counter_list.txt 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150
  1. Counters:
  2. name r/w g/n/f/b i
  3. "ABSn" r f *
  4. "ACOS" r f *
  5. "ASIN" r f *
  6. "ATAN" r f *
  7. "BIMESG" w f *
  8. "BIT_PLACE" r w n *
  9. "BLUE_VALUE" r w f *
  10. "BOARD_CHAR" r b *
  11. "BOARD_COLOR" r b *
  12. "BOARD_H" r b *
  13. "BOARD_ID" w b *
  14. "BOARD_PARAM" w b *
  15. "BOARD_W" r b *
  16. "BOARD_X" r n *
  17. "BOARD_Y" r n *
  18. "BULLETTYPE" r w b *
  19. "BUTTONS" r b *
  20. "BYTE" r w n *
  21. "CHAR" r w n *
  22. "CHAR_BYTE" f *
  23. "CHAR_X" r w b *
  24. "CHAR_Y" r w b *
  25. "COMMANDS" w b *
  26. "COS" r f *
  27. "CURRENT_COLOR" r w n *
  28. "CURSORSTATE" r w n *
  29. "C_DIVISIONS" r w b *
  30. "DATE_DAY" r f *
  31. "DATE_MONTH" r f *
  32. "DATE_YEAR" r f *
  33. "DIVIDER" r w b *
  34. "FREAD" r f *
  35. "FREAD_COUNTER" r f *
  36. "FREAD_OPEN" r f *
  37. "FREAD_PAGE" w b *
  38. "FREAD_POS" w b *
  39. "FWRITE" w f *
  40. "FWRITE_APPEND" r f *
  41. "FWRITE_COUNTER" r w f *
  42. "FWRITE_MODIFY" r f *
  43. "FWRITE_OPEN" r f *
  44. "FWRITE_PAGE" r w b *
  45. "FWRITE_POS" r w b *
  46. "GREEN_VALUE" r w f *
  47. "HEALTH" w g *
  48. "HORIZPLD" r b *
  49. "INPUT" r w b *
  50. "INPUTSIZE" r w b *
  51. "INT" r w n *
  52. "INT2BIN" r w f *
  53. "INVINCO" w g *
  54. "KEY" r w b *
  55. "KEY_CODE" r b *
  56. "KEY_PRESSED" r b *
  57. "KEYn" r b *
  58. "LAVA_WALK" r w g *
  59. "LIVES" w g *
  60. "LOAD_BC" r f *
  61. "LOAD_GAME" r f *
  62. "LOAD_ROBOT" r f *
  63. "LOCALn" r w b *
  64. "LOOPCOUNT" r w b *
  65. "MBOARDX" r b *
  66. "MBOARDY" r b *
  67. "MOD_ORDER" r b *
  68. "MOUSEX" r w b *
  69. "MOUSEY" r w b *
  70. "MULTIPLIER" r w b *
  71. "MZX_SPEED" r w b *
  72. "OVERLAY_CHAR" r b *
  73. "OVERLAY_COLOR" r b *
  74. "OVERLAY_MODE" r b *
  75. "OVERLAY_X" r n *
  76. "OVERLAY_Y" r n *
  77. "PIXEL" r w f *
  78. "PLAYERDIST" r b *
  79. "PLAYERFACEDIR" r w b *
  80. "PLAYERLASTDIR" r w b *
  81. "PLAYER_X" r b *
  82. "PLAYER_Y r b *
  83. "RED_VALUE" r w b *
  84. "RID<robot name>" r b *
  85. "ROBOT_ID_<robot name>" r b *
  86. "Rn.<counter> r b *
  87. "SAVE_BC" r f *
  88. "SAVE_GAME" r f *
  89. "SAVE_ROBOT" r f *
  90. "SAVE_WORLD" r f *
  91. "SCORE" r w b *
  92. "SCROLLEDX" r b *
  93. "SCROLLEDY" r b *
  94. "SIN" r f *
  95. "SMZX_Bn" r w b *
  96. "SMZX_Gn" r w b *
  97. "SMZX_MODE" r w f *
  98. "SMZX_PALETTE" r f *
  99. "SMZX_Rn" r w b *
  100. "SPR_CLISTn" r b *
  101. "SPR_COLLISIONS" r b *
  102. "SPR_NUM" r w b *
  103. "SPR_YORDER" w f *
  104. "SPRn_CCHECK" w f *
  105. "SPRn_CHEIGHT" r w b *
  106. "SPRn_CLIST" w f *
  107. "SPRn_CWIDTH" r w b *
  108. "SPRn_CX" r w b *
  109. "SPRn_CY" r w b *
  110. "SPRn_HEIGHT" r w b *
  111. "SPRn_OFF" w f *
  112. "SPRn_OVERLAID" w f *
  113. "SPRn_OVERLAY" w f *
  114. "SPRn_REFX" r w b *
  115. "SPRn_REFY" r w b *
  116. "SPRn_SETVIEW" w f *
  117. "SPRn_STATIC" w b *
  118. "SPRn_SWAP" w f *
  119. "SPRn_VLAYER" w f *
  120. "SPRn_WIDTH" r w b *
  121. "SPRn_X" r w b *
  122. "SPRn_Y" r w b *
  123. "SQRTn" r f *
  124. "TAN" r f *
  125. "THISX" r b *
  126. "THISY" r b *
  127. "THIS_CHAR" r b *
  128. "THIS_COLOR" r b *
  129. "TIME" r w n *
  130. "TIMERSET" r w b *
  131. "TIME_HOURS" r f *
  132. "TIME_MINUTES" r f *
  133. "TIME_SECONDS" r f *
  134. "VCHn,n" r w b *
  135. "VCOn,n" r w b *
  136. "VERTPLD" r b *
  137. "VLAYER_HEIGHT" r w b *
  138. "VLAYER_WIDTH" r w b *
  139. "XPOS" r w n *
  140. "YPOS" r w n *
  141. Strings:
  142. name r/w g/n/f/b i
  143. "BOARD_LIST" r b *
  144. "BOARD_SCAN" r b *
  145. "INPUT" r b *
  146. "MOD_NAME" r b *
  147. "ROBOT_NAME" r b *
  148. "FREAD" r f *
  149. "FWRITE" w f *