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- libmodplug - the library which was part of the Modplug-xmms project
- Web page: http://modplug-xmms.sf.net/
- Based on the ModPlug sound engine by Olivier Lapicque <olivierl@jps.net>
- XMMS plugin by Kenton Varda <temporal@gauge3d.org> (~2002)
- Maintainer is now Konstanty Bialkowski <konstanty@ieee.org> (~2006)
- On Wed 14 Aug 2013 the repository was forked / cloned to GitHub.
- The current release is libmodplug v0.8.9.0.
- History
- -------
- Olivier Lapicque, author of Modplug, which is arguably the best quality
- MOD-playing software available, has placed his sound rendering code in the
- public domain. This library and plugin is based on that code.
- This code was originally part of modplug-xmms, and was split into a library - libmodplug
- and the modplug-xmms code. Also since then an example rendering project called modplugplay and
- modplug123 were introduced. They are still available on the sourceforge website.
- For more information on libmodplug, the library for decoding mod-like music
- formats, see libmodplug/README.
- Contents
- --------
- 1. Requirements
- 2. Features
- 3. Options
- 4. Troubleshooting
- ---------------
- 1. Requirements
- ---------------
- - POSIX OS (Linux or other unix*)
- - XMMS 1.0.0 or higher (only for modplug-xmms plugin).
- * This library is only guaranteed to work on Linux. I have received
- conflicting reports on whether or not it will work on Solaris x86.
- One person reported that the plugin compiled fine with the
- "-fpermissive" compiler flag, which I have added. Others had far
- more trouble. Note that a recent change to the library should allow
- it to work on PPC and other big-endian systems.
- * Under linux there is also modplugplay contributed, which allows command
- line playing of mod files under Linux. (Available at http://modplug-xmms.sf.net/)
- -----------
- 2. Features
- -----------
- - Plays 22 different mod formats, including:
- MOD, S3M, XM, IT, 669, AMF (both of them), AMS, DBM, DMF, DSM, FAR,
- MDL, MED, MTM, OKT, PTM, STM, ULT, UMX, MT2, PSM
- - Plays zip, rar, gzip, and bzip2 compressed mods. The following
- extensions are recognized: (Only in modplug-xmms)
- zip: MDZ, S3Z, XMZ, ITZ
- rar: MDR, S3R, XMR, ITR
- gzip: MDGZ, S3GZ, XMGZ, ITGZ
- You can also load plain old ZIP, RAR, and GZ files. If ModPlug finds
- a mod in them, it will play it.
- Note: To play these formats, you need to have the associated
- decompression utilities (unzip, gunzip, unrar) installed.
- Note(2): The format of the mod is NOT determined from the extension on
- compressed mods. For example, if you zipped a UMX mod and gave it the
- extension MDZ, it would work fine.
- - plays timidity's GUS patch files (*.pat):
- a multi sample pat file with n samples can be played with a Frere Jacques
- canon with n voices.
- - plays all types of MIDI files (*.mid):
- uses the timidity .pat files for samples (when available)
- recognizes environment variables:
- MMPAT_PATH_TO_CFG set to the directory where the file "timidity.cfg" and
- the subdirectory "instruments" can be found,
- default: "/usr/local/share/timidity".
- MMMID_SPEED for experimenting with the mod speed (1 thru 9)
- MMMID_VERBOSE for feedback on the conversion process
- MMMID_DEBUG for sake of completeness, only useful for maintainers
- - plays textfiles written in the ABC music notation (*.abc):
- uses the timidity .pat files for samples (when available)
- recognizes environment variables:
- MMPAT_PATH_TO_CFG set to the directory where the file "timidity.cfg" and
- the subdirectory "instruments" can be found,
- default: "/usr/local/share/timidity".
- MMABC_NO_RANDOM_PICK when not set and the abc file contains multiple songs
- (X:n) the first song to be played will be picked at random another click
- on the play button advances to the next
- song in the file (or the first when the last song has been
- played), when set it can be 0 (zero) or not numeric
- to let it play all songs in the file, a positive number n to
- let it play the n-th song in the file, a negative number -n to
- let it play the n-th song in the file and advancing to the next
- song when the play button is clicked.
- MMABC_DUMPTRACKS when set it gives diagnostic information on stdout,
- values can be:
- all - every event is printed
- nonotes - only the control events (looping, breaks etc.) are printed
- any other value prints the control events and every note event
- immediately succeeding the control events.
- - Slightly better sound quality than Mikmod. Vastly superior quality
- over Winamp.
- - All XMMS calls are supported except for the band gains on the
- equalizer. The preamp is supported, but MOD music is not anywhere
- near as cheap to equalize as MP3. Thus, equalization does is not
- supported in this version. However, a variable bass boost option
- is available in the configuration dialog (see below).
- - Tons of playback options (see below).
- ----------
- 3. Options
- ----------
- All of the following items are configurable from the plugin
- configuration dialog box.
- Sampling rate: Higher is better. Note that the sound is rendered at a
- higher sampling rate and converted down to increase quality.
- Bits per sample: 8-bit or 16-bit sound. Note that all computations are
- done at 32-bit and converted down to the sampling rate you specify.
- Channels: mono/stereo. Note that all computations are done in stereo.
- If you choose mono, the channels will be mixed.
- Resampling: Method used to convert samples to different sampling rates.
- "Nearest" is the fastest setting (but sounds terrible), while
- "8-tap fir" is the best-quality setting.
- Noise Reduction: Reduces noise. :)
- Fast Playlist Info: When this option is on, names of songs in your
- playlist will load considerably faster, but song lengths will not be
- shown and only MOD, S3M, XM, and IT formats will have their names shown.
- Don't worry, though, because all the data which is skipped will still be
- loaded when you actually play the song. This should probably always be
- on.
- Reverb: A nice reverb effect. The depth and delay of the reverb can be
- tuned to your liking using the sliders.
- Bass boost: Variable bass boost effect. The "range" slider controls the
- frequency range of the bass boost. If you increase this value, higher
- frequencies will be boosted, but the overall volume increase will be
- less. (you can compensate by using the volume slider:)
- Surround: Dolby Pro-Logic surround effect. Depth and delay can be fine
- tuned.
- Preamp: A global volume boost. Note that setting the preamp too high
- will cause clipping (nasty clicks and pops).
- Looping: Some mods have loops built-in. Normally, these loops are
- ignored because otherwise the same mod would play forever. However,
- you can choose to respect the loops, or even set a number of times to
- follow a loop.
- ------------------
- 4. Troubleshooting
- ------------------
- Problem:
- Some of my files load up, but show garbled info in the playlist and/or
- don't play correctly.
- Possible cause:
- The mod is in a different format than its file format suggests.
- Modplug-XMMS uses a combination of file extension and contents to figure
- out what format a mod is in, and can be thrown off if a mod is
- incorrectly labeled.
- Solution:
- Turning off "fast info" in the configuration may fix the problem. This
- will cause Modplug-XMMS to detect all basic mod types by content, but
- archive types will still be detected by extension. If this doesn't
- solve the problem, then you probably have files which are actually
- compressed archives but are not labeled as such. For example, you may
- have a file "aws_anew.xm" which is actually a ZIP archive. You will
- have to either unzip these files or rename them to have an extension
- associated with their type. In the case of a ZIP, you can use any of
- the extensions "ZIP, MDZ, S3Z, XMZ, ITZ". (Note that these five types
- are all treated exactly the same -- the actual format of the mod is
- detected by contents.)
- Problem:
- Everything appears to be working, but no sound is being generated.
- MP3's play just fine.
- Possible cause:
- Modplug has a relatively low default volume, and you may just not be
- hearing it. (Note: Yes, more that one person has e-mailed me with
- this problem.)
- Solution:
- Turn up your volume. You may wish to do this via the "preamp"
- setting in the ModPlug configuration. This way, you won't have to
- turn down your volume again when you play an MP3.
- Problem:
- You have a mod which is rendered incorrectly by ModPlug-XMMS.
- Possible cause:
- This could be our fault. :)
- Solution:
- First, test the mod using the Windows version of ModPlug, if you can.
- If it sounds wrong there, then send the mod and a bug report to
- Olivier Lapicque <olivierl@jps.net>. If the mod plays correctly in
- Windows, however, then the bug is my fault. In that case, e-mail
- me (Konstanty) <konstanty@ieee.org>. (previously Kenton Varda at
- <temporal@gauge3d.org>).
- Problem:
- I have a problem which is not listed here, or an idea for a cool
- feature.
- Solution:
- E-mail me (Konstanty) at <konstanty@ieee.org>. I would be
- happy to hear any suggestions or problems you have.
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