コミット履歴

作者 SHA1 メッセージ 日付
  sfan5 34844b2d38 Set static_save = false for marker entities 4 年 前
  sfan5 9b26034aea Move worldedit.marker_update 4 年 前
  sfan5 5e47af8773 Make region marker entities withstand TNT explosions 4 年 前
  ANAND 9bb0ad0442 Fix double-definition of visual_size in entity def 5 年 前
  sfan5 0a16f11d93 Replace more deprecated functions 5 年 前
  sfan5 aa0e46d4e2 Handle failure of minetest.add_entity() 8 年 前
  sfan5 83288c969e Don't mark or load areas into memory when they are over a certain size, fixes #97 8 年 前
  sfan5 df6b54d2f5 Fix blowing up TNT near worldedit markers 8 年 前
  ShadowNinja bb8456b711 Cleanup and fixup 10 年 前
  Uberi 2e41f0076d Mark the region with an entity cube. 11 年 前
  Anthony Zhang 8bd5db51b2 Final changes and version number bump. 11 年 前
  Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 11 年 前
  Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 11 年 前
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 12 年 前