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- -- Reference
- -- ports = get_real_portstates(pos): gets if inputs are powered from outside
- -- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
- -- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
- -- action(pos, ports): Applies new portstates to a luacontroller at pos
- -- lc_update(pos): updates the controller at pos by executing the code
- -- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
- -- reset (pos): performs a hardware reset, turns off all ports
- --
- -- The Sandbox
- -- The whole code of the controller runs in a sandbox,
- -- a very restricted environment.
- -- However, as this does not prevent you from using e.g. loops,
- -- we need to check for these prohibited commands first.
- -- Actually the only way to damage the server is to
- -- use too much memory from the sandbox.
- -- You can add more functions to the environment
- -- (see where local env is defined)
- -- Something nice to play is is appending minetest.env to it.
- local BASENAME = "mesecons_luacontroller:luacontroller"
- local rules = {}
- rules.a = {x = -1, y = 0, z = 0, name="A"}
- rules.b = {x = 0, y = 0, z = 1, name="B"}
- rules.c = {x = 1, y = 0, z = 0, name="C"}
- rules.d = {x = 0, y = 0, z = -1, name="D"}
- ------------------
- -- Action stuff --
- ------------------
- -- These helpers are required to set the portstates of the luacontroller
- local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
- ports = {
- a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a))
- and mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
- b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b))
- and mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
- c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c))
- and mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
- d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d))
- and mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
- }
- return ports
- end
- local merge_portstates = function (ports, vports)
- local npo = {a=false, b=false, c=false, d=false}
- npo.a = vports.a or ports.a
- npo.b = vports.b or ports.b
- npo.c = vports.c or ports.c
- npo.d = vports.d or ports.d
- return npo
- end
- local generate_name = function (ports)
- local overwrite = overwrite or {}
- local d = ports.d and 1 or 0
- local c = ports.c and 1 or 0
- local b = ports.b and 1 or 0
- local a = ports.a and 1 or 0
- return BASENAME..d..c..b..a
- end
- local setport = function (pos, rule, state)
- if state then
- mesecon:receptor_on(pos, {rule})
- else
- mesecon:receptor_off(pos, {rule})
- end
- end
- local action = function (pos, ports)
- local name = minetest.env:get_node(pos).name
- local vports = minetest.registered_nodes[name].virtual_portstates
- local newname = generate_name(ports)
- if name ~= newname and vports then
- local rules_on = {}
- local rules_off = {}
- mesecon:swap_node(pos, newname)
- if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
- if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
- if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
- if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
- end
- end
- --------------------
- -- Overheat stuff --
- --------------------
- local heat = function (meta) -- warm up
- h = meta:get_int("heat")
- if h ~= nil then
- meta:set_int("heat", h + 1)
- end
- end
- local cool = function (meta) -- cool down after a while
- h = meta:get_int("heat")
- if h ~= nil then
- meta:set_int("heat", h - 1)
- end
- end
- local overheat = function (meta) -- determine if too hot
- h = meta:get_int("heat")
- if h == nil then return true end -- if nil then overheat
- if h > 20 then
- return true
- else
- return false
- end
- end
- local overheat_off = function(pos)
- mesecon:receptor_off(pos, mesecon.rules.flat)
- end
- -------------------
- -- Parsing stuff --
- -------------------
- local code_prohibited = function(code)
- -- Clean code
- local prohibited = {"while", "for", "repeat", "until", "function"}
- for _, p in ipairs(prohibited) do
- if string.find(code, p) then
- return "Prohibited command: "..p
- end
- end
- end
- local safeprint = function(param)
- print(dump(param))
- end
- local interrupt = function(params)
- lc_update(params.pos, {type="interrupt", iid = params.iid})
- end
- local getinterrupt = function(pos)
- local interrupt = function (time, iid) -- iid = interrupt id
- if type(time) ~= "number" then return end
- local iid = iid or math.random()
- local meta = minetest.env:get_meta(pos)
- local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
- local found = false
- for _, i in ipairs(interrupts) do
- if minetest.serialize(i) == minetest.serialize(iid) then
- found = true
- break
- end
- end
- if not found then
- table.insert(interrupts, iid)
- meta:set_string("lc_interrupts", minetest.serialize(interrupts))
- end
- minetest.after(time, interrupt, {pos=pos, iid = iid})
- end
- return interrupt
- end
- local getdigiline_send = function (pos)
- local digiline_send = function (channel, msg)
- if digiline then
- digiline:receptor_send(pos, digiline.rules.default, channel, msg)
- end
- end
- return digiline_send
- end
- local create_environment = function(pos, mem, event)
- -- Gather variables for the environment
- local vports = minetest.registered_nodes[minetest.env:get_node(pos).name].virtual_portstates
- vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d}
- local rports = get_real_portstates(pos)
- return {
- print = safeprint,
- pin = merge_portstates(vports, rports),
- port = vports,
- interrupt = getinterrupt(pos),
- digiline_send = getdigiline_send(pos),
- mem = mem,
- tostring = tostring,
- tonumber = tonumber,
- string = {
- byte = string.byte,
- char = string.char,
- find = string.find,
- format = string.format,
- gmatch = string.gmatch,
- gsub = string.gsub,
- len = string.len,
- lower = string.lower,
- match = string.match,
- rep = string.rep,
- reverse = string.reverse,
- sub = string.sub,
- },
- math = {
- abs = math.abs,
- acos = math.acos,
- asin = math.asin,
- atan = math.atan,
- atan2 = math.atan2,
- ceil = math.ceil,
- cos = math.cos,
- cosh = math.cosh,
- deg = math.deg,
- exp = math.exp,
- floor = math.floor,
- fmod = math.fmod,
- frexp = math.frexp,
- huge = math.huge,
- ldexp = math.ldexp,
- log = math.log,
- log10 = math.log10,
- max = math.max,
- min = math.min,
- modf = math.modf,
- pi = math.pi,
- pow = math.pow,
- rad = math.rad,
- random = math.random,
- sin = math.sin,
- sinh = math.sinh,
- sqrt = math.sqrt,
- tan = math.tan,
- tanh = math.tanh,
- },
- table = {
- insert = table.insert,
- maxn = table.maxn,
- remove = table.remove,
- sort = table.sort
- },
- event = event,
- }
- end
- local create_sandbox = function (code, env)
- -- Create Sandbox
- if code:byte(1) == 27 then
- return _, "You Hacker You! Don't use binary code!"
- end
- f, msg = loadstring(code)
- if not f then return _, msg end
- setfenv(f, env)
- return f
- end
- local do_overheat = function (pos, meta)
- -- Overheat protection
- heat(meta)
- minetest.after(0.5, cool, meta)
- if overheat(meta) then
- mesecon:swap_node(pos, BASENAME.."_burnt")
- minetest.env:get_meta(pos):set_string("lc_interrupts", "")
- minetest.after(0.2, overheat_off, pos) -- wait for pending operations
- return true
- end
- end
- local load_memory = function(meta)
- return minetest.deserialize(meta:get_string("lc_memory")) or {}
- end
- local save_memory = function(meta, mem)
- meta:set_string("lc_memory", minetest.serialize(mem))
- end
- local interrupt_allow = function (meta, event)
- if event.type ~= "interrupt" then return true end
- local interrupts = minetest.deserialize(meta:get_string("lc_interrupts")) or {}
- for _, i in ipairs(interrupts) do
- if minetest.serialize(i) == minetest.serialize(event.iid) then
- return true
- end
- end
- return false
- end
- local ports_invalid = function (var)
- if type(var) == "table" then
- return false
- end
- return "The ports you set are invalid"
- end
- ----------------------
- -- Parsing function --
- ----------------------
- lc_update = function (pos, event)
- local meta = minetest.env:get_meta(pos)
- if not interrupt_allow(meta, event) then return end
- if do_overheat(pos, meta) then return end
- -- load code & mem from memory
- local mem = load_memory(meta)
- local code = meta:get_string("code")
- -- make sure code is ok and create environment
- local prohibited = code_prohibited(code)
- if prohibited then return prohibited end
- local env = create_environment(pos, mem, event)
- -- create the sandbox and execute code
- local chunk, msg = create_sandbox (code, env)
- if not chunk then return msg end
- local success, msg = pcall(f)
- if not success then return msg end
- if ports_invalid(env.port) then return ports_invalid(env.port) end
- save_memory(meta, mem)
- -- Actually set the ports
- minetest.after(0, action, pos, env.port)
- end
- local reset_meta = function(pos, code, errmsg)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("code", code)
- if minetest.formspec_escape then
- code = minetest.formspec_escape(code or "")
- errmsg = minetest.formspec_escape(errmsg or "")
- else
- code = string.gsub(code or "", "%[", "(") -- would otherwise
- code = string.gsub(code, "%]", ")") -- corrupt formspec
- errmsg = string.gsub(errmsg or "", "%[", "(") -- would otherwise
- errmsg = string.gsub(errmsg, "%]", ")") -- corrupt formspec
- end
- meta:set_string("formspec", "size[10,8]"..
- "background[-0.2,-0.25;10.4,8.75;jeija_luac_background.png]"..
- "textarea[0.2,0.6;10.2,5;code;;"..code.."]"..
- "image_button[3.75,6;2.5,1;jeija_luac_runbutton.png;program;]"..
- "image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
- "label[0.1,5;"..errmsg.."]")
- meta:set_int("heat", 0)
- end
- local reset = function (pos)
- minetest.env:get_meta(pos):set_string("lc_interrupts", "")
- action(pos, {a=false, b=false, c=false, d=false}, true)
- end
- -- ______
- -- |
- -- | | |
- -- |___| | __ ___ _ __ _ _
- -- | | | | |\ | | |_| | | | | |_ |_|
- -- | |______ |__| | \| | | \ |__| |_ |_ |_ |\
- --
- -----------------------
- -- Node Registration --
- -----------------------
- local output_rules={}
- local input_rules={}
- local nodebox = {
- type = "fixed",
- fixed = {
- { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
- { -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
- { -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
- }
- }
- local selectionbox = {
- type = "fixed",
- fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
- }
- local digiline = {
- receptor = {},
- effector = {
- action = function (pos, node, channel, msg)
- lc_update (pos, {type = "digiline", channel = channel, msg = msg})
- end
- }
- }
- for a = 0, 1 do -- 0 = off; 1 = on
- for b = 0, 1 do
- for c = 0, 1 do
- for d = 0, 1 do
- local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
- local nodename = BASENAME..cid
- local top = "jeija_luacontroller_top.png"
- if a == 1 then
- top = top.."^jeija_luacontroller_LED_A.png"
- end
- if b == 1 then
- top = top.."^jeija_luacontroller_LED_B.png"
- end
- if c == 1 then
- top = top.."^jeija_luacontroller_LED_C.png"
- end
- if d == 1 then
- top = top.."^jeija_luacontroller_LED_D.png"
- end
- if a + b + c + d ~= 0 then
- groups = {dig_immediate=2, not_in_creative_inventory=1}
- else
- groups = {dig_immediate=2}
- end
- output_rules[cid] = {}
- input_rules[cid] = {}
- if (a == 1) then table.insert(output_rules[cid], rules.a) end
- if (b == 1) then table.insert(output_rules[cid], rules.b) end
- if (c == 1) then table.insert(output_rules[cid], rules.c) end
- if (d == 1) then table.insert(output_rules[cid], rules.d) end
- if (a == 0) then table.insert(input_rules[cid], rules.a) end
- if (b == 0) then table.insert(input_rules[cid], rules.b) end
- if (c == 0) then table.insert(input_rules[cid], rules.c) end
- if (d == 0) then table.insert(input_rules[cid], rules.d) end
- local mesecons = {
- effector =
- {
- rules = input_rules[cid],
- action_change = function (pos, _, rulename, newstate)
- lc_update(pos, {type=newstate, pin=rulename})
- end,
- },
- receptor =
- {
- state = mesecon.state.on,
- rules = output_rules[cid]
- }
- }
- minetest.register_node(nodename, {
- description = "Luacontroller",
- drawtype = "nodebox",
- tiles = {
- top,
- "jeija_microcontroller_bottom.png",
- "jeija_microcontroller_sides.png",
- "jeija_microcontroller_sides.png",
- "jeija_microcontroller_sides.png",
- "jeija_microcontroller_sides.png"
- },
- inventory_image = top,
- paramtype = "light",
- groups = groups,
- drop = BASENAME.."0000",
- sunlight_propagates = true,
- selection_box = selectionbox,
- node_box = nodebox,
- on_construct = reset_meta,
- on_receive_fields = function(pos, formname, fields)
- reset(pos)
- reset_meta(pos, fields.code)
- local err = lc_update(pos, {type="program"})
- if err then print(err) end
- reset_meta(pos, fields.code, err)
- end,
- sounds = default.node_sound_stone_defaults(),
- mesecons = mesecons,
- digiline = digiline,
- is_luacontroller = true,
- virtual_portstates = { a = a == 1, -- virtual portstates are
- b = b == 1, -- the ports the the
- c = c == 1, -- controller powers itself
- d = d == 1},-- so those that light up
- after_dig_node = function (pos, node)
- mesecon:receptor_off(pos, output_rules)
- end,
- })
- end
- end
- end
- end
- --overheated luacontroller
- minetest.register_node(BASENAME .. "_burnt", {
- drawtype = "nodebox",
- tiles = {
- "jeija_luacontroller_burnt_top.png",
- "jeija_microcontroller_bottom.png",
- "jeija_microcontroller_sides.png",
- "jeija_microcontroller_sides.png",
- "jeija_microcontroller_sides.png",
- "jeija_microcontroller_sides.png"
- },
- inventory_image = "jeija_luacontroller_burnt_top.png",
- paramtype = "light",
- groups = {dig_immediate=2, not_in_creative_inventory=1},
- drop = BASENAME.."0000",
- sunlight_propagates = true,
- selection_box = selectionbox,
- node_box = nodebox,
- on_construct = reset_meta,
- on_receive_fields = function(pos, formname, fields)
- reset(pos)
- reset_meta(pos, fields.code)
- local err = lc_update(pos, {type="program"})
- if err then print(err) end
- reset_meta(pos, fields.code, err)
- end,
- sounds = default.node_sound_stone_defaults(),
- is_luacontroller = true,
- virtual_portstates = {a = false, b = false, c = false, d = false},
- })
- ------------------------
- -- Craft Registration --
- ------------------------
- minetest.register_craft({
- output = BASENAME.."0000 2",
- recipe = {
- {'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
- {'mesecons_materials:silicon', 'mesecons_materials:silicon', 'group:mesecon_conductor_craftable'},
- {'group:mesecon_conductor_craftable', 'group:mesecon_conductor_craftable', ''},
- }
- })
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