tilemap.vert 194 B

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  1. #version 110
  2. attribute vec2 Position;
  3. attribute vec2 Texcoord;
  4. varying vec2 vTexcoord;
  5. void main(void)
  6. {
  7. gl_Position = vec4(Position.x, Position.y, 0.0, 1.0);
  8. vTexcoord = Texcoord;
  9. }