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- local safe_region_callback = {}
- --`count` is the number of nodes that would possibly be modified
- --`callback` is a callback to run when the user confirms
- local function safe_region(name, count, callback)
- if count < 10000 then
- return callback()
- end
- --save callback to call later
- safe_region_callback[name] = callback
- worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
- end
- local function reset_pending(name)
- safe_region_callback[name] = nil
- end
- minetest.register_chatcommand("/y", {
- params = "",
- description = "Confirm a pending operation",
- func = function(name)
- local callback = safe_region_callback[name]
- if not callback then
- worldedit.player_notify(name, "no operation pending")
- return
- end
- reset_pending(name)
- callback(name)
- end,
- })
- minetest.register_chatcommand("/n", {
- params = "",
- description = "Abort a pending operation",
- func = function(name)
- if not safe_region_callback[name] then
- worldedit.player_notify(name, "no operation pending")
- return
- end
- reset_pending(name)
- end,
- })
- return safe_region, reset_pending
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