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- local nodebox = {
- type = "fixed",
- fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
- }
- local function gate_rotate_rules(node, rules)
- for rotations = 0, node.param2 - 1 do
- rules = mesecon.rotate_rules_left(rules)
- end
- return rules
- end
- local function gate_get_output_rules(node)
- return gate_rotate_rules(node, {{x=1, y=0, z=0}})
- end
- local function gate_get_input_rules_oneinput(node)
- return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
- end
- local function gate_get_input_rules_twoinputs(node)
- return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"},
- {x=0, y=0, z=-1, name="input2"}})
- end
- local function set_gate(pos, node, state)
- local gate = minetest.registered_nodes[node.name]
- if mesecon.do_overheat(pos) then
- minetest.remove_node(pos)
- mesecon.receptor_off(pos, gate_get_output_rules(node))
- minetest.add_item(pos, gate.drop)
- elseif state then
- minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
- mesecon.receptor_on(pos, gate_get_output_rules(node))
- else
- minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
- mesecon.receptor_off(pos, gate_get_output_rules(node))
- end
- end
- local function update_gate(pos, node, link, newstate)
- local gate = minetest.registered_nodes[node.name]
- if gate.inputnumber == 1 then
- set_gate(pos, node, gate.assess(newstate == "on"))
- elseif gate.inputnumber == 2 then
- local meta = minetest.get_meta(pos)
- meta:set_int(link.name, newstate == "on" and 1 or 0)
- local val1 = meta:get_int("input1") == 1
- local val2 = meta:get_int("input2") == 1
- set_gate(pos, node, gate.assess(val1, val2))
- end
- end
- function register_gate(name, inputnumber, assess, recipe)
- local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
- gate_get_input_rules_oneinput
- local description = "Mesecons Logic Gate: "..name
- local basename = "mesecons_gates:"..name
- mesecon.register_node(basename, {
- description = description,
- inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
- paramtype = "light",
- paramtype2 = "facedir",
- drawtype = "nodebox",
- drop = basename.."_off",
- selection_box = nodebox,
- node_box = nodebox,
- walkable = true,
- sounds = default.node_sound_stone_defaults(),
- assess = assess,
- onstate = basename.."_on",
- offstate = basename.."_off",
- inputnumber = inputnumber
- },{
- tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
- "jeija_gate_"..name..".png"},
- groups = {dig_immediate = 2, overheat = 1},
- mesecons = { receptor = {
- state = "off",
- rules = gate_get_output_rules
- }, effector = {
- rules = get_inputrules,
- action_change = update_gate
- }}
- },{
- tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
- "jeija_gate_"..name..".png"},
- groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
- mesecons = { receptor = {
- state = "on",
- rules = gate_get_output_rules
- }, effector = {
- rules = get_inputrules,
- action_change = update_gate
- }}
- })
- minetest.register_craft({output = basename.."_off", recipe = recipe})
- end
- register_gate("diode", 1, function (input) return input end,
- {{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}})
- register_gate("not", 1, function (input) return not input end,
- {{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}})
- register_gate("and", 2, function (val1, val2) return val1 and val2 end,
- {{"mesecons:mesecon", "", ""},
- {"", "mesecons_materials:silicon", "mesecons:mesecon"},
- {"mesecons:mesecon", "", ""}})
- register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
- {{"mesecons:mesecon", "", ""},
- {"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
- {"mesecons:mesecon", "", ""}})
- register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
- {{"mesecons:mesecon", "", ""},
- {"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
- {"mesecons:mesecon", "", ""}})
- register_gate("nor", 2, function (val1, val2) return not (val1 or val2) end,
- {{"mesecons:mesecon", "", ""},
- {"", "mesecons:mesecon", "mesecons_torch:mesecon_torch_on"},
- {"mesecons:mesecon", "", ""}})
- register_gate("or", 2, function (val1, val2) return (val1 or val2) end,
- {{"mesecons:mesecon", "", ""},
- {"", "mesecons:mesecon", "mesecons:mesecon"},
- {"mesecons:mesecon", "", ""}})
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