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- uniform sampler2D tex;
- uniform sampler2D videoTex;
- in vec4 posABCD;
- in vec4 posEL;
- in vec4 posGJ;
- in vec3 scaled;
- in vec2 videoCoord;
- out vec4 fragColor;
- void swap(inout vec4 a, inout vec4 b)
- {
- vec4 t = a; a = b; b = t;
- }
- vec4 sai()
- {
- vec4 A = texture(tex, posABCD.xy);
- vec4 B = texture(tex, posABCD.zy);
- vec4 C = texture(tex, posABCD.xw);
- vec4 D = texture(tex, posABCD.zw);
- vec3 pp = fract(scaled);
- bvec2 b1 = bvec2(A.rgb == D.rgb, B.rgb == C.rgb);
- bvec2 b2 = b1 && not(b1.yx);
- if (b2.x || b2.y) {
- vec4 pos1 = posEL.xyzw;
- vec4 pos2 = posGJ.xyzw;
- vec2 p = pp.xz;
- if (b2.y) {
- swap(A, B);
- swap(C, D);
- pos1 = posEL.zyxw;
- pos2 = posGJ.zyxw;
- p = pp.yz;
- }
- vec4 E = texture(tex, pos1.xy);
- vec4 L = texture(tex, pos1.zw);
- vec4 G = texture(tex, pos2.xy);
- vec4 J = texture(tex, pos2.zw);
- vec2 d = p / 2.0 - 0.25;
- float d2 = p.y - p.x;
- bvec4 b5 = bvec4(A.rgb == J.rgb, A.rgb == E.rgb,
- A.rgb == G.rgb, A.rgb == L.rgb);
- bvec4 b7 = b5 && not(b5.yxwz);
- bvec4 l;
- l.xy = lessThan(vec2(d), vec2(0.0));
- l.zw = not(l.xy);
- bvec4 b8 = l.ywzx && b7.xzyw;
- if (b8.x) {
- return mix(A, B, -d.y);
- } else if (b8.y) {
- return mix(A, C, d.y);
- } else if (b8.z) {
- return mix(A, B, d.x);
- } else if (b8.w) {
- return mix(A, C, -d.x);
- } else if (d2 < 0.0) {
- return mix(A, B, -d2);
- } else {
- return mix(A, C, d2);
- }
- } else {
- return mix(mix(A, B, pp.x), mix(C, D, pp.x), pp.z);
- }
- }
- void main()
- {
- #if SUPERIMPOSE
- vec4 col = sai();
- vec4 vid = texture(videoTex, videoCoord);
- fragColor = mix(vid, col, col.a);
- #else
- fragColor = sai();
- #endif
- }
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