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- -- WALL LEVER
- -- Basically a switch that can be attached to a wall
- -- Powers the block 2 nodes behind (using a receiver)
- minetest.register_node("mesecons_walllever:wall_lever_off", {
- drawtype = "nodebox",
- tiles = {
- "jeija_wall_lever_tb.png",
- "jeija_wall_lever_bottom.png",
- "jeija_wall_lever_sides.png",
- "jeija_wall_lever_sides.png",
- "jeija_wall_lever_back.png",
- "jeija_wall_lever_off.png",
- },
- inventory_image = "jeija_wall_lever_off.png",
- wield_image = "jeija_wall_lever_off.png",
- paramtype = "light",
- paramtype2 = "facedir",
- sunlight_propagates = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
- },
- node_box = {
- type = "fixed",
- fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
- { -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
- { -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
- { -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
- { -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
- },
- groups = {dig_immediate=2, mesecon_needs_receiver = 1},
- description="Lever",
- on_punch = function (pos, node)
- mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
- mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
- minetest.sound_play("mesecons_lever", {pos=pos})
- end,
- sounds = default.node_sound_wood_defaults(),
- mesecons = {receptor = {
- rules = mesecon.rules.buttonlike_get,
- state = mesecon.state.off
- }}
- })
- minetest.register_node("mesecons_walllever:wall_lever_on", {
- drawtype = "nodebox",
- tiles = {
- "jeija_wall_lever_top.png",
- "jeija_wall_lever_tb.png",
- "jeija_wall_lever_sides.png",
- "jeija_wall_lever_sides.png",
- "jeija_wall_lever_back.png",
- "jeija_wall_lever_on.png",
- },
- inventory_image = "jeija_wall_lever_on.png",
- paramtype = "light",
- paramtype2 = "facedir",
- sunlight_propagates = true,
- walkable = false,
- light_source = LIGHT_MAX-7,
- selection_box = {
- type = "fixed",
- fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
- },
- node_box = {
- type = "fixed",
- fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
- { -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
- { -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
- { -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
- { -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
- },
- groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
- drop = "mesecons_walllever:wall_lever_off 1",
- description="Lever",
- on_punch = function (pos, node)
- mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
- mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
- minetest.sound_play("mesecons_lever", {pos=pos})
- end,
- sounds = default.node_sound_wood_defaults(),
- mesecons = {receptor = {
- rules = mesecon.rules.buttonlike_get,
- state = mesecon.state.on
- }}
- })
- minetest.register_craft({
- output = "mesecons_walllever:wall_lever_off 2",
- recipe = {
- {"group:mesecon_conductor_craftable"},
- {"default:stone"},
- {"default:stick"},
- }
- })
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