
- unified_inventory.current_index[player_name] = 1
- unified_inventory.filtered_items_list[player_name] =
- unified_inventory.items_list
- unified_inventory.activefilter[player_name] = ""
- unified_inventory.active_search_direction[player_name] = "nochange"
- unified_inventory.apply_filter(player, "", "nochange")
- unified_inventory.current_searchbox[player_name] = ""
- unified_inventory.alternate[player_name] = 1
- unified_inventory.current_item[player_name] = nil
- unified_inventory.current_craft_direction[player_name] = "recipe"
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.default)
- -- Refill slot
- local refill = minetest.create_detached_inventory(player_name.."refill", {
- allow_put = function(inv, listname, index, stack, player)
- local player_name = player:get_player_name()
- if unified_inventory.is_creative(player_name) then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- local player_name = player:get_player_name()
- local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
- stack = handle_refill(stack)
- inv:set_stack(listname, index, stack)
- minetest.sound_play("electricity",
- {to_player=player_name, gain = 1.0})
- end,
- })
- refill:set_size("main", 1)
- end)
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- local player_name = player:get_player_name()
- local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
- if formname ~= "" then
- return
- end
- -- always take new search text, even if not searching on it yet
- if fields.searchbox
- and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
- unified_inventory.current_searchbox[player_name] = fields.searchbox
- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
- end
- for i, def in pairs(unified_inventory.buttons) do
- if fields[def.name] then
- def.action(player)
- minetest.sound_play("click",
- {to_player=player_name, gain = 0.1})
- return
- end
- end
- -- Inventory page controls
- local start = math.floor(
- unified_inventory.current_index[player_name] / ui_peruser.items_per_page + 1)
- local start_i = start
- local pagemax = math.floor(
- (#unified_inventory.filtered_items_list[player_name] - 1)
- / (ui_peruser.items_per_page) + 1)
- if fields.start_list then
- start_i = 1
- end
- if fields.rewind1 then
- start_i = start_i - 1
- end
- if fields.forward1 then
- start_i = start_i + 1
- end
- if fields.rewind3 then
- start_i = start_i - 3
- end
- if fields.forward3 then
- start_i = start_i + 3
- end
- if fields.end_list then
- start_i = pagemax
- end
- if start_i < 1 then
- start_i = 1
- end
- if start_i > pagemax then
- start_i = pagemax
- end
- if start_i ~= start then
- minetest.sound_play("paperflip1",
- {to_player=player_name, gain = 1.0})
- unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.current_page[player_name])
- end
- local clicked_item
- for name, value in pairs(fields) do
- if string.sub(name, 1, 12) == "item_button_" then
- local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
- clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
- if string.sub(clicked_item, 1, 6) == "group:" then
- minetest.sound_play("click", {to_player=player_name, gain = 0.1})
- unified_inventory.apply_filter(player, clicked_item, new_dir)
- return
- end
- if new_dir == "recipe"
- or new_dir == "usage" then
- unified_inventory.current_craft_direction[player_name] = new_dir
- end
- break
- end
- end
- if clicked_item then
- minetest.sound_play("click",
- {to_player=player_name, gain = 0.1})
- local page = unified_inventory.current_page[player_name]
- local player_creative = unified_inventory.is_creative(player_name)
- if not player_creative then
- page = "craftguide"
- end
- if page == "craftguide" then
- unified_inventory.current_item[player_name] = clicked_item
- unified_inventory.alternate[player_name] = 1
- unified_inventory.set_inventory_formspec(player, "craftguide")
- elseif player_creative then
- local inv = player:get_inventory()
- local stack = ItemStack(clicked_item)
- stack:set_count(stack:get_stack_max())
- if inv:room_for_item("main", stack) then
- inv:add_item("main", stack)
- end
- end
- end
- if fields.searchbutton then
- unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
- unified_inventory.current_searchbox[player_name] = ""
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.current_page[player_name])
- minetest.sound_play("paperflip2",
- {to_player=player_name, gain = 1.0})
- end
- -- alternate button
- if not fields.alternate then
- return
- end
- minetest.sound_play("click",
- {to_player=player_name, gain = 0.1})
- local item_name = unified_inventory.current_item[player_name]
- if not item_name then
- return
- end
- local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
- if not crafts then
- return
- end
- local alternates = #crafts
- if alternates <= 1 then
- return
- end
- local alternate = unified_inventory.alternate[player_name] + 1
- if alternate > alternates then
- alternate = 1
- end
- unified_inventory.alternate[player_name] = alternate
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.current_page[player_name])
- end)
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