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- --register stoppers for movestones/pistons
- mesecon.mvps_stoppers = {}
- mesecon.mvps_unmov = {}
- function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
- local get_stopper = mesecon.mvps_stoppers[node.name]
- if type (get_stopper) == "function" then
- get_stopper = get_stopper(node, pushdir, stack, stackid)
- end
- return get_stopper
- end
- function mesecon:register_mvps_stopper(nodename, get_stopper)
- if get_stopper == nil then
- get_stopper = true
- end
- mesecon.mvps_stoppers[nodename] = get_stopper
- end
- -- Objects that cannot be moved (e.g. movestones)
- function mesecon:register_mvps_unmov(objectname)
- mesecon.mvps_unmov[objectname] = true;
- end
- function mesecon:is_mvps_unmov(objectname)
- return mesecon.mvps_unmov[objectname]
- end
- function mesecon:mvps_process_stack(stack)
- -- update mesecons for placed nodes ( has to be done after all nodes have been added )
- for _, n in ipairs(stack) do
- nodeupdate(n.pos)
- mesecon.on_placenode(n.pos, minetest.env:get_node(n.pos))
- mesecon:update_autoconnect(n.pos)
- end
- end
- function mesecon:mvps_get_stack(pos, dir, maximum)
- -- determine the number of nodes to be pushed
- local np = {x = pos.x, y = pos.y, z = pos.z}
- local nodes = {}
- while true do
- local nn = minetest.env:get_node_or_nil(np)
- if not nn or #nodes > maximum then
- -- don't push at all, something is in the way (unloaded map or too many nodes)
- return nil
- end
- if nn.name == "air"
- or minetest.registered_nodes[nn.name].liquidtype ~= "none" then --is liquid
- break
- end
- table.insert (nodes, {node = nn, pos = np})
- np = mesecon:addPosRule(np, dir)
- end
- return nodes
- end
- function mesecon:mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
- local nodes = mesecon:mvps_get_stack(pos, dir, maximum)
- if not nodes then return end
- -- determine if one of the nodes blocks the push
- for id, n in ipairs(nodes) do
- if mesecon:is_mvps_stopper(n.node, dir, nodes, id) then
- return
- end
- end
- -- remove all nodes
- for _, n in ipairs(nodes) do
- n.meta = minetest.env:get_meta(n.pos):to_table()
- minetest.env:remove_node(n.pos)
- end
- -- update mesecons for removed nodes ( has to be done after all nodes have been removed )
- for _, n in ipairs(nodes) do
- mesecon.on_dignode(n.pos, n.node)
- mesecon:update_autoconnect(n.pos)
- end
- -- add nodes
- for _, n in ipairs(nodes) do
- np = mesecon:addPosRule(n.pos, dir)
- minetest.env:add_node(np, n.node)
- minetest.env:get_meta(np):from_table(n.meta)
- end
- local oldstack = mesecon:tablecopy(nodes)
- for i in ipairs(nodes) do
- nodes[i].pos = mesecon:addPosRule(nodes[i].pos, dir)
- end
- return true, nodes, oldstack
- end
- function mesecon:mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
- np = mesecon:addPosRule(pos, dir)
- nn = minetest.env:get_node(np)
- if minetest.registered_nodes[nn.name].liquidtype == "none"
- and not mesecon:is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then
- local meta = minetest.env:get_meta(np):to_table()
- minetest.env:remove_node(np)
- minetest.env:add_node(pos, nn)
- minetest.env:get_meta(pos):from_table(meta)
- nodeupdate(np)
- nodeupdate(pos)
- mesecon.on_dignode(np, nn)
- mesecon:update_autoconnect(np)
- end
- return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
- end
- function mesecon:mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
- local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
- local lnode = minetest.env:get_node(lpos)
- local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
- local lnode2 = minetest.env:get_node(lpos2)
- if lnode.name ~= "ignore" and lnode.name ~= "air" and minetest.registered_nodes[lnode.name].liquidtype == "none" then return end
- if lnode2.name == "ignore" or lnode2.name == "air" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none") then return end
- local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
- repeat
- lnode2 = minetest.env:get_node(lpos2)
- minetest.env:add_node(oldpos, {name=lnode2.name})
- nodeupdate(oldpos)
- oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
- lpos2.x = lpos2.x-direction.x
- lpos2.y = lpos2.y-direction.y
- lpos2.z = lpos2.z-direction.z
- lnode = minetest.env:get_node(lpos2)
- until lnode.name=="air" or lnode.name=="ignore" or not(minetest.registered_nodes[lnode2.name].liquidtype == "none")
- minetest.env:remove_node(oldpos)
- end
- function mesecon:mvps_move_objects(pos, dir, nodestack)
- local objects_to_move = {}
- -- Move object at tip of stack
- local pushpos = mesecon:addPosRule(pos, -- get pos at tip of stack
- {x = dir.x * (#nodestack),
- y = dir.y * (#nodestack),
- z = dir.z * (#nodestack)})
- local objects = minetest.env:get_objects_inside_radius(pushpos, 1)
- for _, obj in ipairs(objects) do
- table.insert(objects_to_move, obj)
- end
- -- Move objects lying/standing on the stack (before it was pushed - oldstack)
- if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
- -- If gravity positive and dir horizontal, push players standing on the stack
- for _, n in ipairs(nodestack) do
- local p_above = mesecon:addPosRule(n.pos, {x=0, y=1, z=0})
- local objects = minetest.env:get_objects_inside_radius(p_above, 1)
- for _, obj in ipairs(objects) do
- table.insert(objects_to_move, obj)
- end
- end
- end
- for _, obj in ipairs(objects_to_move) do
- local entity = obj:get_luaentity()
- if not entity or not mesecon:is_mvps_unmov(entity.name) then
- local np = mesecon:addPosRule(obj:getpos(), dir)
- local nn = minetest.env:get_node(np)
- if not minetest.registered_nodes[nn.name].walkable then
- obj:setpos(np)
- end
- end
- end
- end
- mesecon:register_mvps_stopper("default:chest_locked")
- mesecon:register_mvps_stopper("default:furnace")
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