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- --- Functions for visibly hiding nodes
- -- @module worldedit.visualization
- minetest.register_node("worldedit:placeholder", {
- drawtype = "airlike",
- paramtype = "light",
- sunlight_propagates = true,
- diggable = false,
- pointable = false,
- walkable = false,
- groups = {not_in_creative_inventory=1},
- })
- --- Hides all nodes in a region defined by positions `pos1` and `pos2` by
- -- non-destructively replacing them with invisible nodes.
- -- @return The number of nodes hidden.
- function worldedit.hide(pos1, pos2)
- pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- worldedit.keep_loaded(pos1, pos2)
- local pos = {x=pos1.x, y=0, z=0}
- local get_node, get_meta, swap_node = minetest.get_node,
- minetest.get_meta, minetest.swap_node
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = get_node(pos)
- if node.name ~= "air" and node.name ~= "worldedit:placeholder" then
- -- Save the node's original name
- get_meta(pos):set_string("worldedit_placeholder", node.name)
- -- Swap in placeholder node
- node.name = "worldedit:placeholder"
- swap_node(pos, node)
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- return worldedit.volume(pos1, pos2)
- end
- --- Suppresses all instances of `node_name` in a region defined by positions
- -- `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
- -- @return The number of nodes suppressed.
- function worldedit.suppress(pos1, pos2, node_name)
- -- Ignore placeholder supression
- if node_name == "worldedit:placeholder" then
- return 0
- end
- pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- worldedit.keep_loaded(pos1, pos2)
- local nodes = minetest.find_nodes_in_area(pos1, pos2, node_name)
- local get_node, get_meta, swap_node = minetest.get_node,
- minetest.get_meta, minetest.swap_node
- for _, pos in ipairs(nodes) do
- local node = get_node(pos)
- -- Save the node's original name
- get_meta(pos):set_string("worldedit_placeholder", node.name)
- -- Swap in placeholder node
- node.name = "worldedit:placeholder"
- swap_node(pos, node)
- end
- return #nodes
- end
- --- Highlights all instances of `node_name` in a region defined by positions
- -- `pos1` and `pos2` by non-destructively hiding all other nodes.
- -- @return The number of nodes found.
- function worldedit.highlight(pos1, pos2, node_name)
- pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- worldedit.keep_loaded(pos1, pos2)
- local pos = {x=pos1.x, y=0, z=0}
- local get_node, get_meta, swap_node = minetest.get_node,
- minetest.get_meta, minetest.swap_node
- local count = 0
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = get_node(pos)
- if node.name == node_name then -- Node found
- count = count + 1
- elseif node.name ~= "worldedit:placeholder" then -- Hide other nodes
- -- Save the node's original name
- get_meta(pos):set_string("worldedit_placeholder", node.name)
- -- Swap in placeholder node
- node.name = "worldedit:placeholder"
- swap_node(pos, node)
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- return count
- end
- -- Restores all nodes hidden with WorldEdit functions in a region defined
- -- by positions `pos1` and `pos2`.
- -- @return The number of nodes restored.
- function worldedit.restore(pos1, pos2)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- worldedit.keep_loaded(pos1, pos2)
- local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
- local get_node, get_meta, swap_node = minetest.get_node,
- minetest.get_meta, minetest.swap_node
- for _, pos in ipairs(nodes) do
- local node = get_node(pos)
- local meta = get_meta(pos)
- local data = meta:to_table()
- node.name = data.fields.worldedit_placeholder
- data.fields.worldedit_placeholder = nil
- meta:from_table(data)
- swap_node(pos, node)
- end
- return #nodes
- end
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