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- Release History
- ===============
- This is an overview of the changes that were incorporated into past releases.
- openMSX 16.0 (2020-08-25)
- -------------------------
- A major release in which we finally migrated to SDL2 and Tcl 8.6. And we moved
- to a simpler versioning scheme, stripping off that 0. prefix now :) Other than
- that, there are loads and loads of improvements. Some often requested ones are
- copy/paste functionality and drag and drop support. But we also added a super
- accurate YM2413 emulation (originally written by NukeYKT), fixed MIDI-in/out
- support on Windows, a new keyboard mode, much improved OSD menu, etc. See below
- for the details.
- Special thanks to all the contributors of this release who are not in the core
- team! Keep these pull requests coming!
- Here's the list with all highlights and details:
- MSX device support:
- - V9990:
- - added EOR feature in V9990 bitmap cursor rendering
- - fixed crash in overscan modes with deflicker filter
- - fixed YJK/YUV rendering (was broken 8 years ago...)
- - fixed BMLX command
- - fixed drawing of second cursor (in some cases)
- - added synchronization for the CE IRQ
- - fixed sprite rendering algorithm on P modes
- - fixed background rendering in P2
- - fixed crash when using V9990 B4 mode with SDL renderer and scale_factor 3
- - V99x8:
- - fixed that set adjust has no influence on maximum horizontal interrupt line
- - fixed right border on V9958 horizontal scroll
- - implemented "Cadari" bit
- - fixed sprite collision detection with color 0 sprites
- - fixed behaviour of TP bit in sprite mode 1
- - PSG:
- - fixed that PSG registers of turboR do not mirror
- - fixed behaviour of wrong PSG port configuration (input ports output 0xFF)
- - it is now possible to specify whether a machine ignores PSG port
- directions; this helps to only show the warning on machines that may
- actually get damaged by these PSG bits
- - fixed noise level 0 ("sound6,0")
- - fixed behaviour details of ADPCM of MSX-AUDIO
- - fixed VDP I/O wait cycles of T9769: only apply to Z80
- - fixed initial RAM pattern of ColecoVision to 0x00, which fixes The Heist
- - fixed register mirroring of Yamaha SFG modules
- - improved loading bad quality WAV cassette images using cubic interpolation
- - added very accurate (but also slower) NukeYKT YM2413 core (now also the
- default)
- - added emulation of 256kB hangul font ROM of the Daewoo CPC-400S
- - added emulation of mappers Repro Cartridge mapper (v1 and v2) and Matra
- Compilation (e.g. Konami Compilation 1 and 2)
- - fixed keyboard type of CIEL Expert Turbo
- - fixed RAM size of Daewoo DPC-180
- - added mapper type for RBSC Flash cartridges with KonamiSCC mapper
- - added new machines: Yamaha AX500 (thanks Hashem Khalifa), Toshiba HX-20E
- (thanks Isaac Santaolalla), Yamaha YIS-503, YIS-503II, CX5F, YIS-604/128,
- Sony HB-G900D (thanks Peter Hanraets), Yamaha AX150 (thanks Pedro Gimeno),
- Olympia PHC-2 (thanks Patrick)
- - added new extensions: Yamaha FD-03 (thanks Arjen) and FD-05 disk drive,
- Toshiba HX-F101PE disk drive, ROM Hunter Mk2 (thanks BiFi, Takamichi), Sony
- HBI-J1 (thanks Sandy), JVC MSX MIDI (thanks gflores)
- New or improved emulator features:
- - F11 now toggles fullscreen mode on PC, to be consistent with other
- applications such as web browsers; mute is now under F12
- - fixed crash in ColecoVision when e.g. ALT+SPACE was pressed
- - fixed crash when ejecting tape during cassette loading
- - fixed MIDI-in/out support on Windows
- - fixed possible crashes when using reverse
- - added drag and drop support of files on the openMSX window. Supports ROM
- files, disk images (and folders), cassette images, LaserDisc images,
- savestates, replays, text files, Tcl scripts.
- - added copy/paste functionality: with CTRL+Win+V (Cmd+V on Mac) or the middle
- mouse button, the clipboard text will be pasted into the MSX and with
- CTRL+Win+C (Cmd+C on Mac), the current MSX text screen will be copied to the
- clipboard
- - added paste functionality to the console (CTRL+V/Cmd+V on Mac)
- - several other small console improvements:
- - for macOS: Home/End moves to top/end of history, Cmd+Left/Right moves
- cursor to start/end of the line
- - move cursor per word with Alt+Left/Right
- - clear console with Ctrl+L and Cmd+K on macOS
- - Alt+BackSpace: delete backwards up to the start of the word
- - Alt+D (Alt+Del on macOS): delete util the end of the word
- - added new POSITIONAL keyboard mapping mode, which is a much improved version
- of the KEY mode. Use when CHARACTER mode isn't working properly for you
- - added file extensions to OSD menu and command line (e.g.
- .fd1/.fd2/.fd?/.1/.2)
- - OSD menu:
- - when browsing for a media (ROM, disk, etc.) the menu now starts with the
- currently selected item. Makes it much easier to set disk B of a game, for
- instance.
- - implemented quick search in lists with alphanumeric keys. Type the name you
- expect and the cursor will find items starting with the typed characters.
- - fixed filtering out symlinked configurations from the machine/extension
- lists
- - go to the top of a list with HOME or CTRL+LEFT. Go to the end by pressing
- UP after that, as the lists wrap around :)
- - now all cartridge slots and disk drives can be controlled from OSD
- - show on/off instead of true/false for boolean settings
- - added keyboard mapping mode setting to OSD menu
- - added setting to control vsync. Default is now enabled
- - added new settings 'fastforward' and 'fastforwardspeed' to offer a way to go
- fast for a while (e.g. with the F9 button, which has now its binding changed
- to this) without going insanely fast.
- - With vsync enabled the maxframeskip will not have to be tweaked anymore to go
- faster than the host monitor frame rate. Fast forward just works as you would
- expect it
- - added new OSD icon set, which positions icons as far to the bottom as
- possible (set3)
- - use soft-fullscreen now, instead of changing display modes. This looks better
- on almost all modern monitors. As a consequence, a screenshot made on full
- screen will be larger and will probably show letter boxes at the sides.
- - huge updates to the Software DB:
- - many fixes
- - countless new entries for many ROM files you can find on the web
- - when using IPS patches, the patched ROM will be looked up in the Software DB
- - support host system function keys up to F24 now
- - improved error messages on console commands (e.g. wrong number of arguments,
- unknown options, wrong subcommands)
- - fixed cursor grabbing when going to and coming back from fullscreen
- - enable HighDPI support (at least fixes some issues on macOS)
- - fixed (removed) influence of user pressing modifier keys (CTRL/SHIFT/...)
- when text is typed into the MSX (e.g. with type command, auto cassette run,
- text pasting)
- - added -once flag to 'debug set_bp' (and related commands) to trigger once
- - several fixes to the unicode map files, so that pasting and CHARACTER
- keyboard mode works better (especially on Spanish MSX machines)
- - added a debug probe on the V99x8 command execution and with that made the
- vdp_busy script more accurate
- - worked around bug/limitation of MSX-BIOS when typing MSX characters 00-1F,
- which now works reliably
- - fixed crash when using a relative path with the -setting command line option
- - fixed 'kbd_code_kana_host_key' setting (did (sometimes?) not work anymore)
- - use Rebecca Bettencourt's officially proposed Unicode mapping of MSX character
- set
- - save_msx_screen script now also supports interlaced images
- - added '-command' command line option to execute the given command after
- starting
- - disable V99x8 specific debug writes on MSX1 VDP's
- - added an optional <exit-code>-parameter to the exit command
- - added script and MSX-DOS tool to give openMSX commands from within the
- emulated MSX (which is not enabled by default)
- - when recording to video with throttle off, save time by displaying as few
- frames as possible on the screen
- - now remember window position when the window is recreated (e.g. when changing
- renderers or coming back from full screen)
- - make it easier to handle non-specific input events in Tcl scripts
- - WARNING: backwards incompatible change to the 'machine_info device <device>'
- command. The result for ROM devices is now a dict (instead of a list) with at
- least one key-value pair, with key "type". For certain devices more key-value
- pairs are present, that were previously in list elements 1 to 3. Example to
- get the mapper type of device 'usas':
- dict get [machine_info device usas] "mappertype"
- And to get the device type (works for any device) of MyCoolDevice:
- dict get [machine_info device MyCoolDevice] "type"
- Build system, packaging, documentation:
- - migrated to SDL2 (2.0.12)
- - unfortunately, the Android port is for now broken, as we did not integrate it
- into our build system yet (and that's not easy). The C++ code does compile,
- and now requires NDK20 and API level 18 (Android 4.3)
- - updated all other 3rdparty libraries as well, like upgrading to Tcl 8.6
- - SDLGL-PP renderer now requires OpenGL 3.3, shaders are now in GLSL 3.30
- - support for pkg-config in the build system, e.g. to build FreeType
- - C++ code is based on C++17 and thus requires a compiler supporting it, e.g.
- g++ 7 or later or Visual Studio 2019 or later
- - fixed endianness on ppc64le
- - fixed compilation for big-endian CPUs with g++-9
- - migrated build system and all other Python scripts to Python 3, as Python 2
- is now officially dead
- - documentation is now in HTML5 instead of XHTML
- openMSX 0.15.0 (2018-12-08)
- ---------------------------
- Again a release, because we did quite a lot, so it's due! Major new stuff is
- support for ColecoVision (including Super Game Module and MegaCart mapper),
- Musical Memory Mapper and Carnivore 2. And we have fixed a lot of long-standing
- OPL4 emulation issues, thanks to Valley Bell. Furthermore, we overhauled the
- Android port, but you'll mostly notice the scale factor 2 there. And several
- other (sometimes very long standing) issues were fixed.
- Here's the list with all highlights and details:
- MSX device support:
- - fixed 16 year old bug regarding sprites behaviour as shown in Ash Guine 3
- - fixed National CF-3300: it has a 2DD disk drive, not 1DD
- - fixed V9958 commands in non-bitmap modes
- - allow non-standard cartridge slots to be used as normal cartridge slots,
- consistently
- - fixed VDP type of National FS-1300
- - fixed a bug in the turboR mapper
- - fixed a bug regarding VIBrato in the YM2413 (Okazaki core)
- - fixed CAPS lock on SVI 318/328
- - fixed Canon V-20 configurations
- - fixed Sanyo MPC-25FD configuration
- - added support for 2 mapper read back bits, used in Panasonic MSX2+ machines
- - added emulation of the SN76489 DCSG sound chip
- - added emulation of the Musical Memory Mapper
- - added emulation of ColecoVision, ColecoVision Super Game Module
- - added emulation of the MegaCart mapper, used in some new homebrew
- ColecoVision games (mostly MSX ports)
- - added emulation of the Carnivore 2 cartridge
- - improved emulation of OPL4 (wave part) considerably, thanks to Valley Bell
- - added emulation of bizarre I/O port mirroring of Philips Music Module (thanks
- to Grauw and L. Oliveira for doing the research)
- - implemented Y8910 status register bit 0
- - fixed exact formula for noise generation on AY8910 (PSG)
- - made memory mapper ports readable on MegaFlashROM SCC+ SD, conforming to the
- latest version of this cartridge
- - added new machines: Sony HB-G900AP (thanks to Louthrax), Eurohard/Radofin
- Dragon MSX (thanks to MAME), Yamaha CX7/128 and CX7M/128 (thanks to Peter
- Hanraets), Al Alamiah Sakhr AX230, Sanyo MPC-2, Yamaha CX11 (thanks to
- Tabajara Labs) and Toshiba HX-32 (thanks to Jorge Janaite Neto)
- - added new extensions: Musical Memory Mapper, Carnivore 2 and SN76489 (on the
- same I/O port as PlaySoniq)
- New or improved emulator features:
- - fixed some crashes when using very high Z80 frequencies
- - improved tab-completion to initially hide internal procs, until you specify
- the namespace
- - many updates to the software database
- - many updates to the VGM recorder script, thanks to Niek. Use 'help vgm_rec'
- to find out about the new subcommands. Sample RAM content is now logged even
- when starting recording after the sample kit is loaded, actual data recording
- starts automatically when data is sent to the chip, the proper OPL4 init data
- is automatically written to the VGM file, and many more things.
- - changed default machine symlinks to JP machines (for applicable systems)
- - many robustness fixes against bad XML config files
- - added videosource setting to OSD menu, GFX9000 is getting more popular
- - fixed reverse bug in GFX9000
- - performance improvements: several fixes to improve start-up time
- - added support for DCSG in the music keyboard and vu meters script
- - changed events about unplugging to an empty plug-event
- - changed fixed scale factor from 1 to 2 on Android
- - added OSD menu button to open the main menu for Android, as (most?) modern
- Android devices do not have a menu button anymore
- - OSD menu: fixed issue of getting stuck in an unreadable directory when
- browsing for a file (e.g. on Android)
- - added scrollbar when showing lists in OSD menu, as a visual cue on the length
- of a list; the scrollbar cannot be dragged
- - fixed crash in hq/hqlite scalers in interlace modes
- - fixed frame skipping when doing 'debug continue'
- - fixed function keys not working anymore when console is open on macOS
- - exposed tile viewer widget to the console (try "about tile")
- Build system, packaging, documentation:
- - upgraded C-BIOS to release 0.29a: default to 60Hz generic international
- config
- - to load older savestates, added all C-BIOS ROMs shipped with openMSX 0.7.0
- and later for your convenience
- - put several pieces of code under unit-test with the Catch2 framework
- - added svicpm2dmk utility so disk images from the web can be converted to a
- suitable DMK file for use with the SVI-707 drive with CP/M ROM
- - reworked complete Android port build. Now uses NDK 18b and recent version of
- commandergenius Android SDL port and all other 3rd party libraries are built
- by the openMSX build system. Minimum required Android version is now 4.1.
- - removed all hand-made ARM and 32-bit x86 assembly code
- - fixed version information of application on macOS
- - added workaround for FreeType no longer installing its config script
- - enabled retina support on macOS
- - advise people to compile with Xcode 9.4.1 on macOS, not Xcode 10 (see issue
- #1126)
- openMSX 0.14.0 (2017-08-03)
- ---------------------------
- This release is another mix of some new features and additions and a lot of
- smaller fixes and improvements. This release adds support for Konami Ultimate
- Collection and basic emulation for the Spectravideo SVI-318 and SVI-328 pre-MSX
- computers, increases FDC accuracy in such a way that we think all copy
- protections (captured in a DMK file) should now run in openMSX. Moreover, we
- now put the SDLGL-PP renderer as the default, so let us know how that works for
- you. You can of course always set the old default setting for your system if
- you don't like SDLGL-PP. But then we would really like to know why... We also
- removed the Windows DirectX sound driver, as it was buggy and caused a lot of
- complaints. And finally, we added a button in the top left corner to easily
- invoke the OSD menu.
- Here's the list with all highlights and details:
- MSX device support:
- - fixed VDP type of Sony HB-501P
- - fixed a bug that caused hangups on some machines when resetting during the
- logo animation
- - fixed ROM block debuggable for Sunrise IDE
- - improved accuracy of WD2793 FDC and disk drive emulation
- - added support for Spectravideo SVI-318 and SVI-328 pre-MSX computers:
- - most SVI support was implemented by Tomas Karlsson. With NYYRIKKI's help
- we fixed most last details
- - added in Contrib a tool to convert SVI disk images to DMK so they can be
- used in openMSX
- - added SVI support to several scripts (thanks to NYYRIKKI): cashandler,
- type_via_keybuf, listing
- - note the following limitations:
- - only WAV images are supported for cassettes. The stereo feature
- (music/sound on the other channel) is not supported.
- - only DMK disk images can be used
- - nothing is done to prevent the user to mix MSX and SVI hardware/software.
- This will not work, of course. As we are not SVI enthusiasts ourselves,
- we rely on contributions from others for the SVI support.
- - added accurate M1 cycle emulation
- - added support for ASCII8 mapper with 32kB SRAM
- - added initial support for the ASCII paddle input device (paddle 1 and 2 only)
- - added new machines: Bawareth Perfect MSX1, Al Alamiah AX370 (thanks to
- alshamaa), and as already mentioned: Spectravideo SVI-318, SVI-328 and a
- superexpanded SVI-328.
- - added new extensions: Konami Ultimate Collection, ASCII Japanese MSX-Write,
- ASCII Japanese MSX-Write II and Tecall TM220 MSX-RAMFILE
- New or improved emulator features:
- - performance improvements:
- - reverse feature
- - hq resampler
- - fixed issue with remote connections on Mac OS X/FreeBSD
- - changed default sound driver on Windows to SDL, because the DirectX sound
- driver has been removed
- - fixed creation of new HD images
- - changed the default renderer to SDLGL-PP
- - (probably!) fixed stability of MIDI-in on Windows. Unfortunately we didn't
- find someone to help us test this properly
- - also improved stability on external connections in general
- - allow to specify initial content for flash ROMs. This way it is possible to
- use MegaFlashROMSCC+SD like how the actual hardware is also shipped:
- preflashed.
- - several improvements on the listing command (thanks to NYYRIKKI)
- - added automatic file numbering for record_channels
- - added a tron script (thanks to NYYRIKKI)
- - added script that records to a new AVI file if the framerate changes (thanks
- to BiFi and FiXato for their initial version)
- - added mapper selection to OSD menu for unknown ROMs
- - automatically pad ROM files if they are not a multiple of the block size,
- instead of refusing to run that ROM
- - added OSD button to invoke OSD menu in the top left corner
- - added VGM recorder script (by Niek Vlessert) to help you record MSX songs
- into VGM files, supporting PSG, MSX-MUSIC, MSX-AUDIO, OPL4 and SCC
- Build system, packaging, documentation:
- - migrated from SDL threads to C++11 threads
- - removed support for Maemo5
- - moved Windows build to Visual Studio 2017
- - upgraded C-BIOS to release 0.28
- openMSX 0.13.0 (2016-07-31)
- ---------------------------
- This again was meant to be (mostly) a bug fix release, but again it also has
- some nice additions and improvements to enjoy. Important improvements are much
- better support for VDP I/O delay in turbo machines (fixing graphics issues due
- to too fast VDP access there), more accurate MSX1 color palette, progress
- reporting for long operations and ALSA MIDI-out support for Linux. This is also
- one of the first releases that drops support for older platforms: Windows XP,
- Dingoo A320 (but introducing support for GCW Zero) and non-64-bit MacOSX. If
- you still want to run openMSX on these, you'll be stuck on using a previous
- release or start maintaining these platforms yourself.
- Here's the list with all highlights and details:
- MSX device support:
- - fixed bug in ASCII-8 mapper of MegaFlashROM SCC+ (SD)
- - fixed bug in border drawing in text mode with YJK/YAE bits
- - fixed bug in LMMC VDP command that appeared in Baltak Rampage greetings part
- - fixed bug in YMF278 (OPL4 wave part) preventing samples to be played sometimes
- - improved R800 timing for the CALL instruction
- - added missing hardware VDP delay in turbo mode of MSX2+ machines
- - improved accuracy and completeness of the Matsushita switched I/O ports
- device:
- - added bits on turbo status and presence
- - added the device to the Sanyo MSX2+ machines (without SRAM and turbo)
- - removed fixed VDP I/O delay (because it is linked to the T9769 engine)
- - added support for the different fixed VDP I/O delays of the different T9769
- engines and added these to the configuration files of the machine that have
- these (as far as that is known)
- - added support for Epson Chakkari Copy, thanks to Rudolf Lechleitner and
- Enrico Barbisan
- - added 2MB MegaRAM extension (thanks to Mauricio Braga)
- - added MIDI Interface 3 extension (cart that implements turboR GT internal
- MIDI without BIOS ROM)
- - added support for mapper of Japanese MSX Write
- - added support for Spectravideo SVI-707 disk drive
- - added support for the V9990 POINT VDP command
- - added support for more realistic TMS VDP pallettes: it's now possible to
- specify the saturation for the Pb and Pr channel (this is dependent on the
- analog electronics in the MSX video circuit) which affects the palette. E.g.
- all machines with TMS9x2x have a brighter palette now, as they should.
- - added weird color palette of the Fujitsu FM-X RGB output (3 bit RGB)
- - added a high-resolution timer extension: a cartridge with a 32-bit counter
- that counts at 3.57 MHz. Useful for debugging and reverse engineering. Only
- one such real cartridge exists :)
- - added new machines: Aucnet NIA-2001 MSXturboR (thanks to PiterPunk/NYYRIKKI),
- Frael BRUC_100 version 1 and 2 (thanks to RJP, FRS, et al), Pioneer UC-V102
- (thanks to PiterPunk), Victor HC-80 (thanks to Daniele), Toshiba HX-23F and
- HX-23 (thanks to FRS)
- - added new extension: Sanyo MRS-001 RS-232C cartridge (thanks to mtn)
- New or improved emulator features:
- - fixed bug in parsing remote command XML (causing e.g. ROM names with special
- characters not to get communicated to openMSX correctly from Catapult)
- - fixed crash in 'reverse goback'
- - fixed inserting a slotexpander in a specific slot
- - fixed slowness issue when taking screenshots frame by frame
- - fixed support of files larger than 2GB (e.g. hard disk images) on Windows
- - fixed VDP status flag when using cmdtiming broking (infinitely fast VDP
- commands)
- - fixed excessive delay on 'reverse goto' with ram watch enabled
- - OSD menu:
- - fixed (un)plugging (connectors)/pluggables with spaces in their name
- - fixed loading savestate with more than one . in its filename
- - support up to 2 hard disk images (just like ROMs and disk drives)
- - fixed bug that cassette image was removed when doing reverse goto 0
- - fixed save_msx_screen for 2nd page of screen 7-12 (thanks to FRS)
- - improved robustness of DirAsDisk
- - added progress update reporting when doing operations that take a lot of time
- (like calculating a hash of a large file or doing a large step in a replay)
- - fixed unintended extra calculation of hash for hard disk images when
- reversing
- - made joystickN_deadzone setting's numbering consistent with joystickN_config;
- both are now 0-based
- - added debuggable for printer port, containing strobe and data byte
- - added experimental support for ALSA MIDI out (Linux): now it's much easier to
- connect MSX MIDI out devices to a soft synth or other application on Linux
- - improved support for UNC paths on Windows (network drives)
- - added a script to speed up the type command: type_via_keybuf (thanks to
- NYYRIKKI for the initial version). Default type implementation can now be
- tuned with the new default_type_proc setting.
- Build system, packaging, documentation:
- - to compile with gcc you now need gcc 4.8 or higher
- - updated Visual Studio projects to Visual Studio 2015
- - dropped support for Windows XP, because it seems Visual Studio 2015 has bugs
- in supporting it
- - dropped support for Dingoo A320, because its toolchain is now so outdated
- that it can't compile the openMSX source code any longer
- - added build, packaging and documentation support for GCW Zero
- - dropped support for universal binaries on Mac OS X, as all supported Mac OS X
- versions require x86-64 CPU's
- - updated Tcl to 8.5.18
- - updated libpng to 1.6.20
- - now optionally link to libasound on Linux (for the ALSA MIDI support)
- - added debug flag to build system that shows which commands are executed:
- make V=1
- - improved description on how to use MegaFlashROM SCC+ SD
- openMSX 0.12.0 (2015-09-12)
- ---------------------------
- This was going to be (mostly) a bug fix release. But at the end we also got
- inspired by Grauw to add a lot of MIDI devices. And, reviewing what we changed
- the last 10 months, we saw that we also got loads of help from several people
- to add many new machine configurations and added some fun stuff like Sensor Kid
- and (experimental) Beer IDE emulation. On the emulator features category we
- give you stuff like triplesize video recording, some TAS enhancements and a
- callback for too fast VRAM access.
- So, enjoy this 'various features and bug fixes' release!
- Here's the list with all highlights and details:
- MSX device support:
- - fixed (S)RAM writing on turboR
- - fixed border color in screen 11/12
- - fixed some details of SD card emulation (found with FUZIX)
- - fixed clipping bug in sprite-mode-1 drawing
- - fixed crash in openMSX when using the AVT DPF-550 extension
- - fixed support of 8kB RS-232C ROMs (which is the only correct size!)
- - fixed emulation of joystick mode of the mouse
- - fixed broken MegaFlashROM SCC+ (introduced with openMSX 0.11.0)
- - improved trackball movement emulation so that JoyTest can also detect it like
- on real hardware
- - fixed touchpad joystick pins (fixing detection in JoyTest)
- - tweaked volumes of SFG-01/05 against the PSG
- - added Panasonic FS-A1WSX/WX variant ot the MSX-MUSIC mapper
- - added proper YM2148 emulation (MIDI in/out for Yamaha SFG modules)
- - added proper MC6850 emulation (MIDI in/out for Philips Music Module)
- - added emulation of FAC MIDI Interface
- - added emulation of Sensor Kid, ported from yayaMSX2SK, which is based on
- Mr. Takeda's Common Source Code Project
- - added emulation of BeerIDE (experimental)
- - added many new machines: Canon V-25 (thanks to Rudi Westerhof), Canon V-8,
- Fenner/Samsung SPC-800, Hitachi MB-H1, Toshiba HX-10D (thanks to Ricardo
- Jurcyk Pinheiro), Canon V-10, Canon V-20 (JP), Spectravideo SVI-728 (ES),
- Mitsubishi ML-TS2 (partly, it's still work-in-progress), Sony HB-101 (JP),
- Sony HB-201 (JP), Sanyo MPC-6, Mitsubishi ML-F120 and ML-F110 and Hitachi
- MB-H3 (thanks to Werner Kai) and Yamaha AX350IIF (thanks to Rudolf Gutlich)
- New or improved emulator features:
- - added "too_fast_vram_access_callback": you can now run a Tcl script when the
- running MSX software accesses VRAM too fast, e.g. break to debug
- - added display of 'movie length' in TAS mode. This is the length of your
- 'movie' if you upload it to tasvideos.org
- - added -triplesize to video recorder: allows creation of video files in
- 960x720 pixels, for which YouTube renders videos at 60 fps.
- - some fixes in keyboard mappings
- - fixed slow console when emulation speed is very low
- - add a snapshot 'near the end' to the OMR when saving it, allowing quicker
- continuation of the replay after loading it
- - similarly, add snapshots when fast-forwarding to the target time, so they
- can be used to jump back more quickly
- - show reverse bar in green when replaying in viewonly mode
- - added a converter from/to OMR to/from text, which allows you to more easily
- edit the OMR outside of openMSX
- - improved implementation of 'auto-save' feature of replays: the setting will
- now persist over openMSX sessions
- - added an OSD overlay for Metal Gear
- Build system, packaging, documentation:
- - replace mingw32 build support with MinGW-w64 build support on Windows
- - updated our website and other URL's to point to http://openmsx.org/ or
- GitHub
- openMSX 0.11.0 (2014-11-08)
- ---------------------------
- This release brings you the following important new features: VDP access timing
- now also for MSX1 modes (corruption with too fast VRAM access will be visible
- now), implementation of most defailed differences between all used VDP chips
- and emulation of MegaFlashROM SCC+ SD.
- On top of that, there are some important (long standing) bug fixes, like the
- proper implementation of envelopes for MSX-AUDIO, fixing for example "Copy is
- Crime" by Impact.
- And last but not least, a lot of work was done under the bonnet, giving you
- even better performance and preparations for the future.
- Here's the list with all highlights:
- MSX device support:
- - VDP:
- - implemented access timing also for character and text modes (both for MSX1
- VDP's and V99x8): too fast VDP access will now cause corruption on openMSX
- too
- - added support for specific MSX1 VDP's (mostly thanks to hap for all the
- research):
- - the exact VDP type can now be specified in the config file
- - differences between Toshiba T6950/T7937A, TMS99xx and TMS91xx MSX1 VDP's
- are now emulated (except sprite cloning)
- - updated many machine configs with the proper MSX1 VDP type (where known,
- additions/corrections are welcome!)
- - implemented that V99x8 does not support undocumented mixed modes
- - fixed bug in 5/9th sprite detection status register
- - added I/O port mirroring to machines of which we are certain it exists
- - MSX-AUDIO (Y8950) and related:
- - fixed envelope for MSX-AUDIO (Y8950), the infamous legato-envelope bug is
- now finally fixed!
- - fixed handling of key-off for percussive tones
- - fixed detection of Philips Music Module in Tetris II Special Edition
- - added emulation of MegaFlashROM SCC+ SD. Note: the implementation is such
- that existing software works on it, but do not fully rely on it when
- developing for this cartridge!
- - improved Sony HBI-55 emulation
- - fixed some details in several machine configurations
- - fixed KANA/CODE key not working in CHARACTER input mode
- - added the following machines: Daewoo CPC-51 Zemmix V, Daewoo CPC-300E,
- Toshiba HX-51I, Yamaha YIS-503IIR, Toshiba FS-TM1, Sanyo MPC-10 (Wavy 10),
- Yamaha CX5MII, Fujitsu FM-X (thanks to NYYRIKKI, Werner Kai, Maxim Vlasov and
- Alex Krasivsky)
- - added the Casio KB-7 and KB-10 docking stations (note: these extensions only
- work with the Casio PV-7 and MX-10 respectively; do not be worried
- when they appear to be not working according to Catapult!)
- - added the MSX Acid Test machines, contributed by FRS
- - added the Gradiente CT-80E 80 column card extension, thanks to Maurício Braga
- New or improved emulator features:
- - added de-flicker video filter via new 'deflicker' setting. Use this to remove
- flickering in cases like the dvik demos where 105 colors are simulated on
- MSX1 by alternating different native colors. It's disabled by default.
- - performance improvements:
- - speed up execution of Tcl scripts
- - many various other optimizations
- - fixed auto_enable_reverse (set/unset auto enabling reverse at startup)
- - rewrote most OpenGL 2 code to be more compatible with OpenGL ES
- - improved guessing of mapper type for 64kB ROMs
- - fixed a bug with watch_points affecting the execution flow
- - fixed corruption in XSA disk images
- - added NYYRIKKI's fast CAS loading/saving script, enable with setting the
- 'fast_cas_load_hack_enabled' setting to on
- - joysticks/controllers:
- - added setting to configure dead zone for joysticks
- - added support for joystick hats (can be used just like buttons)
- - improved support in OSD menu (take deadzone into account)
- - added dir-as-disk support for the OSD menu
- - removed experimental libao sound driver
- - added support for R-ALT on Korean keyboard (thanks to Miso Kim)
- - TAS: added possibility to query the length of the current replay (defined as
- the time stamp of the last input)
- Build system, packaging, documentation:
- - even more use of C++11 features, when using gcc use 4.7 or higher
- - removed build dependency on libxml2
- - removed many/all unused features/libs from the build system
- - added support to cross compile with MinGW-w64 for (at least) 32 bit Windows
- using Linux
- - cleaned up the stuff in the doc directory - you now get what we really wanted
- you to get :)
- - changed packaging method to include stuff by default instead of exclude stuff
- by default
- - fixed native compilation on mipsel
- - upgraded C-BIOS to release 0.27
- openMSX 0.10.1 (2014-05-01)
- ---------------------------
- This release fixes mostly bugs we introduced with 0.10.0 or were already
- present for a bit longer... sorry for those, but most should be fixed now :)
- There are also some small but nice additions...
- Here's the list with all highlights:
- MSX device support:
- - fixed bug in YM2413 (FMPAC), that was audible in BPS Tetris
- - added Sharp/Epcom HB-4000 80 column cartridge extension
- New or improved emulator features:
- - extended save_msx_screen script to take VDP(24) into acount
- - fixed crash on Visual Studio build when using wav files (e.g. in the
- cassetteplayer)
- - fixed crash on 32-bit Visual Studio build when recording videos without
- the -doublesize option
- - fixed crash on 32-bit Visual Studio build when using scale_factor 3 and SDL
- renderer
- - fixed waves shown upside-down in the SCC Viewer OSD widget
- - fixed crash when loading a savestate that has JoyTap plugged in
- - performance improvements:
- - several improvements that result in shorter start up time
- - fixed reverse-performance when using hard disks
- - fixed handling of corrupt hardware configuration XML file
- - fixed crash when MSX with TC8566AF FDC (e.g. turboR) crashed
- - fixed possible hang up when reversing with harddisks
- - fixed Tcl error when changing horizontal stretch in OSD menu
- - fixed displaying of error messages on OSD
- - Mac OS X MIDI support:
- - fixed MIDI output on Mac OS X (was not working for some applications)
- - added support for running status
- - added support for system realtime messages
- - added support for MIDI in
- - fixed issues with on-screen-keyboard on Android 4.4
- - added default keybindings for controllers targeted at gaming
- - added mapping of B-control button to press CTRL or SHIFT in OSD keyboard
- - added fine grained control in which slots carts and extensions will end up
- - added support for single sided disk drives for dir-as-disk
- - added support for hard disk images to the OSD menu
- - added warning if ROM images with larger size than supported on real Konami
- and Konami SCC mappers are used
- Build system, packaging, documentation:
- - updated Windows build to Visual Studio 2013
- - made compilation faster by removing more than 250 unnecessary includes
- - even more use of C++11 features
- - upgraded Tcl to 8.5.15
- - added build support for 64-bit ARM
- - added 256x256 pixel openMSX logo image and use it e.g. for Mac OS X icon
- - fixed staticbindist build with more recent clang releases and for Mac OS 10.9
- SDK
- - do not link against libraries in /usr/lib anymore on Mac OS X, only link
- against frameworks. This enables to compile against the default SDK.
- openMSX 0.10.0 (2014-01-05)
- ---------------------------
- This release adds many larger and smaller features, but most outstanding are:
- cycle accurate VDP command engine timing, an Android port, subdirectory support
- for dir-as-disk and Neos MA-20 support. These features meant a lot of work was
- done in practically all parts of the code (of which you can read the results in
- the complete list below), but at the same time we also freshened up much of the
- code using many of the new C++11 language features. All in all, it was time to
- release this stuff officially...
- Here's the list with all highlights:
- MSX device support:
- - accuracy improvements:
- - improved TMS99X8/TMS9929 color palette
- - improved V9990/GFX9000:
- - VRAM reads go via 1-byte buffer
- - VRAM read/write pointers only get updated when R#2 and R#5 get written
- - fixed initial content of VRAM of GFX9000
- - V9990 P1/P2 sprites that are disabled still count for the 16 sprite limit
- - fixed roll behaviour of layer B in P1 mode
- - turboR TC8566AF has other register memory mapping than other machines
- - use correct Kanji font ROM for Victor HC-95A and removed S1985
- - added cycle accurate VDP command engine timing (can be disabled with the
- new too_fast_vram_access setting)
- - fixes in YM2413 emulation (FMPAC)
- - added mapper support:
- - MSXtra cartridge (a debugging tool released by PTC which has its own RAM)
- - MultiROM Collection, designed by Manuel Pazos in 2006
- - ASCII8 mapper with 2kB SRAM
- - ASCII16 mapper with 8kB SRAM
- - Super Swangi (a.k.a. Super Altered Beast)
- - added support for MSX touch pad
- - added mu-PACK extension, a MIDI module to upgrade a turboR ST to GT
- - added support for large hard disk images and LaserDisc images (>4GB)
- - added initial RAM patterns for Sony HB-F1XDJ and Sanyo PHC-23J
- - added support for Neos MA-20 Version Up Adapter (MSX1 to MSX2 converter),
- insert both Neos_MA-20R and Neos_MA-20V extensions for this
- - fixed Toshiba MSX-AUDIO with no sample RAM
- - fixes in joystick, mouse and track ball emulation
- - minor fixes in Y8950 (MSX-AUDIO) and YMF262 (MoonSound)
- - added OPL3Cartridge2_mono and OPL3Cartridge2_stereo extensions
- - added Yamaha SFG-01 extension and replaced the SFG-05 with the SFG-01 in the
- CX5M machine
- - added an experimental Boosted_MSXturboR with IDE machine config
- - added Casio PV-16, Casio P-7, Casio MX-10, Goldstar FC-80U and Sony HB-F1XV
- machines and an experimental Zemmix Super V (Daewoo CPC-61) machine config
- New or improved emulator features:
- - added subdirectory support for dir-as-disk
- - added configurable host to MSX joystick mapping, e.g. useful to bind the
- crawl command (button A+B) in Metal Gear 2 to a single PC joystick button
- - added support for bash completion (useful for using openMSX on the bash
- command line)
- - performance improvements:
- - improved start-up performance (on Dingoo openMSX starts over 20% faster)
- - reduced CPU overhead when enabling reverse
- - further optimized CPU emulation
- - sped up CAS loading (use 3744 baud instead of 2760 baud)
- - reduce input latency (poll host events more often and remove delays)
- - speed up reverse in combination with harddisk by using incremental hashing
- - reverse/TAS:
- - added reverse subcommand to truncate the current replay
- - show two decimals in the reverse bar time
- - added setting to prevent the reversebar from fading out and made that the
- behaviour in TAS mode
- - added bookmarks feature to reverse bar
- - added possibility to customize TAS key bindings in an external script
- - added setting to auto save replays at intervals
- - added command to reset the lag counter
- - added commands to go to frame boundaries and advance/reverse to frame
- boundaries
- - show values of TAS widgets also in the middle of a frame
- - several improvements on the OSD menu:
- - several improvements on the file browser
- - better error handling
- - only show media menu options that are relevant for the current machine
- (e.g. do not show disk drives when the machine has none)
- - added support for LaserDisc
- - added a quit menu with confirmation
- - added limitsprites setting
- - added basic mouse/touch support, including:
- - right click to close current menu
- - support for scrollwheel of mouse to scroll in lists
- - only show video options if they actually make sense
- - added option to make current machine default (started when launching
- openMSX)
- - added resampler setting (for performance tuning)
- - added detailed sound chip control (balance, volume, per channel mute)
- - added possibility to browse to other drives on Windows
- - added possibility to insert a new tape in the cassette player and made it
- easy to browse to your newly created tapes
- - added short cuts to browse to your file pools (if they contain stuff)
- - added confirmation dialog before overwriting existing save states
- - added feedback when executing actions like inserting disk, saving state
- - remove SSE and MMX assembly routines, only keep rewritten SSE2 routines
- - added interleaving with black frame for monitors with LightBoost support
- - added OSD widget that displays how busy the VDP is
- - enable grab on fullscreen (workaround for Mac issue)
- - added Cmd+I hotkey to press Insert key on Mac
- Build system, packaging, documentation:
- - created Android port (available via Google Play)
- - migrated to git
- - updated Windows build to Visual Studio 2012 update 3
- - prepare for Visual Studio 2013 (next release will be built with it)
- - now a compiler which supports C++11 is required to compile openMSX, like g++
- 4.6, clang 3.0 or Microsoft Visual Studio 2012
- - integrated Dingoo packaging in the build system
- - better support for 64 bit systems (sizes, memory, etc.)
- - added document about details on VDP command engine timing
- - changed machine configurations from specific directories to just an XML file
- - removed the GP2X port
- - Mac support is now limited to Mac OS X 10.7 (so 64-bit only) and higher
- openMSX 0.9.1 (2012-09-30)
- --------------------------
- This release mostly fixes a bug in dir-as-disk that was introduced in openMSX
- 0.9.0, when adding support for the DMK format and low level disk emulation. We
- not only fixed that bug, we rewrote dir-as-disk almost completely, making it a
- lot more robust.
- Here's the list with all highlights:
- MSX device support:
- - Accuracy improvements:
- - improved some details on the laserdisc emulation
- - improved timing of the VDP LINE command (thanks to NYYRIKKI for the ideas)
- - added Toshiba HX-21, Toshiba HX-22 and Toshiba HX-22I. The latter two have a
- switchable RS-232C interface (use the new toshiba_rs232c_switch setting)
- New or improved emulator features:
- - fixed crash with fast resampler and 8192 samples
- - dir-As-Disk:
- - dir-as-disk works properly again and is now a lot more robust
- - improve error reporting when something goes wrong
- - console support/scripts:
- - added script to save current screen to file in MSX loadable format, thanks
- to NYYRIKKI
- - performance improvements:
- - improved console rendering speed (uses less CPU)
- - improved Tcl integration
- - speed up low level disk emulation
- - optimized rendering of superimposed modes (Video9000, laserdisc)
- - several other performance improvements
- Build system, packaging, documentation:
- - Added build support for DragonFly BSD, thanks to John Marino
- openMSX 0.9.0 (2012-08-12)
- --------------------------
- This release improves a lot on accuracy of floppy support, especially by the
- introduction of support for the DMK format. This means it should be possible to
- run all MSX disk software without patching it.
- Furthermore, our efforts to improve performance has some results: start up time
- has almost halved on a Dingoo A320!
- Here's the list with all highlights:
- MSX device support:
- - Bug fixes:
- - overscan: 512x512 demo by NYYRIKKI and Don't Cock It Up by Matra now work
- - cursor order in B-modes of GFX9000
- - several small issues in existing MSX machine configurations
- - broken border rendering on ARM CPU's
- - 2nd drive detection on National machines
- - detail in MSX-AUDIO that prevented proper detection in MSX-AUDIO BIOS 1.3
- - Accuracy improvements:
- - much improved accuracy for Floppy Drive Controllers (mostly WD2793 and
- alike)
- - added support for delayed motor off for disk drives, as in real machines
- implemented by the CXD1032 chip
- - disk drive rotation is now correct
- - added support for persistency of S1985 back-up RAM
- - added support for specifying the initial content of RAM and VRAM. Fixing
- this for the Philips MSX2's shows why Cas Cremers never noticed a bug in
- Akin, causing white pixels on the screen
- - Added initial support for Video9000:
- - new extension, which gives a new Video9000 videosource
- - the Video9000 can display the GFX9000 output superimposed over the normal
- VDP. Software which writes to I/O port 0x6F when a Video9000 is connected
- will make sure the right video signal is displayed. This is now emulated.
- So, use the video9000 extension instead of the gfx9000 extension to benefit
- from Video 9000 aware MSX software!
- - added video recording for Video9000 videosource
- - Added support for the FDC connection style of the Victor HC-9x
- - Added support for several floppy drive extensions: Sanyo MFD-001, Mitsubishi
- ML-30DC/ML-30FD, Talent DPF-550, AVT DPF-550, Philips NMS 1200
- - Added Spanish Mitsubishi ML-G1, Spanish Mitsubishi ML-G3, Japanese Sony HB-10
- and Talent TPC-310 machines
- New or improved emulator features:
- - MSX developer features:
- - more mappers now have a romblocks debuggable
- - added several new procs for break point conditions: address_in_slot,
- watch_in_slot
- - you can now have breakpoints and watchpoints anywhere in a MegaROM
- - previously hardcoded warnings for invalid PSG directions and di;halt
- detection are now a Tcl callback, which means you can e.g. let openMSX go
- into a break point when they occur, or disable them altogether
- - save_debuggable can now also save part of a debuggable
- - Console support/scripts:
- - added type command that can type from file and a special version with
- offset to type passwords)
- - added syntax highlighting for Tcl in the console
- - show errors in the console in red
- - implemented tab-completion for nested Tcl commands
- - OSD menu improvements:
- - list of machines and extensions are now sorted alphabetically
- - file lists are now filtered on extension case insensitively
- - Performance improvements:
- - OSD
- - start-up time
- - several scripts (reverse bar a.o.)
- - Miscellaneous:
- - guess_title script is now a lot better and is used to generate file names
- if no file name was given (e.g. to screenshots)
- - reverse bar has now even clearer colors to reflect recording (red) and
- replaying state
- - don't print an error when an initial CMOS/SRAM file isn't found
- - enable auto-run for cassettes by default
- - show an error message when using harddisk images larger than 2GB, because
- that is currently not properly supported
- - show progress on calculating SHA1 sum of large harddisk images
- - additional files for ROMs (like samples for Playball) can now also be in
- the same directory as the ROM file
- Build system, packaging, documentation:
- - Upgraded 3rd party libraries
- - Removed support for PPC on Mac and added build support for clang, which is
- also our new default compiler for Mac OS X
- - Added several utilities for DMK support: dumping tool, analyzing tool,
- creation tool and conversion tools
- - First step in phasing out the roms/ directories: removed them (including
- SHA1SUMS file which was redundant with the hardwareconfig.xml files) and new
- configs do not use the path with roms/ anymore; use the systemroms pool
- instead
- openMSX 0.8.2 (2012-01-25)
- --------------------------
- This is mostly a bug fix release with some small improvements.
- Here's the list with all highlights:
- MSX device support:
- - Bug fixes:
- - (regression) sprite colors in screen 7/8 (visible in Ikari for instance)
- - VDP emulation bug, which was visible in Psycho World's 3x3 power up matrix
- - Y8950 (MSX-AUDIO) when using NOP Real Motion
- - MoonSound FM 4op mode
- - crash in YM2151 (in Yamaha CX5M)
- - sample playing in Nettou Yakyuu
- - several small issues in existing MSX machine configurations
- - Accuracy improvements:
- - MSX-MUSIC (YM2413 (Okazaki)): implemented SETTLE (or DUMP) phase
- - MoonSound (YMF278): fixed x-tal frequency and some other details
- - GFX9000: added basic support for set adjust registers
- - Added support for several laserdisc features to be able to run the Lascommate
- Junior High School Mathematics LD's, including a dummy Lascom Kanji cartridge
- implementation
- - Added emulation of the following mapper types:
- - Baby Dinosaur Dooly
- - Manbow 2 2nd release
- - Best of Hamaraja Night
- - Added emulation of memory based I/O for MSX RS-232C, making emulation of Sony
- HBI-232 possible
- - Added Sony HB-F9S and Sony HB-G900P machine
- - Added support for JoyMega: Mega Drive joy pad with 6 buttons
- New or improved emulator features:
- - Video output:
- - Faster laserdisc rendering
- - Added horizontal stretch for SDL renderer (useful for Dingoo for instance).
- As horizontal stretching is enabled by default, the CPU usage of openMSX
- when using the SDL renderer will now be higher than before. Set
- horizontal_stretch to 320 to disable it and gain some performance (but have
- a less accurate aspect ratio of the screen).
- - Sound generation:
- - Sync sound to EmuTime (greatly improves sample playback in e.g. Real Motion
- and TRAX Player
- - Added new sound driver based on libao
- - Fixed sound quality of blip resampler
- - MSX developer features:
- - Added vdpcmdinprogress_callback setting, which can be used to trigger a
- script when a write to the VDP command engine registers is detected while
- there is still a VDP command in progress.
- - Fixed memory usage issue when using step_back (e.g. via debugger)
- - Greatly improved performance for step_back
- - Fixed bug with watchpoints that triggered too late sometimes
- - Command line options/support:
- - Added recognition of .tcl extension as extra start up scripts
- - Fixed recognition of OMR/OMS files which were re-gzipped
- - Added command line option -replay to load and view a replay and also
- support dropping replays (OMR files) on openMSX to view them
- - Added command line option -savestate to load a savestate and also support
- dropping savestates (OMS files) on openMSX to view them
- - OSD menu improvements (mostly useful for hand held users):
- - added connector submenu
- - added support for running tapes
- - added support for horizontal stretch setting
- - Joystick support:
- - Allow joystick axis motion events to be bound, as the manual promises
- - Made real joystick support a bit more flexible: read all axes
- - Channel recorder:
- - Fixed record_channels command to record to the soundlogs directory
- - Added option to record all channels of all sound chips with record_channels
- - Platform specific improvements:
- - Fix Caps lock behaviour on Mac OS X
- - Add support for MIDI output to a virtual endpoint for Mac OS X
- - Comfortable machine configurations:
- - Added new fantasy machine: Boosted MSX2+ JP, based on Panasonic FS-A1WSX
- - Added basic compiler to Boosted MSX2 EN
- - Miscellaneous:
- - Updated all scripts to make full use of Tcl 8.5 (and clean them up in the
- process) to improve performance
- - Support in the hardware config XML format for using a single ROM image (i.e.
- a physical (EP)ROM dump) which is used by several devices
- - Make PgUp/PgDn reverse step depend on the speed setting
- - Reverse bar now indicates recording (red) and replaying state
- - The 'about' console command can now also be used to find settings
- - Fixed 64k ROM mapper detection
- Build system, packaging, documentation:
- - Upgraded Tcl dependency to Tcl 8.5
- - Upgraded 3rd party libs
- - Optional additional dependency on libao
- - Added support for the Clang compiler
- - Make our ARM inline asm routines compile in Thumb2 mode
- - Moved Dingux port to OpenDingux: openMSX now only compiles for OpenDingux
- - Added lto flavour to enable Link-Time Optimization
- openMSX 0.8.1 (2011-03-12)
- --------------------------
- This release builds on the previous one, in the sense that we worked out the
- features a little more. We added a lot of scripts to help you with Tool
- Assisted Speedruns (TAS), one of the reasons openMSX got officially approved as
- a TAS capable emulator on TASvideos.org. The reverse feature also got some
- updates while doing this.
- For the rest, this release does a lot of smaller fixes and additions, see the
- list below.
- Here's the list with all highlights:
- New or improved emulator features:
- - Quite complete support for TAS (see http://www.tasvideos.org/)
- - TAS mode with many TAS widgets activated automatically
- - extended tools: keyboard view per frame, frame reverse/advance, robust
- frame counter, save slot mechanism, RAM watch, etc.
- - Updates on reverse (and related features):
- - enabled by default now (except on Dingoo)
- - changed (default) extensions of replays and savestates to OMR and OMS
- respectively
- - added a view only mode to the reverse feature (watch replays without
- interrupting them)
- - replays now usually contain multiple snapshots, so you can quickly jump
- around in a just loaded replay (e.g. to the end!)
- - huge performance improvements when loading replays/savestates
- - added filepools to put your software files in; when loading a replay with a
- file which is not available, openMSX will scan the filepools: default
- location is share/software
- - added hover with time indicator on reverse bar
- - fixed bug when using DirAsDisk in combination with reverse
- - added step_back function: while debugging step back one instruction
- - Added info topic to query VDP timing information
- - Fixed saving of replays, screenshots, etc., when the directory wasn't
- available yet
- - Fixed bug in per-soundchip-channel audio recording
- - Fixed auto stereo recording for mbstereo-like configurations (was done in
- mono)
- - OSD:
- - Show warning/error messages that were previously only shown on
- standard-output in an OSD text box
- - Added gradients for rectangles to make the OSD look more polished
- - Added border property to OSD rectangle
- - Added script to find cases of too fast VDP access (of which the consequences
- are not emulated)
- - Added setting to disable sprites and option to make screenshot without
- sprites (especially useful for map makers!)
- - Added script to record movies in multiple files, especially useful for
- YouTube (record_chunks)
- - Replaced automatic printing of ROM info (from the software database) with a
- command to get the info on demand (rom_info)
- - Automatically plug in real joysticks into the MSX
- - Several performance improvements to several toys scripts
- MSX device support:
- - Fixed accuracy of mouse emulation
- - Fixed bug in sprite collision detection (sprites can't collide in the border)
- - Better support for keyboard of Brazilian MSX machines
- - Don't emulate Yes/No keys on machines that don't have them
- - Accuracy improvements:
- - (minor) fixes in MSX-AUDIO, YM2413 (Okazaki) and R800 emulation
- - Added emulation of the Mega Flash ROM SCC+ and ASCII Japanese MSX-DOS2
- - Added emulation of seek delay, head-load and rotational delay on TC8566AF
- based disk drives
- - Added Sony HB-F5 and CIEL Expert Turbo machine
- Build system, packaging, documentation:
- - Updates of libraries used in the static builds
- - Windows binary built with Visual Studio 2010
- - Basic (experimental) support for cross compilation of Windows 32 bit binaries
- from Linux (using MinGW)
- - Updated C-BIOS to 0.25, with support for various localized machines
- openMSX 0.8.0 (2010-06-02)
- --------------------------
- This release brings you two major new features: reverse and Laserdisc. Reverse
- is similar to what you can do in meisei: you can 'rewind' time with your finger
- tip, to correct game playing mistakes or inspect what caused a crash. Laserdisc
- is the Palcom system introduced by Pioneer in 1984: now you can play all the
- Palcom MSX Laserdisc games in openMSX!
- For the rest we have mostly fixed smaller issues and added smaller features
- (see below). Here's the list with all highlights:
- New or improved emulator features:
- - Added reverse: go back in time to correct mistakes or replay your actions
- (use PgUp and PgDn to control, enable visualization of this feature with this
- console command: set auto_enable_reverse gui). For more information on usage,
- please see the (links in the) FAQ of the manual.
- - Debugging:
- - added information on last address/value written which triggered watch point
- - added several new debuggables: keymatrix, joystick ports, romblock
- - Windows unicode fixes
- - Added possibility to link to Generation MSX from within scripts
- - Various internal code cleanups
- - Better SDLGL-PP TV scaler, sensitive to scanline setting
- - Many speed and code size optimizations, developed in the context for the
- Dingoo port
- - Renamed "update" command to "openmsx_update" to avoid conflicts with the
- native Tcl command
- - Various tweaks to OSD menu: new colors (thanks Wolf), save states show date,
- toys menu, ...
- - Added new icon skin especially made for handhelds
- - Added OSD virtual keyboard (only international QWERTY layout for now) for
- devices without keyboard
- - Added OSD mouse support, you can now easily create drag and drop of MSX
- objects, for instance
- - New scripts that demonstrate the OSD framework:
- - experimental OSD script for tabbed MSXing (controllable from OSD menu)
- - music keyboard (visualize notes of sound chips)
- - SCC editor (edit SCC wave forms)
- - Experimental (still primitive) support for TAS (http://tasvideos.org/)
- MSX device support:
- - Added emulation of Palcom Laserdisc games on the Pioneer PX-7/PX-V60 (note:
- not visible in screenshots and video recording yet)
- - Added support for balance per channel, including support for the "stereo"
- effect of the FM Stereo PAK and the stereo PSG of the Pioneer PX-7
- - Added new mapper: Arc
- - Accuracy improvements:
- - minor fixes in V99x8, V9990, YM2413 and YMF278 emulation
- - Added emulation of the trackball (thanks n_n)
- Build system, packaging, documentation:
- - Added platform/CPU support for: PA-RISC, Dingoo, SuperH, Nokia N900/Maemo,
- MacOSX 10.6 / 64-bit, GNU/kFreeBSD, Atmel AVR32
- - For Laserdisc support (which is optional), added dependency on libogg,
- libvorbis and libtheora
- - Removed dependency on SDL_image
- openMSX 0.7.2 (2009-06-30)
- --------------------------
- This is a quick fix for the 0.7.1 release. Due to a small bug in a Tcl script,
- openMSX wasn't able to load savestates with paths that contain spaces, which is
- the most common case on standard Windows installations. 0.7.2 fixes that.
- openMSX 0.7.1 (2009-06-28)
- --------------------------
- This release comes mostly with good news for Windows users: we have a brand new
- installer with binaries which have been created in a brand new way, using
- Microsoft Visual C++ 2008. This means smaller binaries and also support for
- 64-bit Windows operating systems. Also, several long standing problems have
- been fixed in the Windows release of openMSX. E.g., it now includes full
- support for unicode!
- For the rest we have mostly fixed smaller issues (see below) and added some
- cool demonstrations of what one can do with the combination of (Tcl) scripting,
- the debug command and the OSD.
- New or improved emulator features:
- - Removed buggy SDLGL renderer (instead use SDLGL-PP)
- - Debugging:
- - implemented step_out
- - implemented skip_instruction
- - implemented general debug conditions (not bound to addresses anymore, but
- note: this is very CPU intensive!)
- - Speed optimizations in the CPU emulation
- - Console now uses TrueType fonts, and can display localized text now (as long
- as the characters are in the used font), in other words: it supports unicode
- - Optimizations in ZMBV encoding cause openMSX video recordings to become
- smaller and the encoding to be faster
- - As is default in fMSX, it is now possible to automatically pause openMSX when
- the mouse pointer leaves the openMSX window (not enabled by default)
- - Added icons in the OSD for 'pause', 'full throttle', 'debug break' and 'mute'
- status
- - Added several improvements on the OSD, regarding features, bug fixes and speed
- - Fixed some long standing bugs on Windows:
- - ALT-SPACE no longer pops up a context window
- - Unicode is now fully supported (e.g, no more problems with localized
- versions of Windows). Note: this means openMSX requires Windows 2000 or
- higher as of this release.
- - socket communication (e.g. with the openMSX debugger) is secure now. This
- does mean that older builds of the openMSX debugger will not work anymore
- with this openMSX release, you need an updated build!
- - Added the possibility to include OSD elements in screenshots, which are now
- no longer included by default (e.g. typing screenshot in the console no longer
- shows the console in the screenshot)
- - Added some scripts that demonstrate the OSD framework:
- - vu_meters: shows graphical VU meters for each channel of each sound chip in
- the currently emulated MSX
- - scc_viewer: shows current waveform and volume of the SCC channels
- - mog_overlay: help and extra information when playing The Maze of Galious
- - info_panel: a general information panel, similar to the DIGIblue v2 theme
- of blueMSX
- MSX device support:
- - Several new machines were added, e.g. Sony HB-F700P, Panasonic CF-2700
- (German), Talent DPC-200 (Argentinian), Yamaha CX5M, Sanyo PHC-28L, Sanyo
- PHC-28S, Yamaha YIS-503F, Sanyo MPC-25FD (thanks jltursan)
- - Added Sharp HB-3600 dual disk drive
- - Accuracy improvements:
- - Added difference between AY8910 and YM2149 PSG's when reading registers
- - Z80: added 'ld a,i' quirk
- - V99x8:
- - implemented sprite collision coordinate status registers
- - fixed detail of LINE command (fixing one problem in Syntax Infinity)
- - implemented VR bit (fixing another problem in Syntax Infinity)
- - Added a memory mirror device to properly emulate the Sony HB-10P
- - Fixed sound quality regression in YM2413 emulation
- - Fixed very long standing bug in vblank interrupt timing, resolving many
- problems like the Zanac title screen, Adonis music speed, Galaga slowdowns,
- Penguin Adventure start up, ...
- - Added emulation of Nowind (mostly useful for Nowind firmware developers)
- - Added emulation of the Arkanoid pad, using the mouse
- Build system, packaging, documentation:
- - Build support for Microsoft Visual C++ on Windows. As a result, we have
- smaller binaries for Win32 and we now also have support for 64-bit Windows.
- - New installer based on WiX on Windows
- - Added a super-opt flavour which does the most aggressive optimizations. This
- includes using "computed gotos" in the CPU code (which speeds it up by
- roughly 10%), but may need 1GB of RAM at compile time.
- - Added support for Hurd operating systems (tested on Debian GNU/Hurd)
- - Converted (most of) the build system to Python, so that it is a lot better
- maintainable and the Visual C++ build can also make use of it. Python (> 2.4
- but < 3.0) is now required to compile openMSX.
- openMSX 0.7.0 (2009-01-07)
- --------------------------
- This release contains several exciting new features, clearing some long standing
- feature requests! The most important one of all is that we have implemented save
- states! It took us a while to think of a way to implement it without having some
- disadvantages you could have with some other emulators. The biggest one is
- backwards compatibility. Our system is designed in such way that it is able to
- cope with older save states in future releases. So, you don't have to be afraid
- to upgrade to a new version of openMSX: your save states will remain usable!
- Another big feature is the heavily improved keyboard support. In previous
- releases it was always a bit of an annoyance to work with emulated MSX machines
- which have a different keyboard layout than your host computer. E.g. using an
- MSX turboR, which has a Japanese keyboard, on a PC with a US-English keyboard
- was very annoying, as the characters that appear on the screen do not match the
- ones you typed on your PC keyboard. This problem has now been solved and you can
- use any combination of host computer keyboard and emulated MSX machine, without
- getting the wrong characters on the MSX screen.
- Full transparent dir-as-disk support has also been a long standing feature
- request. Well, it's here! Dir-as-disk now behaves as you might expect: any
- change on either the host or the MSX side is reflected on the other side
- immediately. This could help a lot for cross-platform development.
- Before we give you the list with details, we want to thank hap, the author of
- meisei, for helping us out with some of the features below; you might recognize
- them from his recent meisei releases.
- New or improved emulator features:
- - Save states (keyboard short cuts: ALT-F7 or Cmd+R to quick-load and
- ALT-F8 or Cmd-S to quick-save your state):
- - Exchangeable between different host machines, OSes, platforms
- - Designed to be forwards-compatible, i.e. they will work with future openMSX
- releases
- - As a side effect it is now possible to have multiple emulated MSX machines
- in memory (comparable with tabbed browsing)
- - Fully automatic host-MSX keyboard mapping (enabled by default), support for
- MSX keyboards of type: de, es, fr, gb, int, jp_ansi, jp_jis, kr, proto_fr
- (e.g. French Philips VG 8010), proto_int (Philips VG 8010), ru
- - Fully transparent dir as disk (by default)
- - Debugging:
- - It's now possible to break on changes of the IRQ lines: the global Z80 IRQ
- input but also specific per-device IRQ outputs ("debug probe" command)
- - Made more devices 'debuggable'
- - Simplified usage of the 'debug device'
- - Recording movies in higher resolution: 640x480 using the "-doublesize" option
- - Major speed optimizations:
- - Z80 and R800 emulation
- - V99x8: command-engine, bitmap and sprite rendering
- - SCC, YM2413, AY8910 and sound mixing in general
- - rewrote some critical routines in x86 or ARM assembly
- As a result most MSX1 and MSX2 software now runs realtime on a ARM9 200MHz
- CPU, which you can find e.g. in a GP2X handheld console.
- - Screenshots can now be made of the MSX screen only (using the "-msxonly"
- option)
- - Added an On-Screen-Display (OSD) framework, which will be useful to control
- openMSX in full screen mode and especially on hand held machines like the
- GP2X. There is already a proof-of-concept OSD available, which can be
- accessed by pressing the MENU (or Cmd+O) key. Note that this is still an
- experimental feature! Feedback is most welcome, of course.
- - Amount of horizontal stretch can be tweaked by the user (horizontal_stretch
- setting)
- MSX device support:
- - Support for new mapper types: Nettou Yakyuu (with sample ROM, for Moero!!
- Nettou Yakyuu '88), MatraInk (for Ink), Manbow2 (for Manbow 2),
- MegaFlashRomScc (for new MegaFlashROM SCC extension)
- - Several new machines were added, e.g. Philips VG 8000, Philips VG 8010 (also
- French version), Philips VG 8020/19, Sony HB-10P, Sony HB-20P, Sony HB-55P
- - Added Brazilian OPL3 Cartridge
- - Major accuracy improvements:
- - turboR: extra wait cycle when accessing VDP
- - Z80:
- - more accurate IRQ timing
- - fixed some undocumented flag behaviour (not caught by zexall)
- - implemented differences between turboR-Z80 and normal Z80 (SCF and CCF)
- - R800:
- - more accurate timing (correct page break behaviour)
- - more accurate flags (rexall passes now)
- - SCC:
- - fixes in rotation mode
- - corrected power-on state
- - V99x8:
- - implemented VRAM remapping (register R#1, bit7)
- - implemented blink in bitmap mode
- - V9990:
- - much improved command timing
- - bug fixes in command handling
- - fixed vertical scroll details (in combination with screen splits)
- - MSX-AUDIO: various fixes for the different MSX-AUDIO variants
- - PSG: emulate joystick input pin 6/7 mask quirk
- - more accurate 'HarryFox' and 'CrossBlaim' mapper types
- Build system, packaging, documentation:
- - Mostly updated support for building a statically linked executable on Windows.
- openMSX 0.6.3 (2007-12-09)
- --------------------------
- This release contains several new features and improvements related to sound.
- All sound chips are emulated at their native frequency and resampled using
- advanced resampling techniques to the desired output frequency (typically
- 44.1 kHz). The advanced resamplers improve the sound quality a lot, because
- they are free of aliasing distortions.
- There are three resamplers you can choose from: "fast", which produces
- approximately the same results as previous openMSX releases, "blip", which
- produces better sound and is still quite fast and "hq", which produces the best
- sound but takes a lot of CPU power. Since the quality difference between "blip"
- and "hq" is very small and the speed difference quite large, "blip" is the
- recommended resampler and the new default. Many thanks to Blargg, the author of
- Blip_Buffer, not only for the code but also for explaining the principles
- behind it.
- More sound related improvements include stereo balance settings for each sound
- chip and the ability to record individual channels of sound chips. For PSG we
- even introduced some sound effects: vibrato and detune can be enabled to get a
- fatter sound. Try this in Penguin Adventure!
- Thanks to the blueMSX Team, we were able to quickly bring some new features:
- emulation of the VLM5030, the sample chip used in the unreleased Konami game
- Keyboard Master and emulation of the synthesis part of the Yamaha SFG-05 sound
- module (keyboard and MIDI support is still missing).
- Also on the non-sound department, the code of the blueMSX Team enabled us to
- add some new features: Gouda SCSI, MEGA-SCSI, ESE RAM, ESE SCC and WAVE SCSI.
- Note that the SCSI emulation is still experimental, so make sure you don't use
- it to store data of which you don't have recent backups.
- Last but not least: a lock-up bug was removed from the Windows version, which
- could occur on dual core and hyperthreading CPU's.
- New or improved emulator features:
- - SDLGL-PP renderer (OpenGL 2.0) can now do RGBTriplet scaling in hardware.
- - Several resampling algorithms now available: hq, blip and fast; the first two
- eliminate aliasing.
- - Channels of sound chips can be individually recorded and muted.
- - Sound chips now have a stereo balance setting instead of a mode (left, right,
- mono). Because of this, the <sounddevice>_mode settings have been replaced by
- <sounddevice>_balance settings.
- - PSG sound effects: vibrato and detune.
- You can use the new "psg_profile" command to select known good combinations,
- or experiment wiht the PSG_vibrato_percent, PSG_vibrato_frequency,
- PSG_detune_percent and PSG_detune_frequency settings directly.
- Thanks to Wolf for the idea and his feedback on experiments.
- - Several small optimizations, mostly in SDLGL-PP renderer and CPU emulation.
- MSX device support:
- - Partial support for Yamaha SFG-05 (only the YM2151, no keyboard and MIDI).
- - Support for the VLM5030 in Konami's Keyboard Master.
- - Improved accuracy in SCC emulation.
- - Support for ESE devices: MEGA SCSI, ESE RAM, ESE SCC, WAVE-SCSI.
- - Support for Gouda/Novaxis SCSI.
- - Support for password cartridge.
- - Support for the Super Lode Runner mapper.
- - Real support for the Halnote mapper. Thanks to the blueMSX team.
- Build system, packaging, documentation:
- - Added support for building a statically linked executable on Windows.
- - Added support for building a backwards compatible executable on Mac OS X
- 10.5 (Leopard). Thanks to BouKiCHi.
- - Added support for DESTDIR, which should help packagers.
- openMSX 0.6.2 (2007-04-15)
- --------------------------
- This release contains several new features and many bug fixes and optimizations.
- The main new feature is the addition of the video recorder. It enables you to
- record videos, including sound, of what you are doing with your emulated MSX.
- Thanks to the DosBox Team for their great ZMBV lossless video codec.
- The most noticeable speed optimizations are in the rendering: the SDLGL-PP
- renderer can be up to 50% faster and the SDL renderer is about 6% faster. If
- you were having problems with speed, give this release a try.
- The trainers that are shipped with openMSX are now a lot more user friendly. It
- is possible to enable or disable individual cheats of a trained game.
- Bug fixes in the PSG and SCC, as well as a new way of sample rate conversion,
- result in the PSG and SCC sounding very much like the real MSX now.
- New or improved emulator features:
- - Video recording and improved sound recording (stutterless).
- - SDLGL-PP renderer (OpenGL 2.0) can do hq and hqlite scaling in hardware.
- - More usable trainers.
- - Extended hot keys: you can now bind any host event to a TCL command, which
- means you can e.g. let openMSX push the MSX F1 key if you press a certain
- button on your PC game pad.
- - Event recording and replaying (experimental for now: only available at
- command line, recorded session starts when openMSX starts).
- - Debugger now supports watchpoint regions.
- MSX device support:
- - V9990 enhancements: deinterlace, cursor Y position in overscan mode, huge
- speed optimizations for P modes.
- - SCC sound quality improvements (no more aliasing).
- - Support for the Playball mapper (and samples).
- - Fixed mirroring of some FDC registers and diskROMs.
- - Dot matrix graphical printer emulation added (thanks to the blueMSX Team).
- - Cassetteplayer recognizes end of tape and stops.
- - Small bug fixes in various devices: MSX-Audio, V9990, VDP, SCC, PSG, TC8566AF.
- - Various speed optimizations: VDP command engine, Z80, video rendering, V9990,
- debugger response time in break mode.
- - Added a few Arabic MSX machines, but note that they have not been verified
- to be correct.
- Build system, packaging, documentation:
- - Added support for building an application folder on Mac OS X.
- - Added support for building a universal binary for Mac OS X.
- - HTML-ized the Console Command Reference and the diskmanipulator documentation.
- There is now also linking to these new manuals, which improved the usefulness
- of them a lot.
- - Added a text document about how developers can control openMSX from their own
- application: doc/openmsx-control-xml.txt.
- openMSX 0.6.1 (2006-07-30)
- --------------------------
- This release includes major internal changes, although many are not visible
- from the outside.
- It is now possible to switch from one MSX machine to another while openMSX is
- running. This will reset the MSX of course.
- Also, it is possible to insert or remove cartridges (extensions or game ROMs)
- while openMSX is running. This does not reset the MSX, but the MSX system was
- not designed to support insertion or removal of cartridges while the machine is
- on. Although doing so will not damage openMSX (unlike a real MSX), it is
- possible the MSX will hang if hardware is removed that was being used, or that
- newly inserted hardware will not function properly until you reset the MSX.
- A new advanced video renderer was added: SDLGL-PP. This renderer requires
- OpenGL 2.0 and uses pixel shaders to postprocess the image. For new video cards,
- this is a very efficient way of scaling the image. For old video cards, please
- stick to the SDL or SDLGL renderer. Not all scalers are implemented yet:
- "simple" and "ScaleNx" work, as well as the new "TV" scaler, which is exclusive
- to SDLGL-PP.
- New or improved emulator features:
- - Run-time switching of machines:
- change: set machine <machine name>
- query: set machine
- - Run-time switching of extensions:
- insert: ext <extension name>
- remove: remove_extension <extension name>
- query: list_extensions
- - Run-time switching of ROMs:
- insert/change: carta <file name>
- remove: carta -eject
- query: carta
- - New command "hda" to change the IDE harddisk ("hdb" for second drive etc).
- This is allowed only when the power is off, for the safety of your data.
- - SDLGL-PP renderer (OpenGL-2.0), with the following exclusive features:
- * scale factor 4
- * TV scaler: brighter pixels are drawn bigger
- * 3D monitor effect: (arcade look)
- set display_deform 3D
- * horizontal stretch: (MSX aspect ratio)
- set display_deform horizontal_stretch
- - Monochrome monitor effect:
- monitor_type <name>
- - Video noise effect:
- set noise <amount>
- Low amounts of noise (for example 2.5) can make the video look better, high
- amounts are just a gimmick.
- - Brightness and contrast control: "set brightness <amount>" and "set contrast
- <amount>", where 0 is neutral.
- A small decrease in contrast will make the noise look better.
- - Preload disk image: avoids repeated spin-ups when loading from PC CD-ROM.
- - TCL procedures can now have a help text and TAB completion.
- We also added help and completion to the TCL scripts that ship with openMSX.
- - New console command "about" which searches for commands (built-in or TCL
- scripts) that seem to be about the given keyword. Useful if you forgot the
- exact name of a command.
- - Watchpoints for I/O port and memory access:
- debug set_watchpoint <type> <address> [<condition>] [<command>]
- debug remove_watchpoint <id>
- debug list_watchpoints
- Where type is one of "read_io", "write_io", "read_mem" or "write_mem".
- Address is in range 0..255 for I/O ports and 0..65535 for memory.
- Condition and command are the similar to the "set_bp" command.
- - Detection of DI/HALT (hanging MSX).
- - Detection of Undefined Memory Reads (UMRs).
- When memory is read that was never written to, a TCL procedure is called.
- You can make your own, or use the included procedure named "umrcallback":
- set umr_callback umrcallback
- This is "valgrind" for MSX ;)
- MSX device support:
- - IDE CD-ROM support: the "ide" extension now contains a CD-ROM drive in
- addition to a harddisk. You can insert ISO images with the "cda" command,
- or "cdb" for the second CD-ROM etc. There is no support yet for audio tracks.
- Note that you have to run IDECDEX in the emulated MSX before you can use
- CD-ROMs; you can download it from Sunrise (http://www.msx.ch/sunformsx/).
- - Support for V9938 with only 16 kB VRAM, as used in the SVI-738.
- - Major V9990 improvements.
- - Minor sound differences between two different PSG types (AY8910 and YM2149).
- - Added Ninja-tap, a joystick port expander.
- - Added DDX-3.0, a port-based external floppy interface.
- - Small bugfixes in various devices: VDP, RTC, FMPAC, MegaRAM, IDE.
- Build system, packaging, documentation:
- - OpenGL support now depends on GLEW (http://glew.sourceforge.net/).
- GLEW is a library which allows us to conveniently use of GL extensions.
- - Build fixes for Intel Macs.
- openMSX 0.6.0 (2006-01-21)
- --------------------------
- After a long time, a fresh release which brings a lot of internal improvements
- and some long standing new features as well.
- The biggest change for the user is the fact that we removed the SDLLo renderer
- and that we split the scalers into a separate "scale_factor" (controls the
- zoom) and "scale_algorithm" (controls the look) setting. A factor of 1 replaces
- the SDLLo render and as a bonus we also added a factor of 3! The latter also
- makes more exotic scalers possible, like the new RGBTriplet one, which tries to
- emulate a low res Trinitron (Aperture Grille) monitor. Also, the existing
- scaler algorithms have been implemented for scale_factor 3. Note that currently
- the GL renderer only supports scale_factor 2; if you want the new scale
- factors, use the SDL renderer.
- Mac OS X Tiger users will be happy to know that this release will compile
- cleanly on their systems, because openMSX can be compiled with GCC 4.x now.
- Also some problems specific to big endian CPU's (like the Power PC in most
- Macs) were fixed.
- In the sound department we made big quality improvement for DAC devices, like
- the turboR PCM and the Konami DAC which can be found in the Hai no Majutsushi
- and Synthesizer products.
- Note that in this release several incompatible changes to openMSX commands were
- made. First of all, the cassetteplayer subcommands have changed, because we
- added the possibility to save to cassette now as well. To learn the new
- subcommands, use "help cassetteplayer". Also the keyjoystick settings are
- incompatibly changed, which means your old bindings will be lost. Finally the
- already mentioned renderer and scaler settings have changed, so you will have
- to re-select your favourite scaler.
- New or improved emulator features:
- - Printer logger and SRAM are flushed at regular intervals now, so if openMSX
- or your PC crashes, it is less likely you will lose data.
- - Settings that have their default value are not saved anymore, which will make
- future upgrades easier (new defaults are automatically picked up).
- - Added support for a second keyjoystick.
- - More extensive debugging, including conditional break points.
- - Apart from communication via stdio, communication via sockets is now enabled.
- This means you can connect to openMSX at run time! This will be used by a
- debugger that is in development.
- - V9990: speed improvements, enabled scalers, scanline and blur.
- - Reorganisation of renderers and scalers (including new ones), see above.
- - Screenshot command has a -prefix option, useful in combination with the new
- "guess_title" script: give meaningful names to your screenshot.
- - New "fullspeedwhenloading" setting. When enabled, openMSX automatically
- switches to maximum speed when the MSX is loading from disk or tape.
- - New "autoruncassettes" setting. When enabled and you specify a CAS image on
- the command line or in Catapult, openMSX will automatically type the required
- loading instruction in MSX-BASIC.
- - Finally implemented a work around for the CAPS LOCK problem.
- MSX device support:
- - Internal CAS to WAV conversion produces now 5520 baud WAVs, for faster
- loading.
- - Implemented saving to cassette (see above).
- - Implementation of SCREEN6 border and background stripes.
- - Implemented support for 192 kB VRAM (now default in the Boosted_MSX2_EN
- machine).
- - Implemented support for ADVRAM: use extension "advram-p" for machines in which
- slot 0 is not expanded (most MSXes) and use extension "advram-s" for machines
- in which slot 0 is expanded (such as turbo Rs).
- - Sound quality improvement of DAC devices (see above).
- - Implemented TurboR hardware pause and hardware PCM mute.
- - Implemented "magic key" joystickport dongle.
- Build system, packaging, documentation:
- - Compile fixes for GCC 4.x.
- - Support for FreeBSD 6.
- openMSX 0.5.2 (2005-06-09)
- --------------------------
- This release is mainly a bug fix release with only a few new features, but a lot
- of quality improvements, mainly related to audio. We reworked the YM2413 engine
- by Okazaki, bringing the openMSX fork up to date with the latest release of
- MSXplug. We also fixed an bug in the SCC emulation, which screwed up some sound
- effects. Other fixes include MSX-AUDIO sample RAM access and the timer accuracy
- of OPL4 and MSX-AUDIO. Finally, we also added a DirectSound driver for Windows.
- A new sound related feature is the sound logger. It writes the sound played by
- openMSX to an uncompressed WAV file. The current version logs exactly what is
- sent to the sound driver, including any inaccuracies caused by realtime
- synchronization. We are planning a logger that is not timing sensitive to
- appear in a future openMSX release. For usage instructions, see section 7.3 of
- the openMSX User's Manual.
- A last new (but still a bit experimental) feature is the disk manipulator. This
- is a new built in toolkit to transfer files from the host OS to the MSX disks
- (disk images and hard disk images with partitions are all supported) and vice
- versa. You can also use it to create new (hard) disk images and format them. A
- complete description is in doc/using-diskmanipulator.txt.
- New or improved emulator features:
- - New scaler: HQ2xLite. This is a scaler that is almost as good as HQ2x, but
- uses a lot less CPU.
- - Added DirectSound driver for Windows, which solves the problems some people
- had with SDL on Windows. It also runs at a lower latency than the SDL driver.
- Many thanks to Daniel Vik for helping with DirectSound. To switch between the
- DirectSound and SDL sound drivers, use the new "sound_driver" setting.
- - Improved debugger, with some new (TCL based) commands like disasm, step_in,
- step_over and run_to.
- - Extended IPS patch support, it should now support all IPS files.
- - Updated ROM database.
- - Added trainers.tcl: hundreds of game trainers. Use trainer_[TAB] in the
- console to switch on the trainer for the game you want.
- - Added a cheat finder script: create your own game trainers. For an
- explanation how to use it, see this openMSX forum post:
- http://forum.openmsx.org/viewtopic.php?t=34
- - Use revamped console background and font as default. If you're upgrading from
- an older openMSX version and want to use this new background and font, you
- can either remove your settings.xml file or type the following lines in the
- openMSX console:
- set consolebackground skins/ConsoleBackgroundGrey.png
- set consolefont skins/ConsoleFontRaveLShaded.png
- - New icon, made by Eric Boon.
- MSX device support:
- - Updated Okazaki YM2413 core (now the default).
- - Added pixel accurate rendering to V9990 emulation. Note that the timing may
- still be quite incorrect.
- - Improved timing on turbo R machines. For example, speed difference between
- R800-ROM and R800-DRAM mode is now emulated.
- - Various IDE fixes from Adriano Camargo Rodrigues da Cunha.
- Build system, packaging, documentation:
- - Compile fixes for GCC 4.x.
- - Added experimental build support for Sparc, DEC Alpha, ARM, HP PA-RISC, IA-64,
- Motorola 680x0, MIPS and IBM S/390. Except for Sparc these are all untested.
- - openMSX is now relocatable on Mac OS X, which means you can move the
- installation directory around.
- - Our Debian packages are now uploaded to the Debian archive, soon after
- release.
- - Updated C-BIOS to 0.21.
- openMSX 0.5.1 (2005-03-05)
- --------------------------
- This release includes a redesign of the ROM database XML file. This new format
- is supported by both blueMSX and openMSX; other emulators are welcome to adopt
- it as well. The old "romdb.xml" file is still supported, but will disappear in
- the future. The new "softwaredb.xml" file is generated from a central SQL
- database, using information from the old blueMSX and openMSX ROM databases. The
- new database design is prepared to support disks in addition to ROMs.
- Another major new feature is emulation of the Sunrise GFX9000. We have been
- working on this for quite some time already, but in this release you can see the
- first usable results. Do note that the emulation is still far from complete,
- fast or bug free. But we thought you might appreciate it already in its current
- shape. To use it, start openMSX with the "gfx9000" extension selected. You can
- switch between the MSX VDP and the GFX9000 picture with the "videosource"
- setting. Note that right now, only the SDLHi and SDLLo renderers are able to
- render the GFX9000 picture.
- Also new are the OSD (on-screen display) LEDs. Catapult users have had LEDs for
- some time, but now if you use openMSX from the console or full screen you can
- also see the status of the LEDs. OSD LEDs are configurable via TCL scripts.
- New or improved emulator features:
- - A new mixer implementation improves the sound quality of PCM and PSG samples
- a lot.
- - The "samples" and "frequency" settings can now be changed at run time.
- - Various speed ups, especially for low end machines due to better frame skip.
- - You can now use IPS patches to modify disk and ROM images as openMSX loads
- them into memory, without changing the images files.
- - Extensions inside ZIP files are now used to guess the right file type.
- - Many improvements for Mac OS X, including bug fixes and more Mac-like key
- bindings. When upgrading from openMSX 0.5.0, you can remove your
- ~/.openMSX/share/settings.xml to get new the key bindings.
- - New "escape_grab" command: escapes from "grabinput" once.
- - Debugging: enabled "cputrace" setting for normal builds as well.
- MSX device support:
- - Fixed turboR DRAM support. Programs that use this, like TRCAS, work now.
- - Fixed booting of SVI-738 CP/M disks.
- - Timing improvements of the WD2793 FDC. Fixes a few games that rely on it.
- - The 13 bit MSX-AUDIO DAC actually works now (used in modplayer).
- - Added MegaRAM Disk, thanks to Adriano da Cunha.
- - Improved Sony HBI-55, thanks to Daniel Vik.
- - Fixes in Tetris II Special Edition dongle.
- - Added separate machine configuration for Philips VG 8020/20.
- - Added MSX-AUDIO 2 extension. This is an Y8910 on alternative I/O ports.
- - Added FM Stereo PAK extension.
- Build system, packaging, documentation:
- - We now provide Debian packages, shortly after the source release.
- - Added build support for OpenBSD and NetBSD.
- - Updated C-BIOS to 0.20.
- openMSX 0.5.0 (2004-10-18)
- --------------------------
- This release includes a complete redesign of the hardware configuration XML
- files. Also many devices were renamed. I/O ports are now specified in the
- hardware configuration instead of hardcoded. Configurations in the old format
- are no longer supported.
- If you copied the configurations that came with openMSX 0.4.0 to a different
- location (for example, ~/.openMSX/share), replace them by the configurations
- shipped with 0.5.0.
- The Python script share/scripts/convert_hardwareconfig.py can be used to
- convert your custom-made configurations. It may not convert every detail
- correctly, but it will save you a lot of time compared to manually converting
- configurations.
- The new ROM pools feature makes installing system ROMs easier. A ROM pool is a
- directory where openMSX looks for system ROMs. The new hardware configuration
- XML files contain the SHA1 sums of the required system ROMs, so openMSX can
- find the right ROMs in the ROM pool automatically. The default ROM pool is the
- directory share/systemroms.
- Settings, including key bindings and user directories, can now be saved. By
- default, settings are automatically saved when openMSX exits. If you don't want
- that, do "set save_settings_on_exit false" and save manually with the new
- "save_settings" console command. It is also possible to save settings to
- separate files, so you can keep multiple, independent configurations.
- Old configuration options were converted to settings:
- - machine: the default machine (needs openMSX restart)
- - frequency: the sound mixer frequency (needs openMSX restart)
- - samples: the size of the sound mixing buffer (needs openMSX restart)
- - user_directories: directories that are searched for data files
- The new setting "save_settings_on_exit" controls auto-saving of settings.
- Finally, we renamed "frontswitch" to "firmwareswitch".
- Changes in the video system:
- - Use of MMX to speed up video scaling considerably (mainly simple scaler).
- - Big speed up of scanline effect.
- - Enabled blur effect in the SDLHi renderer (simple scaler).
- - Scale2x and hq2x scalers now also work in hi-res modes (screen 6 and 7).
- - Made pixel accuracy the default.
- - Removed 8bpp support (which never worked before).
- - Fixed crash when making screenshot in 16bpp.
- New or improved emulator features:
- - Added channel mode 'off' to mute individual sound devices.
- - Added meta data of machines in config files.
- Some of this information is shown in the window title bar.
- - New "iomap" command lists the I/O ports and the devices connected to them.
- - Added a debugger interface to all (S)RAM.
- - Improvements in the 'type' command, thanks to Albert Beevendorp and Arnold
- Metselaar (welcome to the club, Arnold!).
- - Release key presses when the console becomes active.
- - Improved geometry detection of disk images; MSX1Mania disks work now.
- - Fixed crash in Win32 when dir-as-disk is used with files with weird dates.
- MSX device support:
- - MoonSound fixes.
- - Added slotexpander extension: use it to change one primary slot into four
- secondary slots.
- - 8 kB BASIC ROMs now work correctly and are auto detected as well.
- - Added simple DC filter for cassette images.
- .wav files created by MicroWAVer should work now.
- - Fixes for TC8566AF FDC (used in turbo R), thanks to Daniel Vik:
- improved timing (fixes Gazzel intro) and added format command.
- - Force PSG portA to be input port. This fixes joystick and mouse reading in
- games that write illegal values to the PSG (Match Maniac and others).
- - Emulation of the Tetris II Special Edition dongle (plugs into joystick port).
- - Fixed high-frequency reads of low-frequency clocks (such as RTC).
- Thanks to Daniel Vik for spotting this problem.
- - Many bugs were fixed, including long-standing bugs such as a VDP bug causing
- glitches in Andorogynus and CPU bugs causing glitches in Pennant Race and
- Fony Demo Disk 1.
- Build system, packaging, documentation:
- - Separated OS and CPU in the build system.
- - Build support for x86-64 (Athlon64).
- - Fixed bug: new TCL was not detected by running "make probe" again.
- - Added openMSX FAQ to documentation.
- openMSX 0.4.0 (2004-05-28)
- --------------------------
- - Finalised the control protocol, making a fully-featured Catapult possible.
- - Implemented TCL as central scripting language (including console).
- Consequences:
- * AutoCommands in settings.xml have been replaced by init.tcl file
- * "restoredefault" command replaced by TCL's "unset"
- * "alias" is deprecated, use TCL's "proc"
- * "decr" is deprecated, use TCL's native "incr" with negative argument
- * "quit" is replaced by TCL's "exit"
- * old "info" is replaced by "openmsx_info"; "info" is a TCL command
- * Some cool TCL scripts added, e.g. multi-screenshot (make 'movies'),
- save_debuggable, vramdump (replacing old console command)
- - New build system which replaces the GNU auto* tools.
- It is more efficient, has cleaner output and is easier to maintain.
- You can still use the traditional "configure ; make ; make install" steps.
- For details, read doc/manual/compile.html.
- - Added support for compiling on FreeBSD 4 and 5.
- Thanks to ag0ny, Jorito and Reikan.
- Also updated support for Mac OS X, thanks to Jalu.
- - New frameskip/sync algorithm: tries to skip as little frames as possible to
- keep the right speed; maximum and minimum number of skipped frames can be set
- with the minframeskip and maxframeskip settings.
- The new algorithm can deal much better with the situation where another
- process or the OS claims the CPU for a while. As a result, animation and
- music play more fluent and openMSX feels faster.
- - Better CPU timing (Z80 and R800), and also for R800 specifically:
- * implemented CAS/RAS optimization
- * implemented refresh delay
- * IO operations take 3 cycles
- - CPU frequency is not fixed anymore:
- * frequency can be unlocked and modified from the console
- * "6MHz mode" of Panasonic MSX2+ machines is now supported
- - Fixes in TurboR FDC: FDD LED, disk change signal, drive detection, empty
- drive behaviour ("Disk offline"). Thanks to Tetsuo Honda.
- - Finalized internal mapper for Panasonic FS-A1FM and added support for its
- "frontswitch" for the firmware.
- - RS232 interface in Sony_HB-G900P has 2kb RAM.
- - Sony HBI-55 datacartridge now fully implemented.
- - Added proper support for Koei and Wizardry mappers (with SRAM).
- Thanks to dvik (blueMSX author) for the info.
- - Added about 14 new machines.
- - Volumes are all in a 0-100 range now.
- - Added master_volume setting.
- - Several optimisations in rendering.
- - Fixed sprites in overscan.
- - Added basic frames-per-second indicator.
- - Scaled up icon to 32x32; fixes icon on Win32.
- - Using SHIFT and PageUp/PageDown you can scroll whole pages in the console
- - New "type" command: use to enter text into the MSX keyboard buffer (not
- finalized yet)
- - Added a debugger interface to more devices: SCC, MSX AUDIO, MSX AUDIO
- sampleRAM, MoonSound, MSX MUSIC, memory mapper, PSG. Also extended CPU
- debuggable: IM can now be read at position 26, IFF1 and IFF2 can be read as
- bit 0 and 1 on position 27
- - New debug interface commands: "read_block", "write_block", "after break" and
- "after frame".
- openMSX 0.3.4 (2004-01-16)
- --------------------------
- This new release brings you the following improvements:
- - Several fixes in VDP emulation; more games and demos work correctly.
- - Added scalers for SDLHi. A scaler is an image filter which enlarges the
- MSX screen to PC resolution. The following scalers are implemented:
- * simple (original)
- * 2xSaI
- * Scale2x
- * hq2x
- Use "set scaler <name>" to select a scaler.
- - Scanlines now work in SDLHi (previously, they only worked in SDLGL).
- - Per-pixel alpha blending for console on SDLHi/SDLLo.
- This makes anti-aliased console fonts look better.
- - Rendering fixes in Win32:
- * Fixed slowdowns in fullscreen mode.
- * Fixed console flickering.
- - Switched to Jarek Burczynski's YM2413 core (MSX-MUSIC).
- - Added high-pass IIR filter to mixer to avoid audio clipping.
- - Added I/O device multiplexing: you can now safely insert an FMPAC in
- an MSX turbo R, for example.
- - Added screenshot feature.
- Default key bindings changed to put this under PrtScr.
- F12 toggles full screen now, while Quit is not mapped anymore, by default.
- - Added Ren-Sha Turbo (autofire) emulation: "set renshaturbo <speed>".
- - Added emulation of the MSX turbo R pause key.
- - Added LED status of disk drives.
- - Fixed harddisk image creation: automatically create or enlarge hd-image
- when the specified file doesn't exist or is too small.
- - New console commands:
- * after: execute command after a certain time
- * alias/unalias: put long commands under a named alias
- * incr and decr: increase or decrease integer settings
- (useful when bound to a key, see "bind" command)
- - Added a 'boosted' MSX2 configuration: a fantasy machine with lots of
- internal hardware. More of these will be added in future releases.
- The current configuration is still experimental; feedback is welcome.
- - Added alternative build system ("alternative.mk"), which is more flexible
- and easier to maintain than the old system which uses GNU's auto* tools
- ("configure" and friends). The alternative system will replace the auto*
- system in the future, so please test it on your machine and report any
- problems. You can use it with "make -f alternative.mk" to compile and
- "make -f alternative.mk install" to install.
- - Added support for Intel's ICC 8.0 compiler (only in alternative.mk).
- - Added experimental support for Mac OS X (only in alternative.mk).
- Thanks to Jan Lukens (Jalu) for testing/debugging this.
- - Dropped support for GCC 2.95 (please upgrade to GCC 3.x).
- - Added the ability to control openMSX from an external process (launcher,
- debugger) using an XML-based control protocol. This is an experimental
- feature; the control protocol will change incompatibly in the next
- release.
- For an example client implementation, see Contrib/openmsx-control.cc.
- We're working on a new openMSX Catapult which uses this protocol.
- - New features for external control clients:
- * renderer "none", which displays nothing.
- * "power" setting: enable or disable power to the MSX machine.
- * "restoredefault" command: restores a setting to the value specified in
- settings.xml.
- * "info" command: gets info such as lists of pluggables, renderers etc.
- * "keymatrixup"/"keymatrixdown" commands: manipulate the keyboard matrix.
- - Added a debugger interface, accessible through the "debug" command.
- The following devices currently support this interface: CPU, I/O ports,
- memory, VDP and VRAM. Also it is possible to set breakpoints.
- - Small improvements in debug device.
- The debug device is very useful for people developing MSX software in
- openMSX; read the manual for details.
- - Added "vdpcmdtrace" setting: enable or disable VDP command tracing.
- openMSX 0.3.3 (2003-09-26)
- --------------------------
- This new release brings you the following improvements:
- - Windows specific code was merged into the main branch. We have an
- "official" Win32 port that is part of this release.
- - New HTML manuals replace the HOWTO. These manuals will make it easier for
- you to find the information you need. Also, the HTML layout looks better.
- Due to time pressure, the manuals are a bit rough at places, we'll improve
- them in the future.
- - New MSX devices:
- * MSX-MIDI interface (turbo R).
- * MSX-RS-232 support (8255 UART).
- * PCM input (sampling) for turbo R via a .wav file.
- - Added a debug device: write data to special I/O ports and its get logged
- to stdout or a file in a format you specify. Very useful if you develop
- MSX assembly programs in openMSX.
- - Several improvements and fixes in the VDPCmdEngine; VDP emulation is even
- more accurate now.
- - All read-only input files (ROM images, disk images, background pictures,
- XML) can now be gzipped or zipped and will be transparently decompressed
- by openMSX. Note that some games require write access to their disk in
- order to run (for example, Seed of Dragon).
- - New dir-as-disk feature: a directory can be specified instead of a disk
- image and the contents (up to 720K) will show up as files on the MSX.
- There is no support for subdirectories (as used by DOS2) yet. This feature
- is still experimental, so please report problems if you encounter them.
- - Several cassette emulation updates and new features:
- * Automatic .cas to .wav conversion in CassettePlayer.
- (no patched ROM needed anymore to run .cas files)
- * Cassette sounds are now audible.
- * Tapes can be rewinded.
- * Tapes can be forced to play.
- (like unplugging the 'remote control' plug on a real machine)
- - A different keymap (e.g. for Japanese PC keyboards or to use Russian MSX
- keyboards on a US English PC keyboard) can be used now, via settings.xml.
- - Keys for the key joystick are now configurable in settings.xml.
- - Added joystick emulation for mouse (a feature that the Philips SBC-3810
- and Sony MOS-1 and similar mice have).
- - Various console updates:
- * Tab completion behaves much more like the UNIX Bash shell now.
- * Clearer error messages.
- * More than one command is possible, use ';' to separate them.
- Especially useful for binding several commands to a single keypress.
- - User-configurable channel settings for mono sound devices. You can set
- them to left, right or mono mode at run time.
- - Many things are now user configurable via the console:
- * .wav input file for PCM sampler
- * log file for the printer logger
- * output file for the MIDI out logger
- * input file for the MIDI in reader
- * input and output file for the RS232-tester
- - ROM database now uses SHA1 sums in stead of MD5 sums.
- - The MSX turbo R machine description uses a single 4MB ROM image, plus the
- Kanji ROM. This is closer to how the real machine works.
- - Several machine and extension configurations added.
- - Fixed compilation on GCC 3.4-pre development version.
- openMSX 0.3.2 (2003-06-09)
- --------------------------
- - New feature: MoonSound support.
- Original implementation taken from MAME, thanks to Jarek Burczynski
- (FM code), R. Belmont and O. Galibert (wave code) for allowing us
- to use their code in openMSX.
- Improvements and bug fixes were done by Arjan Bakker and our team.
- - New MSX devices:
- * MegaRAM
- * PAC (Panasonic SW-M001)
- * Support for 8 kB ROMs
- - New feature: grab input (try "set grabinput on").
- When enabled, the native mouse cursor cannot escape from the openMSX
- window anymore; makes using the mouse a lot easier in windowed mode.
- - New timer using the Linux Real Time Clock (RTC), which is more accurate
- than the SDL timer. SDL timer is still available as a fallback.
- Instructions to configure your system for using the RTC are in the HOWTO.
- - New effect in the SDLGL renderer: afterglow (try "set glow N").
- - User-configurable gamma correction (try "set gamma X").
- Also the default value is less bright than the previous hard-coded value.
- - Screen accuracy works now (try "set accuracy screen").
- It is fast, but very inaccurate.
- - Volume of sound devices can be adjusted at run time.
- - Various console updates:
- * Commands can be on multiple lines.
- * Search in command history.
- * Command history is saved.
- * Support in SDLHi/Lo for console font PNG images in indexed mode.
- Previously, only images in RGB mode were supported.
- * Console remains usable when openMSX is paused.
- - Several machine configurations added (thanks to Albert Beevendorp).
- - Several extension configurations added.
- - Cache coherency problem in SDLGL renderer fixed.
- This bug caused garbled graphics in for example Ark-a-Noah and Dr Archie.
- - Fixed compilation on GCC 2.95.
- openMSX 0.3.1 (2003-05-18)
- --------------------------
- - Fixed compilation on GCC 3.3.
- - Fixed SDLGL renderer on XFree86 4.3.
- - New feature: configurable file-extentions.
- - Improved layout of help text (try "openmsx -h").
- - Many improvements to the console, including:
- * Extended the console editing keys (left, right, del, bs, home, end etc).
- * Added key repeat.
- * Reset the scrollback when any key other than page up/down is used.
- * Added resizing and moving to the console.
- * SDL console characters are no longer blended (improved readability).
- * SDL backgroundimage can be scaled and can have any pixel format.
- * Fixed color of font on GLConsole overlayed on Text1 mode.
- - Emulation and event handling are now done in a single thread.
- The previous multi-threaded solution was not very portable among platforms
- or even different versions of the same platform.
- As a bonus, the single thread model is simpler and more efficient.
- - Improved "make install".
- - Cleanups of the directory structure.
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