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- --- Schematic serialization and deserialiation.
- -- @module worldedit.serialization
- worldedit.LATEST_SERIALIZATION_VERSION = 5
- local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":"
- --[[
- Serialization version history:
- 1: Original format. Serialized Lua table with a weird linked format...
- 2: Position and node seperated into sub-tables in fields `1` and `2`.
- 3: List of nodes, one per line, with fields seperated by spaces.
- Format: <X> <Y> <Z> <Name> <Param1> <Param2>
- 4: Serialized Lua table containing a list of nodes with `x`, `y`, `z`,
- `name`, `param1`, `param2`, and `meta` fields.
- 5: Added header and made `param1`, `param2`, and `meta` fields optional.
- Header format: <Version>,<ExtraHeaderField1>,...:<Content>
- --]]
- --- Reads the header of serialized data.
- -- @param value Serialized WorldEdit data.
- -- @return The version as a positive natural number, or 0 for unknown versions.
- -- @return Extra header fields as a list of strings, or nil if not supported.
- -- @return Content (data after header).
- function worldedit.read_header(value)
- if value:find("^[0-9]+[,:]") then
- local header_end = value:find(":", 1, true)
- local header = value:sub(1, header_end - 1):split(",")
- local version = tonumber(header[1])
- table.remove(header, 1)
- local content = value:sub(header_end + 1)
- return version, header, content
- end
- -- Old versions that didn't include a header with a version number
- if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then -- List format
- return 3, nil, value
- elseif value:find("^[^\"']+%{%d+%}") then
- if value:find("%[\"meta\"%]") then -- Meta flat table format
- return 2, nil, value
- end
- return 1, nil, value -- Flat table format
- elseif value:find("%{") then -- Raw nested table format
- return 4, nil, value
- end
- return nil
- end
- --- Converts the region defined by positions `pos1` and `pos2`
- -- into a single string.
- -- @return The serialized data.
- -- @return The number of nodes serialized.
- function worldedit.serialize(pos1, pos2)
- pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- worldedit.keep_loaded(pos1, pos2)
- local get_node, get_meta, hash_node_position =
- minetest.get_node, minetest.get_meta, minetest.hash_node_position
- -- Find the positions which have metadata
- local has_meta = {}
- local meta_positions = minetest.find_nodes_with_meta(pos1, pos2)
- for i = 1, #meta_positions do
- has_meta[hash_node_position(meta_positions[i])] = true
- end
- local pos = {x=pos1.x, y=0, z=0}
- local count = 0
- local result = {}
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = get_node(pos)
- if node.name ~= "air" and node.name ~= "ignore" then
- count = count + 1
- local meta
- if has_meta[hash_node_position(pos)] then
- meta = get_meta(pos):to_table()
- -- Convert metadata item stacks to item strings
- for _, invlist in pairs(meta.inventory) do
- for index = 1, #invlist do
- local itemstack = invlist[index]
- if itemstack.to_string then
- invlist[index] = itemstack:to_string()
- end
- end
- end
- end
- result[count] = {
- x = pos.x - pos1.x,
- y = pos.y - pos1.y,
- z = pos.z - pos1.z,
- name = node.name,
- param1 = node.param1 ~= 0 and node.param1 or nil,
- param2 = node.param2 ~= 0 and node.param2 or nil,
- meta = meta,
- }
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- -- Serialize entries
- result = minetest.serialize(result)
- return LATEST_SERIALIZATION_HEADER .. result, count
- end
- -- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
- -- by ChillCode, available under the MIT license.
- local function deserialize_workaround(content)
- local nodes
- if not jit then
- nodes = minetest.deserialize(content, true)
- else
- -- XXX: This is a filthy hack that works surprisingly well
- -- in LuaJIT, `minetest.deserialize` will fail due to the register limit
- nodes = {}
- content = content:gsub("^%s*return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data
- -- remove string contents strings while preserving their length
- local escaped = content:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
- local startpos, startpos1 = 1, 1
- local endpos
- while true do -- go through each individual node entry (except the last)
- startpos, endpos = escaped:find("},%s*{", startpos)
- if not startpos then
- break
- end
- local current = content:sub(startpos1, startpos)
- local entry = minetest.deserialize("return " .. current, true)
- table.insert(nodes, entry)
- startpos, startpos1 = endpos, endpos
- end
- local entry = minetest.deserialize("return " .. content:sub(startpos1), true) -- process the last entry
- table.insert(nodes, entry)
- end
- return nodes
- end
- --- Loads the schematic in `value` into a node list in the latest format.
- -- @return A node list in the latest format, or nil on failure.
- local function load_schematic(value)
- local version, header, content = worldedit.read_header(value)
- local nodes = {}
- if version == 1 or version == 2 then -- Original flat table format
- local tables = minetest.deserialize(content, true)
- if not tables then return nil end
- -- Transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
- end
- end
- end
- nodes = tables[1]
- if version == 1 then --original flat table format
- for i, entry in ipairs(nodes) do
- local pos = entry[1]
- entry.x, entry.y, entry.z = pos.x, pos.y, pos.z
- entry[1] = nil
- local node = entry[2]
- entry.name, entry.param1, entry.param2 = node.name, node.param1, node.param2
- entry[2] = nil
- end
- end
- elseif version == 3 then -- List format
- for x, y, z, name, param1, param2 in content:gmatch(
- "([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+" ..
- "([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
- param1, param2 = tonumber(param1), tonumber(param2)
- table.insert(nodes, {
- x = tonumber(x),
- y = tonumber(y),
- z = tonumber(z),
- name = name,
- param1 = param1 ~= 0 and param1 or nil,
- param2 = param2 ~= 0 and param2 or nil,
- })
- end
- elseif version == 4 or version == 5 then -- Nested table format
- nodes = deserialize_workaround(content)
- else
- return nil
- end
- return nodes
- end
- --- Determines the volume the nodes represented by string `value` would occupy
- -- if deserialized at `origin_pos`.
- -- @return Low corner position.
- -- @return High corner position.
- -- @return The number of nodes.
- function worldedit.allocate(origin_pos, value)
- local nodes = load_schematic(value)
- if not nodes or #nodes == 0 then return nil end
- return worldedit.allocate_with_nodes(origin_pos, nodes)
- end
- -- Internal
- function worldedit.allocate_with_nodes(origin_pos, nodes)
- local huge = math.huge
- local pos1x, pos1y, pos1z = huge, huge, huge
- local pos2x, pos2y, pos2z = -huge, -huge, -huge
- local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
- for i, entry in ipairs(nodes) do
- local x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
- if x < pos1x then pos1x = x end
- if y < pos1y then pos1y = y end
- if z < pos1z then pos1z = z end
- if x > pos2x then pos2x = x end
- if y > pos2y then pos2y = y end
- if z > pos2z then pos2z = z end
- end
- local pos1 = {x=pos1x, y=pos1y, z=pos1z}
- local pos2 = {x=pos2x, y=pos2y, z=pos2z}
- return pos1, pos2, #nodes
- end
- --- Loads the nodes represented by string `value` at position `origin_pos`.
- -- @return The number of nodes deserialized.
- function worldedit.deserialize(origin_pos, value)
- local nodes = load_schematic(value)
- if not nodes then return nil end
- if #nodes == 0 then return #nodes end
- local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
- worldedit.keep_loaded(pos1, pos2)
- local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
- local count = 0
- local add_node, get_meta = minetest.add_node, minetest.get_meta
- for i, entry in ipairs(nodes) do
- entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
- -- Entry acts as both position and node
- add_node(entry, entry)
- if entry.meta then
- get_meta(entry):from_table(entry.meta)
- end
- end
- return #nodes
- end
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