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- uniform mat4 u_mvpMatrix;
- uniform vec3 texSize;
- in vec4 a_position;
- in vec3 a_texCoord;
- out vec4 scaled;
- out vec2 pos;
- out vec2 videoCoord;
- void main()
- {
- gl_Position = u_mvpMatrix * a_position;
- vec2 tmp = a_texCoord.xy * texSize.xy;
- scaled = tmp.xxxy + vec4(0.0, 1.0/3.0, 2.0/3.0, 0.5);
- pos = a_texCoord.xy;
- #if SUPERIMPOSE
- videoCoord = a_texCoord.xz;
- #endif
- }
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