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- worldedit = worldedit or {}
- --[[
- Example:
- worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
- name = "Make Hollow Cylinder",
- privs = {worldedit=true},
- get_formspec = function(name) return "some formspec here" end,
- on_select = function(name) print(name .. " clicked the button!") end,
- })
- Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
- Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
- The `privs` field may not be `nil`.
- If the identifier is already registered to another function, it will be replaced by the new one.
- The `on_select` function must not call `worldedit.show_page`
- ]]
- worldedit.pages = {} --mapping of identifiers to options
- local identifiers = {} --ordered list of identifiers
- worldedit.register_gui_function = function(identifier, options)
- if options.privs == nil or next(options.privs) == nil then
- error("privs unset")
- end
- worldedit.pages[identifier] = options
- table.insert(identifiers, identifier)
- end
- --[[
- Example:
- worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
- print(minetest.serialize(fields))
- end)
- ]]
- worldedit.register_gui_handler = function(identifier, handler)
- local enabled = true
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if not enabled then return false end
- enabled = false
- minetest.after(0.2, function() enabled = true end)
- local name = player:get_player_name()
- --ensure the player has permission to perform the action
- local entry = worldedit.pages[identifier]
- if entry and minetest.check_player_privs(name, entry.privs) then
- return handler(name, fields)
- end
- return false
- end)
- end
- worldedit.get_formspec_header = function(identifier)
- local entry = worldedit.pages[identifier] or {}
- return "button[0,0;2,0.5;worldedit_gui;Back]" ..
- string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
- end
- local get_formspec = function(name, identifier)
- if worldedit.pages[identifier] then
- return worldedit.pages[identifier].get_formspec(name)
- end
- return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
- end
- --implement worldedit.show_page(name, page) in different ways depending on the available APIs
- if minetest.global_exists("unified_inventory") then -- unified inventory installed
- local old_func = worldedit.register_gui_function
- worldedit.register_gui_function = function(identifier, options)
- old_func(identifier, options)
- unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
- end
- unified_inventory.register_button("worldedit_gui", {
- type = "image",
- image = "inventory_plus_worldedit_gui.png",
- })
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- local name = player:get_player_name()
- if fields.worldedit_gui then --main page
- worldedit.show_page(name, "worldedit_gui")
- return true
- elseif fields.worldedit_gui_exit then --return to original page
- local player = minetest.get_player_by_name(name)
- if player then
- unified_inventory.set_inventory_formspec(player, "craft")
- end
- return true
- end
- return false
- end)
- worldedit.show_page = function(name, page)
- local player = minetest.get_player_by_name(name)
- if player then
- player:set_inventory_formspec(get_formspec(name, page))
- end
- end
- elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
- minetest.register_on_joinplayer(function(player)
- local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
- if can_worldedit then
- inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
- end
- end)
- --show the form when the button is pressed and hide it when done
- local gui_player_formspecs = {}
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- local name = player:get_player_name()
- if fields.worldedit_gui then --main page
- gui_player_formspecs[name] = player:get_inventory_formspec()
- worldedit.show_page(name, "worldedit_gui")
- return true
- elseif fields.worldedit_gui_exit then --return to original page
- if gui_player_formspecs[name] then
- inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main"))
- end
- return true
- end
- return false
- end)
- worldedit.show_page = function(name, page)
- local player = minetest.get_player_by_name(name)
- if player then
- inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
- end
- end
- elseif minetest.global_exists("smart_inventory") then -- smart_inventory installed
- -- redefinition: Update the code element on inventory page to show the we-page
- function worldedit.show_page(name, page)
- local state = smart_inventory.get_page_state("worldedit_gui", name)
- if state then
- state:get("code"):set_we_formspec(page)
- state.location.rootState:show() -- update inventory page
- end
- end
- -- smart_inventory page callback. Contains just a "custom code" element
- local function smart_worldedit_gui_callback(state)
- local codebox = state:element("code", { name = "code", code = "" })
- function codebox:set_we_formspec(we_page)
- local new_formspec = get_formspec(state.location.rootState.location.player, we_page)
- new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing
- self.data.code = "container[1,1]".. new_formspec .. "container_end[]"
- end
- codebox:set_we_formspec("worldedit_gui")
- -- process input (the back button)
- state:onInput(function(state, fields, player)
- if fields.worldedit_gui then --main page
- state:get("code"):set_we_formspec("worldedit_gui")
- elseif fields.worldedit_gui_exit then --return to original page
- state:get("code"):set_we_formspec("worldedit_gui")
- state.location.parentState:get("crafting_button"):submit() -- switch to the crafting tab
- end
- end)
- end
- -- all handler should return false to force inventory UI update
- local orig_register_gui_handler = worldedit.register_gui_handler
- worldedit.register_gui_handler = function(identifier, handler)
- local wrapper = function(...)
- handler(...)
- return false
- end
- orig_register_gui_handler(identifier, wrapper)
- end
- -- register the inventory button
- smart_inventory.register_page({
- name = "worldedit_gui",
- tooltip = "Edit your World!",
- icon = "inventory_plus_worldedit_gui.png",
- smartfs_callback = smart_worldedit_gui_callback,
- sequence = 99
- })
- elseif minetest.global_exists("sfinv") then -- sfinv installed
- assert(sfinv.enabled)
- local orig_get = sfinv.pages["sfinv:crafting"].get
- sfinv.override_page("sfinv:crafting", {
- get = function(self, player, context)
- local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
- local fs = orig_get(self, player, context)
- return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "")
- end
- })
- --show the form when the button is pressed and hide it when done
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if fields.worldedit_gui then --main page
- worldedit.show_page(player:get_player_name(), "worldedit_gui")
- return true
- elseif fields.worldedit_gui_exit then --return to original page
- sfinv.set_page(player, "sfinv:crafting")
- return true
- end
- return false
- end)
- worldedit.show_page = function(name, page)
- local player = minetest.get_player_by_name(name)
- if player then
- player:set_inventory_formspec(get_formspec(name, page))
- end
- end
- else
- error(
- "worldedit_gui requires a supported gui management mod to be installed.\n"..
- "To use the it you need to either:\n"..
- "* use minetest_game or another sfinv-compatible subgame\n"..
- "* install Unified Inventory, Inventory++ or Smart Inventory\n"..
- "If you don't want to use worldedit_gui, disable it by editing world.mt or from the main menu."
- )
- end
- worldedit.register_gui_function("worldedit_gui", {
- name = "WorldEdit GUI",
- privs = {interact=true},
- get_formspec = function(name)
- --create a form with all the buttons arranged in a grid
- local buttons, x, y, index = {}, 0, 1, 0
- local width, height = 3, 0.8
- local columns = 5
- for i, identifier in pairs(identifiers) do
- if identifier ~= "worldedit_gui" then
- local entry = worldedit.pages[identifier]
- table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
- "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
- index, x = index + 1, x + width
- if index == columns then --row is full
- x, y = 0, y + height
- index = 0
- end
- end
- end
- if index == 0 then --empty row
- y = y - height
- end
- return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
- "button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
- "label[2,0;WorldEdit GUI]" ..
- table.concat(buttons)
- end,
- })
- worldedit.register_gui_handler("worldedit_gui", function(name, fields)
- for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
- if fields[identifier] and identifier ~= "worldedit_gui" then
- --ensure player has permission to perform action
- local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs)
- if not has_privs then
- worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
- return false
- end
- if entry.on_select then
- entry.on_select(name)
- end
- if entry.get_formspec then
- worldedit.show_page(name, identifier)
- end
- return true
- end
- end
- return false
- end)
- dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
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