1234567891011121314151617181920212223242526 |
- uniform mat4 u_mvpMatrix;
- uniform vec3 texSize;
- in vec4 a_position;
- in vec3 a_texCoord;
- out vec2 texStep; // could be uniform
- out vec2 coord2pi;
- out vec2 texCoord;
- out vec2 videoCoord;
- float pi = 4.0 * atan(1.0);
- float pi2 = 2.0 * pi;
- void main()
- {
- gl_Position = u_mvpMatrix * a_position;
- texCoord = a_texCoord.xy;
- coord2pi = a_texCoord.xy * texSize.xy * pi2;
- texStep = 1.0 / texSize.xy;
- #if SUPERIMPOSE
- videoCoord = a_texCoord.xz;
- #endif
- }
|