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- Name: megazeux
- Version: 2.84c
- Release: 1%{?dist}
- Summary: A simple game creation system (GCS)
- Group: Amusements/Games
- License: GPLv2+
- URL: http://digitalmzx.net/
- Source: megazeux-2.84c.tar.bz2
- BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root
- BuildRequires: SDL-devel
- BuildRequires: libvorbis-devel
- BuildRequires: libpng-devel
- BuildRequires: zlib-devel
- %description
- MegaZeux is a Game Creation System (GCS), inspired by Epic MegaGames' ZZT,
- first released by Gregory Janson in 1994. It was recently ported from 16bit
- MSDOS C/ASM to portable SDL C/C++, improving its platform support and
- hardware compatibility.
- Many features have been added since the original DOS version, and with the
- help of an intuitive editor and a simple but powerful object-oriented
- programming language, MegaZeux allows you to create your own ANSI-esque games
- regardless of genre. It is actively maintained by a thriving community.
- See http://digitalmzx.net/ for more information.
- %prep
- %setup -q
- %build
- ./config.sh --platform unix --as-needed-hack \
- --enable-release
- %{__make}
- %install
- rm -rf "$RPM_BUILD_ROOT"
- make install DESTDIR=${RPM_BUILD_ROOT}
- %clean
- rm -rf "$RPM_BUILD_ROOT"
- %files
- %defattr(-,root,root,-)
- %doc docs/changelog.txt docs/macro.txt
- %{_bindir}/
- %{_prefix}/games
- %{_libdir}/megazeux
- %{_datadir}/megazeux
- %{_datadir}/icons/megazeux.png
- %{_sysconfdir}/megazeux-config
- %changelog
- * Sat Dec 22 2012 Alistair John Strachan <alistair@devzero.co.uk> 2.84c-1
- - new upstream version
- * Sat Jun 02 2012 Alistair John Strachan <alistair@devzero.co.uk> 2.84-1
- - new upstream version
- * Sat Nov 26 2009 Alistair John Strachan <alistair@devzero.co.uk> 2.83-1
- - new upstream version
- * Thu Nov 27 2008 Alistair John Strachan <alistair@devzero.co.uk> 2.82b-1
- - initial RPM release
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