123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207 |
- worldedit.marker1 = {}
- worldedit.marker2 = {}
- worldedit.marker_region = {}
- local init_sentinel = "new" .. tostring(math.random(99999))
- --marks worldedit region position 1
- worldedit.mark_pos1 = function(name, region_too)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if worldedit.marker1[name] ~= nil then --marker already exists
- worldedit.marker1[name]:remove() --remove marker
- worldedit.marker1[name] = nil
- end
- if pos1 ~= nil then
- --make area stay loaded
- local manip = minetest.get_voxel_manip()
- manip:read_from_map(pos1, pos1)
- --add marker
- worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel)
- if worldedit.marker1[name] ~= nil then
- worldedit.marker1[name]:get_luaentity().player_name = name
- end
- end
- if region_too == nil or region_too then
- worldedit.mark_region(name)
- end
- end
- --marks worldedit region position 2
- worldedit.mark_pos2 = function(name, region_too)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if worldedit.marker2[name] ~= nil then --marker already exists
- worldedit.marker2[name]:remove() --remove marker
- worldedit.marker2[name] = nil
- end
- if pos2 ~= nil then
- --make area stay loaded
- local manip = minetest.get_voxel_manip()
- manip:read_from_map(pos2, pos2)
- --add marker
- worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel)
- if worldedit.marker2[name] ~= nil then
- worldedit.marker2[name]:get_luaentity().player_name = name
- end
- end
- if region_too == nil or region_too then
- worldedit.mark_region(name)
- end
- end
- worldedit.mark_region = function(name)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if worldedit.marker_region[name] ~= nil then --marker already exists
- for _, entity in ipairs(worldedit.marker_region[name]) do
- entity:remove()
- end
- worldedit.marker_region[name] = nil
- end
- if pos1 ~= nil and pos2 ~= nil then
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local vec = vector.subtract(pos2, pos1)
- local maxside = math.max(vec.x, math.max(vec.y, vec.z))
- local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16
- if maxside > limit * 1.5 then
- -- The client likely won't be able to see the plane markers as intended anyway,
- -- thus don't place them and also don't load the area into memory
- return
- end
- local thickness = 0.2
- local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
- --make area stay loaded
- local manip = minetest.get_voxel_manip()
- manip:read_from_map(pos1, pos2)
- local markers = {}
- --XY plane markers
- for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
- local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}
- local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
- if marker ~= nil then
- marker:set_properties({
- visual_size={x=sizex * 2, y=sizey * 2},
- collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
- })
- marker:get_luaentity().player_name = name
- table.insert(markers, marker)
- end
- end
- --YZ plane markers
- for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
- local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}
- local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
- if marker ~= nil then
- marker:set_properties({
- visual_size={x=sizez * 2, y=sizey * 2},
- collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
- })
- marker:set_yaw(math.pi / 2)
- marker:get_luaentity().player_name = name
- table.insert(markers, marker)
- end
- end
- worldedit.marker_region[name] = markers
- end
- end
- --convenience function that calls everything
- worldedit.marker_update = function(name)
- worldedit.mark_pos1(name, false)
- worldedit.mark_pos2(name, false)
- worldedit.mark_region(name)
- end
- minetest.register_entity(":worldedit:pos1", {
- initial_properties = {
- visual = "cube",
- visual_size = {x=1.1, y=1.1},
- textures = {"worldedit_pos1.png", "worldedit_pos1.png",
- "worldedit_pos1.png", "worldedit_pos1.png",
- "worldedit_pos1.png", "worldedit_pos1.png"},
- collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
- physical = false,
- static_save = false,
- },
- on_activate = function(self, staticdata, dtime_s)
- if staticdata ~= init_sentinel then
- -- we were loaded from before static_save = false was added
- self.object:remove()
- end
- end,
- on_punch = function(self, hitter)
- self.object:remove()
- worldedit.marker1[self.player_name] = nil
- end,
- on_blast = function(self, damage)
- return false, false, {} -- don't damage or knockback
- end,
- })
- minetest.register_entity(":worldedit:pos2", {
- initial_properties = {
- visual = "cube",
- visual_size = {x=1.1, y=1.1},
- textures = {"worldedit_pos2.png", "worldedit_pos2.png",
- "worldedit_pos2.png", "worldedit_pos2.png",
- "worldedit_pos2.png", "worldedit_pos2.png"},
- collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
- physical = false,
- static_save = false,
- },
- on_activate = function(self, staticdata, dtime_s)
- if staticdata ~= init_sentinel then
- -- we were loaded from before static_save = false was added
- self.object:remove()
- end
- end,
- on_punch = function(self, hitter)
- self.object:remove()
- worldedit.marker2[self.player_name] = nil
- end,
- on_blast = function(self, damage)
- return false, false, {} -- don't damage or knockback
- end,
- })
- minetest.register_entity(":worldedit:region_cube", {
- initial_properties = {
- visual = "upright_sprite",
- textures = {"worldedit_cube.png"},
- visual_size = {x=10, y=10},
- physical = false,
- static_save = false,
- },
- on_activate = function(self, staticdata, dtime_s)
- if staticdata ~= init_sentinel then
- -- we were loaded from before static_save = false was added
- self.object:remove()
- end
- end,
- on_punch = function(self, hitter)
- local markers = worldedit.marker_region[self.player_name]
- if not markers then
- return
- end
- for _, entity in ipairs(markers) do
- entity:remove()
- end
- worldedit.marker_region[self.player_name] = nil
- end,
- on_blast = function(self, damage)
- return false, false, {} -- don't damage or knockback
- end,
- })
|