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- set_help_text save_msx_screen \
- {Lookup the screen mode and save the current screen to a MSX compatible binary
- file. This file can for example be loaded in MSX-BASIC using the BLOAD command.
- This script was originally developed by NYYRIKKI, see also this forum thread:
- http://www.msx.org/forum/msx-talk/general-discussion/taking-sc5-snapshot-games
- }
- proc save_msx_screen {basename} {
- # Gives an error in case of an invalid screen mode.
- set mode_num [get_screen_mode_number]
- # Read VDP registers (only once)
- foreach n {2 3 4 5 6 9 10 11 23} {
- set R$n [vdpreg $n]
- }
- set name_base [expr {($R2 ) * 0x400}]
- set name_base_80 [expr {($R2 & 252) * 0x400}]
- set name_base_bitmap [expr {($R2 & 96) * 0x400}]
- set color_base [expr {($R3 ) * 0x40 + $R10 * 0x4000}]
- set color_base_2 [expr {($R3 & 128) * 0x40 + $R10 * 0x4000}]
- set pattern_base [expr {($R4 ) * 0x800}]
- set pattern_base_2 [expr {($R4 & 60) * 0x800}]
- set spr_att_base [expr {($R5 ) * 0x80 + $R11 * 0x8000}]
- set spr_att_base_2 [expr {($R5 & 252) * 0x80 + $R11 * 0x8000 - 0x200}]
- set spr_pat_base [expr {($R6 ) * 0x800}]
- set interlace [expr {(($R9 & 12) == 12) && ($R2 & (($mode_num < 7) ? 16 : 32))}]
- set sections [list]
- set sections2 [list]
- switch [get_screen_mode] {
- "TEXT40" {
- lappend sections "VRAM" $name_base 0x400 ;# BG Map
- lappend sections "VDP palette" 0 0x20 ;# Palette
- lappend sections "VRAM" [expr {$name_base + 0x420}] 0x3E0 ;# Fill (BG Map)
- lappend sections "VRAM" $pattern_base 0x800 ;# BG Tiles
- }
- "TEXT80" {
- lappend sections "VRAM" $name_base_80 0x800 ;# BG Map
- lappend sections "VRAM" $color_base 0x700 ;# Blink
- lappend sections "VDP palette" 0 0x20 ;# Palette
- lappend sections "VRAM" [expr {$name_base_80 + 0xF20}] 0xE0 ;# Fill (BG Map)
- lappend sections "VRAM" $pattern_base 0x800 ;# BG Tiles
- }
- "1" {
- lappend sections "VRAM" $pattern_base 0x1800 ;# BG Tiles
- lappend sections "VRAM" $name_base 0x300 ;# BG Map
- lappend sections "VRAM" $spr_att_base 0x500 ;# OBJ Attributes
- lappend sections "VRAM" $color_base 0x20 ;# BG Colors
- lappend sections "VDP palette" 0 0x20 ;# Palette
- lappend sections "VRAM" [expr {$color_base + 0x40}] 0x17C0 ;# Fill (BG Colors)
- lappend sections "VRAM" $spr_pat_base 0x800 ;# OBJ Tiles
- }
- "2" {
- lappend sections "VRAM" $pattern_base_2 0x1800 ;# BG Tiles
- lappend sections "VRAM" $name_base 0x300 ;# BG Map
- lappend sections "VRAM" $spr_att_base 0x80 ;# OBJ Attributes
- lappend sections "VDP palette" 0 0x20 ;# Palette
- lappend sections "VRAM" [expr {$spr_att_base + 0xA0}] 0x460 ;# Fill (OBJ Attributes)
- lappend sections "VRAM" $color_base_2 0x1800 ;# BG Colors
- lappend sections "VRAM" $spr_pat_base 0x800 ;# OBJ Tiles
- }
- "3" {
- lappend sections "VRAM" $pattern_base 0x800 ;# BG Tiles
- lappend sections "VRAM" $name_base 0x1300 ;# BG Map
- lappend sections "VRAM" $spr_att_base 0x520 ;# OBJ Attributes
- lappend sections "VDP palette" 0 0x20 ;# Palette
- lappend sections "VRAM" [expr {$spr_att_base + 0x540}] 0x17C0 ;# Fill (OBJ Attributes)
- lappend sections "VRAM" $spr_pat_base 0x800 ;# OBJ Tiles
- }
- "4" {
- lappend sections "VRAM" $pattern_base_2 0x1800 ;# BG Tiles
- lappend sections "VRAM" $name_base 0x380 ;# BG Map
- lappend sections "VDP palette" 0 0x20 ;# Palette
- lappend sections "VRAM" [expr {$name_base + 0x3A0}] 0x60 ;# Fill (BG Map)
- lappend sections "VRAM" $spr_att_base_2 0x400 ;# OBJ Attributes
- lappend sections "VRAM" $color_base_2 0x1800 ;# BG Colors
- lappend sections "VRAM" $spr_pat_base 0x800 ;# OBJ Tiles
- }
- "5" - "6" {
- set lines1 [expr {$R23 > 24 ? 256 - $R23 : 232}] ;# Store 232 lines, even
- set lines2 [expr {232 - $lines1}] ;# though only 212 are visible
- set base2 [expr {$name_base_bitmap - (0x8000 * $interlace)}]
- set base1 [expr {$base2 + $R23 * 128}]
- lappend sections "VRAM" $base1 [expr {$lines1 * 128}] ;# Bitmap (part 1)
- lappend sections "VRAM" $base2 [expr {$lines2 * 128}] ;# Bitmap (part 2)
- lappend sections "VRAM" $spr_att_base_2 0x280 ;# Sprite colors + attributes
- lappend sections "VDP palette" 0 0x20 ;# Palette
- lappend sections "VRAM" [expr {$name_base_bitmap - (0x8000 * $interlace) + 0x76A0}] 0x160 ;# Fill (Bitmap)
- lappend sections "VRAM" $spr_pat_base 0x800 ;# Sprite character patterns
- if {$interlace} {
- lappend sections2 "VRAM" [expr {$base1 + 0x8000}] [expr {$lines1 * 128}] ;# Bitmap (part 1)
- lappend sections2 "VRAM" [expr {$base2 + 0x8000}] [expr {$lines2 * 128}] ;# Bitmap (part 2)
- lappend sections2 "VRAM" [expr {$spr_att_base_2 + 0x8000}] 0x280 ;# Sprite colors + attributes
- lappend sections2 "VDP palette" 0 0x20 ;# Palette
- lappend sections2 "VRAM" [expr {$name_base_bitmap + 0x76A0}] 0x160 ;# Fill (Bitmap)
- lappend sections2 "VRAM" [expr {$spr_pat_base + 0x8000}] 0x800 ;# Sprite character patterns
- }
- }
- "7" - "8" - "11" - "12" {
- set lines1 [expr {$R23 > 16 ? 256 - $R23 : 240}] ;# Store 240 lines, even
- set lines2 [expr {240 - $lines1}] ;# though only 212 are visible
- set base2 [expr {($name_base_bitmap * 2) & 0x10000 - (0x10000 * $interlace)}]
- set base1 [expr {$base2 + $R23 * 256}]
- lappend sections "VRAM" $base1 [expr {$lines1 * 256}] ;# Bitmap (part 1)
- lappend sections "VRAM" $base2 [expr {$lines2 * 256}] ;# Bitmap (part 2)
- lappend sections "VRAM" $spr_pat_base 0x800 ;# Sprite character patterns
- lappend sections "VRAM" $spr_att_base_2 0x280 ;# Sprite colors + attributes
- lappend sections "VDP palette" 0 0x20 ;# Palette
- if {$interlace} {
- lappend sections2 "VRAM" [expr {$base1 + 0x10000}] [expr {$lines1 * 256}] ;# Bitmap (part 1)
- lappend sections2 "VRAM" [expr {$base2 + 0x10000}] [expr {$lines2 * 256}] ;# Bitmap (part 2)
- lappend sections2 "VRAM" [expr {$spr_pat_base + 0x10000}] 0x800 ;# Sprite character patterns
- lappend sections2 "VRAM" [expr {$spr_att_base_2 + 0x10000}] 0x280 ;# Sprite colors + attributes
- lappend sections2 "VDP palette" 0 0x20 ;# Palette
- }
- }}
- set directory [file normalize $::env(OPENMSX_USER_DATA)/../screenshots]
- set result ""
- foreach {ext sec} [list ".SC" $sections ".S1" $sections2] {
- if {[llength $sec] == 0} break
- # Open file with correct extension
- set fname [file join $directory [format "%s%s%X" $basename $ext $mode_num]]
- set out [open $fname w]
- fconfigure $out -translation binary
- # write header
- set end_addr -1
- foreach {type addr size} $sec {
- incr end_addr $size
- }
- set header [list 0xFE 0 0 [expr {$end_addr & 255}] [expr {$end_addr / 256}] 0 0]
- puts -nonewline $out [binary format c* $header]
- # write data sections
- foreach {type addr size} $sec {
- puts -nonewline $out [debug read_block $type $addr $size]
- }
- close $out
- append result "Screen written to $fname\n"
- }
- return $result
- }
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