D15C0DE c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
..
HQ2xLiteOffsets.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
HQ2xOffsets.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
HQ2xWeights.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
HQ3xLiteOffsets.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
HQ3xOffsets.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
HQ3xWeights.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
HQ4xLiteOffsets.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
HQ4xOffsets.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
HQ4xWeights.dat 006b15ae29 Output a 64N x 64N texture (N=zoom), instead of outputting a 4096 x N x N texture and transforming that while loading. %!s(int64=15) %!d(string=hai) anos
default.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
default.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
fill.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
fill.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
hq.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
hq.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
hqlite.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
hqlite.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
monitor3D.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
monitor3D.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
rgb.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
rgb.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
sai.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
sai.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
scale2x.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
scale2x.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
simple.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
simple.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
texture.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
texture.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
tv.frag c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos
tv.vert c5d21a4f04 Upgrade shaders to GLSL 3.30 %!s(int64=4) %!d(string=hai) anos